OutdatedGame Offset Mega-Thread

Posts 316–330 of 339 · Page 22 of 23
Here's what changed today.

Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
Link censored.
Fri May 20 00:04:53 2016
+ DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD6F4
+ EngineRender -> m_dwViewMatrix: ________________ 0x04A91264
+ RadarBase -> m_dwRadarBase: ____________________ 0x04ED442C
+ EntityList -> m_dwEntityList: __________________ 0x04A9F6D4
+ WeaponTable -> m_dwWeaponTable: ________________ 0x04EE683C
+ Extra -> m_dwInput: ____________________________ 0x04EEA140
+ Extra -> m_dwGlowObject: _______________________ 0x04FB556C
+ Extra -> m_dwForceJump: ________________________ 0x04F34A68
+ Extra -> m_dwForceAttack: ______________________ 0x02EDF6D0
Quote Originally Posted by goochguy View Post
Here's what changed today.

Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
Link censored.
Fri May 20 00:04:53 2016
+ DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD6F4
+ EngineRender -> m_dwViewMatrix: ________________ 0x04A91264
+ RadarBase -> m_dwRadarBase: ____________________ 0x04ED442C
+ EntityList -> m_dwEntityList: __________________ 0x04A9F6D4
+ WeaponTable -> m_dwWeaponTable: ________________ 0x04EE683C
+ Extra -> m_dwInput: ____________________________ 0x04EEA140
+ Extra -> m_dwGlowObject: _______________________ 0x04FB556C
+ Extra -> m_dwForceJump: ________________________ 0x04F34A68
+ Extra -> m_dwForceAttack: ______________________ 0x02EDF6D0
Didn't local player change too? I think I had to change that one
Quote Originally Posted by ImWhacky View Post
Didn't local player change too? I think I had to change that one
What's the new one?
Quote Originally Posted by ImWhacky View Post
Didn't local player change too? I think I had to change that one
I just did a quick diff of the offsets I dumped May 14 with the offsets I dumped May 20. The old one already had 0x00A844DC.
I may have edited the text file at some point though, I don't remember.
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC
Extra -> m_dwGlowObject: _______________________ 0x04FB556C
Extra -> m_dwForceJump: ________________________ 0x04F34A68
Extra -> m_dwForceAttack: ______________________ 0x02EDF6D0
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD6F4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x00610334
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
RadarBase -> m_dwRadarBase: ____________________ 0x04ED442C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC
EntityList -> m_dwEntityList: __________________ 0x04A9F6D4
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE683C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EEA140
Extra -> m_dwGlobalVars: _______________________ 0x00529194
Extra -> m_dwGlowObject: _______________________ 0x04FB556C
Extra -> m_dwForceJump: ________________________ 0x04F34A68
Extra -> m_dwForceAttack: ______________________ 0x02EDF6D0
Extra -> m_dwSensitivity: ______________________ 0x00A89CE4
Extra -> m_dwMouseEnable: ______________________ 0x00A89D40
New offsets for today are going to be dumped soon, not by me because I'm not home but keep an eye on this thread!
The update just happened like 20 minutes ago
Here's what changed today:

Code:
	- | -> Fri May 20 00:04:53 2016
3	+ | -> Tue May 31 23:52:02 2016

28		- DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD6F4
28	+ DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E87830

45		- DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
45	+ DT_BasePlayer -> m_nTickBase: __________________ 0x00003414

47		- DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
47	+ DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598

55		- ClientState -> m_dwClientState: ________________ 0x00610334
55	+ ClientState -> m_dwClientState: ________________ 0x005B6304

63		- EngineRender -> m_dwViewMatrix: ________________ 0x04A91264
64		- EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
65		- RadarBase -> m_dwRadarBase: ____________________ 0x04ED442C
63	+ EngineRender -> m_dwViewMatrix: ________________ 0x04A3B384
64	+ EngineRender -> m_dwEnginePosition: ____________ 0x00664ABC
65	+ RadarBase -> m_dwRadarBase: ____________________ 0x04E7E50C

