Game Offset Mega-Thread

Posts 391–400 of 400 · Page 27 of 27
Quote Originally Posted by MIXA066 View Post
Anyone has new ForceUpdate offset?
constexpr ::std:trdiff_t dwForceJump = 0x4F0ED94;
Quote Originally Posted by KMWTW View Post
constexpr ::std:trdiff_t dwForceJump = 0x4F0ED94;
DWORD dwForceFullUpdate = 0x???;
Quote Originally Posted by T-800 View Post
A1 ? ? ? ? A8 01 75 4B

gpStart + 25



Enjoy
Hi, thankyou...
how do u get the sig model?

i got this from IDA.
Code:
DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xxxxx????????", 20, 0x0F, 0x11, 0x05, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC8, 0x01, 0xC7, 0x05, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0);
    dwGlow = mem->Read<DWORD>(gpStart + 3) - modClient.dwBase;
Quote Originally Posted by iamnada View Post
Hi, thankyou...
how do u get the sig model?

i got this from IDA.
Code:
DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xxxxx????????", 20, 0x0F, 0x11, 0x05, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC8, 0x01, 0xC7, 0x05, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0);
    dwGlow = mem->Read<DWORD>(gpStart + 3) - modClient.dwBase;
Not from IDA, from another place
Quote Originally Posted by T-800 View Post
Not from IDA, from another place
could u tell me?
Offsets after Game Update 02.12.2017 (17.3 MB)

Code:
using System;

