Posts 376–390 of 400 · Page 26 of 27
Offsets after new update 10/25/2017
Code:
using System;
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xB238;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x3894;
public const Int32 m_bHasDefuser = 0xB248;
public const Int32 m_bHasHelmet = 0xB22C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x3888;
public const Int32 m_bIsScoped = 0x387E;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32B0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA2F8;
public const Int32 m_flFlashMaxAlpha = 0xA2F4;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2A4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA310;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2B0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5A765C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A8D1AC;
public const Int32 dwForceAttack = 0x2ECF568;
public const Int32 dwForceAttack2 = 0x2ECF574;
public const Int32 dwForceBackward = 0x2ECF550;
public const Int32 dwForceForward = 0x2ECF5A4;
public const Int32 dwForceJump = 0x4F2405C;
public const Int32 dwForceLeft = 0x2ECF55C;
public const Int32 dwForceRight = 0x2ECF538;
public const Int32 dwGameDir = 0x645EE8;
public const Int32 dwGameRulesProxy = 0x4F8E3A4;
public const Int32 dwGetAllClasses = 0x4F8E478;
public const Int32 dwGlobalVars = 0x5A7360;
public const Int32 dwGlowObjectManager = 0x4FA9C08;
public const Int32 dwInput = 0x4ED7D70;
public const Int32 dwInterfaceLinkList = 0x6EC074;
public const Int32 dwLocalPlayer = 0xAAFD7C;
public const Int32 dwMouseEnable = 0xAB55E0;
public const Int32 dwMouseEnablePtr = 0xAB55B0;
public const Int32 dwPlayerResource = 0x2ECD8BC;
public const Int32 dwRadarBase = 0x4EC1EA4;
public const Int32 dwSensitivity = 0xAB547C;
public const Int32 dwSensitivityPtr = 0xAB5450;
public const Int32 dwViewMatrix = 0x4A7EC04;
public const Int32 dwWeaponTable = 0x4ED8964;
public const Int32 dwWeaponTableIndex = 0x31FC;
public const Int32 dwYawPtr = 0xAB5240;
public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
public const Int32 dwbSendPackets = 0xCCB8A;
public const Int32 dwppDirect3DDevice9 = 0xA1F40;
public const Int32 dwSetClanTag = 0x86820;
public const Int32 m_pStudioHdr = 0x293C;
}
}
Offsets after new update 10/28/2017
Code:
using System;
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xB238;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x3894;
public const Int32 m_bHasDefuser = 0xB248;
public const Int32 m_bHasHelmet = 0xB22C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x3888;
public const Int32 m_bIsScoped = 0x387E;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32B0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA2F8;
public const Int32 m_flFlashMaxAlpha = 0xA2F4;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2A4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA310;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2B0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5A765C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x5DE58B0E;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A8D13C;
public const Int32 dwForceAttack = 0x2ECF4F8;
public const Int32 dwForceAttack2 = 0x2ECF504;
public const Int32 dwForceBackward = 0x2ECF4E0;
public const Int32 dwForceForward = 0x2ECF534;
public const Int32 dwForceJump = 0x4F23FEC;
public const Int32 dwForceLeft = 0x2ECF4EC;
public const Int32 dwForceRight = 0x2ECF4C8;
public const Int32 dwGameDir = 0x645EE8;
public const Int32 dwGameRulesProxy = 0x4F8E334;
public const Int32 dwGetAllClasses = 0x4F8E408;
public const Int32 dwGlobalVars = 0x5A7360;
public const Int32 dwGlowObjectManager = 0x4FA9BA0;
public const Int32 dwInput = 0x4ED7D00;
public const Int32 dwInterfaceLinkList = 0x6EBC24;
