#define ModelNode 0x1ADFA6C
#define ModelNodeType 0x54
#define ModelRadius 0x38
#define WeaponMgr 0x1ADFB40
#define WallPointer 0x1ADFB28
//================================================== =========== [Glow ESP] ================================================== =======//
#define ADDR_GLOWESP 0x08D5C0
//================================================== =========== [Player] ================================================== =======//
#define BasicPlayerInfo 0x1944968
#define Misc 0x1ADFB20
#define PlayerCamera 0x142B5B4
#define LessRecoil 0x618
#define LessRecoilZM 0x528
#define NoSpread 0x5F8
#define NoSpreadZM 0x5F4 // 0x4F4
#define FlyHack 0xA58
#define Knockback 0x3828
#define ChangeWeaponAnimRatio 0x1324
#define ReloadAnimRatio 0x1320
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AmmoDamage 0xE34
#define MovementWalkRate 0x8
#define MovementFriction 0x28
#define MovementDuckWalkRate 0xC
#define C4PlantTime 0x7C
#define C4DefuseTime 0x80
#define KnifeNormalAniRate 0x105C
#define KnifeNoramlAniRate2 0x10BC
#define KnifeNoramlRange 0x103C
#define KnifeNoramlRange2 0x1098
#define KnifeBigshotRange 0x106C
#define KnifeBigshotRange2 0x10C8
#define KnifeBigshotAngle 0x107C
#define KnifeBigshotAngle2 0x10DC
#define KnifeBigshotAniRate 0x108C
#define KnifeBigshotAniRate2 0x10EC
//================================================== =========== [Aimbot ~ E SP]================================================== =======//
#define aCLTPlayerClient 0x142B5A0
#define aLTClientShell 0x13FF7DC
#define aLTModel 0x13FAAEC
#define aILTClient 0x13FF7D0
#define CLTPlayerClientOffset 0x78
#define dwCPlayerStart 0x1E8
#define dwCPlayerSize 0xD78
#define MEOffset 0x1F8
#define Yaw 0x4F8
#define Pitch 0x4FC
//================================================== =========== [NoFallDamage] ================================================== =======//
#define FallDamage 0x1ADFB20
#define FallDamageOffset 0x4
//================================================== =========== [NoBugDamage] ================================================== =======//
#define DamageZone 0xEE4A08
#define DamagePerSec 0xEE49F8
#define Name 0xEA94D8
#define PointList 0xEE49EC
#define MaxDepth 0xEE4A14
#define versioncode 0xEE4A20
#define header 0xEE4A2C
#define world 0xEE4A34
#define Point 0xEE497C
#define FloorNameMsgIndex 0xEE49A4
#define Floor 0xEE49B8
#define VisibleZoneIndex 0xEE4950
#define ZoneName 0xEE4964
#define Rot 0xEE4984
#define Pos 0xEA7D00
#define ZonemanName 0xEE4970
#define EatmanName 0xEE4988
#define Eatman 0xEE4994
#define Zoneman 0xEE499C[/COLOR][/CODE][/CENTER]