public static class netvars
{
	public const Int32 m_ArmorValue = 0xB238;
	public const Int32 m_Collision = 0x318;
	public const Int32 m_CollisionGroup = 0x470;
	public const Int32 m_Local = 0x2FAC;
	public const Int32 m_MoveType = 0x258;
	public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
	public const Int32 m_OriginalOwnerXuidLow = 0x3168;
	public const Int32 m_aimPunchAngle = 0x301C;
	public const Int32 m_aimPunchAngleVel = 0x3028;
	public const Int32 m_bGunGameImmunity = 0x3894;
	public const Int32 m_bHasDefuser = 0xB248;
	public const Int32 m_bHasHelmet = 0xB22C;
	public const Int32 m_bInReload = 0x3245;
	public const Int32 m_bIsDefusing = 0x3888;
	public const Int32 m_bIsScoped = 0x387E;
	public const Int32 m_bSpotted = 0x939;
	public const Int32 m_bSpottedByMask = 0x97C;
	public const Int32 m_dwBoneMatrix = 0x2698;
	public const Int32 m_fAccuracyPenalty = 0x32B0;
	public const Int32 m_fFlags = 0x100;
	public const Int32 m_flFallbackWear = 0x3178;
	public const Int32 m_flFlashDuration = 0xA2F8;
	public const Int32 m_flFlashMaxAlpha = 0xA2F4;
	public const Int32 m_flNextPrimaryAttack = 0x31D8;
	public const Int32 m_hActiveWeapon = 0x2EE8;
	public const Int32 m_hMyWeapons = 0x2DE8;
	public const Int32 m_hObserverTarget = 0x3360;
	public const Int32 m_hOwner = 0x29BC;
	public const Int32 m_hOwnerEntity = 0x148;
	public const Int32 m_iAccountID = 0x2FA8;
	public const Int32 m_iClip1 = 0x3204;
	public const Int32 m_iCompetitiveRanking = 0x1A44;
	public const Int32 m_iCompetitiveWins = 0x1B48;
	public const Int32 m_iCrosshairId = 0xB2A4;
	public const Int32 m_iEntityQuality = 0x2F8C;
	public const Int32 m_iFOVStart = 0x31D8;
	public const Int32 m_iGlowIndex = 0xA310;
	public const Int32 m_iHealth = 0xFC;
	public const Int32 m_iItemDefinitionIndex = 0x2F88;
	public const Int32 m_iItemIDHigh = 0x2FA0;
	public const Int32 m_iObserverMode = 0x334C;
	public const Int32 m_iShotsFired = 0xA2B0;
	public const Int32 m_iState = 0x31F8;
	public const Int32 m_iTeamNum = 0xF0;
	public const Int32 m_lifeState = 0x25B;
	public const Int32 m_nFallbackPaintKit = 0x3170;
	public const Int32 m_nFallbackSeed = 0x3174;
	public const Int32 m_nFallbackStatTrak = 0x317C;
	public const Int32 m_nForceBone = 0x267C;
	public const Int32 m_nTickBase = 0x3404;
	public const Int32 m_rgflCoordinateFrame = 0x440;
	public const Int32 m_szCustomName = 0x301C;
	public const Int32 m_szLastPlaceName = 0x3588;
	public const Int32 m_vecOrigin = 0x134;
	public const Int32 m_vecVelocity = 0x110;
	public const Int32 m_vecViewOffset = 0x104;
	public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
	public const Int32 dwClientState = 0x57D844;
	public const Int32 dwClientState_GetLocalPlayer = 0x180;
	public const Int32 dwClientState_Map = 0x28C;
	public const Int32 dwClientState_MapDirectory = 0x188;
	public const Int32 dwClientState_MaxPlayer = 0x310;
	public const Int32 dwClientState_PlayerInfo = 0x5240;
	public const Int32 dwClientState_State = 0x108;
	public const Int32 dwClientState_ViewAngles = 0x4D10;
	public const Int32 dwClientState_IsHLTV = 0x4CC8;
	public const Int32 dwEntityList = 0x4A77AFC;
	public const Int32 dwForceAttack = 0x2EB9EAC;
	public const Int32 dwForceAttack2 = 0x2EB9EB8;
	public const Int32 dwForceBackward = 0x2EB9EDC;
	public const Int32 dwForceForward = 0x2EB9F00;
	public const Int32 dwForceJump = 0x4F0ED64;
	public const Int32 dwForceLeft = 0x2EB9EE8;
	public const Int32 dwForceRight = 0x2EB9E88;
	public const Int32 dwGameDir = 0x61AFE8;
	public const Int32 dwGameRulesProxy = 0x4F790AC;
	public const Int32 dwGetAllClasses = 0x4F7917C;
	public const Int32 dwGlobalVars = 0x57D548;
	public const Int32 dwGlowObjectManager = 0x4F94920;
	public const Int32 dwInput = 0x4EC26C0;
	public const Int32 dwInterfaceLinkList = 0x6D9E94;
	public const Int32 dwLocalPlayer = 0xA9ADEC;
	public const Int32 dwMouseEnable = 0xAA0650;
	public const Int32 dwMouseEnablePtr = 0xAA0620;
	public const Int32 dwPlayerResource = 0x2EB820C;
	public const Int32 dwRadarBase = 0x4EAC7F4;
	public const Int32 dwSensitivity = 0xAA04EC;
	public const Int32 dwSensitivityPtr = 0xAA04C0;
	public const Int32 dwViewMatrix = 0x4A69554;
	public const Int32 dwWeaponTable = 0x4EC32BC;
	public const Int32 dwWeaponTableIndex = 0x31FC;
	public const Int32 dwYawPtr = 0xAA02B0;
	public const Int32 dwZoomSensitivityRatioPtr = 0xAA5318;
	public const Int32 dwbSendPackets = 0xCCE5A;
	public const Int32 dwppDirect3DDevice9 = 0xA1F40;
	public const Int32 dwSetClanTag = 0x869D0;
	public const Int32 m_pStudioHdr = 0x293C;
}
Someone dwClientCMD signature?
Offsets after Game Update 06.12.2017 (10.1 MB)

