OutdatedPolyMeme v7 Added SlowAim and Triggerbot! [External & OpenSource] [PolyHack]

Posts 16–30 of 145 · Page 2 of 10
Quote Originally Posted by gun4a2 View Post
so the PolyMeme v6a not yet detected? ))

heh i need just RADAR , rest options make me nervous of fast detection
Dude, if you load the hack, or any hack, you might as well use the rest of the features.
If you just use radar -> 0% of getting detected
If you use all features at once -> 0% of getting detected rn

- - - Updated - - -

Quote Originally Posted by we5164 View Post
can use like streaming?
I have no idea what you are trying to ask.
i haven't checked your v7 source but looked into the v6 one
Code:
	if (EnemyESP && HealthBasedESP <= 100 && HealthBasedESP > 75) /* LESS OR EQUAL 100 OR MORE THAN 75 */
						{
							if (!spotted)
								DrawGlow(currentplayerglowindex, CGreen);
							if (spotted)
								DrawGlow(currentplayerglowindex, CGreenn);
						}
						else if (EnemyESP && HealthBasedESP <= 75 && HealthBasedESP > 50) /* LESS OR EQUAL 75 OR MORE THAN 50 */
						{
							if (!spotted)
								DrawGlow(currentplayerglowindex, CYellow);
							if (spotted)
								DrawGlow(currentplayerglowindex, CYelloww);
						}
thats the way you draw health based esp
a simpler way to do this would be this

Code:
if (currentplayerteam != MyTeam)
{
float r = 1 - (HealthBasedESP / 100);
float g = HealthBasedESP / 100;
GlowStruct HealthBased = { r, g, 0, 1.f, true, false };
}
and if you want to keep that bspotted check you can change the blue value to idk 50 .

and you have this .
Code:
			FlashMaxAlpha = Meme.Read<float>(LocalBase + flashMaxAlpha);
			if (FlashMaxAlpha > 0.1f) /* CHECK IF FLASHED */
				Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f); /* WRITE TO REMOVE FLASH ALPHA */
thats not the way you need to do this
its enough to write flashmaxalpha 0.f only 1 time so you should do this
Code:
void flashtoggle()
{
if(fOn == true)
Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
if(fOn == false)
Meme.Write<float>(LocalBase + flashMaxAlpha, 255.f);
}
so you put this outside of an infinite loop because its a useless spam
like this :
Code:
if (GetAsyncKeyState(VK_INSERT) & Pressed) /* GET IF KEY: INS IS PRESSED */
{
	fON = !fON;
	flashtoggle();
	Sleep(100);
}
void flashtoggle()
{
       if(fOn == true)
                Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
       else
                Meme.Write<float>(LocalBase + flashMaxAlpha, 255.f);
}
i saw that you added slow aim in this version
you should add in your main this , right after you read client.dll
Code:
slowaim= Meme.Read<float>(Client + SensitivityOffset);
there are more things you should do but good job anyway:*
Quote Originally Posted by Radu97 View Post
i haven't checked your v7 source but looked into the v6 one
Code:
	if (EnemyESP && HealthBasedESP <= 100 && HealthBasedESP > 75) /* LESS OR EQUAL 100 OR MORE THAN 75 */
						{
							if (!spotted)
								DrawGlow(currentplayerglowindex, CGreen);
							if (spotted)
								DrawGlow(currentplayerglowindex, CGreenn);
						}
						else if (EnemyESP && HealthBasedESP <= 75 && HealthBasedESP > 50) /* LESS OR EQUAL 75 OR MORE THAN 50 */
						{
							if (!spotted)
								DrawGlow(currentplayerglowindex, CYellow);
							if (spotted)
								DrawGlow(currentplayerglowindex, CYelloww);
						}
thats the way you draw health based esp
a simpler way to do this would be this

Code:
if (currentplayerteam != MyTeam)
{
float r = 1 - (HealthBasedESP / 100);
float g = HealthBasedESP / 100;
GlowStruct HealthBased = { r, g, 0, 1.f, true, false };
}
and if you want to keep that bspotted check you can change the blue value to idk 50 .

and you have this .
Code:
			FlashMaxAlpha = Meme.Read<float>(LocalBase + flashMaxAlpha);
			if (FlashMaxAlpha > 0.1f) /* CHECK IF FLASHED */
				Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f); /* WRITE TO REMOVE FLASH ALPHA */
thats not the way you need to do this
its enough to write flashmaxalpha 0.f only 1 time so you should do this
Code:
void flashtoggle()
{
if(fOn == true)
Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
if(fOn == false)
Meme.Write<float>(LocalBase + flashMaxAlpha, 255.f);
}
so you put this outside of an infinite loop because its a useless spam
like this :
Code:
if (GetAsyncKeyState(VK_INSERT) & Pressed) /* GET IF KEY: INS IS PRESSED */
{
	fON = !fON;
	flashtoggle();
	Sleep(100);
}
void flashtoggle()
{
       if(fOn == true)
                Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
       else
                Meme.Write<float>(LocalBase + flashMaxAlpha, 255.f);
}
i saw that you added slow aim in this version
you should add in your main this , right after you read client.dll
Code:
slowaim= Meme.Read<float>(Client + SensitivityOffset);
there are more things you should do but good job anyway:*
Thanks for your advice Radu!

1. I am going to keep the GlowEsp like that because I like knowing exactly what health the enemy is on, but thanks anyway
2. I fixed the toggle with the noflash, however I never realised you could take it out of the loop! Thanks!
3. I have already added the slow aim read

Thanks so much for your help!
Thanks for new release..great job man. Keep it up..
Great hack! Most importantly do not throw this hack! You have the best hack. And to do it many functions not a good idea. Better simple and safe.
Thanks for all the work you do @HitByParkedCar

Keep it up, and just know as your hacks get more popular more trolls will be saying it is detected.
//Approved.
Can i use it on "FACEIT"
Compile hack everytime before u open it? or nah
Why did u delete auto pistol it was too good for shit

Also pls add triggerbot no spray or someth'ng l'ke that I take deagle and it fucking sprays
About to test it out :P
Quote Originally Posted by styl123123 View Post
About to test it out :P
It is just as amazing as all of his other releases!
Quote Originally Posted by Lord Helios View Post
It is just as amazing as all of his other releases!
Can't seem to get slow aim to work, i changed the sens thing but it just won't work.
Mind helping me?

---

Others work perfect, but slowaim just doens't work on me. (Not just this hack but also other hacks with slow aim)
Quote Originally Posted by styl123123 View Post
Can't seem to get slow aim to work, i changed the sens thing but it just won't work.
Mind helping me?

---

Others work perfect, but slowaim just doens't work on me. (Not just this hack but also other hacks with slow aim)
It works for me, add me on steam and show me what you are doing.
Is it still Undetected? And should I also use enigma protector for this hack? Thanks!
Posts 16–30 of 145 · Page 2 of 10
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