Zombie Tele Kill

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Zombie Tele Kill
Code:
void ZombieTeleKill() //Auto
{
DWORD Player = *(DWORD*)ADR_PlayerPointer;
if(Player != 0)
{
*(double*)(Player+OFS_X) = 3037.529541;
*(double*)(Player+OFS_Y) = 3325.368408;
*(double*)(Player+OFS_Z) = 485.237681;
*(float*)(Player + OFS_NFD)  = -20000;
}
}
wow What a nice! Thanks for sharing ! Keep it up
Thanks for sharing!
Keep Going!
another usefull source
Great job.
I need screen shots.
Quote Originally Posted by Jhem View Post
Great job.
I need screen shots.
Screenshots of what?
Quote Originally Posted by Mayion View Post

Screenshots of what?
The effects of this source.
Quote Originally Posted by Jhem View Post


The effects of this source.
i dont have screen shot here but i will explain shortly....
ZombieTeliKill : you can teleport to zombie anywhere!
Ow? but there are many of zombies? what kind of zombie did the character tele?
Quote Originally Posted by killallbosz View Post
Ow? but there are many of zombies? what kind of zombie did the character tele?
Any Kind of Zombies ... Try to add the Key....
Quote Originally Posted by WhiteHat PH View Post


Any Kind of Zombies ... Try to add the Key....
Ahh, so you mean random zombies?
bullshit...

Code:
	DWORD dwPlayerPointer = *(DWORD*)(WR_PLAYER_PTR);
	DWORD dwIngamePointer = *(DWORD*)(WR_INGAME_PTR);

		if (dwIngamePointer && dwPlayerPointer)
		{
			if (Items::Finder.TeleKill)
			{
				if (GetAsyncKeyState(VK_RBUTTON)&0x8000)
				{
					for (int i = 0; i < 32; i++)
					{ 
						if (GetPlayerInfo(i) && PlayerBase()->player[i])
						{
							if (GetPlayerInfo(i)->health > 0)
							{
								if(GetPlayerInfo(i)->team != GetPlayerInfo()->team)
								{
									if(GetPlayerInfo(i)->health !=0)
									{
										PlayerBase()->Local->PlayerPosition = PlayerBase()->player[i]->PlayerPosition;
										break;
									}     
								}
							}
						}
					}
				}
			}
		}
try this
Quote Originally Posted by XTCKaz View Post
bullshit...

Code:
    DWORD dwPlayerPointer = *(DWORD*)(WR_PLAYER_PTR);
    DWORD dwIngamePointer = *(DWORD*)(WR_INGAME_PTR);

        if (dwIngamePointer && dwPlayerPointer)
        {
            if (Items::Finder.TeleKill)
            {
                if (GetAsyncKeyState(VK_RBUTTON)&0x8000)
                {
                    for (int i = 0; i < 32; i++)
                    { 
                        if (GetPlayerInfo(i) && PlayerBase()->player[i])
                        {
                            if (GetPlayerInfo(i)->health > 0)
                            {
                                if(GetPlayerInfo(i)->team != GetPlayerInfo()->team)
                                {
                                    if(GetPlayerInfo(i)->health !=0)
                                    {
                                        PlayerBase()->Local->PlayerPosition = PlayerBase()->player[i]->PlayerPosition;
                                        break;
                                    }     
                                }
                            }
                        }
                    }
                }
            }
        }
try this

Lol, you need to update the Struct of that!
Quote Originally Posted by XTCKaz View Post
try this
Nobody cares, as long the function is working.
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