Code:
using System;

public static class signatures
{
	public const Int32 dwClientState = 0x57D84C;
	public const Int32 dwClientState_GetLocalPlayer = 0x180;
	public const Int32 dwClientState_Map = 0x28C;
	public const Int32 dwClientState_MapDirectory = 0x188;
	public const Int32 dwClientState_MaxPlayer = 0x310;
	public const Int32 dwClientState_PlayerInfo = 0x5240;
	public const Int32 dwClientState_State = 0x108;
	public const Int32 dwClientState_ViewAngles = 0x4D10;
	public const Int32 dwClientState_IsHLTV = 0x4CC8;
	public const Int32 dwEntityList = 0x4A77AFC;
	public const Int32 dwForceAttack = 0x2EB9EAC;
	public const Int32 dwForceAttack2 = 0x2EB9EB8;
	public const Int32 dwForceBackward = 0x2EB9EDC;
	public const Int32 dwForceForward = 0x2EB9F00;
	public const Int32 dwForceJump = 0x4F0ED64;
	public const Int32 dwForceLeft = 0x2EB9EE8;
	public const Int32 dwForceRight = 0x2EB9E88;
	public const Int32 dwGameDir = 0x61B010;
	public const Int32 dwGameRulesProxy = 0x4F790AC;
	public const Int32 dwGetAllClasses = 0x4F7917C;
	public const Int32 dwGlobalVars = 0x57D550;
	public const Int32 dwGlowObjectManager = 0x4F94920;
	public const Int32 dwInput = 0x4EC26C0;
	public const Int32 dwInterfaceLinkList = 0x6D9E94;
	public const Int32 dwLocalPlayer = 0xA9ADEC;
	public const Int32 dwMouseEnable = 0xAA0650;
	public const Int32 dwMouseEnablePtr = 0xAA0620;
	public const Int32 dwPlayerResource = 0x2EB820C;
	public const Int32 dwRadarBase = 0x4EAC7F4;
	public const Int32 dwSensitivity = 0xAA04EC;
	public const Int32 dwSensitivityPtr = 0xAA04C0;
	public const Int32 dwViewMatrix = 0x4A69554;
	public const Int32 dwWeaponTable = 0x4EC32BC;
	public const Int32 dwWeaponTableIndex = 0x31FC;
	public const Int32 dwYawPtr = 0xAA02B0;
	public const Int32 dwZoomSensitivityRatioPtr = 0xAA5318;
	public const Int32 dwbSendPackets = 0xCD00A;
	public const Int32 dwppDirect3DDevice9 = 0xA1F40;
	public const Int32 dwSetClanTag = 0x869D0;
	public const Int32 m_pStudioHdr = 0x293C;
}

