PostCSGO Models rec 2015

Posts 1–2 of 2 · Page 1 of 1
CSGO Models rec 2015
Just sharing from a different forum.
"Seems like logging is even easier than before, you log model for once every range now so chams works to a very long range." (translated from "hurrdurr" to english)


Code:
//////////////////////
//		CT 			//
//////////////////////
 
 
//IDF
#define ct_idf_legs	((Stride==32) && (NumVertices==2118) && (PrimitiveCount==3354))
#define ct_idf_head1 ((Stride==32) && (NumVertices==1761) && (PrimitiveCount==2681))
#define ct_idf_head2 ((Stride==32) && (NumVertices==1677) && (PrimitiveCount==2713))
#define ct_idf_body ((Stride==32) && (NumVertices==4523) && (PrimitiveCount==6700))
 
#define ct_idf ct_idf_legs || ct_idf_head1 || ct_idf_head2 || ct_idf_body
 
 
//SAS
#define ct_sas_legs ((Stride==32) && (NumVertices==4442) && (PrimitiveCount==5475))
#define ct_sas_head ((Stride==32) && (NumVertices==1215) && (PrimitiveCount==1749))
#define ct_sas_body ((Stride==32) && (NumVertices==5443) && (PrimitiveCount==8008))
 
#define ct_sas ct_sas_legs || ct_sas_head || ct_sas_body
 
 
//FBI
#define ct_fbi_legs ((Stride==32) && (NumVertices==1646) && (PrimitiveCount==2714))
#define ct_fbi_body ((Stride==32) && (NumVertices==5395) && (PrimitiveCount==8657))
#define ct_fbi_head1 ((Stride==32) && (NumVertices==1459) && (PrimitiveCount==2566))
#define ct_fbi_head2 ((Stride==32) && (NumVertices==2223) && (PrimitiveCount==3672))
#define ct_fbi_head3 ((Stride==32) && (NumVertices==2778) && (PrimitiveCount==4244))
#define ct_fbi_head4 ((Stride==32) && (NumVertices==993) && (PrimitiveCount==1722))
#define ct_fbi_head5 ((Stride==32) && (NumVertices==2957) && (PrimitiveCount==4234))
 
#define ct_fbi ct_fbi_legs || ct_fbi_body || ct_fbi_head1 || ct_fbi_head2 || ct_fbi_head3 || ct_fbi_head4 || ct_fbi_head5
 
 
//SWAT
#define ct_swat_legs ((Stride==32) && (NumVertices==3650) && (PrimitiveCount==4030))
#define ct_swat_body1 ((Stride==32) && (NumVertices==6016) && (PrimitiveCount==8022))
#define ct_swat_body2 ((Stride==32) && (NumVertices==5675) && (PrimitiveCount==7713))
#define ct_swat_body3 ((Stride==32) && (NumVertices==6112) && (PrimitiveCount==8261))
#define ct_swat_body4 ((Stride==32) && (NumVertices==6777) && (PrimitiveCount==8930))
#define ct_swat_body5 ((Stride==32) && (NumVertices==6087) && (PrimitiveCount==8226))
#define ct_swat_head1 ((Stride==32) && (NumVertices==1883) && (PrimitiveCount==2986))
#define ct_swat_head2 ((Stride==32) && (NumVertices==1917) && (PrimitiveCount==3004))
#define ct_swat_head3 ((Stride==32) && (NumVertices==1835) && (PrimitiveCount==2898))
#define ct_swat_head4 ((Stride==32) && (NumVertices==1980) && (PrimitiveCount==3074))
#define ct_swat_head5 ((Stride==32) && (NumVertices==1834) && (PrimitiveCount==2898))
 
#define ct_swat ct_swat_legs || ct_swat_body1 || ct_swat_body2 || ct_swat_body3 || ct_swat_body4 || ct_swat_body5 || ct_swat_head1 || ct_swat_head2 || ct_swat_head3 || ct_swat_head4 || ct_swat_head5
 
 
//GSG9
#define ct_gsg9_legs ((Stride==32) && (NumVertices==1410) && (PrimitiveCount==2352))
#define ct_gsg9_body ((Stride==32) && (NumVertices==3301) && (PrimitiveCount==5424))
#define ct_gsg9_head1 ((Stride==32) && (NumVertices==2113) && (PrimitiveCount==3391))
#define ct_gsg9_head2 ((Stride==32) && (NumVertices==2157) && (PrimitiveCount==3461))
#define ct_gsg9_head3 ((Stride==32) && (NumVertices==2151) && (PrimitiveCount==3459))
 
