[17.1] Hack Source

Posts 115 of 17 · Page 1 of 2
[17.1] Hack Source
Production

 
Code
_-kM/_-1fI.class.asasm

L436

Code:
L436
;---Production
pop
pushtrue
;---------------




Fullscreen

 
Fullscreen

Step 1 : Change scale mode - HW accel. OFF

 
Step1
WebMain.class.asasm

L212
Replace :

Code:
EXACT_FIT
by
Code:
NO_SCALE


Step 2 : Fullscreen - Fix - HW accel. OFF

 
Step2
com/company/Face3D.class.asasm

L1027
On a new line add :

Code:
;---Fullscreen-2--
pop
pushfalse
;-------------------


Step 3 : Increase View - HW accel. OFF

 
Step3
com/company/assembleegameclient/map/_-1El.class.asasm
L1121
Add on a new line ( Just after pushbyte 1 )

Code:
;--Fullscreen-3--
pop
pushbyte 16
;-----------------



Step 4 : Zoom Out - HW accel. ON

 
Step4
_-07c/_-T1.class.asasm

Replace at

L484
600
by
1100
or greater

L 510
600
by
1100
or greater




Event Notifier

 
Event Notifier

_-15b/_-1mU.class.asasm

Step 1 :

 
Step1
L164

replace

localcount 5
by
localcount 6


Step 2:

 
Step2
Add on a new line at

L168

Code:
;---Event-Notifier----------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------
; Names to Update on new Updates  
;---------------------------------------------------------------------------------------------------------
      ;-----Play-a-sound----------------------------------------------------------------------------------
      #set audio              "_-1gp" ;Package name ,search for level_up in Player.class.asasm
      #set noti               "_-18l" ;Namespace,search for level_up in Player.class.asasm
      ;---------------------------------------------------------------------------------------------------
      ;-----Signal-for-Event-Found-in-Chat-BOX------------------------------------------------------------
      ;-For these names, just search for "spam"-----------------------------------------------------------
      #set chat               "_-XS"  ; getproperty         QName(PackageNamespace("", "#0"), "_-XS")
      #set chat2              "_-1Vb" ; getlex              QName(PackageNamespace("_-1Vb"), "_-00y")
      #set chat3              "_-00y" ; getlex              QName(PackageNamespace("_-1Vb"), "_-00y")
      #set chat4              "_-1HI" ; getproperty         QName(PackageNamespace("", "#0"), "_-1HI")
      ;---------------------------------------------------------------------------------------------------  
;---------------------------------------------------------------------------------------------------------
; Option
;---------------------------------------------------------------------------------------------------------
      ;-----Custom-Sound----------------------------------------------------------------------------------
      #set source             "enter_realm" ; ex :level_up or enter_realm - search for "play"
      ;---------------------------------------------------------------------------------------------------
      ;-----Custom-Signal---------------------------------------------------------------------------------
      #set signal             "**!!** EVENT FOUND **!!**" ; What ever you want
      ;---------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------
      getlocal1
      getproperty         QName(PackageNamespace("", "#0"), "text_")
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "valueOf"), 0
      coerce_s
      setlocal            5

      getlocal            5
      pushstring          "At last, a Grand Sphinx will teach you to respect!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Sphinx"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "My Hermit God's thousand tentacles shall drag you to a watery grave!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Hermit"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "My Ghost Ship will terrorize you pathetic peasants!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "A Ghost Ship has entered the Realm."
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Your futile efforts are no match for a Skull Shrine!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Skull Shrine"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Your meager abilities cannot possibly challenge a Cube God!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Worthless mortals! A mighty Cube God defends me!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Cube God"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Behold my Pentaract, and despair!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "crystal"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Crystal"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "CRYSTAL"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "treasure"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "lucky ent"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Lucky ent"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "LUCKY ENT"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "lucky djin"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Lucky djin"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "LUCKY DJIN"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "WC"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Unlocked"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      jump                CONTINUE

