HELP ME PLEASE

Posts 1–15 of 19 · Page 1 of 2
HELP ME PLEASE
ANYONE CAN GIVE ME WEAPON DIGIT?? LIKE THIS "DF44"
PLEASE PM ME
Quote Originally Posted by moises4 View Post
ANYONE CAN GIVE ME WEAPON DIGIT?? LIKE THIS "DF44"
PLEASE PM ME
Mag-isip ka at gumawa ng Teknik .
Quote Originally Posted by moises4 View Post
ANYONE CAN GIVE ME WEAPON DIGIT?? LIKE THIS "DF44"
PLEASE PM ME
Anong clase ng Weapon
^_^ alam ko na po ang technique ^_^ ^_^
aheheheh salamat nalang po
Quote Originally Posted by moises4 View Post
^_^ alam ko na po ang technique ^_^ ^_^
aheheheh salamat nalang po
HEHEHEHE PAturu poe ako
Quote Originally Posted by moises4 View Post
^_^ alam ko na po ang technique ^_^ ^_^
aheheheh salamat nalang po
Ano pala ang tek-nik
Pretty sure it's simular
Code:
//weapon sound start

new sound
index 0
//tado  DA_M7
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 1
//tado  DA_KNUCKLE
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 2
//tado  DA_STILETTO
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 3
//tado  DA_SWORD
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 4
//tado  DA_KNUCKLE_2
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 5
//tado  DA_SQUEAKY_HAMMER
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 6
//tado  DA_STILETTO_JP 
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 7
//tado  DA_SWORD_JP
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 8
//tado  DB_COLT
path  Weapons\Colt		WR_fire
radius  2500

new sound
index 9
//tado  DB_DESERT_EG
path  Weapons\DesertEagle	WR_fire
radius  2500

new sound
index 10
//tado  DB_MP5K
path  Weapons\Mp5k		WR_fire
radius  2500

new sound
index 11
//tado  DB_MAGNUM
path  Weapons\Mag		WR_fire
radius  2500

new sound
index 12
//tado  DB_GLOCK
path  Weapons\Glock		WR_fire
radius  2500

new sound
index 13
//tado  DB_BERETTA_D
path  Sound\Beretta 		WR_fire	
radius  2500

new sound
index 14
//tado  DB_THROWING_KNIFE
path  Sound\ThrowingKnife	WR_Fire_Throwingknife
radius  2500

new sound
index 15
//tado  DB_MICRO_UZI
path  Weapons\AK 		WR_fire	
radius  2500

new sound
index 16
//tado  DB_BERETTA_M93R
path  Sound\Beretta 		WR_fire	
radius  2500

new sound
index 17
//tado  MDB_MP5K_GOLD
path  Weapons\Mp5k		WR_fire
radius  2500

new sound
index 18
//tado  ¿¥ÇÇ5ÄÉÀÌ_SW
path  Weapons\Mp5k		WR_fire
radius  2500

new sound
index 19
//tado  DC_AK47
path  Weapons\AK 		WR_fire	
radius  2500

new sound
index 20
//tado  DC_K2
path  Weapons\K2 		WR_fire	
radius  2500

new sound
index 21
//tado  DC_M4A1
path  Weapons\m4		WR_fire
radius  2500

new sound
index 22
//tado  DC_FAMAS
path  Sound\Famas		WR_fire
radius  2500

new sound
index 23
//tado  DC_L85A1
path  Sound\L85A1		WR_fire
radius  2500

new sound
index 24
//tado  DC_XM8 
path  Sound\xm8			WR_fire
radius  2500

new sound
index 25
//tado  DC_TYPE89
path  Weapons\TYPE89		WR_fire
radius  2500

new sound
index 26
//tado  DC_SIG550
path  Weapons\K2		WR_fire
radius  2500

new sound
index 27
//tado  DC_TAR_21
path  Sound\TAR_21		WR_fire
radius  2500

new sound
index 28
//tado  DC_M16A4
path  Weapons\m16a4	WR_fire
radius  2500

new sound
index 29
//tado  DC_AN94
path  Weapons\M16		WR_Fire_M16
radius  2500

new sound
index 30
//tado  DC_HK417
path  Sound\HK416		WR_fire	
radius  2500

new sound
index 31
//tado  M16A4_Silver
path  Weapons\M16a4		WR_fire
radius  2500

new sound
index 32
//tado  AK47¼ÒÃÑ_SW
path  Weapons\AK 		WR_fire
radius  2500

new sound
index 33
//tado  DC_M4A1_GOLD
path  Weapons\m4		WR_fire
radius  2500

new sound
index 34
//tado  DD_G36C
path  Weapons\G36c		WR_fire
radius  2500

new sound
index 35
//tado  DD_G36C_D
path  Weapons\G36c		WR_fire
radius  2500

new sound
index 36
//tado  DD_AKS74U
path  Weapons\AKS74U		WR_fire
radius  2500

new sound
index 37
//tado  DE_G36
path  Weapons\G36		WR_fire
radius  2500

new sound
index 38
//tado  DE_G36_D
path  Weapons\G36		WR_fire
radius  2500

new sound
index 39
//tado  DF_MP5
path  Weapons\Mp5		WR_fire
radius  2500

new sound
index 40
//tado  DF_P90
path  Weapons\P90		WR_fire
radius  2500

new sound
index 41
//tado  DF_UZI
path  Weapons\UZI		WR_fire
radius  2500

new sound
index 42
//tado  DF_TMP9
path  Sound\mac10		WR_fire
radius  2500

new sound
index 43
//tado  DF_K1
path  Weapons\K1		WR_fire
radius  2500

new sound
index 44
//tado  DF_MP7A1
path  Sound\mp7			WR_fire
radius  2500

new sound
index 45
//tado  DF_SCORPION_D
path  Sound\Scorpion		WR_fire
radius  2500

