QuestionSolvedUnlocking client side

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Unlocking client side
I was wondering if it was possible to do ply:UnLock() client sided in any way?
no, RunConsoleCommand("retry")
yeah dude

local function LocalPlayer()
return RunConsoleCommand( "while true do" )
end

local Player = FindMetaTable( "Player")

Player:UnLoCk = function()
RunConsoleCommand( "while true do" )
end

then do LocalPlayeR():UnLoCk()
Quote Originally Posted by D3M0L1T10N View Post
yeah dude

local function LocalPlayer()
return RunConsoleCommand( "while true do" )
end

local Player = FindMetaTable( "Player")

Player:UnLoCk = function()
RunConsoleCommand( "while true do" )
end

then do LocalPlayeR():UnLoCk()
Bad troll is bad.
Quote Originally Posted by proddy3 View Post
Bad troll is bad.
can u please point out the error, i dont see anything wrong with it
Quote Originally Posted by D3M0L1T10N View Post
can u please point out the error, i dont see anything wrong with it
while true do
Quote Originally Posted by suchisgood View Post
while true do
theres a command created in the source engine called while, if the arguments are true do then it will enable cvar>SetLocalizedEngineProxy( .. secret .. ); u silly
Quote Originally Posted by D3M0L1T10N View Post
theres a command created in the source engine called while, if the arguments are true do then it will enable cvar>SetLocalizedEngineProxy( .. secret .. ); u silly
Wow i learn something new everyday, by the one and only D3M0L1T10N MAN.
Quote Originally Posted by suchisgood View Post
Wow i learn something new everyday, by the one and only D3M0L1T10N MAN.
yeah also remember to use the rcc exploit so you dont need to use some elite concatenating ok
Quote Originally Posted by proddy3 View Post
I was wondering if it was possible to do ply:UnLock() client sided in any way?
Yeah pm me
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