#define ct_gsg9 ct_gsg9_legs || ct_gsg9_body || ct_gsg9_head1 || ct_gsg9_head2 || ct_gsg9_head3
 
 
//GIGN
#define ct_gign_legs ((Stride==32) && (NumVertices==1258) && (PrimitiveCount==1950))
#define ct_gign_body ((Stride==32) && (NumVertices==4854) && (PrimitiveCount==7410))
#define ct_gign_head1 ((Stride==32) && (NumVertices==1645) && (PrimitiveCount==2568))
#define ct_gign_head2 ((Stride==32) && (NumVertices==1611) && (PrimitiveCount==2522))
#define ct_gign_head3 ((Stride==32) && (NumVertices==1601) && (PrimitiveCount==2502))
 
#define ct_gign ct_gign_legs || ct_gign_body || ct_gign_head1 || ct_gign_head2 || ct_gign_head3
 
 
//SEAL
#define ct_seal_legs1 ((Stride==32) && (NumVertices==2924) && (PrimitiveCount==3540))
#define ct_seal_legs2 ((Stride==32) && (NumVertices==2923) && (PrimitiveCount==3540))
#define ct_seal_body1 ((Stride==32) && (NumVertices==5547) && (PrimitiveCount==8003))
#define ct_seal_body2 ((Stride==32) && (NumVertices==5524) && (PrimitiveCount==8106))
#define ct_seal_body3 ((Stride==32) && (NumVertices==5680) && (PrimitiveCount==8166))
#define ct_seal_body4 ((Stride==32) && (NumVertices==5334) && (PrimitiveCount==7910))
#define ct_seal_body5 ((Stride==32) && (NumVertices==5436) && (PrimitiveCount==8003))
#define ct_seal_head1 ((Stride==32) && (NumVertices==2539) && (PrimitiveCount==3527))
#define ct_seal_head2 ((Stride==32) && (NumVertices==3137) && (PrimitiveCount==3948))
#define ct_seal_head3 ((Stride==32) && (NumVertices==3245) && (PrimitiveCount==4158))
#define ct_seal_head4 ((Stride==32) && (NumVertices==2963) && (PrimitiveCount==3792))
#define ct_seal_head5 ((Stride==32) && (NumVertices==4084) && (PrimitiveCount==4697))
 
#define ct_seal ct_seal_legs1 || ct_seal_legs2 || ct_seal_body1 || ct_seal_body2 || ct_seal_body3 || ct_seal_body4 || ct_seal_body5 || ct_seal_head1 || ct_seal_head2 || ct_seal_head3 || ct_seal_head4 || ct_seal_head5
 
//////////////////////
//		T 			//
//////////////////////
 
 
//ELITE CREW
#define t_elite1_legs ((Stride==32) && (NumVertices==2531) && (PrimitiveCount==3888))
#define t_elite1_head ((Stride==32) && (NumVertices==1134) && (PrimitiveCount==2024))
#define t_elite1_body ((Stride==32) && (NumVertices==3606) && (PrimitiveCount==5856))
#define t_elite2_legs ((Stride==32) && (NumVertices==1889) && (PrimitiveCount==3088))
#define t_elite2_head ((Stride==32) && (NumVertices==1310) && (PrimitiveCount==2302))
#define t_elite2_body ((Stride==32) && (NumVertices==3816) && (PrimitiveCount==5930))
#define t_elite3_legs ((Stride==32) && (NumVertices==2416) && (PrimitiveCount==3778))
#define t_elite3_head ((Stride==32) && (NumVertices==1430) && (PrimitiveCount==2422))
#define t_elite3_body ((Stride==32) && (NumVertices==2587) && (PrimitiveCount==4334))
#define t_elite4_legs ((Stride==32) && (NumVertices==2138) && (PrimitiveCount==3424))
#define t_elite4_head ((Stride==32) && (NumVertices==1352) && (PrimitiveCount==2268))
#define t_elite5_legs ((Stride==32) && (NumVertices==1986) && (PrimitiveCount==3044))
#define t_elite5_head ((Stride==32) && (NumVertices==1372) && (PrimitiveCount==2286))
#define t_elite5_body ((Stride==32) && (NumVertices== 3162) && (PrimitiveCount==5182))
 