new sound
index 46
//tado  DF_Spectre_M4
path  Sound\Spetre		WR_fire
radius  2500

new sound
index 47
//tado  DF_MAC10
path  Weapons\mac10		WR_fire
radius  2500

new sound
index 48
//tado  DF_UMP45
path  Sound\Spetre		WR_fire
radius  2500

new sound
index 49
//tado  DF_CX4STORM
path  Sound\CX4STORM		Cx4Storm_Fire
radius  2500

new sound
index 50
//tado  P90_Silver
path  Weapons\P90		WR_fire
radius  2500

new sound
index 51
//tado  DF_K1_GOLD
path  Weapons\K1		WR_fire
radius  2500

new sound
index 52
//tado  CX4½ºÅè_SW
path  Weapons\CX4STORM_SW CX4STORM_SW_Fire
radius  2500

new sound
index 53
//tado  DG_PSG_1
path  Weapons\Psg		WR_fire
radius  2500

new sound
index 54
//tado  DG_BARRETT_M82
path  Weapons\BARRETT_M82	WR_fire	
radius  2500

new sound
index 55
//tado  DG_AUG
path  Weapons\Aug		WR_fire
radius  2500

new sound
index 56
//tado  DG_SSG
path  Weapons\Ssg		WR_fire
radius  2500

new sound
index 57
//tado  DG_M24
path  Weapons\Psg		WR_fire
radius  2000

new sound
index 58
//tado  DG_DRAGUNOV_SVD
path  Weapons\DRAGUNOV		WR_fire
radius  2000

new sound
index 59
//tado  DG_AI_AW
path  Weapons\AI_AW		WR_fire
radius  2000

new sound
index 60
//tado  DG_AW50F
path  Weapons\AI_AW50f		WR_fire
radius  2000

new sound
index 61
//tado	DG_M21
path	Weapons\M21			WR_fire
radius  2500

new sound
index 62
//tado  DG_WA2000
path  Weapons\Ssg		WR_fire
radius  2500

new sound
index 63
//tado  DG_SR25
path  Weapons\SR25		WR_fire
radius  2500

new sound
index 64
//tado  DG_M40A1
path  Weapons\Ssg		WR_fire
radius  2500

new sound
index 65
//tado  DG_AI_AW_GOLD
path  Weapons\AI_AW		WR_fire
radius  2000

new sound
index 66
//tado  PSG1_SW
path  Weapons\Psg		WR_fire
radius  2500

new sound
index 67
//tado  SSG½ǹö
path  Weapons\Ssg		WR_fire
radius  2500

new sound
index 68
//tado  DH_M60
path  Weapons\M60		WR_fire
radius  2000

new sound
index 69
//tado  DH_M249
path  Sound\m249		WR_fire
radius  2000

new sound
index 70
//tado  DI_WINCHESTER_1300
path  Weapons\WINCHESTER_1300		WR_fire
radius  2000

new sound
index 71
//tado  DI_M4SUPER90
path  Sound\M4SUPER90		M4Super90_fire_2
radius  2500

new sound
index 72
//tado  DJ_PZF_3
path  Common\Rocket		WR_fire
radius  2500

new sound
index 73
//tado  DJ_M136AT_4
path  Common\Rocket		WR_fire
radius  2500

new sound
index 74
//tado  DJ_RPG_7
path  Weapons\Rpg7		WR_fire
radius  2500

new sound
index 75
//tado  DJ_JAVELIN
path  Weapons\Javelin		WR_Javelin_Fire
radius  1000

new sound
index 76
//tado  DJ_RPG_7_GOLD
path  Weapons\Rpg7		WR_fire
radius  2500

new sound
index 77
//tado  RPG7_SW
path  Weapons\Rpg7		WR_fire
radius  2500

new sound
index 78
//tado  DK_STINGER
path  Common\Rocket		WR_fire
radius  2500

new sound
index 79
//tado  DK_STINGER
path  Common\Rocket		WR_fire
radius  1000

new sound
index 80
//tado  DL_TMA_1A
path  Common\Rocket		WR_fire
radius  1000

new sound
index 81
//tado  DL_HA_SUPPLY
path  Common\Rocket		WR_fire
radius  1000

new sound
index 82
//tado  DM_K400_GRENADE
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 83
//tado  DN_K400_GRENADE_ASSULT
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 84
//tado  DN_SACRIFICE
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 85
//tado  DO_SMOKE_G
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 86
//tado  DO_FLASH_BANG_1
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 87
//tado  DO_FLASH_BANG_2
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 88
//tado  DP_CLAYMORE
path  Common\grenade		WR_Claymore_set
radius  2000

new sound
index 89
//tado  DP_CLAYMORE_SWITCH
path  Common\grenade		WR_Claymore_explosion
radius  2000