67		- LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC
68		- EntityList -> m_dwEntityList: __________________ 0x04A9F6D4
69		- WeaponTable -> m_dwWeaponTable: ________________ 0x04EE683C
67	+ LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A2E4AC
68	+ EntityList -> m_dwEntityList: __________________ 0x04A497F4
69	+ WeaponTable -> m_dwWeaponTable: ________________ 0x04E9096C

71		- Extra -> m_dwInput: ____________________________ 0x04EEA140
72		- Extra -> m_dwGlobalVars: _______________________ 0x00529194
73		- Extra -> m_dwGlowObject: _______________________ 0x04FB556C
74		- Extra -> m_dwForceJump: ________________________ 0x04F34A68
75		- Extra -> m_dwForceAttack: ______________________ 0x02EDF6D0
76		- Extra -> m_dwSensitivity: ______________________ 0x00A89CE4
77		- Extra -> m_dwMouseEnable: ______________________ 0x00A89D40
71	+ Extra -> m_dwInput: ____________________________ 0x04E942E0
72	+ Extra -> m_dwGlobalVars: _______________________ 0x004CFDD4
73	+ Extra -> m_dwGlowObject: _______________________ 0x04F5F70C
74	+ Extra -> m_dwForceJump: ________________________ 0x04EDEBF8
75	+ Extra -> m_dwForceAttack: ______________________ 0x02E8980C
76	+ Extra -> m_dwSensitivity: ______________________ 0x00A33CB4
77	+ Extra -> m_dwMouseEnable: ______________________ 0x00A33D10
Also I am using Y3t1Y3t's dumper (first search result when you google his name)

EDIT: Here is the full list I just realized the last 'complete' list is a few pages back.

Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
*Link Censored* (google y3t1y3t)
| -> Tue May 31 23:52:02 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E87830
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005B6304
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A3B384
EngineRender -> m_dwEnginePosition: ____________ 0x00664ABC
RadarBase -> m_dwRadarBase: ____________________ 0x04E7E50C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A2E4AC
EntityList -> m_dwEntityList: __________________ 0x04A497F4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9096C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04E942E0
Extra -> m_dwGlobalVars: _______________________ 0x004CFDD4
Extra -> m_dwGlowObject: _______________________ 0x04F5F70C
Extra -> m_dwForceJump: ________________________ 0x04EDEBF8
Extra -> m_dwForceAttack: ______________________ 0x02E8980C
Extra -> m_dwSensitivity: ______________________ 0x00A33CB4
Extra -> m_dwMouseEnable: ______________________ 0x00A33D10
Quote Originally Posted by goochguy View Post
Here's what changed today:

Code:
	- | -> Fri May 20 00:04:53 2016
3	+ | -> Tue May 31 23:52:02 2016

28		- DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD6F4
28	+ DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E87830

45		- DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
45	+ DT_BasePlayer -> m_nTickBase: __________________ 0x00003414

47		- DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
47	+ DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598

55		- ClientState -> m_dwClientState: ________________ 0x00610334
55	+ ClientState -> m_dwClientState: ________________ 0x005B6304

63		- EngineRender -> m_dwViewMatrix: ________________ 0x04A91264
64		- EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
65		- RadarBase -> m_dwRadarBase: ____________________ 0x04ED442C
63	+ EngineRender -> m_dwViewMatrix: ________________ 0x04A3B384
64	+ EngineRender -> m_dwEnginePosition: ____________ 0x00664ABC
65	+ RadarBase -> m_dwRadarBase: ____________________ 0x04E7E50C

67		- LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC
68		- EntityList -> m_dwEntityList: __________________ 0x04A9F6D4
69		- WeaponTable -> m_dwWeaponTable: ________________ 0x04EE683C
67	+ LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A2E4AC
68	+ EntityList -> m_dwEntityList: __________________ 0x04A497F4
69	+ WeaponTable -> m_dwWeaponTable: ________________ 0x04E9096C