public const Int32 dwLocalPlayer = 0xAAFD7C;
public const Int32 dwMouseEnable = 0xAB55E0;
public const Int32 dwMouseEnablePtr = 0xAB55B0;
public const Int32 dwPlayerResource = 0x2ECD84C;
public const Int32 dwRadarBase = 0x4EC1E34;
public const Int32 dwSensitivity = 0xAB547C;
public const Int32 dwSensitivityPtr = 0xAB5450;
public const Int32 dwViewMatrix = 0x4A7EB94;
public const Int32 dwWeaponTable = 0x4ED88F4;
public const Int32 dwWeaponTableIndex = 0x31FC;
public const Int32 dwYawPtr = 0xAB5240;
public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
public const Int32 dwbSendPackets = 0xCCBAA;
public const Int32 dwppDirect3DDevice9 = 0xA1F40;
public const Int32 dwSetClanTag = 0x86840;
public const Int32 m_pStudioHdr = 0x293C;
}
}
Offsets after new update 01/11/2017
Code:
using System;
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xB238;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x3894;
public const Int32 m_bHasDefuser = 0xB248;
public const Int32 m_bHasHelmet = 0xB22C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x3888;
public const Int32 m_bIsScoped = 0x387E;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32B0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA2F8;
public const Int32 m_flFlashMaxAlpha = 0xA2F4;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2A4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA310;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2B0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5A76B4;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A8D11C;
public const Int32 dwForceAttack = 0x2ECF4D8;
public const Int32 dwForceAttack2 = 0x2ECF4E4;
public const Int32 dwForceBackward = 0x2ECF4C0;
public const Int32 dwForceForward = 0x2ECF514;
public const Int32 dwForceJump = 0x4F23FCC;
public const Int32 dwForceLeft = 0x2ECF4CC;
public const Int32 dwForceRight = 0x2ECF4A8;
public const Int32 dwGameDir = 0x645F68;
public const Int32 dwGameRulesProxy = 0x4F8E314;
public const Int32 dwGetAllClasses = 0x4F8E3E8;
public const Int32 dwGlobalVars = 0x5A73B8;
public const Int32 dwGlowObjectManager = 0x4FA9B90;
public const Int32 dwInput = 0x4ED7CE0;
public const Int32 dwInterfaceLinkList = 0x6EBD14;
public const Int32 dwLocalPlayer = 0xAAFD7C;
public const Int32 dwMouseEnable = 0xAB55E0;
public const Int32 dwMouseEnablePtr = 0xAB55B0;
public const Int32 dwPlayerResource = 0x2ECD82C;
public const Int32 dwRadarBase = 0x4EC1E14;
public const Int32 dwSensitivity = 0xAB547C;
public const Int32 dwSensitivityPtr = 0xAB5450;
public const Int32 dwViewMatrix = 0x4A7EB74;
public const Int32 dwWeaponTable = 0x4ED88D4;
public const Int32 dwWeaponTableIndex = 0x31FC;
public const Int32 dwYawPtr = 0xAB5240;
public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
public const Int32 dwbSendPackets = 0xCCC5A;
public const Int32 dwppDirect3DDevice9 = 0xA1F40;
public const Int32 dwSetClanTag = 0x868F0;
public const Int32 m_pStudioHdr = 0x293C;
}
}
Offsets after new update 09.11.2017
Code:
using System;
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xB238;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x3894;
public const Int32 m_bHasDefuser = 0xB248;
public const Int32 m_bHasHelmet = 0xB22C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x3888;
public const Int32 m_bIsScoped = 0x387E;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32B0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA2F8;
public const Int32 m_flFlashMaxAlpha = 0xA2F4;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2A4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA310;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2B0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5A783C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A8D0EC;