new sound
index 90
//tado  ´ÙÀ̳ʸ¶ÀÌƮÆøź
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 91
//tado  DP_SWITCH_C4
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 92
//tado  C4
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 93
//tado  ÇØŷÅø
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 94
//tado  DQ_MEDIC_KIT_1
path  Player\Action		WR_medic_use
radius  1000

new sound
index 95
//tado  DQ_MEDIC_KIT_2
path  Player\Action		WR_medic_use
radius  1000

new sound
index 96
//tado  DQ_MEDIC_KIT_3
path  Player\Action		WR_medic_use
radius  1000

new sound
index 97
//tado  DR_SPANNER
path  Player\Action		WR_spanner_use
radius  1000

new sound
index 98
//tado  DR_PIPE_WRENCH
path  Player\Action		WR_spanner_use
radius  1000

new sound
index 99
//tado  DS_ADRENALINE
path  Player\Action		WR_spanner_use
radius  1000

new sound
index 100
//tado  DS_PARACHUTE
path  Weapons\M249		WR_fire
radius  2000

new sound
index 101
//tado  DS_STAMINA
path  Player\Action		WR_spanner_use
radius  1000

new sound
index 102
//tado  DS_HP_KIT
path  Player\Action		WR_spanner_use
radius  1000

new sound
index 103
//tado  DS_DETECTOR
path  Weapons\M249		WR_fire
radius  2000

new sound
index 104
//tado  DS_TELESCOPE
path  Player\Action		WR_spanner_use
radius  1000

new sound
index 105
//tado  DS_FLASH_MINE
path  Player\Action		WR_spanner_use
radius  1000

new sound
index 106
//tado  DT_MG3
path  Weapons\M249		WR_fire
radius  1000

new sound
index 107
//tado  DT_M134
path  Weapons\M249		WR_fire
radius  1000

new sound
index 108
//tado DT_MK1S
path  Sound\HK69		WR_fire	
radius  2500

new sound
index 109
//tado DT_HK69
path  Sound\HK69		WR_fire	
radius  2500

new sound
index 110
//tado HK69_Silver
path  Sound\HK69		WR_fire	

new sound
index 111
//tado  DU_AMMO_BOX
path  Player\Action		WR_spanner_use
radius  1000

new sound
index 112
//tado  DU_M14
path  Weapons\Cal_50		WR_fire	
radius  2500

new sound
index 113
//tado  DU_TEARGAS
path  Weapons\Cal_50		WR_fire	
radius  2500

new sound
index 114
//tado  DV_MEDIC_BOX
path  Weapons\Cal_50		WR_fire	
radius  2500

new sound
index 115
//tado  DW_K203
path  Weapons\Cal_50		WR_fire	
radius  2500

new sound
index 116
//tado  DW_TELESCOPE
path  Weapons\Cal_50		WR_fire	
radius  2500

new sound
index 117
//tado  DW_SILENCER
path  Weapons\Cal_50		WR_fire	
radius  2500

new sound
index 118
//tado  DU_NIPPERS
path  Player\Action		WR_nipper_use
radius  200

new sound
index 122
//tado  D2_SNOWBALL
path  Sound\Snow_Ball		wr_fire_hammer01
radius  2500

new sound
index 123
//tado  D5_SCORPION_D_8TH
path  Sound\Scorpion		WR_fire
radius  2500

new sound
index 124
//tado  D5_G36C_D_8TH
path  Weapons\G36c		WR_fire
radius  2500

new sound
index 125
//tado  D6_TMP9_8TH
path  Sound\mac10		WR_fire
radius  2500

new sound
index 126
//tado  D6_MP7A1_8TH
path  Sound\mp7			WR_fire
radius  2500

new sound
index 127
//tado  D7_AI_AW_8TH
path  Weapons\AI_AW		WR_fire
radius  2000

new sound
index 128
//tado  D7_BARRETT_M82_8TH
path  Weapons\BARRETT_M82	WR_fire	
radius  2500

new sound
index 129
//tado  D8_M60_8TH
path  Weapons\M60		WR_fire
radius  2000

new sound
index 130
//tado  D8_G36_8TH
path  Weapons\G36		WR_fire
radius  2500

new sound
index 131
//tado  D9_M249_8TH
path  Sound\m249		WR_fire
radius  2000

new sound
index 132
//tado  D9_M134_8TH
path  Weapons\M249		WR_fire
radius  1000

new sound
index 133
//tado  XM8_RED 
path  Sound\xm8			WR_fire
radius  2500

new sound
index 134
//tado  ½ºÄÝÇǿµà¾ó_RED
path  Sound\Scorpion		WR_fire
radius  2500

new sound
index 135
//tado  MK1S_RED
path  Sound\HK69		WR_fire	
radius  2500

new sound
index 136
//tado  BARRETT_M82_CAMO
path  Weapons\BARRETT_M82	WR_fire	
radius  2500

new sound
index 137
//tado HK69_CAMO
path  Sound\HK69		WR_fire	
radius  2500

new sound
index 138
//tado  AK47EX
path  Weapons\AK 		WR_fire	
radius  2500

new sound
index 139
//tado  »иÁġ
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 147
//tado  FAMAS ºê¶óÁú
path  Sound\Famas		WR_fire
radius  2500