 
#define t_elite t_elite1_legs || t_elite1_head || t_elite1_body || t_elite2_legs || t_elite2_head || t_elite2_body || t_elite3_legs || t_elite3_head || t_elite3_body || t_elite4_legs || t_elite4_head || t_elite5_legs || t_elite5_head || t_elite5_body
 
 
//Separatist
#define t_separatist_legs ((Stride==32) && (NumVertices==2536) && (PrimitiveCount==4196))
#define t_separatist_head ((Stride==32) && (NumVertices==1106) && (PrimitiveCount==2018))
#define t_separatist_body ((Stride==32) && (NumVertices==3210) && (PrimitiveCount==5382))
 
#define t_separatist t_separatist_legs || t_separatist_head || t_separatist_body
 
 
//Anarchist
#define t_anarchist_legs ((Stride==32) && (NumVertices==1671) && (PrimitiveCount==2876))
#define t_anarchist_head ((Stride==32) && (NumVertices==1925) && (PrimitiveCount==3314))
#define t_anarchist_body ((Stride==32) && (NumVertices==3881) && (PrimitiveCount==6774))
 
#define t_anarchist t_anarchist_legs || t_anarchist_head || t_anarchist_body
 
 
//Professional
#define t_professional_legs ((Stride==32) && (NumVertices==2056) && (PrimitiveCount==3436))
#define t_professional_body ((Stride==32) && (NumVertices==5116) && (PrimitiveCount==8253))
#define t_professional_head1 ((Stride==32) && (NumVertices==927) && (PrimitiveCount==1626))
#define t_professional_head2 ((Stride==32) && (NumVertices==646) && (PrimitiveCount==1248))
#define t_professional_head3 ((Stride==32) && (NumVertices==1053) && (PrimitiveCount==1968))
#define t_professional_head4 ((Stride==32) && (NumVertices==1197) && (PrimitiveCount==2256))
#define t_professional_head5 ((Stride==32) && (NumVertices==924) && (PrimitiveCount==1632))
#define t_professional_glasses1 ((Stride==32) && (NumVertices==266) && (PrimitiveCount==348))
#define t_professional_glasses2 ((Stride==32) && (NumVertices==200) && (PrimitiveCount==276))
 
#define t_professional t_professional_legs || t_professional_body || t_professional_head1 || t_professional_head2 || t_professional_head3 || t_professional_head4 || t_professional_head5 || t_professional_glasses1 || t_professional_glasses2
 
 
//Phoenix
#define t_phoenix_legs ((Stride==32) && (NumVertices==2599) && (PrimitiveCount==4097))
#define t_phoenix_body ((Stride==32) && (NumVertices==2944) && (PrimitiveCount==4916))
#define t_phoenix_head ((Stride==32) && (NumVertices==876) && (PrimitiveCount==1630))
 
#define t_phoenix t_phoenix_legs || t_phoenix_body || t_phoenix_head
 
 
//Balkan
#define t_balkan_legs1 ((Stride==32) && (NumVertices==1525) && (PrimitiveCount==2525))
#define t_balkan_legs2 ((Stride==32) && (NumVertices==1273) && (PrimitiveCount==2113))
#define t_balkan_body ((Stride==32) && (NumVertices==5215) && (PrimitiveCount==8130))
#define t_balkan_head1 ((Stride==32) && (NumVertices==1214) && (PrimitiveCount==2292))
#define t_balkan_head2 ((Stride==32) && (NumVertices==1215) && (PrimitiveCount==2286))
#define t_balkan_head3 ((Stride==32) && (NumVertices==1291) && (PrimitiveCount==2437))
#define t_balkan_head4 ((Stride==32) && (NumVertices==1345) && (PrimitiveCount==2488))
#define t_balkan_head5 ((Stride==32) && (NumVertices==1624) && (PrimitiveCount==2936))
 
#define t_balkan t_balkan_legs1 || t_balkan_legs2 || t_balkan_body || t_balkan_head1 || t_balkan_head2 || t_balkan_head3 || t_balkan_head4 || t_balkan_head5
 