71		- Extra -> m_dwInput: ____________________________ 0x04EEA140
72		- Extra -> m_dwGlobalVars: _______________________ 0x00529194
73		- Extra -> m_dwGlowObject: _______________________ 0x04FB556C
74		- Extra -> m_dwForceJump: ________________________ 0x04F34A68
75		- Extra -> m_dwForceAttack: ______________________ 0x02EDF6D0
76		- Extra -> m_dwSensitivity: ______________________ 0x00A89CE4
77		- Extra -> m_dwMouseEnable: ______________________ 0x00A89D40
71	+ Extra -> m_dwInput: ____________________________ 0x04E942E0
72	+ Extra -> m_dwGlobalVars: _______________________ 0x004CFDD4
73	+ Extra -> m_dwGlowObject: _______________________ 0x04F5F70C
74	+ Extra -> m_dwForceJump: ________________________ 0x04EDEBF8
75	+ Extra -> m_dwForceAttack: ______________________ 0x02E8980C
76	+ Extra -> m_dwSensitivity: ______________________ 0x00A33CB4
77	+ Extra -> m_dwMouseEnable: ______________________ 0x00A33D10
Also I am using Y3t1Y3t's dumper (first search result when you google his name)

EDIT: Here is the full list I just realized the last 'complete' list is a few pages back.

Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
*Link Censored* (google y3t1y3t)
| -> Tue May 31 23:52:02 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E87830
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005B6304
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A3B384
EngineRender -> m_dwEnginePosition: ____________ 0x00664ABC
RadarBase -> m_dwRadarBase: ____________________ 0x04E7E50C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A2E4AC
EntityList -> m_dwEntityList: __________________ 0x04A497F4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9096C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04E942E0
Extra -> m_dwGlobalVars: _______________________ 0x004CFDD4
Extra -> m_dwGlowObject: _______________________ 0x04F5F70C
Extra -> m_dwForceJump: ________________________ 0x04EDEBF8
Extra -> m_dwForceAttack: ______________________ 0x02E8980C
Extra -> m_dwSensitivity: ______________________ 0x00A33CB4
Extra -> m_dwMouseEnable: ______________________ 0x00A33D10
mine is different from yours not the offsets but the layout

- - - Updated - - -

Quote Originally Posted by goochguy View Post
Here's what changed today:

Code:
	- | -> Fri May 20 00:04:53 2016
3	+ | -> Tue May 31 23:52:02 2016

28		- DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD6F4
28	+ DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E87830

45		- DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
45	+ DT_BasePlayer -> m_nTickBase: __________________ 0x00003414

47		- DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
47	+ DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598

55		- ClientState -> m_dwClientState: ________________ 0x00610334
55	+ ClientState -> m_dwClientState: ________________ 0x005B6304

63		- EngineRender -> m_dwViewMatrix: ________________ 0x04A91264
64		- EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
65		- RadarBase -> m_dwRadarBase: ____________________ 0x04ED442C
63	+ EngineRender -> m_dwViewMatrix: ________________ 0x04A3B384
64	+ EngineRender -> m_dwEnginePosition: ____________ 0x00664ABC
65	+ RadarBase -> m_dwRadarBase: ____________________ 0x04E7E50C

67		- LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC
68		- EntityList -> m_dwEntityList: __________________ 0x04A9F6D4
69		- WeaponTable -> m_dwWeaponTable: ________________ 0x04EE683C
67	+ LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A2E4AC
68	+ EntityList -> m_dwEntityList: __________________ 0x04A497F4
69	+ WeaponTable -> m_dwWeaponTable: ________________ 0x04E9096C

71		- Extra -> m_dwInput: ____________________________ 0x04EEA140
72		- Extra -> m_dwGlobalVars: _______________________ 0x00529194
73		- Extra -> m_dwGlowObject: _______________________ 0x04FB556C
74		- Extra -> m_dwForceJump: ________________________ 0x04F34A68
75		- Extra -> m_dwForceAttack: ______________________ 0x02EDF6D0
76		- Extra -> m_dwSensitivity: ______________________ 0x00A89CE4
77		- Extra -> m_dwMouseEnable: ______________________ 0x00A89D40
71	+ Extra -> m_dwInput: ____________________________ 0x04E942E0
72	+ Extra -> m_dwGlobalVars: _______________________ 0x004CFDD4
73	+ Extra -> m_dwGlowObject: _______________________ 0x04F5F70C
74	+ Extra -> m_dwForceJump: ________________________ 0x04EDEBF8
75	+ Extra -> m_dwForceAttack: ______________________ 0x02E8980C
76	+ Extra -> m_dwSensitivity: ______________________ 0x00A33CB4
77	+ Extra -> m_dwMouseEnable: ______________________ 0x00A33D10
Also I am using Y3t1Y3t's dumper (first search result when you google his name)

