I'll get you started since you're obviously learning. For most games (and it's the beginning in this one), there's some code that basically says says IsAgainstWall()?. And if true, it will stop any movement at a vector equal to the wall. In memory, all we care about usually is this true/false flag, and since we don't search for true/false in ASM, we just use 1/0. If we can toggle it, this will get you a fully functioning noclip in tons of games.
So... to get started, stand against the wall and search for 1. Then back off and search for 0. Rinse, wash, repeat, and eventually you'll find the IsAgainstWall check. You'll have to also find camera lock as well for SkyForge unfortunately due to some weird backend coding I'd like to see... but that's another story.
So... to get started, stand against the wall and search for 1. Then back off and search for 0. Rinse, wash, repeat, and eventually you'll find the IsAgainstWall check. You'll have to also find camera lock as well for SkyForge unfortunately due to some weird backend coding I'd like to see... but that's another story.