 
//Pirate
#define t_pirate_legs1 ((Stride==32) && (NumVertices==934) && (PrimitiveCount==1525))
#define t_pirate_legs2 ((Stride==32) && (NumVertices==991) && (PrimitiveCount==1525))
#define t_pirate_body ((Stride==32) && (NumVertices==7900) && (PrimitiveCount==9248))
#define t_pirate_head1 ((Stride==32) && (NumVertices==1996) && (PrimitiveCount==2906))
#define t_pirate_head2 ((Stride==32) && (NumVertices==1183) && (PrimitiveCount==2045))
#define t_pirate_head3 ((Stride==32) && (NumVertices==1380) && (PrimitiveCount==2493))
#define t_pirate_head4 ((Stride==32) && (NumVertices==1314) && (PrimitiveCount==2367))
 
#define t_pirate t_pirate_legs1 || t_pirate_legs2 || t_pirate_body || t_pirate_head1 || t_pirate_head2 || t_pirate_head3 || t_pirate_head4



Code:
// models\weapons\ct_arms.mdl
#define ct_arms_0 ((Stride=32) && (NumVertices==139) && (PrimitiveCount==186))
#define ct_arms_1 ((Stride=32) && (NumVertices==296) && (PrimitiveCount==167))
#define ct_arms_2 ((Stride=32) && (NumVertices==227) && (PrimitiveCount==127))
#define ct_arms_3 ((Stride=32) && (NumVertices==345) && (PrimitiveCount==694))
#define ct_arms_4 ((Stride=32) && (NumVertices==12) && (PrimitiveCount==10))
#define ct_arms_5 ((Stride=32) && (NumVertices==1751) && (PrimitiveCount==2482))
#define ct_arms_6 ((Stride=32) && (NumVertices==14) && (PrimitiveCount==10))
#define ct_arms_7 ((Stride=32) && (NumVertices==492) && (PrimitiveCount==892))
#define ct_arms_8 ((Stride=32) && (NumVertices==335) && (PrimitiveCount==523))
#define ct_arms_9 ((Stride=32) && (NumVertices==108) && (PrimitiveCount==104))
#define ct_arms_10 ((Stride=32) && (NumVertices==30) && (PrimitiveCount==28))
#define ct_arms_11 ((Stride=32) && (NumVertices==8772) && (PrimitiveCount==16398))
#define ct_arms ct_arms_0 || ct_arms_1 || ct_arms_2 || ct_arms_3 || ct_arms_4 || ct_arms_5 || ct_arms_6 || ct_arms_7 || ct_arms_8 || ct_arms_9 || ct_arms_10 || ct_arms_11
 
//------------------------------First Person arms-------------------------------------------
//models\weapons\t_arms.mdl
#define t_arms_0 ((Stride=32) && (NumVertices==8772) && (PrimitiveCount==16398))
#define t_arms_1 ((Stride=32) && (NumVertices==6952) && (PrimitiveCount==12834))
#define t_arms_b t_arms_0 || t_arms_1
 
//models\weapons\t_arms_anarchist.mdl
#define t_arms_anarchist_0 ((Stride=32) && (NumVertices==6952) && (PrimitiveCount==12834))
#define t_arms_anarchist_1 ((Stride=32) && (NumVertices==7948) && (PrimitiveCount==14512))
#define t_arms_anarchist t_arms_anarchist_0 || t_arms_anarchist_1
 
//models\weapons\t_arms_balkan.mdl
#define t_arms_balkan_0 ((Stride=32) && (NumVertices==10644) && (PrimitiveCount==19878))
 
//models\weapons\t_arms_leet.mdl
#define t_arms_leet_0 ((Stride=32) && (NumVertices==6952) && (PrimitiveCount==12834))
 
//models\weapons\t_arms_phoenix.mdl
#define t_arms_phoenix_0 ((Stride=32) && (NumVertices==6952) && (PrimitiveCount==12834))
#define t_arms_phoenix_1 ((Stride=32) && (NumVertices==6954) && (PrimitiveCount==12834))
#define t_arms_phoenix t_arms_phoenix_0 || t_arms_phoenix_1



This is taken from UC forums. Thought about sharing here since I haven't seen anyone mention anything about it yet.
Thanks for this
Appriciate it
Posts 1–2 of 2 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us