EDIT: Here is the full list I just realized the last 'complete' list is a few pages back.

Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
*Link Censored* (google y3t1y3t)
| -> Tue May 31 23:52:02 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E87830
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005B6304
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A3B384
EngineRender -> m_dwEnginePosition: ____________ 0x00664ABC
RadarBase -> m_dwRadarBase: ____________________ 0x04E7E50C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A2E4AC
EntityList -> m_dwEntityList: __________________ 0x04A497F4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9096C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04E942E0
Extra -> m_dwGlobalVars: _______________________ 0x004CFDD4
Extra -> m_dwGlowObject: _______________________ 0x04F5F70C
Extra -> m_dwForceJump: ________________________ 0x04EDEBF8
Extra -> m_dwForceAttack: ______________________ 0x02E8980C
Extra -> m_dwSensitivity: ______________________ 0x00A33CB4
Extra -> m_dwMouseEnable: ______________________ 0x00A33D10
mine isn't complete too id ton know why maybe the versions

- - - Updated - - -

yea I had an older one
No patch notes on counter-strike.net yet

Code:
	- | -> Tue May 31 23:52:02 2016
3	+ | -> Wed Jun  1 22:36:33 2016

28		- DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E87830
28	+ DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E888D0

63		- EngineRender -> m_dwViewMatrix: ________________ 0x04A3B384
63	+ EngineRender -> m_dwViewMatrix: ________________ 0x04A3C424

65		- RadarBase -> m_dwRadarBase: ____________________ 0x04E7E50C
65	+ RadarBase -> m_dwRadarBase: ____________________ 0x04E7F5AC

67		- LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A2E4AC
68		- EntityList -> m_dwEntityList: __________________ 0x04A497F4
69		- WeaponTable -> m_dwWeaponTable: ________________ 0x04E9096C
67	+ LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A2F4AC
68	+ EntityList -> m_dwEntityList: __________________ 0x04A4A894
69	+ WeaponTable -> m_dwWeaponTable: ________________ 0x04E91A0C

71		- Extra -> m_dwInput: ____________________________ 0x04E942E0
71	+ Extra -> m_dwInput: ____________________________ 0x04E95380

