Game Offset Mega-Thread

Posts 16–30 of 400 · Page 2 of 27
These are the correct offsets for 16-07-2016 dumped using Y3t1y3t's tool.
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8ACEC
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005B92A4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A3E864
EngineRender -> m_dwEnginePosition: ____________ 0x00667ABC
RadarBase -> m_dwRadarBase: ____________________ 0x04E81A1C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A31504
EntityList -> m_dwEntityList: __________________ 0x04A4CCC4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E93E2C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04E977B0
Extra -> m_dwGlobalVars: _______________________ 0x004D2140
Extra -> m_dwGlowObject: _______________________ 0x04F62BDC
Extra -> m_dwForceJump: ________________________ 0x04EE20B4
Extra -> m_dwForceAttack: ______________________ 0x02E8CCD0
Extra -> m_dwSensitivity: ______________________ 0x00A36D0C
Extra -> m_dwMouseEnable: ______________________ 0x00A36D68
24-7-16 viewmodel offsets

Code:
viewmodel_fov = client.dll+A3BF1C
viewmodel_offset_x  = client.dll+A29E1C
viewmodel_offset_y  = client.dll+A29E74
viewmodel_offset_z  = client.dll+A29ECC
Code:
--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 28/07/2016, 01:42:12 AM
--------------------
 EntityList = 0x04A4FCA4
 LocalPlayer = 0x00A323E4
 FlashDuration = 0x0000A2F8
 RadarBase = 0x04E849FC
 ScoreBoardBase/GameResources = 0xE3E60258
 ServerBase = 0x04E96C50
 EnginePointer = 0x005B82B4
 SetViewAngles = 0x00004D0C
 CrosshairIndex = 0x0000AA44
 GlowObjectBase = 0x00000000
 ViewMatrix1 = 0xE3E60058
 ViewMatrix2 = 0xE3E60168
 ViewMatrix3 = 0xE3E60478
 attack = 0x02E8FCDC
 attack2 = 0x02E8FC88
 forward = 0x02E8FCB8
 backward = 0x02E8FCC4
 moveleft = 0x02E8FCA0
 moveright = 0x02E8FCAC
 jump = 0x04EE5114

I can't get Yeti's to work.

- - - Updated - - -

[ -------------------- Dumping netvars -------------------- ]
[+] m_ArmorValue: 0xA9E8
[+] m_Collision: 0x318
[+] m_CollisionGroup: 0x470
[+] m_Local: 0x2FA8
[+] m_aimPunchAngle: 0x3018
[+] m_bGunGameImmunity: 0x38A0
[+] m_bHasDefuser: 0xA9F8
[+] m_bIsDefusing: 0x3894
[+] m_bIsScoped: 0x388C
[+] m_bSpotted: 0x939
[+] m_bSpottedByMask: 0x97C
[+] m_dwBoneMatrix: 0x2698
[+] m_fAccuracyPenalty: 0x32B0
[+] m_fFlags: 0x100
[+] m_flFlashDuration: 0xA2F8
[+] m_flFlashMaxAlpha: 0xA2F4
[+] m_flNextPrimaryAttack: 0x31C8
[+] m_hActiveWeapon: 0x2EE8
[+] m_hOwnerEntity: 0x148
[+] m_iClip1: 0x31F4
[+] m_iCompetitiveRanking: 0x1A44
[+] m_iCompetitiveWins: 0x1B48
[+] m_iCrosshairId: 0xAA44
[+] m_iGlowIndex: 0xA310
[+] m_iHealth: 0xFC
[+] m_iItemDefinitionIndex: 0x2F88
[+] m_iShotsFired: 0xA2B0
[+] m_iState: 0x31E8
[+] m_iTeamNum: 0xF0
[+] m_lifeState: 0x25B
[+] m_nForceBone: 0x267C
[+] m_szLastPlaceName: 0x3598
[+] m_vecOrigin: 0x134
[+] m_vecVelocity: 0x110
[+] m_vecViewOffset: 0x104

[ ------------------ Dumping  signatures ------------------ ]
[+] dwClientState: 0x5B82B4
[+] dwClientState_GetLocalPlayer: 0x178
[+] dwClientState_Map: 0x284
[+] dwClientState_MapDirectory: 0x180
[+] dwClientState_State: 0x100
[+] dwClientState_ViewAngles: 0x4D0C
[+] dwEntityList: 0x4A4FCA4
[+] dwForceAttack: 0x2E8FCDC
[+] dwForceJump: 0x4EE5114
[+] dwGameDir: 0x656BA0
[+] dwGlobalVars: 0x4D111C
[+] dwGlowObjectManager: 0x4F6589C
[+] dwInput: 0x4E9A770
[+] dwLocalPlayer: 0xA323E4
[+] dwMaxPlayer: 0x308
[+] dwMouseEnable: 0xA37C48
[+] dwPlayerResource: 0x2E8DEEC
[+] dwRadarBase: 0x4E849FC
[+] dwSensitivity: 0xA37BEC
[-] 'dwViewMatrix' failed!
[+] dwWeaponTable: 0x4E96DFC
[+] dwWeaponTableIndex: 0x3260
[-] 'dwbSendPackets' failed!
[+] m_pStudioHdr: 0x293C
Here is an up to date NetVar Dump.

Code:
-----------------------------------------------------------
NetVars for Counter-Strike Global Offensive
Dumped using HERPCON at 19:4:55 7/27/2016
-----------------------------------------------------------

DT_TestTraceline:
	m_clrRender = 0x70
	m_vecOrigin = 0x134
	m_angRotation[0] = 0x128
	m_angRotation[1] = 0x12C
	m_angRotation[2] = 0x130
	moveparent = 0x144

DT_TEWorldDecal:
	m_vecOrigin = 0x10
	m_nIndex = 0x1C

DT_TESpriteSpray:
	m_vecOrigin = 0x10
	m_vecDirection = 0x1C
	m_nModelIndex = 0x28
	m_fNoise = 0x30
	m_nCount = 0x34
	m_nSpeed = 0x2C

DT_TESprite:
	m_vecOrigin = 0x10
	m_nModelIndex = 0x1C
	m_fScale = 0x20
	m_nBrightness = 0x24

DT_TESparks:
	m_nMagnitude = 0x1C
	m_nTrailLength = 0x20
	m_vecDir = 0x24

DT_TESmoke:
	m_vecOrigin = 0x10
	m_nModelIndex = 0x1C
	m_fScale = 0x20
	m_nFrameRate = 0x24

DT_TEShowLine:
	m_vecEnd = 0x1C

DT_TEProjectedDecal:
	m_vecOrigin = 0x10
	m_angRotation = 0x1C
	m_flDistance = 0x28
	m_nIndex = 0x2C

DT_TEPlayerDecal:
	m_vecOrigin = 0x14
	m_nEntity = 0x20
	m_nPlayer = 0x10

DT_TEPhysicsProp:
	m_vecOrigin = 0x10
	m_angRotation[0] = 0x1C
	m_angRotation[1] = 0x20
	m_angRotation[2] = 0x24
	m_vecVelocity = 0x28
	m_nModelIndex = 0x34
	m_nFlags = 0x3C
	m_nSkin = 0x38
	m_nEffects = 0x40
	m_clrRender = 0x44

DT_TEParticleSystem:
	m_vecOrigin[0] = 0x10
	m_vecOrigin[1] = 0x14
	m_vecOrigin[2] = 0x18

DT_TEMuzzleFlash:
	m_vecOrigin = 0x10
	m_vecAngles = 0x1C
	m_flScale = 0x28
	m_nType = 0x2C

DT_TELargeFunnel:
	m_nModelIndex = 0x1C
	m_nReversed = 0x20

DT_TEKillPlayerAttachments:
	m_nPlayer = 0x10

DT_TEImpact:
	m_vecOrigin = 0x10
	m_vecNormal = 0x1C
	m_iType = 0x28
	m_ucFlags = 0x2C

DT_TEGlowSprite:
	m_vecOrigin = 0x10
	m_nModelIndex = 0x1C
	m_fScale = 0x20
	m_fLife = 0x24
	m_nBrightness = 0x28

DT_TEShatterSurface:
	m_vecOrigin = 0x10
	m_vecAngles = 0x1C
	m_vecForce = 0x28
	m_vecForcePos = 0x34
	m_flWidth = 0x40
	m_flHeight = 0x44
	m_flShardSize = 0x48
	m_nSurfaceType = 0x50
	m_uchFrontColor[0] = 0x54
	m_uchFrontColor[1] = 0x55
	m_uchFrontColor[2] = 0x56
	m_uchBackColor[0] = 0x57
	m_uchBackColor[1] = 0x58
	m_uchBackColor[2] = 0x59

DT_TEFootprintDecal:
	m_vecOrigin = 0x10
	m_vecDirection = 0x1C
	m_nEntity = 0x34
	m_nIndex = 0x38
	m_chMaterialType = 0x3C

DT_TEFizz:
	m_nEntity = 0x10
	m_nModelIndex = 0x14
	m_nDensity = 0x18
	m_nCurrent = 0x1C

DT_TEExplosion:
	m_nModelIndex = 0x1C
	m_fScale = 0x20
	m_nFrameRate = 0x24
	m_nFlags = 0x28
	m_vecNormal = 0x2C
	m_chMaterialType = 0x38
	m_nRadius = 0x3C
	m_nMagnitude = 0x40

DT_TEEnergySplash:
	m_vecPos = 0x10
	m_vecDir = 0x1C
	m_bExplosive = 0x28

DT_TEEffectDispatch:
	m_EffectData = 0x10
	DT_EffectData:
		m_vOrigin.x = 0x0
		m_vOrigin.y = 0x4
		m_vOrigin.z = 0x8
		m_vStart.x = 0xC
		m_vStart.y = 0x10
		m_vStart.z = 0x14
		m_vAngles = 0x24
		m_vNormal = 0x18
		m_fFlags = 0x30
		m_flMagnitude = 0x3C
		m_flScale = 0x38
		m_nAttachmentIndex = 0x44
		m_nSurfaceProp = 0x48
		m_iEffectName = 0x60
		m_nMaterial = 0x4C
		m_nDamageType = 0x50
		m_nHitBox = 0x54
		entindex = 0x0
		m_nOtherEntIndex = 0x58
		m_nColor = 0x5C
		m_flRadius = 0x40
		m_bPositionsAreRelativeToEntity = 0x5D

DT_TEDynamicLight:
	m_vecOrigin = 0x10
	r = 0x20
	g = 0x24
	b = 0x28
	exponent = 0x2C
	m_fRadius = 0x1C
	m_fTime = 0x30
	m_fDecay = 0x34

DT_TEDecal:
	m_vecOrigin = 0x10
	m_vecStart = 0x1C
	m_nEntity = 0x28
	m_nHitbox = 0x2C
	m_nIndex = 0x30

DT_TEClientProjectile:
	m_vecOrigin = 0x10
	m_vecVelocity = 0x1C
	m_nModelIndex = 0x28
	m_nLifeTime = 0x2C
	m_hOwner = 0x30