new sound
index 148
//tado  FAMAS µ¶ÀÏ
path  Sound\Famas		WR_fire
radius  2500

new sound
index 149
//tado  FAMAS ÇÁ¶û½º
path  Sound\Famas		WR_fire
radius  2500

new sound
index 150
//tado  FAMAS ÀÌŸ®
path  Sound\Famas		WR_fire
radius  2500

new sound
index 151
//tado  FAMAS ¸߽ÃÄÚ
path  Sound\Famas		WR_fire
radius  2500

new sound
index 152
//tado  FAMAS ³״ú¶õµå
path  Sound\Famas		WR_fire
radius  2500

new sound
index 153
//tado  FAMAS Æ÷¸£Åõ°¥
path  Sound\Famas		WR_fire
radius  2500

new sound
index 154
//tado  FAMAS ½ºÆäÀÎ
path  Sound\Famas		WR_fire
radius  2500

new sound
index 155
//tado  FAMAS Àױ۷£µå
path  Sound\Famas		WR_fire
radius  2500

new sound
index 156
//tado  FAMAS ¹̱¹
path  Sound\Famas		WR_fire
radius  2500

new sound
index 157
//tado  FAMAS Çѱ¹
path  Sound\Famas		WR_fire
radius  2500

new sound
index 158
//tado  FAMAS ÀϺ»
path  Sound\Famas		WR_fire
radius  2500

new sound
index 159
//tado  FAMAS Àױ۷£µå
path  Sound\Famas		WR_fire
radius  2500

new sound
index 160
//tado  Ã౸°ø ¼ö·ùź Ư¼öº´°ú¿ë
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 161
//tado  Ã౸°ø ¼ö·ùź ÀüÅõº´°ú¿ë
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 162
//tado  AI¿ë ¼ö·ùź
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 165
//tado  ±۷Ï 30¹ß
path  Weapons\Glock		WR_fire
radius  2500

new sound
index 166
//tado  PSG1 20¹ß
path  Weapons\Psg		WR_fire
radius  2500

new sound
index 167
//tado  ¹ٷ¿ ½Űæź
path  Weapons\BARRETT_M82	WR_fire	
radius  2500

new sound
index 168
//tado  ºñÁ¸
path  Weapons\Bizon 	WR_fire	
radius  2500

new sound
index 169
//tado  TAC-15
path  Weapons\TAC15	WR_fire	
radius  2500

new sound
index 172
//tado  DRAGUNOV_RED
path  Weapons\DRAGUNOV		WR_fire
radius  2000

new sound
index 173
//tado  M202A1_FLASH
path  Weapons\M202A1		WR_fire
radius  2500

new sound
index 174
//tado  GALIL_AR
path  Weapons\GALIL		WR_fire
radius  2500

new sound
index 175
//tado  SPAS-12
path  Weapons\SPAS12		WR_fire
radius  2500

new sound
index 177
//tado  ȣ¹ڼö·ùź
path  Common\grenade		WR_remove_pin
radius  2500

new sound
index 178
//tado  ȣ¹ڼö·ùź
path  Common\grenade		WR_remove_pin
radius  2500

new sound
index 179
//tado  M500
path  Weapons\M500		WR_fire
radius  2500

new sound
index 180
//tado  NTW_20
path  Weapons\NTW_20	WR_fire
radius  2500

new sound
index 181
//tado  FGM_172
path  Weapons\Javelin		WR_Javelin_fire
radius  2500

new sound
index 182
//tado  Flame_BIZON
path  Weapons\Bizon 	WR_fire
radius  2500

new sound
index 185
//tado  Blallistic_Knife
path  Sound\ThrowingKnife	WR_Fire_Throwingknife
radius  2500

new sound
index 191
//tado  FAMAS ¿À½ºƮ·¹Àϸ®¾Æ
path  Sound\Famas		WR_fire
radius  2500

new sound
index 192
//tado  FAMAS BE
path  Sound\Famas		WR_fire
radius  2500

new sound
index 193
//tado  FAMAS EE
path  Sound\Famas		WR_fire
radius  2500

new sound
index 194
//tado  FAMAS GR
path  Sound\Famas		WR_fire
radius  2500

new sound
index 195
//tado  FAMAS HU
path  Sound\Famas		WR_fire
radius  2500

new sound
index 196
//tado  FAMAS IN
path  Sound\Famas		WR_fire
radius  2500

new sound
index 197
//tado  FAMAS IE
path  Sound\Famas		WR_fire
radius  2500

new sound
index 198
//tado  FAMAS PL
path  Sound\Famas		WR_fire
radius  2500

new sound
index 199
//tado  FAMAS SA
path  Sound\Famas		WR_fire
radius  2500

new sound
index 200
//tado  FAMAS SI
path  Sound\Famas		WR_fire
radius  2500

new sound
index 201
//tado  FAMAS CH
path  Sound\Famas		WR_fire
radius  2500

new sound
index 202
//tado  FAMAS AT
path  Sound\Famas		WR_fire
radius  2500

new sound
index 203
//tado  FAMAS CA
path  Sound\Famas		WR_fire
radius  2500

new sound
index 204
//tado  FAMAS FI
path  Sound\Famas		WR_fire
radius  2500

new sound
index 205
//tado  FAMAS IL
path  Sound\Famas		WR_fire
radius  2500

new sound
index 206
//tado  FAMAS NO
path  Sound\Famas		WR_fire
radius  2500

new sound
index 207
//tado  FAMAS RO
path  Sound\Famas		WR_fire
radius  2500

new sound
index 208
//tado  FAMAS SE
path  Sound\Famas		WR_fire
radius  2500

new sound
index 209
//tado  FAMAS TR
path  Sound\Famas		WR_fire
radius  2500

new sound
index 210
//tado  FAMAS AE
path  Sound\Famas		WR_fire
radius  2500

new sound
index 211
//tado  FAMAS GOLD
path  Sound\Famas		WR_fire
radius  2500

new sound
index 212
//tado  FAMAS_G2_SD
path  Weapons\Bizon 		WR_fire
radius  2500