public const Int32 dwForceAttack = 0x2ECF46C;
public const Int32 dwForceAttack2 = 0x2ECF478;
public const Int32 dwForceBackward = 0x2ECF4F0;
public const Int32 dwForceForward = 0x2ECF4B4;
public const Int32 dwForceJump = 0x4F2419C;
public const Int32 dwForceLeft = 0x2ECF4FC;
public const Int32 dwForceRight = 0x2ECF4D8;
public const Int32 dwGameDir = 0x6460E8;
public const Int32 dwGameRulesProxy = 0x4F8E4E4;
public const Int32 dwGetAllClasses = 0x4F8E5B8;
public const Int32 dwGlobalVars = 0x5A7540;
public const Int32 dwGlowObjectManager = 0x4FA9D60;
public const Int32 dwInput = 0x4ED7CB0;
public const Int32 dwInterfaceLinkList = 0x6EBD14;
public const Int32 dwLocalPlayer = 0xAAFD7C;
public const Int32 dwMouseEnable = 0xAB55E0;
public const Int32 dwMouseEnablePtr = 0xAB55B0;
public const Int32 dwPlayerResource = 0x2ECD7FC;
public const Int32 dwRadarBase = 0x4EC1DE4;
public const Int32 dwSensitivity = 0xAB547C;
public const Int32 dwSensitivityPtr = 0xAB5450;
public const Int32 dwViewMatrix = 0x4A7EB44;
public const Int32 dwWeaponTable = 0x4ED88A4;
public const Int32 dwWeaponTableIndex = 0x31FC;
public const Int32 dwYawPtr = 0xAB5240;
public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
public const Int32 dwbSendPackets = 0xCD0AA;
public const Int32 dwppDirect3DDevice9 = 0xA1F40;
public const Int32 dwSetClanTag = 0x86D10;
public const Int32 m_pStudioHdr = 0x293C;
}
}

Originally Posted by
Not Officer
Offsets after new update 09.11.2017
Code:
using System;
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xB238;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x3894;
public const Int32 m_bHasDefuser = 0xB248;
public const Int32 m_bHasHelmet = 0xB22C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x3888;
public const Int32 m_bIsScoped = 0x387E;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32B0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA2F8;
public const Int32 m_flFlashMaxAlpha = 0xA2F4;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2A4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA310;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2B0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5A783C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A8D0EC;
public const Int32 dwForceAttack = 0x2ECF46C;
public const Int32 dwForceAttack2 = 0x2ECF478;
public const Int32 dwForceBackward = 0x2ECF4F0;
public const Int32 dwForceForward = 0x2ECF4B4;
public const Int32 dwForceJump = 0x4F2419C;
public const Int32 dwForceLeft = 0x2ECF4FC;
public const Int32 dwForceRight = 0x2ECF4D8;
public const Int32 dwGameDir = 0x6460E8;
public const Int32 dwGameRulesProxy = 0x4F8E4E4;
public const Int32 dwGetAllClasses = 0x4F8E5B8;
public const Int32 dwGlobalVars = 0x5A7540;
public const Int32 dwGlowObjectManager = 0x4FA9D60;
public const Int32 dwInput = 0x4ED7CB0;
public const Int32 dwInterfaceLinkList = 0x6EBD14;
public const Int32 dwLocalPlayer = 0xAAFD7C;
public const Int32 dwMouseEnable = 0xAB55E0;
public const Int32 dwMouseEnablePtr = 0xAB55B0;
public const Int32 dwPlayerResource = 0x2ECD7FC;
public const Int32 dwRadarBase = 0x4EC1DE4;
public const Int32 dwSensitivity = 0xAB547C;
public const Int32 dwSensitivityPtr = 0xAB5450;
public const Int32 dwViewMatrix = 0x4A7EB44;
public const Int32 dwWeaponTable = 0x4ED88A4;
public const Int32 dwWeaponTableIndex = 0x31FC;
public const Int32 dwYawPtr = 0xAB5240;
public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
public const Int32 dwbSendPackets = 0xCD0AA;
public const Int32 dwppDirect3DDevice9 = 0xA1F40;
public const Int32 dwSetClanTag = 0x86D10;
public const Int32 m_pStudioHdr = 0x293C;
}
}
Can you please explain what this is offset. And why they’re used.