DT_TEBubbleTrail:
	m_vecMins = 0x10
	m_vecMaxs = 0x1C
	m_nModelIndex = 0x2C
	m_flWaterZ = 0x28
	m_nCount = 0x30
	m_fSpeed = 0x34

DT_TEBubbles:
	m_vecMins = 0x10
	m_vecMaxs = 0x1C
	m_nModelIndex = 0x2C
	m_fHeight = 0x28
	m_nCount = 0x30
	m_fSpeed = 0x34

DT_TEBSPDecal:
	m_vecOrigin = 0x10
	m_nEntity = 0x1C
	m_nIndex = 0x20

DT_TEBreakModel:
	m_vecOrigin = 0x10
	m_angRotation[0] = 0x1C
	m_angRotation[1] = 0x20
	m_angRotation[2] = 0x24
	m_vecSize = 0x28
	m_vecVelocity = 0x34
	m_nModelIndex = 0x44
	m_nRandomization = 0x40
	m_nCount = 0x48
	m_fTime = 0x4C
	m_nFlags = 0x50

DT_TEBloodStream:
	m_vecDirection = 0x1C
	r = 0x28
	g = 0x2C
	b = 0x30
	a = 0x34
	m_nAmount = 0x38

DT_TEBloodSprite:
	m_vecOrigin = 0x10
	m_vecDirection = 0x1C
	r = 0x28
	g = 0x2C
	b = 0x30
	a = 0x34
	m_nSprayModel = 0x3C
	m_nDropModel = 0x38
	m_nSize = 0x40

DT_TEBeamSpline:
	m_nPoints = 0xD0
	m_vecPoints[0] = 0x10
	m_vecPoints = 0x0

DT_TEBeamRingPoint:
	m_vecCenter = 0x4C
	m_flStartRadius = 0x58
	m_flEndRadius = 0x5C

DT_TEBeamRing:
	m_nStartEntity = 0x4C
	m_nEndEntity = 0x50

DT_TEBeamPoints:
	m_vecStartPoint = 0x4C
	m_vecEndPoint = 0x58

DT_TEBeamLaser:
	m_nStartEntity = 0x4C
	m_nEndEntity = 0x50

DT_TEBeamFollow:
	m_iEntIndex = 0x4C

DT_TEBeamEnts:
	m_nStartEntity = 0x4C
	m_nEndEntity = 0x50

DT_TEBeamEntPoint:
	m_nStartEntity = 0x4C
	m_nEndEntity = 0x50
	m_vecStartPoint = 0x54
	m_vecEndPoint = 0x60

DT_BaseBeam:
	m_nModelIndex = 0x10
	m_nHaloIndex = 0x14
	m_nStartFrame = 0x18
	m_nFrameRate = 0x1C
	m_fLife = 0x20
	m_fWidth = 0x24
	m_fEndWidth = 0x28
	m_nFadeLength = 0x2C
	m_fAmplitude = 0x30
	m_nSpeed = 0x44
	r = 0x34
	g = 0x38
	b = 0x3C
	a = 0x40
	m_nFlags = 0x48

DT_TEArmorRicochet:

DT_TEMetalSparks:
	m_vecPos = 0x10
	m_vecDir = 0x1C

DT_SteamJet:
	m_SpreadSpeed = 0xAC4
	m_Speed = 0xAC8
	m_StartSize = 0xACC
	m_EndSize = 0xAD0
	m_Rate = 0xAD4
	m_JetLength = 0xAD8
	m_bEmit = 0xADC
	m_bFaceLeft = 0xAE4
	m_nType = 0xAE0
	m_spawnflags = 0xAE8
	m_flRollSpeed = 0xAEC

DT_SmokeStack:
	m_SpreadSpeed = 0xB14
	m_Speed = 0xB18
	m_StartSize = 0xB1C
	m_EndSize = 0xB20
	m_Rate = 0xB24
	m_JetLength = 0xB28
	m_bEmit = 0xB2C
	m_flBaseSpread = 0xB30
	m_flTwist = 0xB84
	m_flRollSpeed = 0xBC0
	m_iMaterialModel = 0xB88
	m_AmbientLight.m_vPos = 0xB34
	m_AmbientLight.m_vColor = 0xB40
	m_AmbientLight.m_flIntensity = 0xB4C
	m_DirLight.m_vPos = 0xB50
	m_DirLight.m_vColor = 0xB5C
	m_DirLight.m_flIntensity = 0xB68
	m_vWind = 0xB78

DT_DustTrail:
	m_SpawnRate = 0xAC4
	m_Color = 0xAC8
	m_ParticleLifetime = 0xAD8
	m_StopEmitTime = 0xAE0
	m_MinSpeed = 0xAE4
	m_MaxSpeed = 0xAE8
	m_MinDirectedSpeed = 0xAEC
	m_MaxDirectedSpeed = 0xAF0
	m_StartSize = 0xAF4
	m_EndSize = 0xAF8
	m_SpawnRadius = 0xAFC
	m_bEmit = 0xB0C
	m_Opacity = 0xAD4

DT_FireTrail:
	m_nAttachment = 0xAC4
	m_flLifetime = 0xAC8

DT_SporeTrail:
	m_flSpawnRate = 0xACC
	m_vecEndColor = 0xAC0
	m_flParticleLifetime = 0xAD0
	m_flStartSize = 0xAD4
	m_flEndSize = 0xAD8
	m_flSpawnRadius = 0xADC
	m_bEmit = 0xAEC

DT_SporeExplosion:
	m_flSpawnRate = 0xAC4
	m_flParticleLifetime = 0xAC8
	m_flStartSize = 0xACC
	m_flEndSize = 0xAD0
	m_flSpawnRadius = 0xAD4
	m_bEmit = 0xADC
	m_bDontRemove = 0xADD

DT_RocketTrail:
	m_SpawnRate = 0xAC4
	m_StartColor = 0xAC8
	m_EndColor = 0xAD4
	m_ParticleLifetime = 0xAE4
	m_StopEmitTime = 0xAE8
	m_MinSpeed = 0xAEC
	m_MaxSpeed = 0xAF0
	m_StartSize = 0xAF4
	m_EndSize = 0xAF8
	m_SpawnRadius = 0xAFC
	m_bEmit = 0xB0C
	m_nAttachment = 0xB10
	m_Opacity = 0xAE0
	m_bDamaged = 0xB0D
	m_flFlareScale = 0xB20

DT_SmokeTrail:
	m_SpawnRate = 0xAC4
	m_StartColor = 0xAC8
	m_EndColor = 0xAD4
	m_ParticleLifetime = 0xAE4
	m_StopEmitTime = 0xAE8
	m_MinSpeed = 0xAEC
	m_MaxSpeed = 0xAF0
	m_MinDirectedSpeed = 0xAF4
	m_MaxDirectedSpeed = 0xAF8
	m_StartSize = 0xAFC
	m_EndSize = 0xB00
	m_SpawnRadius = 0xB04
	m_bEmit = 0xB14
	m_nAttachment = 0xB18
	m_Opacity = 0xAE0

DT_PropVehicleDriveable:
	m_hPlayer = 0x2974
	m_nSpeed = 0x2978
	m_nRPM = 0x297C
	m_flThrottle = 0x2980
	m_nBoostTimeLeft = 0x2984
	m_nHasBoost = 0x2988
	m_nScannerDisabledWeapons = 0x298C
	m_nScannerDisabledVehicle = 0x2990
	m_bEnterAnimOn = 0x29B0
	m_bExitAnimOn = 0x29B1
	m_bUnableToFire = 0x29FD
	m_vecEyeExitEndpoint = 0x29F0
	m_bHasGun = 0x29FC
	m_vecGunCrosshair = 0x29B8

DT_ParticleSmokeGrenade:
	m_flSpawnTime = 0xAD4
	m_FadeStartTime = 0xAD8
	m_FadeEndTime = 0xADC
	m_MinColor = 0xAE4
	m_MaxColor = 0xAF0
	m_CurrentStage = 0xAC4

DT_ParticleFire:
	m_vOrigin = 0xACC
	m_vDirection = 0xAD8

DT_MovieExplosion:

DT_TEGaussExplosion:
	m_nType = 0x1C
	m_vecDirection = 0x20

DT_QuadraticBeam:
	m_targetPosition = 0x9D8
	m_controlPosition = 0x9E4
	m_scrollRate = 0x9F0
	m_flWidth = 0x9F4

DT_Embers:
	m_nDensity = 0x9D8
	m_nLifetime = 0x9DC
	m_nSpeed = 0x9E0
	m_bEmit = 0x9E4

DT_EnvWind:
	m_EnvWindShared = 0x9D8
	DT_EnvWindShared:
		m_iMinWind = 0xC
		m_iMaxWind = 0x10
		m_iMinGust = 0x18
		m_iMaxGust = 0x1C
		m_flMinGustDelay = 0x20
		m_flMaxGustDelay = 0x24
		m_iGustDirChange = 0x2C
		m_iWindSeed = 0x8
		m_iInitialWindDir = 0x6C
		m_flInitialWindSpeed = 0x70
		m_flStartTime = 0x4
		m_flGustDuration = 0x28

DT_Precipitation:
	m_nPrecipType = 0xA00

DT_PrecipitationBlocker:

DT_BaseTempEntity:

DT_NextBot:

DT_BaseAttributableItem:
	m_AttributeManager = 0x2D70
	DT_AttributeContainer:
		m_hOuter = 0x1C
		m_ProviderType = 0x24
		m_iReapplyProvisionParity = 0x18
		m_Item = 0x40
		DT_ScriptCreatedItem:
			m_iItemDefinitionIndex = 0x1D8
			m_iEntityLevel = 0x1E0
			m_iItemIDHigh = 0x1F0
			m_iItemIDLow = 0x1F4
			m_iAccountID = 0x1F8
			m_iEntityQuality = 0x1DC
			m_bInitialized = 0x204
			m_szCustomName = 0x26C
			m_NetworkedDynamicAttributesForDemos = 0x250
			DT_AttributeList:
				m_Attributes = 0x0
				_ST_m_Attributes_32:
					lengthproxy = 0x0
					_LPT_m_Attributes_32:
						lengthprop32 = 0x0
	m_OriginalOwnerXuidLow = 0x3160
	m_OriginalOwnerXuidHigh = 0x3164
	m_nFallbackPaintKit = 0x3168
	m_nFallbackSeed = 0x316C
	m_flFallbackWear = 0x3170
	m_nFallbackStatTrak = 0x3174