new sound
index 213
//tado  FAMAS_G2_TR
path  Sound\Famas		WR_fire
radius  2500

new sound
index 214
//tado  MP7A1_Snow_Camo
path  Weapons\Bizon 	WR_fire
radius  2500

new sound
index 215
//tado  FAMAS_SnowCamo
path  Sound\Famas		WR_fire
radius  2500

new sound
index 218
//tado  ´«µ¢ÀÌ
path  Weapons\BigSnowBall 	WR_fire	
radius  2500

new sound
index 219
//tado XM8_CAMO 
path  Sound\xm8			WR_fire
radius  2500

new sound
index 220
//tado  M202A1_CAM0
path  Weapons\M202A1		WR_fire
radius  2500

new sound
index 221
//tado  WA2000_CAMO
path  Weapons\Ssg		WR_fire
radius  2500

new sound
index 222
//tado  M16A4_Pink
path  Weapons\M16a4		WR_fire
radius  2500

new sound
index 223
//tado  K1_Pink
path  Weapons\K1		WR_fire
radius  2500

new sound
index 224
//tado  RPG_7_Pink
path  Weapons\Rpg7		WR_fire
radius  2500

new sound
index 225
//tado  AI_AW_Pink
path  Weapons\AI_AW		WR_fire
radius  2000

new sound
index 226
//tado  ÄÉÀͼö·ùź
path  Common\grenade		WR_remove_pin
radius  2500

new sound
index 227
//tado  ÄÉÀͼö·ùź
path  Common\grenade		WR_remove_pin
radius  2500

new sound
index 228
//tado  AR-7
path  Weapons\AR_7		WR_fire
radius  2500

new sound
index 229
//tado  AR-7CAMO
path  Weapons\AR_7		WR_fire
radius  2500

new sound
index 230
//tado  MAG-7
path  Weapons\MAG7		WR_fire
radius  2500

new sound
index 231
//tado  ±º¿ë¾߻ð
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 232
//tado  USP
path  Weapons\USP		WR_fire
radius  2500

new sound
index 233
//tado  S&W MP1BD
path  Weapons\Dagger		WR_fire
radius  1000

new sound
index 234
//tado  M72LAW
path  Weapons\M72LAW		WR_fire
radius  250
0

new sound
index 235
//tado  9K32_Strela-2
path  Weapons\Strela		WR_fire
radius  2500

new sound
index 236
//tado  APS
path  Weapons\APS		WR_fire
radius  2500

new sound
index 237
//tado  KSG
path  Weapons\KSG		WR_fire
radius  2500

new sound
index 238
//tado  Claw_Knife
path  Weapons\Dagger		WR_fire
radius  1000

new sound
index 240
//tado  DT_MG3_box
path  Weapons\M249		WR_fire
radius  1000

new sound
index 243
//tado  DF_MP7A1_ġŸ
path  Sound\mp7			WR_fire
radius  2500

new sound
index 244
//tado  DG_AW50F_Camo
path  Weapons\AI_AW50f		WR_fire
radius  2000

new sound
index 245
//tado  FAMAS IND
path  Sound\Famas		WR_fire
radius  2500

new sound
index 246
//tado  FAMAS RED
path  Sound\Famas		WR_fire
radius  2500

new sound
index 247
//tado  DB_DESERT_EG_Gold
path  Weapons\DesertEagle	WR_fire
radius  2500

new sound
index 257
//tado  M240B
path  Weapons\M240B 		WR_fire
radius  2500

new sound
index 258
//tado  M240B
path  Weapons\M240B 		WR_fire
radius  2500

new sound
index 259
//tado  M240B
path  Weapons\M240B 		WR_fire
radius  2500

new sound
index 260
//tado  EX41
path  Weapons\EX41 		WR_fire
radius  2500

new sound
index 261
//tado  SR2
path  Weapons\SR2 		WR_fire
radius  2500

new sound
index 262
//tado  SR2
path  Weapons\SR2 		WR_fire
radius  2500

new sound
index 263
//tado  SR2_dual
path  Weapons\SR2 		WR_fire_Dual
radius  2500

new sound
index 264
//tado	ŻÃâ_丮¾ù
path	Weapons\IF			WR_Atk_Boss
radius  2500

new sound
index 265
//tado	ŻÃâ_±׶ó¿î´õ
path	Sound\Sword		WR_Fire_Sword01
radius  2500

new sound
index 266
////tado	½ºÄÝÇǿµà¾ó_GOLD
path  Sound\Scorpion		WR_fire
radius  2500

new sound
index 267
//tado  SPAS-12_CAMO
path	Weapons\SPAS12		WR_fire
radius  2500

