I was wondering if it was possible to do ply:UnLock() client sided in any way?
no, RunConsoleCommand("retry")
yeah dude
local function LocalPlayer()
return RunConsoleCommand( "while true do" )
end
local Player = FindMetaTable( "Player")
Player:UnLoCk = function()
RunConsoleCommand( "while true do" )
end
then do LocalPlayeR():UnLoCk()
Originally Posted by D3M0L1T10N
yeah dude
local function LocalPlayer()
return RunConsoleCommand( "while true do" )
end
local Player = FindMetaTable( "Player")
Player:UnLoCk = function()
RunConsoleCommand( "while true do" )
end
then do LocalPlayeR():UnLoCk()
Bad troll is bad.
Originally Posted by proddy3
Bad troll is bad.
can u please point out the error, i dont see anything wrong with it
Originally Posted by D3M0L1T10N
can u please point out the error, i dont see anything wrong with it
while true do
Originally Posted by suchisgood
while true do
theres a command created in the source engine called while, if the arguments are true do then it will enable cvar>SetLocalizedEngineProxy( .. secret .. ); u silly
Originally Posted by D3M0L1T10N
theres a command created in the source engine called while, if the arguments are true do then it will enable cvar>SetLocalizedEngineProxy( .. secret .. ); u silly
Wow i learn something new everyday, by the one and only D3M0L1T10N MAN.
Originally Posted by suchisgood
Wow i learn something new everyday, by the one and only D3M0L1T10N MAN.
yeah also remember to use the rcc exploit so you dont need to use some elite concatenating ok
Originally Posted by proddy3
I was wondering if it was possible to do ply:UnLock() client sided in any way?