DT_EconEntity:
	m_AttributeManager = 0x2D70
	DT_AttributeContainer:
		m_hOuter = 0x1C
		m_ProviderType = 0x24
		m_iReapplyProvisionParity = 0x18
		m_Item = 0x40
		DT_ScriptCreatedItem:
			m_iItemDefinitionIndex = 0x1D8
			m_iEntityLevel = 0x1E0
			m_iItemIDHigh = 0x1F0
			m_iItemIDLow = 0x1F4
			m_iAccountID = 0x1F8
			m_iEntityQuality = 0x1DC
			m_bInitialized = 0x204
			m_szCustomName = 0x26C
			m_NetworkedDynamicAttributesForDemos = 0x250
			DT_AttributeList:
				m_Attributes = 0x0
				_ST_m_Attributes_32:
					lengthproxy = 0x0
					_LPT_m_Attributes_32:
						lengthprop32 = 0x0
	m_OriginalOwnerXuidLow = 0x3160
	m_OriginalOwnerXuidHigh = 0x3164
	m_nFallbackPaintKit = 0x3168
	m_nFallbackSeed = 0x316C
	m_flFallbackWear = 0x3170
	m_nFallbackStatTrak = 0x3174

DT_WeaponXM1014:
	m_reloadState = 0x3334

DT_WeaponTaser:

DT_SmokeGrenade:

DT_WeaponSG552:

DT_SensorGrenade:

DT_WeaponSawedoff:
	m_reloadState = 0x3334

DT_WeaponNOVA:
	m_reloadState = 0x3334

DT_IncendiaryGrenade:

DT_MolotovGrenade:

DT_WeaponM3:
	m_reloadState = 0x3334

DT_WeaponKnifeGG:

DT_WeaponKnife:

DT_HEGrenade:

DT_Flashbang:

DT_WeaponElite:

DT_DecoyGrenade:

DT_WeaponDEagle:

DT_WeaponUSP:

DT_WeaponM249:

DT_WeaponUMP45:

DT_WeaponTMP:

DT_WeaponTec9:

DT_WeaponSSG08:

DT_WeaponSG556:

DT_WeaponSG550:

DT_WeaponScout:

DT_WeaponSCAR20:

DT_WeaponSCAR17:

DT_WeaponP90:

DT_WeaponP250:

DT_WeaponP228:

DT_WeaponNegev:

DT_WeaponMP9:

DT_WeaponMP7:

DT_WeaponMP5Navy:

DT_WeaponMag7:

DT_WeaponMAC10:

DT_WeaponM4A1:

DT_WeaponHKP2000:

DT_WeaponGlock:

DT_WeaponGalilAR:

DT_WeaponGalil:

DT_WeaponG3SG1:

DT_WeaponFiveSeven:

DT_WeaponFamas:

DT_WeaponBizon:

DT_WeaponAWP:

DT_WeaponAug:

DT_WeaponAK47:

DT_WeaponCSBaseGun:
	m_zoomLevel = 0x3330
	m_iBurstShotsRemaining = 0x3334

DT_WeaponCSBase:
	m_weaponMode = 0x32AC
	m_fAccuracyPenalty = 0x32B0
	m_fLastShotTime = 0x3310
	m_iRecoilIndex = 0x32BC
	m_hPrevOwner = 0x32EC
	m_bBurstMode = 0x32C0
	m_flPostponeFireReadyTime = 0x32C4
	m_bReloadVisuallyComplete = 0x32C8
	m_bSilencerOn = 0x32C9
	m_flDoneSwitchingSilencer = 0x32CC
	m_iOriginalTeamNumber = 0x32D4
	m_iIronSightMode = 0x332C

DT_WeaponC4:
	m_bStartedArming = 0x3360
	m_bBombPlacedAnimation = 0x3368
	m_fArmedTime = 0x3364
	m_bShowC4LED = 0x3369
	m_bIsPlantingViaUse = 0x336A

DT_WeaponBaseItem:
	m_bRedraw = 0x333C

DT_BaseCSGrenade:
	m_bRedraw = 0x3330
	m_bIsHeldByPlayer = 0x3331
	m_bPinPulled = 0x3332
	m_fThrowTime = 0x3334
	m_bLoopingSoundPlaying = 0x3338
	m_flThrowStrength = 0x333C

DT_SmokeGrenadeProjectile:
	m_bDidSmokeEffect = 0x29D4
	m_nSmokeEffectTickBegin = 0x29D0

DT_SensorGrenadeProjectile:

DT_MolotovProjectile:
	m_bIsIncGrenade = 0x29D0

DT_Item_Healthshot:

DT_DecoyProjectile:

DT_FireCrackerBlast:

DT_Inferno:
	m_fireXDelta = 0x9E4
	m_fireXDelta:
	m_fireYDelta = 0xB74
	m_fireYDelta:
	m_fireZDelta = 0xD04
	m_fireZDelta:
	m_bFireIsBurning = 0xE94
	m_bFireIsBurning:
	m_fireCount = 0x1538

DT_CChicken:
	m_jumpedThisFrame = 0x29D8
	m_leader = 0x29DC

DT_FootstepControl:
	m_source = 0xA10
	m_destination = 0xA20

DT_CSGameRulesProxy:
	cs_gamerules_data = 0x0
	DT_CSGameRules:
		m_bFreezePeriod = 0x20
		m_bMatchWaitingForResume = 0x40
		m_bWarmupPeriod = 0x21
		m_fWarmupPeriodEnd = 0x24
		m_fWarmupPeriodStart = 0x28
		m_bTerroristTimeOutActive = 0x2C
		m_bCTTimeOutActive = 0x2D
		m_flTerroristTimeOutRemaining = 0x30
		m_flCTTimeOutRemaining = 0x34
		m_nTerroristTimeOuts = 0x38
		m_nCTTimeOuts = 0x3C
		m_iRoundTime = 0x44
		m_gamePhase = 0x60
		m_totalRoundsPlayed = 0x64
		m_nOvertimePlaying = 0x68
		m_timeUntilNextPhaseStarts = 0x5C
		m_flCMMItemDropRevealStartTime = 0x870
		m_flCMMItemDropRevealEndTime = 0x874
		m_fRoundStartTime = 0x4C
		m_bGameRestart = 0x54
		m_flRestartRoundTime = 0x50
		m_flGameStartTime = 0x58
		m_iHostagesRemaining = 0x6C
		m_bAnyHostageReached = 0x70
		m_bMapHasBombTarget = 0x71
		m_bMapHasRescueZone = 0x72
		m_bMapHasBuyZone = 0x73
		m_bIsQueuedMatchmaking = 0x74
		m_bIsValveDS = 0x75
		m_bIsQuestEligible = 0x879
		m_bLogoMap = 0x76
		m_iNumGunGameProgressiveWeaponsCT = 0x78
		m_iNumGunGameProgressiveWeaponsT = 0x7C
		m_iSpectatorSlotCount = 0x80
		m_bBombDropped = 0x8D0
		m_bBombPlanted = 0x8D1
		m_iRoundWinStatus = 0x8D4
		m_eRoundWinReason = 0x8D8
		m_flDMBonusStartTime = 0x44C
		m_flDMBonusTimeLength = 0x450
		m_unDMBonusWeaponLoadoutSlot = 0x454
		m_bDMBonusActive = 0x456
		m_bTCantBuy = 0x8DC
		m_bCTCantBuy = 0x8DD
		m_flGuardianBuyUntilTime = 0x8E0
		m_iMatchStats_RoundResults = 0x8E4
		m_iMatchStats_RoundResults:
		m_iMatchStats_PlayersAlive_T = 0x9D4
		m_iMatchStats_PlayersAlive_T:
		m_iMatchStats_PlayersAlive_CT = 0x95C
		m_iMatchStats_PlayersAlive_CT:
		m_GGProgressiveWeaponOrderCT = 0x84
		m_GGProgressiveWeaponOrderCT:
		m_GGProgressiveWeaponOrderT = 0x174
		m_GGProgressiveWeaponOrderT:
		m_GGProgressiveWeaponKillUpgradeOrderCT = 0x264
		m_GGProgressiveWeaponKillUpgradeOrderCT:
		m_GGProgressiveWeaponKillUpgradeOrderT = 0x354
		m_GGProgressiveWeaponKillUpgradeOrderT:
		m_MatchDevice = 0x444
		m_bHasMatchStarted = 0x448
		m_TeamRespawnWaveTimes = 0xA4C
		m_TeamRespawnWaveTimes:
		m_flNextRespawnWave = 0xACC
		m_flNextRespawnWave:
		m_nNextMapInMapgroup = 0x458
		m_nEndMatchMapGroupVoteOptions = 0xB54
		m_nEndMatchMapGroupVoteOptions:
		m_bIsDroppingItems = 0x878
		m_iActiveAssassinationTargetMissionID = 0xB4C
		m_fMatchStartTime = 0x48
		m_szTournamentEventName = 0x45C
		m_szTournamentEventStage = 0x560
		m_szTournamentPredictionsTxt = 0x768
		m_nTournamentPredictionsPct = 0x86C
		m_szMatchStatTxt = 0x664
		m_nGuardianModeWaveNumber = 0x87C
		m_nGuardianModeSpecialKillsRemaining = 0x880
		m_nGuardianModeSpecialWeaponNeeded = 0x884
		m_nHalloweenMaskListSeed = 0x8CC
		m_numGlobalGiftsGiven = 0x890
		m_numGlobalGifters = 0x894
		m_numGlobalGiftsPeriodSeconds = 0x898
		m_arrFeaturedGiftersAccounts = 0x89C
		m_arrFeaturedGiftersAccounts:
		m_arrFeaturedGiftersGifts = 0x8AC
		m_arrFeaturedGiftersGifts:
		m_arrTournamentActiveCasterAccounts = 0x8BC
		m_arrTournamentActiveCasterAccounts:

DT_WeaponCubemap:

DT_WeaponCycler:

DT_TEPlantBomb:
	m_vecOrigin = 0x14
	m_iPlayer = 0x10
	m_option = 0x20

DT_TEFireBullets:
	m_vecOrigin = 0x18
	m_vecAngles[0] = 0x24
	m_vecAngles[1] = 0x28
	m_iWeaponID = 0x30
	m_iMode = 0x34
	m_iSeed = 0x38
	m_iPlayer = 0x10
	m_fInaccuracy = 0x3C
	m_fSpread = 0x40
	m_nItemDefIndex = 0x14
	m_iSoundType = 0x44

DT_TERadioIcon:
	m_iAttachToClient = 0x10

DT_PlantedC4:
	m_bBombTicking = 0x2970
	m_flC4Blow = 0x297C
	m_flTimerLength = 0x2980
	m_flDefuseLength = 0x2990
	m_flDefuseCountDown = 0x2994
	m_bBombDefused = 0x2998
	m_hBombDefuser = 0x299C

DT_CSTeam:

DT_CSPlayerResource:
	m_iPlayerC4 = 0x161C
	m_iPlayerVIP = 0x1620
	m_bHostageAlive = 0x163C
	m_bHostageA******
	m_isHostageFollowingSomeone = 0x1648
	m_isHostageFollowingSomeone:
	m_iHostageEntityIDs = 0x1654
	m_iHostageEntityIDs:
	m_bombsiteCenterA = 0x1624
	m_bombsiteCenterB = 0x1630
	m_hostageRescueX = 0x1684
	m_hostageRescueX:
	m_hostageRescueY = 0x1694
	m_hostageRescueY:
	m_hostageRescueZ = 0x16A4
	m_hostageRescueZ:
	m_iMVPs = 0x16B4
	m_iMVPs:
	m_iArmor = 0x183C
	m_iArmor:
	m_bHasHelmet = 0x17F9
	m_bHasHelmet:
	m_bHasDefuser = 0x17B8
	m_bHasDefuser:
	m_iScore = 0x1940
	m_iScore:
	m_iCompetitiveRanking = 0x1A44
	m_iCompetitiveRanking:
	m_iCompetitiveWins = 0x1B48
	m_iCompetitiveWins:
	m_iCompTeammateColor = 0x1C4C
	m_iCompTeammateColor:
	m_bControllingBot = 0x1D50
	m_bControllingBot:
	m_iControlledPlayer = 0x1D94
	m_iControlledPlayer:
	m_iControlledByPlayer = 0x1E98
	m_iControlledByPlayer:
	m_iBotDifficulty = 0x401C
	m_iBotDifficulty:
	m_szClan = 0x4120
	m_szClan:
	m_iTotalCashSpent = 0x4530
	m_iTotalCashSpent:
	m_iCashSpentThisRound = 0x4634
	m_iCashSpentThisRound:
	m_nEndMatchNextMapVotes = 0x4738
	m_nEndMatchNextMapVotes:
	m_bEndMatchNextMapAllVoted = 0x483C
	m_nActiveCoinRank = 0x4840
	m_nActiveCoinRank:
	m_nMusicID = 0x4944
	m_nMusicID:
	m_nPersonaDataPublicLevel = 0x4A8C
	m_nPersonaDataPublicLevel:
	m_nPersonaDataPublicCommendsLeader = 0x4B90
	m_nPersonaDataPublicCommendsLeader:
	m_nPersonaDataPublicCommendsTeacher = 0x4C94
	m_nPersonaDataPublicCommendsTeacher:
	m_nPersonaDataPublicCommendsFriendly = 0x4D98
	m_nPersonaDataPublicCommendsFriendly:

DT_CSPlayer:
	cslocaldata = 0x0
	DT_CSLocalPlayerExclusive:
		m_vecOrigin = 0x134
		m_vecOrigin[2] = 0x13C
		m_flStamina = 0xA2A8
		m_iDirection = 0xA2AC
		m_iShotsFired = 0xA2B0
		m_nNumFastDucks = 0xA2B4
		m_bDuckOverride = 0xA2B8
		m_flVelocityModifier = 0xA2BC
		m_bPlayerDominated = 0xAB1C
		m_bPlayerDominated:
		m_bPlayerDominatingMe = 0xAB5D
		m_bPlayerDominatingMe:
		m_iWeaponPurchasesThisRound = 0xABA0
		m_iWeaponPurchasesThisRound:
		m_nQuestProgressReason = 0xA9B4
	csnonlocaldata = 0x0
	DT_CSNonLocalPlayerExclusive:
		m_vecOrigin = 0x134
		m_vecOrigin[2] = 0x13C
	m_angEyeAngles[0] = 0xA9EC
	m_angEyeAngles[1] = 0xA9F0
	m_iAddonBits = 0xA294
	m_iPrimaryAddon = 0xA298
	m_iSecondaryAddon = 0xA29C
	m_iThrowGrenadeCounter = 0x38C4
	m_bWaitForNoAttack = 0x38C8
	m_bIsRespawningForDMBonus = 0x38C9
	m_iPlayerState = 0x3890
	m_iAccount = 0xA9DC
	m_iStartAccount = 0xA2C4
	m_******itsOnServer = 0xA2C8
	m_bInBombZone = 0x38C0
	m_bInBuyZone = 0x38C1
	m_bInNoDefuseArea = 0x38C2
	m_bKilledByTaser = 0x38D8
	m_iMoveState = 0x38DC
	m_iClass = 0xA9E4
	m_ArmorValue = 0xA9E8
	m_angEyeAngles = 0xA9EC
	m_bHasDefuser = 0xA9F8
	m_bNightVisionOn = 0xA2B9
	m_bHasNightVision = 0xA2BA
	m_bInHostageRescueZone = 0xA9F9
	m_bIsDefusing = 0x3894
	m_bIsGrabbingHostage = 0x3895
	m_bIsScoped = 0x388C
	m_bIsWalking = 0x388D
	m_bResumeZoom = 0x388E
	m_fImmuneToGunGameDamageTime = 0x3898
	m_bGunGameImmunity = 0x38A0
	m_bHasMovedSinceSpawn = 0x38A1
	m_bMadeFinalGunGameProgressiveKill = 0x38A2
	m_iGunGameProgressiveWeaponIndex = 0x38A4
	m_iNumGunGameTRKillPoints = 0x38A8
	m_iNumGunGameKillsWithCurrentWeapon = 0x38AC
	m_iNumRoundKills = 0x38B0
	m_fMolotovUseTime = 0x38B8
	m_fMolotovDamageTime = 0x38BC
	m_szArmsModel = 0x38E3
	m_hCarriedHostage = 0xA2D4
	m_hCarriedHostageProp = 0xA2D8
	m_bIsRescuing = 0x3896
	m_flGroundAccelLinearFracLastTime = 0xA2C0
	m_bCanMoveDuringFreezePeriod = 0x38E0
	m_isCurrentGunGameLeader = 0x38E1
	m_isCurrentGunGameTeamLeader = 0x38E2
	m_flGuardianTooFarDistFrac = 0x38CC
	m_flDetectedByEnemySensorTime = 0x38D0
	m_iMatchStats_Kills = 0xA33C
	m_iMatchStats_Kills:
	m_iMatchStats_Damage = 0xA3B4
	m_iMatchStats_Damage:
	m_iMatchStats_EquipmentValue = 0xA42C
	m_iMatchStats_EquipmentValue:
	m_iMatchStats_MoneySaved = 0xA4A4
	m_iMatchStats_MoneySaved:
	m_iMatchStats_KillReward = 0xA51C
	m_iMatchStats_KillReward:
	m_iMatchStats_LiveTime = 0xA594
	m_iMatchStats_LiveTime:
	m_iMatchStats_Deaths = 0xA60C
	m_iMatchStats_Deaths:
	m_iMatchStats_Assists = 0xA684
	m_iMatchStats_Assists:
	m_iMatchStats_HeadShotKills = 0xA6FC
	m_iMatchStats_HeadShotKills:
	m_iMatchStats_Objective = 0xA774
	m_iMatchStats_Objective:
	m_iMatchStats_CashEarned = 0xA7EC
	m_iMatchStats_CashEarned:
	m_iMatchStats_UtilityDamage = 0xA864
	m_iMatchStats_UtilityDamage:
	m_iMatchStats_EnemiesFlashed = 0xA8DC
	m_iMatchStats_EnemiesFlashed:
	m_rank = 0xA9C0
	m_rank:
	m_unMusicID = 0xA9D8
	m_bHasHelmet = 0xA9E0
	m_bHasHeavyArmor = 0xA9E1
	m_flFlashDuration = 0xA2F8
	m_flFlashMaxAlpha = 0xA2F4
	m_iProgressBarDuration = 0xA2A0
	m_flProgressBarStartTime = 0xA2A4
	m_hRagdoll = 0xA2D0
	m_cycleLatch = 0xAB14
	m_unCurrentEquipmentValue = 0xA9B8
	m_unRoundStartEquipmentValue = 0xA9BA
	m_unFreezetimeEndEquipmentValue = 0xA9BC
	m_bIsControllingBot = 0xAD42
	m_bHasControlledBotThisRound = 0xAD4C
	m_bCanControlObservedBot = 0xAD43
	m_iControlledBotEntIndex = 0xAD44
	m_bIsAssassinationTarget = 0xAD41
	m_bHud_MiniScoreHidden = 0xAA0A
	m_bHud_RadarHidden = 0xAA0B
	m_nLastKillerIndex = 0xAA0C
	m_nLastConcurrentKilled = 0xAA10
	m_nDeathCamMusic = 0xAA14
	m_bIsHoldingLookAtWeapon = 0xACA9
	m_bIsLookingAtWeapon = 0xACA8
	m_iNumRoundKillsHeadshots = 0x38B4
	m_flLowerBodyYawTarget = 0x39E4
	m_bStrafing = 0x39E8

DT_CSRagdoll:
	m_vecOrigin = 0x134
	m_vecRagdollOrigin = 0x29FC
	m_hPlayer = 0x29E0
	m_nModelIndex = 0x254
	m_nForceBone = 0x267C
	m_vecForce = 0x2670
	m_vecRagdollVelocity = 0x29F0
	m_iDeathPose = 0x2A08
	m_iDeathFrame = 0x2A0C
	m_iTeamNum = 0xF0
	m_bClientSideAnimation = 0x288C
	m_flDeathYaw = 0x2A10

DT_TEPlayerAnimEvent:
	m_hPlayer = 0x10
	m_iEvent = 0x14
	m_nData = 0x18

DT_CHostage:
	m_isRescued = 0x2F20
	m_jumpedThisFrame = 0x2F21
	m_iHealth = 0xFC
	m_iMaxHealth = 0x2F08
	m_lifeState = 0x25B
	m_fFlags = 0x100
	m_nHostageState = 0x2F24
	m_flRescueStartTime = 0x2F28
	m_flGrabSuccessTime = 0x2F2C
	m_flDropStartTime = 0x2F30
	m_vel = 0x2F14
	m_leader = 0x2F10

DT_HostageCarriableProp:

DT_BaseCSGrenadeProjectile:
	m_vInitialVelocity = 0x29A0
	m_nBounces = 0x29AC

DT_HandleTest:
	m_Handle = 0x9D8
	m_bSendHandle = 0x9DC

DT_TeamplayRoundBasedRulesProxy:
	teamplayroundbased_gamerules_data = 0x0
	DT_TeamplayRoundBasedRules:
		m_iRoundState = 0x28
		m_bInWaitingForPlayers = 0x38
		m_iWinningTeam = 0x30
		m_bInOvertime = 0x2C
		m_bInSetup = 0x2D
		m_bSwitchedTeamsThisRound = 0x2E
		m_bAwaitingReadyRestart = 0x39
		m_flRestartRoundTime = 0x3C
		m_flMapResetTime = 0x40
		m_flNextRespawnWave = 0x44
		m_flNextRespawnWave:
		m_TeamRespawnWaveTimes = 0xE8
		m_TeamRespawnWaveTimes:
		m_bTeamReady = 0xC4
		m_bTeamReady:
		m_bStopWatch = 0xE4

DT_SpriteTrail:
	m_flLifeTime = 0x1074
	m_flStartWidth = 0x1078
	m_flEndWidth = 0x107C
	m_flStartWidthVariance = 0x1080
	m_flTextureRes = 0x1084
	m_flMinFadeLength = 0x1088
	m_vecSkyboxOrigin = 0x108C
	m_flSkyboxScale = 0x1098

DT_SpriteOriented:

DT_Sprite:
	m_hAttachedToEntity = 0x9E8
	m_nAttachment = 0x9EC
	m_flScaleTime = 0xA08
	m_flSpriteScale = 0xA04
	m_flSpriteFramerate = 0x9F0
	m_flGlowProxySize = 0xA10
	m_flHDRColorScale = 0xA14
	m_flFrame = 0x9F4
	m_flBrightnessTime = 0xA00
	m_nBrightness = 0x9FC
	m_bWorldSpaceScale = 0xA0C

DT_Ragdoll_Attached:
	m_boneIndexAttached = 0x2CA8
	m_ragdollAttachedObjectIndex = 0x2CA4
	m_attachmentPointBoneSpace = 0x2C80
	m_attachmentPointRagdollSpace = 0x2C98

DT_Ragdoll:
	m_ragAngles[0] = 0x2A90
	m_ragAngles = 0x0
	m_ragPos[0] = 0x2970
	m_ragPos = 0x0
	m_hUnragdoll = 0x2C6C
	m_flBlendWeight = 0x2C70
	m_nOverlaySequence = 0x2C78

DT_PredictedViewModel:

DT_PoseController:
	m_hProps = 0x9D8
	m_hProps:
	m_chPoseIndex = 0x9E8
	m_chPoseIndex:
	m_bPoseValueParity = 0x9EC
	m_fPoseValue = 0x9F0
	m_fInterpolationTime = 0x9F4
	m_bInterpolationWrap = 0x9F8
	m_fCycleFrequency = 0x9FC
	m_nFModType = 0xA00
	m_fFModTimeOffset = 0xA04
	m_fFModRate = 0xA08
	m_fFModAmplitude = 0xA0C

DT_GameRulesProxy:

DT_InfoLadderDismount:

DT_FuncLadder:
	m_vecPlayerMountPositionTop = 0x9F8
	m_vecPlayerMountPositionBottom = 0xA04
	m_vecLadderDir = 0x9D8
	m_bFakeLadder = 0xA11

DT_TEFoundryHelpers:
	m_iEntity = 0x10

DT_DetailController:
	m_flFadeStartDist = 0x9D8
	m_flFadeEndDist = 0x9DC

DT_World:
	m_flWaveHeight = 0x9D8
	m_WorldMins = 0x9DC
	m_WorldMaxs = 0x9E8
	m_bStartDark = 0x9F4
	m_flMaxOccludeeArea = 0x9F8
	m_flMinOccluderArea = 0x9FC
	m_flMaxPropScreenSpaceWidth = 0xA04
	m_flMinPropScreenSpaceWidth = 0xA00
	m_iszDetailSpriteMaterial = 0xA10
	m_bColdWorld = 0xA08
	m_iTimeOfDay = 0xA0C

DT_WaterLODControl:
	m_flCheapWaterStartDistance = 0x9D8
	m_flCheapWaterEndDistance = 0x9DC

DT_WaterBullet:

DT_VoteController:
	m_iActiveIssueIndex = 0x9E4
	m_iOnlyTeamToVote = 0x9E8
	m_nVoteOptionCount = 0x9EC
	m_nVoteOptionCount:
	m_nPotentialVotes = 0xA04
	m_bIsYesNoVote = 0xA0A

DT_VGuiScreen:
	m_flWidth = 0x9E0
	m_flHeight = 0x9E4
	m_fScreenFlags = 0xA0C
	m_nPanelName = 0x9E8
	m_nAttachmentIndex = 0xA04
	m_nOverlayMaterial = 0xA08
	m_hPlayerOwner = 0xA68

DT_PropJeep:
	m_bHeadlightIsOn = 0x2ABC

DT_PropVehicleChoreoGeneric:
	m_hPlayer = 0x29E4
	m_bEnterAnimOn = 0x29EC
	m_bExitAnimOn = 0x29ED
	m_bForceEyesToAttachment = 0x29FC
	m_vecEyeExitEndpoint = 0x29F0
	m_vehicleView.bClampEyeAngles = 0x2A80
	m_vehicleView.flPitchCurveZero = 0x2A84
	m_vehicleView.flPitchCurveLinear = 0x2A88
	m_vehicleView.flRollCurveZero = 0x2A8C
	m_vehicleView.flRollCurveLinear = 0x2A90
	m_vehicleView.flFOV = 0x2A94
	m_vehicleView.flYawMin = 0x2A98
	m_vehicleView.flYawMax = 0x2A9C
	m_vehicleView.flPitchMin = 0x2AA0
	m_vehicleView.flPitchMax = 0x2AA4

DT_TriggerSoundOperator:
	m_nSoundOperator = 0xA10

DT_BaseVPhysicsTrigger:

DT_TriggerPlayerMovement:

DT_BaseTrigger:
	m_bClientSidePredicted = 0xA08
	m_spawnflags = 0x2C4

DT_ProxyToggle:
	blah = 0x0
	DT_ProxyToggle_ProxiedData:
		m_WithProxy = 0x9D8

DT_Tesla:
	m_SoundName = 0xA00
	m_iszSpriteName = 0xA40

DT_BaseTeamObjectiveResource:
	m_iTimerToShowInHUD = 0x9D8
	m_iStopWatchTimer = 0x9DC
	m_iNumControlPoints = 0x9E0
	m_bPlayingMiniRounds = 0x9E8
	m_bControlPointsReset = 0x9E9
	m_iUpdateCapHudParity = 0x9EC
	m_vCPPositions[0] = 0x9F4
	m_vCPPositions = 0x0
	m_bCPIsVisible = 0xA54
	m_bCPIsVisible:
	m_flLazyCapPerc = 0xA5C
	m_flLazyCapPerc:
	m_iTeamIcons = 0xA9C
	m_iTeamIcons:
	m_iTeamOverlays = 0xB9C
	m_iTeamOverlays:
	m_iTeamReqCappers = 0xC9C
	m_iTeamReqCappers:
	m_flTeamCapTime = 0xD9C
	m_flTeamCapTime:
	m_iPreviousPoints = 0xE9C
	m_iPreviousPoints:
	m_bTeamCanCap = 0x119C
	m_bTeamCanCap:
	m_iTeamBaseIcons = 0x11DC
	m_iTeamBaseIcons:
	m_iBaseControlPoints = 0x125C
	m_iBaseControlPoints:
	m_bInMiniRound = 0x12DC
	m_bInMiniRound:
	m_iWarnOnCap = 0x12E4
	m_iWarnOnCap:
	m_iszWarnSound[0] = 0x1304
	m_iszWarnSound = 0x0
	m_flPathDistance = 0x1AFC
	m_flPathDistance:
	m_iNumTeamMembers = 0x1B1C
	m_iNumTeamMembers:
	m_iCappingTeam = 0x1C1C
	m_iCappingTeam:
	m_iTeamInZone = 0x1C3C
	m_iTeamInZone:
	m_bBlocked = 0x1C5C
	m_bBlocked:
	m_iOwner = 0x1C64
	m_iOwner:
	m_pszCapLayoutInHUD = 0x1CEC

DT_Team:
	m_iTeamNum = 0xB68
	m_bSurrendered = 0xB6C
	m_scoreTotal = 0xB40
	m_scoreFirstHalf = 0xB44
	m_scoreSecondHalf = 0xB48
	m_scoreOvertime = 0xB4C
	m_iClanID = 0xB58
	m_szTeamname = 0x9EC
	m_szClanTeamname = 0xA0C
	m_szTeamFlagImage = 0xA2C
	m_szTeamLogoImage = 0xA34
	m_szTeamMatchStat = 0xA3C
	m_nGGLeaderEntIndex_CT = 0xB50
	m_nGGLeaderEntIndex_T = 0xB54
	player_array_element = 0x0
	"player_array" = 0x0

DT_SunlightShadowControl:
	m_shadowDirection = 0x9D8
	m_bEnabled = 0x9E4
	m_TextureName = 0x9E5
	m_LightColor = 0xAF0
	m_flColorTransitionTime = 0xB04
	m_flSunDistance = 0xB08
	m_flFOV = 0xB0C
	m_flNearZ = 0xB10
	m_flNorthOffset = 0xB14
	m_bEnableShadows = 0xB18

DT_Sun:
	m_clrRender = 0x70
	m_clrOverlay = 0xB28
	m_vDirection = 0xB34
	m_bOn = 0xB40
	m_nSize = 0xB2C
	m_nOverlaySize = 0xB30
	m_nMaterial = 0xB44
	m_nOverlayMaterial = 0xB48
	HDRColorScale = 0x0

DT_ParticlePerformanceMonitor:
	m_bMeasurePerf = 0x9D9
	m_bDisplayPerf = 0x9D8

DT_SpotlightEnd:
	m_flLightScale = 0x9D8
	m_Radius = 0x9DC

DT_SpatialEntity:
	m_vecOrigin = 0x9D8
	m_minFalloff = 0x9E4
	m_maxFalloff = 0x9E8
	m_flCurWeight = 0x9EC
	m_bEnabled = 0xAF4

DT_SlideshowDisplay:
	m_bEnabled = 0x9D8
	m_szDisplayText = 0x9D9
	m_szSlideshowDirectory = 0xA59
	m_chCurrentSlideLists = 0xAF0
	m_chCurrentSlideLists:
	m_fMinSlideTime = 0xB08
	m_fMaxSlideTime = 0xB0C
	m_iCycleType = 0xB14
	m_bNoListRepeats = 0xB18

DT_ShadowControl:
	m_shadowDirection = 0x9D8
	m_shadowColor = 0x9E4
	m_flShadowMaxDist = 0x9E8
	m_bDisableShadows = 0x9EC
	m_bEnableLocalLightShadows = 0x9ED

DT_SceneEntity:
	m_nSceneStringIndex = 0x9E8
	m_bIsPlayingBack = 0x9DC
	m_bPaused = 0x9DD
	m_bMultiplayer = 0x9DE
	m_flForceClientTime = 0x9E4
	m_hActorList = 0x0
	_ST_m_hActorList_16:
		lengthproxy = 0x0
		_LPT_m_hActorList_16:
			lengthprop16 = 0x0

DT_RopeKeyframe:
	m_nChangeCount = 0xCCC
	m_iRopeMaterialModelIndex = 0xA14
	m_hStartPoint = 0xCAC
	m_hEndPoint = 0xCB0
	m_iStartAttachment = 0xCB4
	m_iEndAttachment = 0xCB6
	m_fLockedPoints = 0xCC8
	m_Slack = 0xCC0
	m_RopeLength = 0xCBC
	m_RopeFlags = 0xA10
	m_TextureScale = 0xCC4
	m_nSegments = 0xCA8
	m_bConstrainBetweenEndpoints = 0xD50
	m_Subdiv = 0xCB8
	m_Width = 0xCD0
	m_flScrollSpeed = 0xA0C
	m_vecOrigin = 0x134
	moveparent = 0x144
	m_iParentAttachment = 0x2E8
	m_iDefaultRopeMaterialModelIndex = 0xA18
	m_nMinCPULevel = 0x984
	m_nMaxCPULevel = 0x985
	m_nMinGPULevel = 0x986
	m_nMaxGPULevel = 0x987