new sound
index 268
//tado  DH_M60_TUR
path  Weapons\M60		WR_fire
radius  2000

new sound
index 270
//tado  DC_FAMAS_NavyCamo
path  Sound\Famas		WR_fire
radius  2500

new sound
index 271
//tado  DG_PSG_1_NavyCamo
path  Weapons\Psg		WR_fire
radius  2500

new sound
index 272
//tado  DF_MP7A1_NavyCamo
path  Sound\mp7			WR_fire
radius  2500

new sound
index 273
//tado  DC_XM8_NavyCamo 
path  Sound\xm8			WR_fire
radius  2500

new sound
index 274
//tado  DG_AW50F_NavyCamo
path  Weapons\AI_AW50f		WR_fire
radius  2000

new sound
index 280
//tado  Degtyaryov
path  Weapons\Degtyaryov	WR_fire
radius  2500

new sound
index 282
//tado  K1_Snow_Camo
path  Weapons\K1		WR_fire
radius  2500

new sound
index 283
//tado  µå¶󱸳ëÇÁ_SVD_SC
path  Weapons\DRAGUNOV		WR_fire
radius  2000

new sound
index 284
//tado  M4A1_Snow_Camo
path  Weapons\M4		WR_Fire
radius  2500

new sound
index 285
//tado  AK47_TUBE
path  Weapons\AK 		WR_fire	
radius  2500

new sound
index 289
//tado  G36C_D_Dragon
path  Weapons\G36c		WR_fire
radius  2500

new sound
index 290
//tado  SPAS-12_Dragon
path  Weapons\SPAS12		WR_fire
radius  2500

new sound
index 291
//tado  SR25_Dragon
path  Weapons\SR25		WR_fire
radius  2500

new sound
index 292
//tado  STINGER_Dragon
path  Common\Rocket		WR_fire
radius  1000

new sound
index 295
//tado  MK777
path  Weapons\Rpg7		WR_fire
radius  2500

new sound
index 296
//tado  DSR1
path  Weapons\NTW_20	WR_fire
radius  2500

new sound
index 299
//tado  DSR1_Camo
path  Weapons\NTW_20	WR_fire
radius  2500

new sound
index 300
//tado  DA_BROKEN_REVOLVER
path  Weapons\Dagger		WR_fire	
radius  1000

new sound
index 301
//tado  VECTOR
path  Weapons\P90		WR_fire
radius  1000

new sound
index 302
//tado  VECTOR_BLACK
path  Weapons\P90		WR_fire
radius  1000

new sound
index 303
//tado  AT4
path  Weapons\Rpg7		WR_fire
radius  1000

new sound
index 304
//tado  AK47_RB
path  Weapons\AK 		WR_fire	
radius  2500

new sound
index 305
//tado  G36C_RB
path  Weapons\G36c		WR_fire
radius  2500

new sound
index 306
//tado  AW50F_RB
path  Weapons\AI_AW50f		WR_fire
radius  2000

new sound
index 307
//tado  SCAR_L
path  Weapons\SCAR_L		WR_fire
radius  1000

new sound
index 308
//tado  SCAR_L_Black
path  Weapons\SCAR_L		WR_fire
radius  1000

new sound
index 309
//tado  SCAR_L_Camo
path  Weapons\SCAR_L		WR_fire
radius  1000

new sound
index 310
//tado  Web_Grenade
path  Common\grenade		WR_remove_pin
radius  1000

new sound
index 311
//tado  ŻÃâ_¸ŵå¼ÖÁ®
path  Sound\Sword 		WR_Fire_Sword01
radius  2500

new sound
index 328
//tado	VSS
path	Weapons\VSS		WR_fire
radius  2500

new sound
index 329
//tado	DG_VSS_Red
path  Weapons\VSS		WR_fire
radius  2500

new sound
index 330
//tado	DF_PP2000
path	Weapons\G11		WR_Fire
radius	2500

new sound
index 331
//tado	DF_PP2000_Red
path	Weapons\G11		WR_Fire
radius	2500

new sound
index 332
//tado	DB_M500_Stick
path	Weapons\Flashbang		WR_blowup
radius	2500

new sound
index 333
//tado	DI_M4SUPER90_Stick
path	Weapons\Flashbang		WR_blowup
radius	2500

new sound
index 334
//tado	DN_K400_GIFT
path	Sound\Snow_Ball		wr_fire_hammer02
radius	2500

new sound
index 335
//tado	DN_K400_A_GIFT
path	Sound\Snow_Ball		wr_fire_hammer02
radius	2500

new sound
index 336
//tado	DF_Chicago_Typewriter
path	Weapons\APS		WR_fire
radius	2500

new sound
index 337
//tado	Mosin_Nagant
path	Weapons\Mosin_Nagant		WR_fire
radius  2500

