
Originally Posted by
Flengo
He answered his question. Unlimited ammo isn't being done via send to server. So its no use to him, since that's his goal.
Anyway, it could be possible using SendToServer.
Just Hook S2S And then view the packets sent and figure something out 
its not just for unlimited ammo,
that was just a good example.
im still curious how exactly it works.
if i understand @
Flengo correctly
SendToServer is what send packet data containing
ammo, HP and all that... sooo.
edit the packets sent to the server and theres my changed value? <- is that right?
and if so, is it a loop? like when i manipulate the sent packets, do i also
have to manipulate the returning packets values? or does the server automatically
read my changes and send them back?
heres the best pic way i can use to explain it
does it do this automatically?
Code:
______Client________
| |
/ /
| |
|<-SEND |<-RETURN
| |
| |
--------Server---------
or is it like this? where i also have to change the return value?
because the value being returned is the default?
EX the "/" represents me sending i have 400 HP
do i have to modify the return as 400HP also? or does it
automatically receive like the pic above?
Code:
_____Client______
| |
/ |
| |
|<-SEND | <-RETURN
| |
| |
-------Server-------
sorry if its noob i just dont understand
the use of SendToServer in its full potential