DT_RagdollManager:
	m_iCurrentMaxRagdollCount = 0x9D8

DT_PhysicsPropMultiplayer:
	m_iPhysicsMode = 0x29B4
	m_fMass = 0x29B8
	m_collisionMins = 0x29BC
	m_collisionMaxs = 0x29C8

DT_PhysBoxMultiplayer:
	m_iPhysicsMode = 0x9E4
	m_fMass = 0x9E8

DT_PropDoorRotating:

DT_BasePropDoor:

DT_DynamicProp:
	m_bUseHitboxesForRenderBox = 0x2994
	m_flGlowMaxDist = 0x29B4
	m_bShouldGlow = 0x29B8
	m_clrGlow = 0x29B9
	m_nGlowStyle = 0x29C0

DT_Prop_Hallucination:
	m_bEnabled = 0x2989
	m_fVisibleTime = 0x298C
	m_fRechargeTime = 0x2990

DT_PostProcessController:
	m_flPostProcessParameters = 0x9D8
	m_flPostProcessParameters:
	m_bMaster = 0xA04

DT_PointCommentaryNode:
	m_bActive = 0x2970
	m_flStartTime = 0x2974
	m_iszCommentaryFile = 0x2978
	m_iszCommentaryFileNoHDR = 0x2A7C
	m_iszSpeakers = 0x2B80
	m_iNodeNumber = 0x2C80
	m_iNodeNumberMax = 0x2C84
	m_hViewPosition = 0x2C8C

DT_PointCamera:
	m_FOV = 0x9D8
	m_Resolution = 0x9DC
	m_bFogEnable = 0x9E0
	m_FogColor = 0x9E1
	m_flFogStart = 0x9E8
	m_flFogEnd = 0x9EC
	m_flFogMaxDensity = 0x9F0
	m_bActive = 0x9F4
	m_bUseScreenAspectRatio = 0x9F5

DT_PlayerResource:
	m_iPing = 0xAE4
	m_iPing:
	m_iKills = 0xBE8
	m_iKills:
	m_iAssists = 0xCEC
	m_iAssists:
	m_iDeaths = 0xDF0
	m_iDeaths:
	m_bConnected = 0xEF4
	m_bConnected:
	m_iTeam = 0xF38
	m_iTeam:
	m_iPendingTeam = 0x103C
	m_iPendingTeam:
	m_bAlive = 0x1140
	m_bA******
	m_iHealth = 0x1184
	m_iHealth:
	m_iCoachingTeam = 0x1308
	m_iCoachingTeam:

DT_Plasma:
	m_flStartScale = 0x9D8
	m_flScale = 0x9DC
	m_flScaleTime = 0x9E0
	m_nFlags = 0x9E4
	m_nPlasmaModelIndex = 0x9E8
	m_nPlasmaModelIndex2 = 0x9EC
	m_nGlowModelIndex = 0x9F0

DT_PhysMagnet:

DT_PhysicsProp:
	m_bAwake = 0x2990
	m_spawnflags = 0x2C4

DT_StatueProp:
	m_hInitBaseAnimating = 0x29B0
	m_bShatter = 0x29B4
	m_nShatterFlags = 0x29B8
	m_vShatterPosition = 0x29BC
	m_vShatterForce = 0x29C8

DT_PhysBox:
	m_mass = 0x9D8

DT_ParticleSystem:
	m_vecOrigin = 0x134
	m_fEffects = 0xEC
	m_hOwnerEntity = 0x148
	moveparent = 0x144
	m_iParentAttachment = 0x2E8
	m_angRotation = 0x128
	m_iEffectIndex = 0x9D8
	m_bActive = 0x9E0
	m_nStopType = 0x9DC
	m_flStartTime = 0x9E4
	m_szSnaps*******Name = 0x9E8
	m_vServerControlPoints = 0xAEC
	m_vServerControlPoints:
	m_iServerControlPointAssignments = 0xB1C
	m_iServerControlPointAssignments:
	m_hControlPointEnts = 0xB30
	m_hControlPointEnts:
	m_iControlPointParents = 0xC2C
	m_iControlPointParents:

DT_MovieDisplay:
	m_bEnabled = 0x9D8
	m_bLooping = 0x9D9
	m_szMovieFilename = 0x9DA
	m_szGroupName = 0xA5A
	m_bStretchToFill = 0xADA
	m_bForcedSlave = 0xADB
	m_bUseCustomUVs = 0xADC
	m_flUMin = 0xAE0
	m_flUMax = 0xAE4
	m_flVMin = 0xAE8
	m_flVMax = 0xAEC

DT_MaterialModifyControl:
	m_szMaterialName = 0x9D8
	m_szMaterialVar = 0xAD7
	m_szMaterialVarValue = 0xBD6
	m_iFrameStart = 0xCE0
	m_iFrameEnd = 0xCE4
	m_bWrap = 0xCE8
	m_flFramerate = 0xCEC
	m_bNewAnimCommandsSemaphore = 0xCF0
	m_flFloatLerpStartValue = 0xCF4
	m_flFloatLerpEndValue = 0xCF8
	m_flFloatLerpTransitionTime = 0xCFC
	m_bFloatLerpWrap = 0xD00
	m_nModifyMode = 0xD08

DT_LightGlow:
	m_clrRender = 0x70
	m_nHorizontalSize = 0x9D8
	m_nVerticalSize = 0x9DC
	m_nMinDist = 0x9E0
	m_nMaxDist = 0x9E4
	m_nOuterMaxDist = 0x9E8
	m_spawnflags = 0x9EC
	m_vecOrigin = 0x134
	m_angRotation = 0x128
	moveparent = 0x144
	m_flGlowProxySize = 0xABC
	HDRColorScale = 0x0

DT_InfoOverlayAccessor:
	m_iTextureFrameIndex = 0x988
	m_iOverlayID = 0x9D8

DT_FuncTrackTrain:

DT_FuncSmokeVolume:
	m_Color1 = 0xAC4
	m_Color2 = 0xAC8
	m_MaterialName = 0xACC
	m_ParticleDrawWidth = 0xBCC
	m_ParticleSpacingDistance = 0xBD0
	m_DensityRampSpeed = 0xBD4
	m_RotationSpeed = 0xBD8
	m_MovementSpeed = 0xBDC
	m_Density = 0xBE0
	m_maxDrawDistance = 0xBE4
	m_spawnflags = 0xBE8
	m_Collision = 0x318
	DT_CollisionProperty:
		m_vecMins = 0x8
		m_vecMaxs = 0x14
		m_nSolidType = 0x22
		m_usSolidFlags = 0x20
		m_nSurroundType = 0x2A
		m_triggerBloat = 0x23
		m_vecSpecifiedSurroundingMins = 0x2C
		m_vecSpecifiedSurroundingMaxs = 0x38

DT_FuncRotating:
	m_vecOrigin = 0x134
	m_angRotation[0] = 0x128
	m_angRotation[1] = 0x12C
	m_angRotation[2] = 0x130
	m_flSimulationTime = 0x264

DT_FuncReflectiveGlass:

DT_FuncOccluder:
	m_bActive = 0x9DC
	m_nOccluderIndex = 0x9D8

DT_FuncMoveLinear:
	m_vecVelocity = 0x110
	m_fFlags = 0x100

DT_FuncMonitor:

DT_Func_LOD:
	m_nDisappearMinDist = 0x9D8
	m_nDisappearMaxDist = 0x9DC

DT_TEDust:
	m_flSize = 0x1C
	m_flSpeed = 0x20
	m_vecDirection = 0x24

DT_Func_Dust:
	m_Color = 0x9D8
	m_SpawnRate = 0x9DC
	m_flSizeMin = 0x9E0
	m_flSizeMax = 0x9E4
	m_LifetimeMin = 0x9EC
	m_LifetimeMax = 0x9F0
	m_DustFlags = 0xA00
	m_SpeedMax = 0x9E8
	m_DistMax = 0x9F4
	m_nModelIndex = 0x254
	m_FallSpeed = 0x9F8
	m_bAffectedByWind = 0x9FC
	m_Collision = 0x318
	DT_CollisionProperty:
		m_vecMins = 0x8
		m_vecMaxs = 0x14
		m_nSolidType = 0x22
		m_usSolidFlags = 0x20
		m_nSurroundType = 0x2A
		m_triggerBloat = 0x23
		m_vecSpecifiedSurroundingMins = 0x2C
		m_vecSpecifiedSurroundingMaxs = 0x38

DT_FuncConveyor:
	m_flConveyorSpeed = 0x9D8

DT_FuncBrush:

DT_BreakableSurface:
	m_nNumWide = 0x9DC
	m_nNumHigh = 0x9E0
	m_flPanelWidth = 0x9E4
	m_flPanelHeight = 0x9E8
	m_vNormal = 0x9EC
	m_vCorner = 0x9F8
	m_bIsBroken = 0xA04
	m_nSurfaceType = 0xA08
	m_RawPanelBitVec = 0xA2C
	m_RawPanelBitVec:

DT_FuncAreaPortalWindow:
	m_flFadeStartDist = 0x9D8
	m_flFadeDist = 0x9DC
	m_flTranslucencyLimit = 0x9E0
	m_iBackgroundModelIndex = 0x9E4

DT_CFish:
	m_poolOrigin = 0x29D0
	m_x = 0x29B8
	m_y = 0x29BC
	m_z = 0x29C0
	m_angle = 0x29C8
	m_nModelIndex = 0x254
	m_lifeState = 0x25B
	m_waterLevel = 0x29DC

DT_FireSmoke:
	m_flStartScale = 0x9D8
	m_flScale = 0x9DC
	m_flScaleTime = 0x9E0
	m_nFlags = 0x9E4
	m_nFlameModelIndex = 0x9E8
	m_nFlameFromAboveModelIndex = 0x9EC

DT_EnvTonemapController:
	m_bUseCustomAutoExposureMin = 0x9D8
	m_bUseCustomAutoExposureMax = 0x9D9
	m_bUseCustomBloomScale = 0x9DA
	m_flCustomAutoExposureMin = 0x9DC
	m_flCustomAutoExposureMax = 0x9E0
	m_flCustomBloomScale = 0x9E4
	m_flCustomBloomScaleMinimum = 0x9E8
	m_flBloomExponent = 0x9EC
	m_flBloomSaturation = 0x9F0
	m_flTonemapPercentTarget = 0x9F4
	m_flTonemapPercentBrightPixels = 0x9F8
	m_flTonemapMinAvgLum = 0x9FC
	m_flTonemapRate = 0xA00

DT_EnvScreenEffect:
	m_flDuration = 0x9D8
	m_nType = 0x9DC

DT_EnvScreenOverlay:
	m_iszOverlayNames[0] = 0x9D8
	m_iszOverlayNames = 0x0
	m_flOverlayTimes[0] = 0x13D0
	m_flOverlayTimes = 0x0
	m_flStartTime = 0x13F8
	m_iDesiredOverlay = 0x13FC
	m_bIsActive = 0x1400