LNOTIFY:
      getlex              QName(PackageNamespace($"audio"), $"noti")
      pushstring          $"source"
      callpropvoid        QName(PackageNamespace("", "#0"), "play"), 1

      getlocal0
      getproperty         QName(PackageNamespace("", "#0"), $"chat")
      getlex              QName(PackageNamespace($"chat2"), $"chat3")
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace("", "#0"), $"chat4")
      pushstring          $"signal"
      callproperty        QName(PackageNamespace("", "#0"), "make"), 2
      callpropvoid        QName(PackageNamespace("", "#0"), "dispatch"), 1

CONTINUE:
;---------------------------------------------------------------------------------------------------------
Quote Originally Posted by IziLife View Post
Production

 
Code
_-kM/_-1fI.class.asasm

L436

Code:
L436
;---Production
pop
pushtrue
;---------------




Fullscreen

 
Fullscreen

Step 1 : Change scale mode - HW accel. OFF

 
Step1
WebMain.class.asasm

L212
Replace :

Code:
EXACT_FIT
by
Code:
NO_SCALE


Step 2 : Fullscreen - Fix - HW accel. OFF

 
Step2
com/company/Face3D.class.asasm

L1027
On a new line add :

Code:
;---Fullscreen-2--
pop
pushfalse
;-------------------


Step 3 : Increase View - HW accel. OFF

 
Step3
com/company/assembleegameclient/map/_-1El.class.asasm
L1121
Add on a new line ( Just after pushbyte 1 )

Code:
;--Fullscreen-3--
pop
pushbyte 16
;-----------------



Step 4 : Zoom Out - HW accel. ON

 
Step4
_-07c/_-T1.class.asasm

Replace at

L484

by
or greater

L 510

by
or greater




Event Notifier

 
Event Notifier

_-15b/_-1mU.class.asasm

Step 1 :

 
Step1
L164

replace


by


Step 2:

 
Step2
Add on a new line at

L168

Code:
;---Event-Notifier----------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------
; Names to Update on new Updates  
;---------------------------------------------------------------------------------------------------------
      ;-----Play-a-sound----------------------------------------------------------------------------------
      #set audio              "_-1gp" ;Package name ,search for level_up in Player.class.asasm
      #set noti               "_-18l" ;Namespace,search for level_up in Player.class.asasm
      ;---------------------------------------------------------------------------------------------------
      ;-----Signal-for-Event-Found-in-Chat-BOX------------------------------------------------------------
      ;-For these names, just search for "spam"-----------------------------------------------------------
      #set chat               "_-XS"  ; getproperty         QName(PackageNamespace("", "#0"), "_-XS")
      #set chat2              "_-1Vb" ; getlex              QName(PackageNamespace("_-1Vb"), "_-00y")
      #set chat3              "_-00y" ; getlex              QName(PackageNamespace("_-1Vb"), "_-00y")
      #set chat4              "_-1HI" ; getproperty         QName(PackageNamespace("", "#0"), "_-1HI")
      ;---------------------------------------------------------------------------------------------------  
;---------------------------------------------------------------------------------------------------------
; Option
;---------------------------------------------------------------------------------------------------------
      ;-----Custom-Sound----------------------------------------------------------------------------------
      #set source             "enter_realm" ; ex :level_up or enter_realm - search for "play"
      ;---------------------------------------------------------------------------------------------------
      ;-----Custom-Signal---------------------------------------------------------------------------------
      #set signal             "**!!** EVENT FOUND **!!**" ; What ever you want
      ;---------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------
      getlocal1
      getproperty         QName(PackageNamespace("", "#0"), "text_")
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "valueOf"), 0
      coerce_s
      setlocal            5

      getlocal            5
      pushstring          "At last, a Grand Sphinx will teach you to respect!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Sphinx"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "My Hermit God's thousand tentacles shall drag you to a watery grave!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Hermit"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "My Ghost Ship will terrorize you pathetic peasants!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "A Ghost Ship has entered the Realm."
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Your futile efforts are no match for a Skull Shrine!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Skull Shrine"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Your meager abilities cannot possibly challenge a Cube God!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Worthless mortals! A mighty Cube God defends me!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Cube God"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Behold my Pentaract, and despair!"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "crystal"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Crystal"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "CRYSTAL"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "treasure"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "lucky ent"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Lucky ent"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "LUCKY ENT"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "lucky djin"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Lucky djin"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "LUCKY DJIN"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "WC"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      getlocal            5
      pushstring          "Unlocked"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             0
      ifge                LNOTIFY

