[Tutorial] Model Changing.

Posts 106–120 of 150 · Page 8 of 10
ups, i did ur answer, how i inject TEXTURE so, the .LTB... that's the texture. what i have to do with that one?

SORRY NEXT ONE I EDIT THE REPLY
What? I really don't understand your problem. xD
FAIL!!
u basicly in the AR_Modle folder.....example.....i want to make my M16A3 into a Famas.....

.......the files with the same begining like...HAND_df_Famas ....copy code in that and paste into the M16A3 file under it that says Hand_Df_M16A3
you want to take the ANIBASE_Famas File and copy paste the code in that into the PVMSH_M16A3 file....basicly what you want to do is take all the files with the same prefix names... cpy the codes to overwrite what u wanna mod over.
Thanks for the Fyre. ^.^
You can also switch CW_HND_NM_DF files with PVMLA files for model changes
PVMLA are main model files.
You can still switch CW_HND_NM_DF files with PVMLA to make model changes. That's how i made M4A1-M416 CQB
Wow Can You I Always Dont Know What Too Switch

It Takes Me Hours TO Find Out!
YOu can switch anything, just no guarantees it'll work.
Umm, well, check Corndogs thread in the modding section, see if it says it somewhere there, It's either in UI_HUD files or in One of the texture files.
It's UI_HUD_Info.rez...
I MADE A BLUE SEAGULL!!! x]
MY GAWSH, MSN NOW AnD SHOW ME SOME SCREENIES!

Ahh, Umm. On-topic... uhh..............

The cat was green?
Posts 106–120 of 150 · Page 8 of 10
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?