DT_EnvProjectedTexture:
	m_hTargetEntity = 0x9DC
	m_bState = 0x9E0
	m_bAlwaysUpdate = 0x9E1
	m_flLightFOV = 0x9E4
	m_bEnableShadows = 0x9E8
	m_bSimpleProjection = 0x9E9
	m_bLightOnlyTarget = 0x9EA
	m_bLightWorld = 0x9EB
	m_bCameraSpace = 0x9EC
	m_flBrightnessScale = 0x9F0
	m_LightColor = 0x9F4
	m_flColorTransitionTime = 0xA08
	m_flAmbient = 0xA0C
	m_SpotlightTextureName = 0xA18
	m_nSpotlightTextureFrame = 0xB24
	m_flNearZ = 0xA10
	m_flFarZ = 0xA14
	m_nShadowQuality = 0xB28
	m_flProjectionSize = 0xB38
	m_flRotation = 0xB3C
	m_iStyle = 0xB2C

DT_EnvParticleScript:
	m_flSequenceScale = 0x2A54

DT_FogController:
	m_fog.enable = 0xA1C
	m_fog.blend = 0xA1D
	m_fog.dirPrimary = 0x9DC
	m_fog.colorPrimary = 0x9E8
	m_fog.colorSecondary = 0x9EC
	m_fog.start = 0x9F8
	m_fog.end = 0x9FC
	m_fog.farz = 0xA00
	m_fog.maxdensity = 0xA04
	m_fog.colorPrimaryLerpTo = 0x9F0
	m_fog.colorSecondaryLerpTo = 0x9F4
	m_fog.startLerpTo = 0xA08
	m_fog.endLerpTo = 0xA0C
	m_fog.maxdensityLerpTo = 0xA10
	m_fog.lerptime = 0xA14
	m_fog.duration = 0xA18
	m_fog.HDRColorScale = 0xA24
	m_fog.ZoomFogScale = 0xA20

DT_EnvDOFController:
	m_bDOFEnabled = 0x9D8
	m_flNearBlurDepth = 0x9DC
	m_flNearFocusDepth = 0x9E0
	m_flFarFocusDepth = 0x9E4
	m_flFarBlurDepth = 0x9E8
	m_flNearBlurRadius = 0x9EC
	m_flFarBlurRadius = 0x9F0

DT_CascadeLight:
	m_shadowDirection = 0x9D8
	m_envLightShadowDirection = 0x9E4
	m_bEnabled = 0x9F0
	m_bUseLightEnvAngles = 0x9F1
	m_LightColor = 0x9F2
	m_LightColorScale = 0x9F8
	m_flMaxShadowDist = 0x9FC

DT_EnvAmbientLight:
	m_vecColor = 0xB00

DT_EntityParticleTrail:
	m_iMaterialName = 0xAC0
	m_Info = 0xAC4
	DT_EntityParticleTrailInfo:
		m_flLifetime = 0x8
		m_flStartSize = 0xC
		m_flEndSize = 0x10
	m_hConstraintEntity = 0xAD8

DT_EntityFreezing:
	m_vFreezingOrigin = 0x9D8
	m_flFrozenPerHitbox = 0x9E4
	m_flFrozenPerHitbox:
	m_flFrozen = 0xAAC
	m_bFinishFreezing = 0xAB0

DT_EntityFlame:
	m_hEntAttached = 0x9D8
	m_bCheapEffect = 0x9EC

DT_EntityDissolve:
	m_flStartTime = 0x9DC
	m_flFadeOutStart = 0x9E0
	m_flFadeOutLength = 0x9E4
	m_flFadeOutModelStart = 0x9E8
	m_flFadeOutModelLength = 0x9EC
	m_flFadeInStart = 0x9F0
	m_flFadeInLength = 0x9F4
	m_nDissolveType = 0x9F8
	m_vDissolverOrigin = 0xA00
	m_nMagnitude = 0xA0C

DT_DynamicLight:
	m_Flags = 0x9D8
	m_LightStyle = 0x9D9
	m_Radius = 0x9DC
	m_Exponent = 0x9E0
	m_InnerAngle = 0x9E4
	m_OuterAngle = 0x9E8
	m_SpotRadius = 0x9EC

DT_ColorCorrectionVolume:
	m_bEnabled = 0xA20
	m_MaxWeight = 0xA24
	m_FadeDuration = 0xA28
	m_Weight = 0xA2C
	m_lookupFilename = 0xA30

DT_ColorCorrection:
	m_vecOrigin = 0x9D8
	m_minFalloff = 0x9E4
	m_maxFalloff = 0x9E8
	m_flCurWeight = 0x9F8
	m_flMaxWeight = 0x9F4
	m_flFadeInDuration = 0x9EC
	m_flFadeOutDuration = 0x9F0
	m_netLookupFilename = 0x9FC
	m_bEnabled = 0xB00
	m_bMaster = 0xB01
	m_bClientSide = 0xB02
	m_bExclusive = 0xB03

DT_BreakableProp:
	m_qPreferredPlayerCarryAngles = 0x2974
	m_bClientPhysics = 0x2980

DT_BeamSpotlight:
	m_nHaloIndex = 0x9D8
	m_bSpotlightOn = 0x9E4
	m_bHasDynamicLight = 0x9E5
	m_flSpotlightMaxLength = 0x9E8
	m_flSpotlightGoalWidth = 0x9EC
	m_flHDRColorScale = 0x9F0
	m_nRotationAxis = 0x9DC
	m_flRotationSpeed = 0x9E0

DT_BaseButton:
	m_usable = 0xA08

DT_BaseToggle:
	m_vecFinalDest = 0x9EC
	m_movementType = 0x9F8
	m_flMoveTargetTime = 0x9FC

DT_BasePlayer:
	localdata = 0x0
	DT_LocalPlayerExclusive:
		m_Local = 0x2FA8
		DT_Local:
			m_chAreaBits = 0x4
			m_chAreaBits:
			m_chAreaPortalBits = 0x24
			m_chAreaPortalBits:
			m_iHideHUD = 0x48
			m_flFOVRate = 0x44
			m_bDucked = 0x88
			m_bDucking = 0x89
			m_bInDuckJump = 0x8A
			m_nDuckTimeMsecs = 0x4C
			m_nDuckJumpTimeMsecs = 0x50
			m_nJumpTimeMsecs = 0x54
			m_flFallVelocity = 0x58
			m_viewPunchAngle = 0x64
			m_aimPunchAngle = 0x70
			m_aimPunchAngleVel = 0x7C
			m_bDrawViewmodel = 0x8B
			m_bWearingSuit = 0x8C
			m_bPoisoned = 0x8D
			m_flStepSize = 0x60
			m_bAllowAutoMovement = 0x8E
			m_skybox3d.scale = 0x12C
			m_skybox3d.origin = 0x130
			m_skybox3d.area = 0x13C
			m_skybox3d.fog.enable = 0x184
			m_skybox3d.fog.blend = 0x185
			m_skybox3d.fog.dirPrimary = 0x144
			m_skybox3d.fog.colorPrimary = 0x150
			m_skybox3d.fog.colorSecondary = 0x154
			m_skybox3d.fog.start = 0x160
			m_skybox3d.fog.end = 0x164
			m_skybox3d.fog.maxdensity = 0x16C
			m_skybox3d.fog.HDRColorScale = 0x18C
			m_audio.localSound[0] = 0x194
			m_audio.localSound[1] = 0x1A0
			m_audio.localSound[2] = 0x1AC
			m_audio.localSound[3] = 0x1B8
			m_audio.localSound[4] = 0x1C4
			m_audio.localSound[5] = 0x1D0
			m_audio.localSound[6] = 0x1DC
			m_audio.localSound[7] = 0x1E8
			m_audio.soundscapeIndex = 0x1F4
			m_audio.localBits = 0x1F8
			m_audio.entIndex = 0x1FC
		m_vecViewOffset[0] = 0x104
		m_vecViewOffset[1] = 0x108
		m_vecViewOffset[2] = 0x10C
		m_flFriction = 0x140
		m_fOnTarget = 0x3318
		m_nTickBase = 0x3414
		m_nNextThinkTick = 0xF8
		m_hLastWeapon = 0x32EC
		m_vecVelocity[0] = 0x110
		m_vecVelocity[1] = 0x114
		m_vecVelocity[2] = 0x118
		m_vecBaseVelocity = 0x11C
		m_hConstraintEntity = 0x3334
		m_vecConstraintCenter = 0x3338
		m_flConstraintRadius = 0x3344
		m_flConstraintWidth = 0x3348
		m_flConstraintSpeedFactor = 0x334C
		m_bConstraintPastRadius = 0x3350
		m_flDeathTime = 0x33AC
		m_fForceTeam = 0x33B0
		m_nWaterLevel = 0x25A
		m_flLaggedMovementValue = 0x3578
		m_hTonemapController = 0x31B0
	pl = 0x31B4
	DT_PlayerState:
		deadflag = 0x4
	m_iFOV = 0x31C8
	m_iFOVStart = 0x31CC
	m_flFOVTime = 0x31EC
	m_iDefaultFOV = 0x3320
	m_hZoomOwner = 0x3244
	m_afPhysicsFlags = 0x32E4
	m_hVehicle = 0x32E8
	m_hUseEntity = 0x331C
	m_hGroundEntity = 0x14C
	m_iHealth = 0xFC
	m_lifeState = 0x25B
	m_iAmmo = 0x2D68
	m_iAmmo:
	m_iBonusProgress = 0x3238
	m_iBonusChallenge = 0x323C
	m_flMaxspeed = 0x3240
	m_fFlags = 0x100
	m_iObserverMode = 0x3360
	m_bActiveCameraMan = 0x3364
	m_bCameraManXRay = 0x3365
	m_bCameraManOverview = 0x3366
	m_bCameraManScoreBoard = 0x3367
	m_uCameraManGraphs = 0x3368
	m_iDeathPostEffect = 0x335C
	m_hObserverTarget = 0x3374
	m_hViewModel[0] = 0x32F0
	m_hViewModel = 0x0
	m_iCoachingTeam = 0x2F40
	m_szLastPlaceName = 0x3598
	m_vecLadderNormal = 0x3208
	m_ladderSurfaceProps = 0x31E4
	m_ubEFNoInterpParity = 0x35BC
	m_hPostProcessCtrl = 0x377C
	m_hColorCorrectionCtrl = 0x3780
	m_PlayerFog.m_hCtrl = 0x3788
	m_vphysicsCollisionState = 0x3254
	m_hViewEntity = 0x332C
	m_bShouldDrawPlayerWhileUsingViewEntity = 0x3330

DT_BaseFlex:
	m_flexWeight = 0x2A18
	m_flexWeight:
	m_blinktoggle = 0x2BC4
	m_viewtarget = 0x29E0