Originally Posted by
Not Officer
Offsets after new update 09.11.2017
Code:
using System;
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xB238;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x3894;
public const Int32 m_bHasDefuser = 0xB248;
public const Int32 m_bHasHelmet = 0xB22C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x3888;
public const Int32 m_bIsScoped = 0x387E;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32B0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA2F8;
public const Int32 m_flFlashMaxAlpha = 0xA2F4;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2A4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA310;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2B0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5A783C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A8D0EC;
public const Int32 dwForceAttack = 0x2ECF46C;
public const Int32 dwForceAttack2 = 0x2ECF478;
public const Int32 dwForceBackward = 0x2ECF4F0;
public const Int32 dwForceForward = 0x2ECF4B4;
public const Int32 dwForceJump = 0x4F2419C;
public const Int32 dwForceLeft = 0x2ECF4FC;
public const Int32 dwForceRight = 0x2ECF4D8;
public const Int32 dwGameDir = 0x6460E8;
public const Int32 dwGameRulesProxy = 0x4F8E4E4;
public const Int32 dwGetAllClasses = 0x4F8E5B8;
public const Int32 dwGlobalVars = 0x5A7540;
public const Int32 dwGlowObjectManager = 0x4FA9D60;
public const Int32 dwInput = 0x4ED7CB0;
public const Int32 dwInterfaceLinkList = 0x6EBD14;
public const Int32 dwLocalPlayer = 0xAAFD7C;
public const Int32 dwMouseEnable = 0xAB55E0;
public const Int32 dwMouseEnablePtr = 0xAB55B0;
public const Int32 dwPlayerResource = 0x2ECD7FC;
public const Int32 dwRadarBase = 0x4EC1DE4;
public const Int32 dwSensitivity = 0xAB547C;
public const Int32 dwSensitivityPtr = 0xAB5450;
public const Int32 dwViewMatrix = 0x4A7EB44;
public const Int32 dwWeaponTable = 0x4ED88A4;
public const Int32 dwWeaponTableIndex = 0x31FC;
public const Int32 dwYawPtr = 0xAB5240;
public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
public const Int32 dwbSendPackets = 0xCD0AA;
public const Int32 dwppDirect3DDevice9 = 0xA1F40;
public const Int32 dwSetClanTag = 0x86D10;
public const Int32 m_pStudioHdr = 0x293C;
}
}
Thanks m8. Nice to see there are people updating the offsets. Saves some time :P

Originally Posted by
MyDankPotato
And why they’re used.
Write/ReadProcessMemory

Originally Posted by
Not Officer
Write/ReadProcessMemory
I should copy paste this in offset.cpp or offset.h i dont even know how this works. I have indigo source

Originally Posted by
MyDankPotato
I should copy paste this in offset.cpp or offset.h i dont even know how this works. I have indigo source
I dont know the indigo source + im focused on c#.any update? offsets or signature
Offsets after new update 14.11.2017
Code:
using System;
public static class netvars
{
public const Int32 m_ArmorValue = 0xB238;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x3894;
public const Int32 m_bHasDefuser = 0xB248;
public const Int32 m_bHasHelmet = 0xB22C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x3888;
public const Int32 m_bIsScoped = 0x387E;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32B0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA2F8;
public const Int32 m_flFlashMaxAlpha = 0xA2F4;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2A4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA310;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2B0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5A783C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A8B20C;
public const Int32 dwForceAttack = 0x2ECD5B0;
public const Int32 dwForceAttack2 = 0x2ECD5BC;
public const Int32 dwForceBackward = 0x2ECD5C8;
public const Int32 dwForceForward = 0x2ECD5BC;
public const Int32 dwForceJump = 0x4F22478;
public const Int32 dwForceLeft = 0x2ECD604;
public const Int32 dwForceRight = 0x2ECD610;
public const Int32 dwGameDir = 0x6460E8;
public const Int32 dwGameRulesProxy = 0x4F8C7BC;
public const Int32 dwGetAllClasses = 0x4F8C890;
public const Int32 dwGlobalVars = 0x5A7540;
public const Int32 dwGlowObjectManager = 0x4FA8050;
public const Int32 dwInput = 0x4ED5DD0;
public const Int32 dwInterfaceLinkList = 0x6EA194;
public const Int32 dwLocalPlayer = 0xAADDEC;
public const Int32 dwMouseEnable = 0xAB3650;
public const Int32 dwMouseEnablePtr = 0xAB3620;
public const Int32 dwPlayerResource = 0x2ECB91C;
public const Int32 dwRadarBase = 0x4EBFF04;
public const Int32 dwSensitivity = 0xAB34EC;
public const Int32 dwSensitivityPtr = 0xAB34C0;
public const Int32 dwViewMatrix = 0x4A7CC64;
public const Int32 dwWeaponTable = 0x4ED69C4;
public const Int32 dwWeaponTableIndex = 0x31FC;
public const Int32 dwYawPtr = 0xAB32B0;
public const Int32 dwZoomSensitivityRatioPtr = 0xAB8318;
public const Int32 dwbSendPackets = 0xCD22A;
public const Int32 dwppDirect3DDevice9 = 0xA1F40;
public const Int32 dwSetClanTag = 0x86D10;
public const Int32 m_pStudioHdr = 0x293C;
}
Code:
COffsets::updateGlow() {
DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxxxxxx", 13, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x55);
dwGlow = mem->Read<DWORD>(gpStart + 1) - modClient.dwBase;
sig glow update anyone...?