public static class netvars
{
	public const Int32 m_ArmorValue = 0xB238;
	public const Int32 m_Collision = 0x318;
	public const Int32 m_CollisionGroup = 0x470;
	public const Int32 m_Local = 0x2FAC;
	public const Int32 m_MoveType = 0x258;
	public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
	public const Int32 m_OriginalOwnerXuidLow = 0x3168;
	public const Int32 m_aimPunchAngle = 0x301C;
	public const Int32 m_aimPunchAngleVel = 0x3028;
	public const Int32 m_bGunGameImmunity = 0x3894;
	public const Int32 m_bHasDefuser = 0xB248;
	public const Int32 m_bHasHelmet = 0xB22C;
	public const Int32 m_bInReload = 0x3245;
	public const Int32 m_bIsDefusing = 0x3888;
	public const Int32 m_bIsScoped = 0x387E;
	public const Int32 m_bSpotted = 0x939;
	public const Int32 m_bSpottedByMask = 0x97C;
	public const Int32 m_dwBoneMatrix = 0x2698;
	public const Int32 m_fAccuracyPenalty = 0x32B0;
	public const Int32 m_fFlags = 0x100;
	public const Int32 m_flFallbackWear = 0x3178;
	public const Int32 m_flFlashDuration = 0xA2F8;
	public const Int32 m_flFlashMaxAlpha = 0xA2F4;
	public const Int32 m_flNextPrimaryAttack = 0x31D8;
	public const Int32 m_hActiveWeapon = 0x2EE8;
	public const Int32 m_hMyWeapons = 0x2DE8;
	public const Int32 m_hObserverTarget = 0x3360;
	public const Int32 m_hOwner = 0x29BC;
	public const Int32 m_hOwnerEntity = 0x148;
	public const Int32 m_iAccountID = 0x2FA8;
	public const Int32 m_iClip1 = 0x3204;
	public const Int32 m_iCompetitiveRanking = 0x1A44;
	public const Int32 m_iCompetitiveWins = 0x1B48;
	public const Int32 m_iCrosshairId = 0xB2A4;
	public const Int32 m_iEntityQuality = 0x2F8C;
	public const Int32 m_iFOVStart = 0x31D8;
	public const Int32 m_iGlowIndex = 0xA310;
	public const Int32 m_iHealth = 0xFC;
	public const Int32 m_iItemDefinitionIndex = 0x2F88;
	public const Int32 m_iItemIDHigh = 0x2FA0;
	public const Int32 m_iObserverMode = 0x334C;
	public const Int32 m_iShotsFired = 0xA2B0;
	public const Int32 m_iState = 0x31F8;
	public const Int32 m_iTeamNum = 0xF0;
	public const Int32 m_lifeState = 0x25B;
	public const Int32 m_nFallbackPaintKit = 0x3170;
	public const Int32 m_nFallbackSeed = 0x3174;
	public const Int32 m_nFallbackStatTrak = 0x317C;
	public const Int32 m_nForceBone = 0x267C;
	public const Int32 m_nTickBase = 0x3404;
	public const Int32 m_rgflCoordinateFrame = 0x440;
	public const Int32 m_szCustomName = 0x301C;
	public const Int32 m_szLastPlaceName = 0x3588;
	public const Int32 m_vecOrigin = 0x134;
	public const Int32 m_vecVelocity = 0x110;
	public const Int32 m_vecViewOffset = 0x104;
	public const Int32 m_viewPunchAngle = 0x3010;
}
Offsets after Game Update 20.12.2017 (126.1 MB)

Code:
using System;