DT_BaseEntity:
	AnimTimeMustBeFirst = 0x0
	DT_AnimTimeMustBeFirst:
		m_flAnimTime = 0x25C
	m_flSimulationTime = 0x264
	m_cellbits = 0x74
	m_cellX = 0x7C
	m_cellY = 0x80
	m_cellZ = 0x84
	m_vecOrigin = 0x134
	m_angRotation = 0x128
	m_nModelIndex = 0x254
	m_fEffects = 0xEC
	m_nRenderMode = 0x257
	m_nRenderFX = 0x256
	m_clrRender = 0x70
	m_iTeamNum = 0xF0
	m_iPendingTeamNum = 0xF4
	m_CollisionGroup = 0x470
	m_flElasticity = 0x398
	m_flShadowCastDistance = 0x39C
	m_hOwnerEntity = 0x148
	m_hEffectEntity = 0x994
	moveparent = 0x144
	m_iParentAttachment = 0x2E8
	m_iName = 0x150
	movetype = 0x0
	movecollide = 0x0
	m_Collision = 0x318
	DT_CollisionProperty:
		m_vecMins = 0x8
		m_vecMaxs = 0x14
		m_nSolidType = 0x22
		m_usSolidFlags = 0x20
		m_nSurroundType = 0x2A
		m_triggerBloat = 0x23
		m_vecSpecifiedSurroundingMins = 0x2C
		m_vecSpecifiedSurroundingMaxs = 0x38
	m_iTextureFrameIndex = 0x988
	m_bSimulatedEveryTick = 0x936
	m_bAnimatedEveryTick = 0x937
	m_bAlternateSorting = 0x938
	m_bSpotted = 0x939
	m_bSpottedBy = 0x93A
	m_bSpottedBy:
	m_bSpottedByMask = 0x97C
	m_bSpottedByMask:
	m_bIsAutoaimTarget = 0x60
	m_fadeMinDist = 0x2F0
	m_fadeMaxDist = 0x2F4
	m_flFadeScale = 0x2F8
	m_nMinCPULevel = 0x984
	m_nMaxCPULevel = 0x985
	m_nMinGPULevel = 0x986
	m_nMaxGPULevel = 0x987
	m_flUseLookAtAngle = 0x2C8

DT_BaseDoor:
	m_flWaveHeight = 0xA08

DT_BaseCombatCharacter:
	bcc_localdata = 0x0
	DT_BCCLocalPlayerExclusive:
		m_flNextAttack = 0x2D60
	bcc_nonlocaldata = 0x0
	DT_BCCNonLocalPlayerExclusive:
		m_hMyWeapons = 0x2DE8
		m_hMyWeapons:
	m_LastHitGroup = 0x2D64
	m_hActiveWeapon = 0x2EE8
	m_flTimeOfLastInjury = 0x2EEC
	m_nRelativeDirectionOfLastInjury = 0x2EF0
	m_hMyWeapons = 0x2DE8
	m_hMyWeapons:

DT_BaseAnimatingOverlay:
	overlay_vars = 0x0
	DT_OverlayVars:
		m_AnimOverlay = 0x0
		_ST_m_AnimOverlay_15:
			lengthproxy = 0x0
			_LPT_m_AnimOverlay_15:
				lengthprop15 = 0x0

DT_BoneFollower:
	m_modelIndex = 0x9D8
	m_solidIndex = 0x9DC

DT_BaseAnimating:
	m_nSequence = 0x28AC
	m_nForceBone = 0x267C
	m_vecForce = 0x2670
	m_nSkin = 0xA1C
	m_nBody = 0xA20
	m_nHitboxSet = 0x9FC
	m_flModelScale = 0x2738
	m_flPoseParameter = 0x2764
	m_flPoseParameter:
	m_flPlaybackRate = 0xA18
	m_flEncodedController = 0xA48
	m_flEncodedController:
	m_bClientSideAnimation = 0x288C
	m_bClientSideFrameReset = 0x26B0
	m_bClientSideRagdoll = 0x275
	m_nNewSequenceParity = 0xA38
	m_nResetEventsParity = 0xA3C
	m_nMuzzleFlashParity = 0xA58
	m_hLightingOrigin = 0x2934
	serveranimdata = 0x0
	DT_ServerAnimationData:
		m_flCycle = 0xA14
	m_flFrozen = 0x26E8
	m_ScaleType = 0x273C
	m_bSuppressAnimSounds = 0x293A

DT_AI_BaseNPC:
	m_lifeState = 0x25B
	m_bPerformAvoidance = 0x2F14
	m_bIsMoving = 0x2F15
	m_bFadeCorpse = 0x2F16
	m_iDeathPose = 0x2F04
	m_iDeathFrame = 0x2F08
	m_iSpeedModRadius = 0x2F0C
	m_iSpeedModSpeed = 0x2F10
	m_bSpeedModActive = 0x2F17
	m_bImportanRagdoll = 0x2F18
	m_flTimePingEffect = 0x2F00

DT_Beam:
	m_nBeamType = 0x9F4
	m_nBeamFlags = 0x9F8
	m_nNumBeamEnts = 0x9E8
	m_hAttachEntity = 0x9FC
	m_hAttachEntity:
	m_nAttachIndex = 0xA24
	m_nAttachIndex:
	m_nHaloIndex = 0x9F0
	m_fHaloScale = 0xA58
	m_fWidth = 0xA4C
	m_fEndWidth = 0xA50
	m_fFadeLength = 0xA54
	m_fAmplitude = 0xA5C
	m_fStartFrame = 0xA60
	m_fSpeed = 0xA64
	m_flFrameRate = 0x9D8
	m_flHDRColorScale = 0x9DC
	m_clrRender = 0x70
	m_nRenderFX = 0x256
	m_nRenderMode = 0x257
	m_flFrame = 0xA68
	m_nClipStyle = 0xA6C
	m_vecEndPos = 0xA70
	m_nModelIndex = 0x254
	m_vecOrigin = 0x134
	moveparent = 0x144

DT_BaseViewModel:
	m_nModelIndex = 0x254
	m_hWeapon = 0x29B8
	m_nSkin = 0xA1C
	m_nBody = 0xA20
	m_nSequence = 0x28AC
	m_nViewModelIndex = 0x29B0
	m_flPlaybackRate = 0xA18
	m_fEffects = 0xEC
	m_nAnimationParity = 0x29B4
	m_hOwner = 0x29BC
	m_nNewSequenceParity = 0xA38
	m_nResetEventsParity = 0xA3C
	m_nMuzzleFlashParity = 0xA58
	m_bShouldIgnoreOffsetAndAccuracy = 0x2980

DT_BaseParticleEntity:

DT_BaseGrenade:
	m_flDamage = 0x2988
	m_DmgRadius = 0x2974
	m_bIsLive = 0x2971
	m_hThrower = 0x2990
	m_vecVelocity = 0x110
	m_fFlags = 0x100

DT_BaseCombatWeapon:
	LocalWeaponData = 0x0
	DT_LocalWeaponData:
		m_iPrimaryAmmoType = 0x31EC
		m_iSecondaryAmmoType = 0x31F0
		m_nViewModelIndex = 0x31C4
		m_bFlipViewModel = 0x3254
		m_iWeaponOrigin = 0x3258
		m_iWeaponModule = 0x31DC
	LocalActiveWeaponData = 0x0
	DT_LocalActiveWeaponData:
		m_flNextPrimaryAttack = 0x31C8
		m_flNextSecondaryAttack = 0x31CC
		m_nNextThinkTick = 0xF8
		m_flTimeWeaponIdle = 0x3204
	m_iViewModelIndex = 0x31D0
	m_iWorldModelIndex = 0x31D4
	m_iWorldDroppedModelIndex = 0x31D8
	m_iState = 0x31E8
	m_hOwner = 0x31C0
	m_iClip1 = 0x31F4
	m_iClip2 = 0x31F8
	m_iPrimaryReserveAmmoCount = 0x31FC
	m_iSecondaryReserveAmmoCount = 0x3200
	m_hWeaponWorldModel = 0x31E4
	m_iNumEmptyAttacks = 0x31E0

DT_BaseWeaponWorldModel:
	m_nModelIndex = 0x254
	m_nBody = 0xA20
	m_fEffects = 0xEC
	moveparent = 0x144
	m_hCombatWeaponParent = 0x29E0
Quote Originally Posted by WildAssassinz View Post
I NeED VIEWMATRIX!!!
ViewMatrix1 = 0xE3E60058
ViewMatrix2 = 0xE3E60168
ViewMatrix3 = 0xE3E60478
Y3t1y3t dumper anyone ?
Code:
EntityList = 0x04A4FCA4
 LocalPlayer = 0x00A323E4
 FlashDuration = 0x0000A2F8
 RadarBase = 0x04E849FC
 ScoreBoardBase/GameResources = 0x04A6FEFC
 ServerBase = 0x04E96C50
 EnginePointer = 0x005B82B4
 SetViewAngles = 0x00004D0C
 CrosshairIndex = 0x0000AA44
 GlowObjectBase = 0x00000000
 ViewMatrix1 = 0xE0590058
 ViewMatrix2 = 0xE0590168
 ViewMatrix3 = 0xE0590478
 attack = 0x02E8FCDC
 attack2 = 0x02E8FC88
 forward = 0x02E8FCB8
 backward = 0x02E8FCC4
 moveleft = 0x02E8FCA0
 moveright = 0x02E8FCAC
 jump = 0x04EE5114
Latest offsets as of 28 July 2016
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8DEEC
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005B82B4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A41854
EngineRender -> m_dwEnginePosition: ____________ 0x00666B3C
RadarBase -> m_dwRadarBase: ____________________ 0x04E849FC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A323E4
EntityList -> m_dwEntityList: __________________ 0x04A4FCA4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E96DFC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04E9A770
Extra -> m_dwGlobalVars: _______________________ 0x004D111C
Extra -> m_dwGlowObject: _______________________ 0x04F6589C
Extra -> m_dwForceJump: ________________________ 0x04EE5114
Extra -> m_dwForceAttack: ______________________ 0x02E8FCDC
Extra -> m_dwSensitivity: ______________________ 0x00A37BEC
Extra -> m_dwMouseEnable: ______________________ 0x00A37C48
if anyone needs glowbase pattern -> 0x83, 0xC4, 0x04, 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC
Quote Originally Posted by lavender95 View Post
if anyone needs glowbase pattern -> 0x83, 0xC4, 0x04, 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC
should i change my code here friend?

Code:
void COffsets::updateGlow() {
    DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxxxxxx?", 14, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC, 0xCC, 0xCC, 0x55, 0x8B, 0xEC, 0xA1, 0x0);
    dwGlow = mem->Read<DWORD>(gpStart + 1) - modClient.dwBase;
}
if i need to change it with yours, should i change "14" there?

thank you sry newbie
Need the new offsets some of them aint working for me :/
Quote Originally Posted by Lols12342 View Post
Need the new offsets some of them aint working for me :/
Are you sure?

- - - Updated - - -

All offsets that I posted are working for me.
Posts 16–30 of 400 · Page 2 of 27

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