      jump                CONTINUE

LNOTIFY:
      getlex              QName(PackageNamespace($"audio"), $"noti")
      pushstring          $"source"
      callpropvoid        QName(PackageNamespace("", "#0"), "play"), 1

      getlocal0
      getproperty         QName(PackageNamespace("", "#0"), $"chat")
      getlex              QName(PackageNamespace($"chat2"), $"chat3")
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace("", "#0"), $"chat4")
      pushstring          $"signal"
      callproperty        QName(PackageNamespace("", "#0"), "make"), 2
      callpropvoid        QName(PackageNamespace("", "#0"), "dispatch"), 1

CONTINUE:
;---------------------------------------------------------------------------------------------------------
This is awesome. Really good work dude, keep it up.
Attempting to update some codes before @Cyeclops ninjas me...
Quote Originally Posted by Zasx View Post
Attempting to update some codes before @Cyeclops ninjas me...
lol you are safe, I wont be posting them
--No Ally Projectiles--
com\company\assemblegameclient\objects\Projectile. class.asasm

Part 1-Line 3088, added code in RED
Code:
L10:
      setlocal            10

      getlocal0
      pushscope
      #set unknowVar "_-0IC"   
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")  
      getproperty         QName(PackageNamespace(""), "objectId_")  
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")  
      ifeq                L500
      getlocal0       getproperty   
      QName(PackageNamespace(""), $"unknowVar" )  
      iffalse             L500  
      returnvoid  

L500:

      pushbyte            0
      convert_u
      setlocal            6
Part 2-Line 3749, added code in RED
Code:
L10:
      setlocal            10

      getlocal0
      pushscope
      #set unknowVar "_-0IC"   
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")  
      getproperty         QName(PackageNamespace(""), "objectId_")  
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")  
      ifeq                L500
      getlocal0       getproperty   
      QName(PackageNamespace(""), $"unknowVar" )  
      iffalse             L500  
      returnvoid  

L500:

      pushbyte            0
      convert_u
      setlocal            6
1 done, a shitload to do. derp.
Quote Originally Posted by Zasx View Post
--No Ally Projectiles--
com\company\assemblegameclient\objects\Projectile. class.asasm

Part 1-Line 3088, added code in RED
Code:
L10:
      setlocal            10

      getlocal0
      pushscope
      #set unknowVar "_-0IC"   
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")  
      getproperty         QName(PackageNamespace(""), "objectId_")  
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")  
      ifeq                L500
      getlocal0       getproperty   
      QName(PackageNamespace(""), $"unknowVar" )  
      iffalse             L500  
      returnvoid  

L500:

      pushbyte            0
      convert_u
      setlocal            6
Part 2-Line 3749, added code in RED
Code:
L10:
      setlocal            10

      getlocal0
      pushscope
      #set unknowVar "_-0IC"   
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")  
      getproperty         QName(PackageNamespace(""), "objectId_")  
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")  
      ifeq                L500
      getlocal0       getproperty   
      QName(PackageNamespace(""), $"unknowVar" )  
      iffalse             L500  
      returnvoid  

L500:

      pushbyte            0
      convert_u
      setlocal            6
1 done, a shitload to do. derp.

It's a real pain to update codes
I wish someone could make it easier to do

Also i saw there is new things on testing server, so i think it's a waste of time updating everything now, there will be new content very soon so ..
Im curious on the in-game mod selector, i've been splitting my brain to find where the option menu GUI code is, so to add it and all the hacks alongside to a new version of rotmg where i could see epic dungeons etc... Help anyone?
Quote Originally Posted by afkwtf View Post
Im curious on the in-game mod selector, i've been splitting my brain to find where the option menu GUI code is, so to add it and all the hacks alongside to a new version of rotmg where i could see epic dungeons etc... Help anyone?
"mods" directory and relative subfolders, edit both the .xml with location of the code and all necessary .txt, that holds the code itself.
Quote Originally Posted by Zasx View Post
"mods" directory and relative subfolders, edit both the .xml with location of the code and all necessary .txt, that holds the code itself.
He's not talking about nilly's mod selector, he's talking about the addition to the in-game Options page (O) that had hacks on it. Which, IIRC, is all located in the Options.class file. Haven't updated my version since 11.0, so take that with a grain of salt.
Quote Originally Posted by cehrenr View Post
He's not talking about nilly's mod selector, he's talking about the addition to the in-game Options page (O) that had hacks on it. Which, IIRC, is all located in the Options.class file. Haven't updated my version since 11.0, so take that with a grain of salt.
Reading fail, my bad.