73		- Extra -> m_dwGlowObject: _______________________ 0x04F5F70C
74		- Extra -> m_dwForceJump: ________________________ 0x04EDEBF8
75		- Extra -> m_dwForceAttack: ______________________ 0x02E8980C
76		- Extra -> m_dwSensitivity: ______________________ 0x00A33CB4
77		- Extra -> m_dwMouseEnable: ______________________ 0x00A33D10
73	+ Extra -> m_dwGlowObject: _______________________ 0x04F607EC
74	+ Extra -> m_dwForceJump: ________________________ 0x04EDFC98
75	+ Extra -> m_dwForceAttack: ______________________ 0x02E8A864
76	+ Extra -> m_dwSensitivity: ______________________ 0x00A34CB4
77	+ Extra -> m_dwMouseEnable: ______________________ 0x00A34D10
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty:           0x000032B0
DT_BaseAnimating -> m_nForceBone:                0x0000267C
DT_BaseCombatWeapon -> m_iState:                 0x000031E8
DT_BaseCombatWeapon -> m_iClip1:                 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack:    0x000031C8
DT_BaseCombatWeapon -> m_bCanReload:             0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType:       0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID:              0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel:               0x00003330
DT_BaseEntity -> m_bSpotted:                     0x00000939
DT_BaseEntity -> m_bSpottedByMask:               0x0000097C
DT_BaseEntity -> m_hOwnerEntity:                 0x00000148
DT_BaseEntity -> m_vecOrigin:                    0x00000134
DT_BaseEntity -> m_iTeamNum:                     0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha:                0x0000A2F4
DT_CSPlayer -> m_flFlashDuration:                0x0000A2F8
DT_CSPlayer -> m_iGlowIndex:                     0x0000A310
DT_CSPlayer -> m_angEyeAngles:                   0x0000A9EC
DT_CSPlayer -> m_iAccount:                       0x0000A9DC
DT_CSPlayer -> m_ArmorValue:                     0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity:               0x000038A0
DT_CSPlayer -> m_iShotsFired:                    0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource:         0x02E888D0
DT_CSPlayerResource -> m_iCompetitiveRanking:    0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins:       0x00001B48
DT_CSPlayerResource -> m_iKills:                 0x00000BE8
DT_CSPlayerResource -> m_iAssists:               0x00000CEC
DT_CSPlayerResource -> m_iDeaths:                0x00000DF0
DT_CSPlayerResource -> m_iPing:                  0x00000AE4
DT_CSPlayerResource -> m_iScore:                 0x00001940
DT_CSPlayerResource -> m_szClan:                 0x00004120
DT_BasePlayer -> m_lifeState:                    0x0000025B
DT_BasePlayer -> m_fFlags:                       0x00000100
DT_BasePlayer -> m_iHealth:                      0x000000FC
DT_BasePlayer -> m_hLastWeapon:                  0x000032EC
DT_BasePlayer -> m_hMyWeapons:                   0x00002DE8
DT_BasePlayer -> m_hActiveWeapon:                0x00002EE8
DT_BasePlayer -> m_Local:                        0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]:             0x00000104
DT_BasePlayer -> m_nTickBase:                    0x00003414
DT_BasePlayer -> m_vecVelocity[0]:               0x00000110
DT_BasePlayer -> m_szLastPlaceName:              0x00003598
DT_Local -> m_vecPunch:                          0x00003018
DT_Local -> m_iCrossHairID:                      0x0000AA44
BaseEntity -> m_bDormant:                        0x000000E9
BaseEntity -> m_dwModel:                         0x0000006C
BaseEntity -> m_dwIndex:                         0x00000064
BaseEntity -> m_dwBoneMatrix:                    0x00002698
BaseEntity -> m_bMoveType:                       0x00000258
ClientState -> m_dwClientState:                  0x005B6304
ClientState -> m_dwLocalPlayerIndex:             0x00000178
ClientState -> m_dwInGame:                       0x00000100
ClientState -> m_dwMaxPlayer:                    0x00000308
ClientState -> m_dwMapDirectory:                 0x00000180
ClientState -> m_dwMapname:                      0x00000284
ClientState -> m_dwPlayerInfo:                   0x0000523C
ClientState -> m_dwViewAngles:                   0x00004D0C
EngineRender -> m_dwViewMatrix:                  0x04A3C424
EngineRender -> m_dwEnginePosition:              0x00664ABC
RadarBase -> m_dwRadarBase:                      0x04E7F5AC
RadarBase -> m_dwRadarBasePointer:               0x00000050
LocalPlayer -> m_dwLocalPlayer:                  0x00A2F4AC
EntityList -> m_dwEntityList:                    0x04A4A894
WeaponTable -> m_dwWeaponTable:                  0x04E91A0C
WeaponTable -> m_dwWeaponTableIndex:             0x00003260
Extra -> m_dwInput:                              0x04E95380
Extra -> m_dwGlobalVars:                         0x004CFDD4
Extra -> m_dwGlowObject:                         0x04F607EC
Extra -> m_dwForceJump:                          0x04EDFC98
Extra -> m_dwForceAttack:                        0x02E8A864
Extra -> m_dwSensitivity:                        0x00A34CB4
Extra -> m_dwMouseEnable:                        0x00A34D10
does anyone know how to find the m_vecAbsOrigin offset? or at least have it?
Posts 316–330 of 339 · Page 22 of 23
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