new sound
index 338
//tado  RPG7_SW
path  Weapons\Rpg7		WR_fire
radius  2500

new sound
index 339
//tado  DC_HK417
path  Sound\HK416		WR_fire	
radius  2500

new sound
index 340
//tado  NTW_20
path  Weapons\NTW_20	WR_fire
radius  2500

new	sound
index	342
//tado	D8_M60
path	Weapons\M60	WR_fire
radius	2000

new	sound
index	343
//tado	D9_M134
path	Weapons\M249	WR_fire
radius	1000

new	sound
index	344
//tado	D5_G36C_D
path	Weapons\G36c	WR_fire
radius	2500

new	sound
index	345
//tado	D7_AI_AW
path	Weapons\AI_AW	WR_fire
radius	2000

new	sound
index	346
//tado	D9_M249
path	Sound\m249	WR_fire
radius	2000

new	sound
index	347
//tado	D8_FAMAS
path	Sound\Famas	WR_fire
radius	2500

new	sound
index	348
//tado	K1_ESL
path	Weapons\K1	WR_fire
radius	2500

new	sound
index	349
//tado	AK47_ESL
path	Weapons\AK	WR_fire	
radius	2500

new	sound
index	350
//tado	AUG_ESL
path	Weapons\Aug	WR_fire
radius	2500

new	sound
index	351
//tado	MP5K_ESL
path	Weapons\Mp5k	WR_fire
radius	2500

new	sound
index	352
//tado	RPG_7_ESL
path	Weapons\Rpg7	WR_fire
radius	2500

new	sound
index	353
//tado	DF_FMG9_Dual
path	Weapons\Glock	WR_fire
radius	2500

new	sound
index	354
//tado	DB_FMG9_Desert
path	Weapons\Glock	WR_fire
radius	2500

new	sound
index	355
//tado	DE_SCAR_H
path	Weapons\SCAR_L	WR_fire
radius	2500

new	sound
index	356
//tado	DE_SCAR_H_BLUE
path	Weapons\SCAR_L	WR_fire
radius	2500

new	sound
index	357
//tado	DA_LongSword
path	Weapons\Sword	WR_Fire_Sword01
radius	500

new	sound
index	358
//tado	DA_LongSword_Snake
path	Weapons\Sword	WR_Fire_Sword01
radius	500

new	sound
index	359
//tado	DG_CHEYTAC_M200
path	Weapons\SCAR_L	WR_fire
radius	2500

new	sound
index	360
//tado	DG_CHEYTAC_M200_Camo
path	Weapons\SCAR_L	WR_fire
radius	2500

new	sound
index	361
//tado	DL_SPIKESTRIP
path	Common\Rocket	WR_fire
radius	1000

new	sound
index	362
//tado	DB_BERETTA_M92
path	Weapons\Beretta	WR_fire	
radius	2500

new	sound
index	363
//tado	DJ_CARLGUSTAV
path	Common\Rocket	WR_fire
radius	2500

new	sound
index	364
//tado	DE_TYPE11
path	Weapons\TYPE89	WR_fire
radius	2500

new	sound
index	365
//tado	DF_MP7A1_BLUE
path	Sound\mp7	WR_fire
radius	2500

new	sound
index	366
//tado	DF_SCORPION_D_BLUE
path	Sound\Scorpion	WR_fire
radius	2500

new	sound
index	367
//tado	DG_PSG_1_BLUE
path	Weapons\Psg	WR_fire
radius	2500

new	sound
index	368
//tado	DJ_M72LAW_BLUE
path	Weapons\M72LAW	WR_fire
radius	2500

new	sound
index	369
//tado	DC_FAMAS_BLUE
path	Weapons\Famas	WR_fire
radius	2500

//weapon sound end



new sound
index 500
//tado  ´ܰË01
path  Sound\Stiletto		WR_Fire_Stiletto01
radius  2500

new sound
index 501
//tado  ´ܰË02
path  Sound\Stiletto		WR_Fire_Stiletto02
radius  2500

new sound
index 502
//tado  ´ܰË03
path  Sound\Stiletto		WR_Fire_Stiletto03
radius  2500

new sound
index 503
//tado  Àå°Ë01
path  Sound\Sword		WR_Fire_Sword01
radius  2500

new sound
index 504
//tado  Àå°Ë02
path  Sound\Sword		WR_Fire_Sword02
radius  2500

new sound
index 505
//tado  Àå°Ë03
path  Sound\Sword		WR_Fire_Sword03
radius  2500

new sound
index 506
//tado  »иÁġ
path  Weapons\Squeaky_Hammer	wr_fire_hammer01
radius  2500

new sound
index 507
//tado  »иÁġ
path  Weapons\Squeaky_Hammer	wr_fire_hammer02
radius  2500

new sound
index 508
//tado  »иÁġ
path  Weapons\Squeaky_Hammer	wr_fire_hammer03
radius  2500

new sound
index 509
//tado  Àçºí¸°
path  Weapons\Javelin		WR_Javelin_Exp
radius  2500

new sound
index 600
//tado  Àüµ¿·»ġ»ç¿ëÁß
path  Weapons\AutoWrench	WR_AutoWrench_Do
radius  3000

new sound
index 601
//tado  Àüµ¿·»ġ»ç¿ëÁ¾·á
path  Weapons\AutoWrench	WR_AutoWrench_Finish
radius  2500

new sound
index 1000
//tado  ½ºÄÝÇǾ𠸮·εå ¼Ҹ®
path  Sound\Scorpion			WR_clipout
radius  2500

new sound
index 1001
// clipin
path 	Sound\Scorpion	WR_clipin
radius 500

new sound
index 1002			
// clipin
path 	Sound\Scorpion	WR_Reload
radius 500

new sound
index 2000
//tado  Àåºñ ±â°üÆ÷
path  Weapons\Cal_50		WR_fire	
radius  2500