Quote Originally Posted by Cyeclops View Post
Does Hallucinate not work?
Didn't even tried hallucinating, I had a bit of problems identyfing the right thingy, as I ended up adding returnvalue to every trait that had ConditionEffect to find confusing...lel...
Quote Originally Posted by Zasx View Post
--No Ally Projectiles--
com\company\assemblegameclient\objects\Projectile. class.asasm

Part 1-Line 3088, added code in RED
Code:
L10:
      setlocal            10

      getlocal0
      pushscope
      #set unknowVar "_-0IC"   
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")  
      getproperty         QName(PackageNamespace(""), "objectId_")  
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")  
      ifeq                L500
      getlocal0       getproperty   
      QName(PackageNamespace(""), $"unknowVar" )  
      iffalse             L500  
      returnvoid  

L500:

      pushbyte            0
      convert_u
      setlocal            6
Part 2-Line 3749, added code in RED
Code:
L10:
      setlocal            10

      getlocal0
      pushscope
      #set unknowVar "_-0IC"   
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")  
      getproperty         QName(PackageNamespace(""), "objectId_")  
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")  
      ifeq                L500
      getlocal0       getproperty   
      QName(PackageNamespace(""), $"unknowVar" )  
      iffalse             L500  
      returnvoid  

L500:

      pushbyte            0
      convert_u
      setlocal            6
1 done, a shitload to do. derp.
found only first line now, no second one that looks similar. With changes only at 1st didn't remove projectiles.... sad
Quote Originally Posted by del01 View Post
found only first line now, no second one that looks similar. With changes only at 1st didn't remove projectiles.... sad
Search for
Code:
DrawShadow
Quote Originally Posted by IziLife View Post
i think it's a waste of time updating everything now
Dont even try stopping me beign productive RIGHT NOW.

--Anti Client-Side debuff--

com\company\assembleegameclient\objects\GameObject .class.asasm

Confused - Line ~2080
Code:
code
      pushfalse
	  returnvalue
      pushtrue
      swap
Drunk - Line ~2030
Code:
 code
      pushfalse
	  returnvalue
      pushtrue
      setlocal1
Blind - Line ~1990
Code:
code
      pushfalse
	  returnvalue
      pushtrue
      setlocal1
Quote Originally Posted by Zasx View Post
Dont even try stopping me beign productive RIGHT NOW.

--Anti Client-Side debuff--

Confused - Line ~2080
Code:
code
      pushfalse
	  returnvalue
      pushtrue
      swap
Drunk - Line ~2030
Code:
 code
      pushfalse
	  returnvalue
      pushtrue
      setlocal1
Blind - Line ~1990
Code:
code
      pushfalse
	  returnvalue
      pushtrue
      setlocal1
Does Hallucinate not work?

Hallucinate = "_-1N5"
--Autonexus--

Player.class.asasm

Line: 5048
new line

Code:
  ;-------------------
  ; AUTO NEXUS    
  ;-------------------
     #set nexusfunction "escape"
     #set maxhealth   "_-1kq"
     #set currenthealth    "_-0ns"
          
            pop
            getlocal0
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "player_")
            ifne                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "name_")
            pushstring            "Nexus"
            ifeq                END
            getlex                QName(PackageNamespace(""), $"maxhealth")
            getlex                QName(PackageNamespace(""), $"currenthealth")
            convert_d
            divide
            pushdouble          .20
            ifgt                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "gs_")
            getproperty         QName(PackageNamespace(""), "gsc_")
            callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
        END:
            pushtrue      
  ;-------------------------------------------------------------
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