public static class netvars
{
	public const Int32 m_ArmorValue = 0xB238;
	public const Int32 m_Collision = 0x318;
	public const Int32 m_CollisionGroup = 0x470;
	public const Int32 m_Local = 0x2FAC;
	public const Int32 m_MoveType = 0x258;
	public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
	public const Int32 m_OriginalOwnerXuidLow = 0x3168;
	public const Int32 m_aimPunchAngle = 0x301C;
	public const Int32 m_aimPunchAngleVel = 0x3028;
	public const Int32 m_bGunGameImmunity = 0x3894;
	public const Int32 m_bHasDefuser = 0xB248;
	public const Int32 m_bHasHelmet = 0xB22C;
	public const Int32 m_bInReload = 0x3245;
	public const Int32 m_bIsDefusing = 0x3888;
	public const Int32 m_bIsScoped = 0x387E;
	public const Int32 m_bSpotted = 0x939;
	public const Int32 m_bSpottedByMask = 0x97C;
	public const Int32 m_dwBoneMatrix = 0x2698;
	public const Int32 m_fAccuracyPenalty = 0x32B0;
	public const Int32 m_fFlags = 0x100;
	public const Int32 m_flFallbackWear = 0x3178;
	public const Int32 m_flFlashDuration = 0xA2F8;
	public const Int32 m_flFlashMaxAlpha = 0xA2F4;
	public const Int32 m_flNextPrimaryAttack = 0x31D8;
	public const Int32 m_hActiveWeapon = 0x2EE8;
	public const Int32 m_hMyWeapons = 0x2DE8;
	public const Int32 m_hObserverTarget = 0x3360;
	public const Int32 m_hOwner = 0x29BC;
	public const Int32 m_hOwnerEntity = 0x148;
	public const Int32 m_iAccountID = 0x2FA8;
	public const Int32 m_iClip1 = 0x3204;
	public const Int32 m_iCompetitiveRanking = 0x1A44;
	public const Int32 m_iCompetitiveWins = 0x1B48;
	public const Int32 m_iCrosshairId = 0xB2A4;
	public const Int32 m_iEntityQuality = 0x2F8C;
	public const Int32 m_iFOVStart = 0x31D8;
	public const Int32 m_iGlowIndex = 0xA310;
	public const Int32 m_iHealth = 0xFC;
	public const Int32 m_iItemDefinitionIndex = 0x2F88;
	public const Int32 m_iItemIDHigh = 0x2FA0;
	public const Int32 m_iObserverMode = 0x334C;
	public const Int32 m_iShotsFired = 0xA2B0;
	public const Int32 m_iState = 0x31F8;
	public const Int32 m_iTeamNum = 0xF0;
	public const Int32 m_lifeState = 0x25B;
	public const Int32 m_nFallbackPaintKit = 0x3170;
	public const Int32 m_nFallbackSeed = 0x3174;
	public const Int32 m_nFallbackStatTrak = 0x317C;
	public const Int32 m_nForceBone = 0x267C;
	public const Int32 m_nTickBase = 0x3404;
	public const Int32 m_rgflCoordinateFrame = 0x440;
	public const Int32 m_szCustomName = 0x301C;
	public const Int32 m_szLastPlaceName = 0x3588;
	public const Int32 m_vecOrigin = 0x134;
	public const Int32 m_vecVelocity = 0x110;
	public const Int32 m_vecViewOffset = 0x104;
	public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
	public const Int32 dwClientState = 0x57B7EC;
	public const Int32 dwClientState_GetLocalPlayer = 0x180;
	public const Int32 dwClientState_Map = 0x28C;
	public const Int32 dwClientState_MapDirectory = 0x188;
	public const Int32 dwClientState_MaxPlayer = 0x310;
	public const Int32 dwClientState_PlayerInfo = 0x5240;
	public const Int32 dwClientState_State = 0x108;
	public const Int32 dwClientState_ViewAngles = 0x4D10;
	public const Int32 dwClientState_IsHLTV = 0x4CC8;
	public const Int32 dwEntityList = 0x4A78BA4;
	public const Int32 dwForceAttack = 0x2EBAF64;
	public const Int32 dwForceAttack2 = 0x2EBAF70;
	public const Int32 dwForceBackward = 0x2EBAF4C;
	public const Int32 dwForceForward = 0x2EBAF40;
	public const Int32 dwForceJump = 0x4F0FE0C;
	public const Int32 dwForceLeft = 0x2EBAF28;
	public const Int32 dwForceRight = 0x2EBAF34;
	public const Int32 dwGameDir = 0x619068;
	public const Int32 dwGameRulesProxy = 0x4F7A154;
	public const Int32 dwGetAllClasses = 0x4F7A224;
	public const Int32 dwGlobalVars = 0x57B4F0;
	public const Int32 dwGlowObjectManager = 0x4F959F0;
	public const Int32 dwInput = 0x4EC3768;
	public const Int32 dwInterfaceLinkList = 0x6DA8F4;
	public const Int32 dwLocalPlayer = 0xA9BDDC;
	public const Int32 dwMouseEnable = 0xAA1640;
	public const Int32 dwMouseEnablePtr = 0xAA1610;
	public const Int32 dwPlayerResource = 0x2EB92AC;
	public const Int32 dwRadarBase = 0x4EAD89C;
	public const Int32 dwSensitivity = 0xAA14DC;
	public const Int32 dwSensitivityPtr = 0xAA14B0;
	public const Int32 dwViewMatrix = 0x4A6A614;
	public const Int32 dwWeaponTable = 0x4EC4364;
	public const Int32 dwWeaponTableIndex = 0x31FC;
	public const Int32 dwYawPtr = 0xAA12A0;
	public const Int32 dwZoomSensitivityRatioPtr = 0xAA6308;
	public const Int32 dwbSendPackets = 0xCCD5A;
	public const Int32 dwppDirect3DDevice9 = 0xA1F40;
	public const Int32 dwSetClanTag = 0x869D0;
	public const Int32 m_pStudioHdr = 0x293C;
}
Posts 391–400 of 400 · Page 27 of 27

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