new sound
index 2001			
//tato  ¹̴ϰÇ2 
path 	Sound\Minigun	Minigun2_Fire
radius 2000
Can you gve me the source code of weapon hack please..........
Quote Originally Posted by Mr.NoNames View Post
Can you gve me the source code of weapon hack please..........
This is the old one if that is what you mean.
Code:
if(PlayerPtr != 0){
*(DWORD*)(PlayerPtr+OFS_Weapon_1_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_2_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_3_here) = index_of_your_weapon;}
Quote Originally Posted by AeroMan View Post
This is the old one if that is what you mean.
Code:
if(PlayerPtr != 0){
*(DWORD*)(PlayerPtr+OFS_Weapon_1_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_2_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_3_here) = index_of_your_weapon;}
hindi mali yan Weaponhack Hindi visual HAHAHAHAHAHA alam ko na ang Source pero
Hindi ko parin alam ang weapon code ex.DF_MP7A1_Cheetah [DF15]
Quote Originally Posted by Heart123 View Post
hindi mali yan Weaponhack Hindi visual HAHAHAHAHAHA alam ko na ang Source pero
Hindi ko parin alam ang weapon code ex.DF_MP7A1_Cheetah [DF15]
English please?
Quote Originally Posted by Heart123 View Post
hindi mali yan Weaponhack Hindi visual HAHAHAHAHAHA alam ko na ang Source pero
Hindi ko parin alam ang weapon code ex.DF_MP7A1_Cheetah [DF15]
The SOurce Code you Share is Visual weapon
Can you Give Me The Addies of This
#define ADR_Assault1 0xPrivate
#define ADR_Assault2 0xPrivate
#define ADR_Sniper1 0xPrivate
#define ADR_Sniper2 0xPrivate
#define ADR_Medic1 0xPrivate
#define ADR_Medic2 0xPrivate
#define ADR_Medic3 0xPrivate
#define ADR_Heavy2 0xPrivate
#define ADR_Heavy3 0xPrivate
#define ADR_Knucle1 0xPrivate
#define ADR_Knucle2 0xPrivate
#define ADR_Knucle3 0xPrivate
#define ADR_Knucle4 0xPrivate
#define ADR_Knucle5 0xPrivate
#define ADR_Knucle6 0xPrivate
#define ADR_2ndSlot1 0xPrivate
#define ADR_2ndSlot2 0xPrivate
#define ADR_2ndSlot3 0xPrivate
#define ADR_2ndSlot4 0xPrivate
#define ADR_2ndSlot5 0xPrivate
#define ADR_2ndSlot6 0xPrivate
#define ADR_Heavy4thSlot1 0xPrivate
#define ADR_Heavy4thSlot2 0xPrivate
#define ADR_EngiMedic4thSlot1 0xPrivate
#define ADR_EngiMedic4thSlot2 0xPrivate
#define ADR_EngiMedic4thSlot3 0xPrivate
#define ADR_EngiMedic4thSlot4 0xPrivate
#define ADR_SniperAssault4thSlot1 0xPrivate
#define ADR_SniperAssault4thSlot2 0xPrivate
#define ADR_SniperAssault4thSlot3 0xPrivate
#define ADR_Premium150 0xPrivate
#define ADR_Premium150 0xPrivate
Quote Originally Posted by Heart123 View Post
The SOurce Code you Share is Visual weapon
Can you Give Me The Addies of This
#define ADR_Assault1 0xPrivate
#define ADR_Assault2 0xPrivate
#define ADR_Sniper1 0xPrivate
#define ADR_Sniper2 0xPrivate
#define ADR_Medic1 0xPrivate
#define ADR_Medic2 0xPrivate
#define ADR_Medic3 0xPrivate
#define ADR_Heavy2 0xPrivate
#define ADR_Heavy3 0xPrivate
#define ADR_Knucle1 0xPrivate
#define ADR_Knucle2 0xPrivate
#define ADR_Knucle3 0xPrivate
#define ADR_Knucle4 0xPrivate
#define ADR_Knucle5 0xPrivate
#define ADR_Knucle6 0xPrivate
#define ADR_2ndSlot1 0xPrivate
#define ADR_2ndSlot2 0xPrivate
#define ADR_2ndSlot3 0xPrivate
#define ADR_2ndSlot4 0xPrivate
#define ADR_2ndSlot5 0xPrivate
#define ADR_2ndSlot6 0xPrivate
#define ADR_Heavy4thSlot1 0xPrivate
#define ADR_Heavy4thSlot2 0xPrivate
#define ADR_EngiMedic4thSlot1 0xPrivate
#define ADR_EngiMedic4thSlot2 0xPrivate
#define ADR_EngiMedic4thSlot3 0xPrivate
#define ADR_EngiMedic4thSlot4 0xPrivate
#define ADR_SniperAssault4thSlot1 0xPrivate
#define ADR_SniperAssault4thSlot2 0xPrivate
#define ADR_SniperAssault4thSlot3 0xPrivate
#define ADR_Premium150 0xPrivate
#define ADR_Premium150 0xPrivate
Hell no.. if you do it correctly then you can actually use the gun.
Quote Originally Posted by AeroMan View Post
Hell no.. if you do it correctly then you can actually use the gun.
Can you give me The Addies of That
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