Originally Posted by
iamnada
Code:
COffsets::updateGlow() {
DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxxxxxx", 13, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x55);
dwGlow = mem->Read<DWORD>(gpStart + 1) - modClient.dwBase;
sig glow update anyone...?
A1 ? ? ? ? A8 01 75 4B
gpStart + 25
Enjoy
Offsets after new update 21.11.2017
Code:
using System;
public static class netvars
{
public const Int32 m_ArmorValue = 0xB238;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x3894;
public const Int32 m_bHasDefuser = 0xB248;
public const Int32 m_bHasHelmet = 0xB22C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x3888;
public const Int32 m_bIsScoped = 0x387E;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32B0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA2F8;
public const Int32 m_flFlashMaxAlpha = 0xA2F4;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2A4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA310;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2B0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x57D844;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A77B2C;
public const Int32 dwForceAttack = 0x2EB9EA0;
public const Int32 dwForceAttack2 = 0x2EB9EAC;
public const Int32 dwForceBackward = 0x2EB9F24;
public const Int32 dwForceForward = 0x2EB9EE8;
public const Int32 dwForceJump = 0x4F0ED94;
public const Int32 dwForceLeft = 0x2EB9F30;
public const Int32 dwForceRight = 0x2EB9F0C;
public const Int32 dwGameDir = 0x61AF68;
public const Int32 dwGameRulesProxy = 0x4F790DC;
public const Int32 dwGetAllClasses = 0x4F791AC;
public const Int32 dwGlobalVars = 0x57D548;
public const Int32 dwGlowObjectManager = 0x4F94970;
public const Int32 dwInput = 0x4EC2700;
public const Int32 dwInterfaceLinkList = 0x6D9B04;
public const Int32 dwLocalPlayer = 0xA9ADEC;
public const Int32 dwMouseEnable = 0xAA0650;
public const Int32 dwMouseEnablePtr = 0xAA0620;
public const Int32 dwPlayerResource = 0x2EB823C;
public const Int32 dwRadarBase = 0x4EAC824;
public const Int32 dwSensitivity = 0xAA04EC;
public const Int32 dwSensitivityPtr = 0xAA04C0;
public const Int32 dwViewMatrix = 0x4A69584;
public const Int32 dwWeaponTable = 0x4EC32E4;
public const Int32 dwWeaponTableIndex = 0x31FC;
public const Int32 dwYawPtr = 0xAA02B0;
public const Int32 dwZoomSensitivityRatioPtr = 0xAA5318;
public const Int32 dwbSendPackets = 0xCCE8A;
public const Int32 dwppDirect3DDevice9 = 0xA1F40;
public const Int32 dwSetClanTag = 0x869D0;
public const Int32 m_pStudioHdr = 0x293C;
}
Anyone has new ForceUpdate offset?
Posts 376–390 of 400 · Page 26 of 27