Game Offset Mega-Thread

Posts 361–375 of 400 · Page 25 of 27
8/22/2017
Code:
--- Signatures ---

dwClientState                  => 0x5A4334
dwClientState_GetLocalPlayer   => 0x180
dwClientState_Map              => 0x28C
dwClientState_MapDirectory     => 0x188
dwClientState_MaxPlayer        => 0x310
dwClientState_PlayerInfo       => 0x5240
dwClientState_State            => 0x108
dwClientState_ViewAngles       => 0x4D10
dwClientState_IsHLTV           => 0x4CC8
dwEntityList                   => 0x4A85AAC
dwForceAttack                  => 0x2EC7E38
dwForceAttack2                 => 0x2EC7E44
dwForceBackward                => 0x2EC7E50
dwForceForward                 => 0x2EC7E74
dwForceJump                    => 0x4F1C928
dwForceLeft                    => 0x2EC7E5C
dwForceRight                   => 0x2EC7E98
dwGameDir                      => 0x642BD0
dwGameRulesProxy               => 0x4F86C6C
dwGetAllClasses                => 0x4F86D40
dwGlobalVars                   => 0x5A4038
dwGlowObjectManager            => 0x4FA2238
dwInput                        => 0x4ED0670
dwInterfaceLinkList            => 0x6E5E94
dwLocalPlayer                  => 0xAA8BBC
dwMouseEnable                  => 0xAAE420
dwMouseEnablePtr               => 0xAAE3F0
dwPlayerResource               => 0x2EC61BC
dwRadarBase                    => 0x4EBA7A4
dwSensitivity                  => 0xAAE2BC
dwSensitivityPtr               => 0xAAE290
dwViewMatrix                   => 0x4A77504
dwWeaponTable                  => 0x4ED1264
dwWeaponTableIndex             => 0x31FC
dwYawPtr                       => 0xAAE080
dwZoomSensitivityRatioPtr      => 0xAB30E8
dwbSendPackets                 => 0xCACAA
dwppDirect3DDevice9            => 0x9CF40
dwSetClanTag                   => 0x84A30
m_pStudioHdr                   => 0x293C

--- Netvars ---
m_ArmorValue                   => 0xB228
m_Collision                    => 0x318
m_CollisionGroup               => 0x470
m_Local                        => 0x2FAC
m_MoveType                     => 0x258
m_OriginalOwnerXuidHigh        => 0x316C
m_OriginalOwnerXuidLow         => 0x3168
m_aimPunchAngle                => 0x301C
m_aimPunchAngleVel             => 0x3028
m_bGunGameImmunity             => 0x3890
m_bHasDefuser                  => 0xB238
m_bHasHelmet                   => 0xB21C
m_bInReload                    => 0x3245
m_bIsDefusing                  => 0x3884
m_bIsScoped                    => 0x387C
m_bSpotted                     => 0x939
m_bSpottedByMask               => 0x97C
m_dwBoneMatrix                 => 0x2698
m_fAccuracyPenalty             => 0x32B0
m_fFlags                       => 0x100
m_flFallbackWear               => 0x3178
m_flFlashDuration              => 0xA2E8
m_flFlashMaxAlpha              => 0xA2E4
m_flNextPrimaryAttack          => 0x31D8
m_hActiveWeapon                => 0x2EE8
m_hMyWeapons                   => 0x2DE8
m_hObserverTarget              => 0x3360
m_hOwner                       => 0x29BC
m_hOwnerEntity                 => 0x148
m_iAccountID                   => 0x2FA8
m_iClip1                       => 0x3204
m_iCompetitiveRanking          => 0x1A44
m_iCompetitiveWins             => 0x1B48
m_iCrosshairId                 => 0xB294
m_iEntityQuality               => 0x2F8C
m_iFOVStart                    => 0x31D8
m_iGlowIndex                   => 0xA300
m_iHealth                      => 0xFC
m_iItemDefinitionIndex         => 0x2F88
m_iItemIDHigh                  => 0x2FA0
m_iObserverMode                => 0x334C
m_iShotsFired                  => 0xA2A0
m_iState                       => 0x31F8
m_iTeamNum                     => 0xF0
m_lifeState                    => 0x25B
m_nFallbackPaintKit            => 0x3170
m_nFallbackSeed                => 0x3174
m_nFallbackStatTrak            => 0x317C
m_nForceBone                   => 0x267C
m_nTickBase                    => 0x3404
m_rgflCoordinateFrame          => 0x440
m_szCustomName                 => 0x301C
m_szLastPlaceName              => 0x3588
m_vecOrigin                    => 0x134
m_vecVelocity                  => 0x110
m_vecViewOffset                => 0x104
m_viewPunchAngle               => 0x3010
iCurrentSequenceNumber Anyone?
Quote Originally Posted by FEBA_ View Post
iCurrentSequenceNumber Anyone?
Dunno exactly: 0x28AC
give me offsets
m_bDormant?
dwWeaponId?
m_dwIndex?
Quote Originally Posted by amir3277 View Post
give me offsets
m_bDormant?
dwWeaponId?
m_dwIndex?
DWORD Dormant = 0xE9;
DWORD Index = 0x64;
DWORD Weapon = 0x4ED1264;// idk if it's right
Code:
// Fri,  8 Sep 2017 16:18:12 +0100
 
namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3404;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A4334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A89C7C;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC050;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC05C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC038;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC02C;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC014;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC020;
constexpr ::std::ptrdiff_t dwGameDir = 0x642BD0;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8AE3C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8AF10;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6620;
constexpr ::std::ptrdiff_t dwInput = 0x4ED4840;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6E9B94;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBAC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2410;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB23E0;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA38C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBE974;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22AC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB2280;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B6D4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5434;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB2070;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB70D8;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCACAA;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84A30;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F20AF8;
Here is today's offsets (September 13, 2017):

Code:
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3404;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A4334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A89C7C;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC050;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC05C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC038;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC02C;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F20AF8;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC014;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC020;
constexpr ::std::ptrdiff_t dwGameDir = 0x642C50;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8AE3C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8AF10;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6620;
constexpr ::std::ptrdiff_t dwInput = 0x4ED4840;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6E9B94;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBAC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2410;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB23E0;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA38C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBE974;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22AC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB2280;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B6D4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5434;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB2070;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB70D8;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCACAA;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA1F40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84A30;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
22/09/2017

Code:
#pragma once
#include <cstddef>
 
// Offsets timestamp
// Fri, 22 Sep 2017 04:18:07 +0100
 
namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3404;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A4334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A89E5C;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC218;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC224;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC248;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC26C;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F20CE8;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC254;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC1F4;
constexpr ::std::ptrdiff_t dwGameDir = 0x642BD0;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8B034;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8B108;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6870;
constexpr ::std::ptrdiff_t dwInput = 0x4ED4A20;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EA594;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBFC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2460;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB2430;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA56C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBEB54;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22FC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB22D0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B8B4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5614;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB20C0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB7128;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAB5A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA1F40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x848F0;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
} // namespace signatures
} // namespace hazedumper
localplayer, entitylist, crosshair id, glowobjectmanager anyone? My haze dumper will not stay open just flashes on and off and wont produce a new dump(using 0.2.1 newest version with newest config download no idea it was working other day)
Can someone issue a new offset?
Or tell me what tools to use
Quote Originally Posted by Chia1 View Post
Can someone issue a new offset?
Or tell me what tools to use
I guess im a bit late, but these are the offsets as of 14.10.2017 01:41 UTC+2 (German summer time)

Code:
using System;

// Offsets timestamp
// Sat, 14 Oct 2017 01:40:42 +0200

namespace hazedumper
{
    public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB228;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
        public const Int32 m_OriginalOwnerXuidLow = 0x3168;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x3890;
        public const Int32 m_bHasDefuser = 0xB238;
        public const Int32 m_bHasHelmet = 0xB21C;
        public const Int32 m_bInReload = 0x3245;
        public const Int32 m_bIsDefusing = 0x3884;
        public const Int32 m_bIsScoped = 0x387C;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32B0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x3178;
        public const Int32 m_flFlashDuration = 0xA2E8;
        public const Int32 m_flFlashMaxAlpha = 0xA2E4;
        public const Int32 m_flNextPrimaryAttack = 0x31D8;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FA8;
        public const Int32 m_iClip1 = 0x3204;
        public const Int32 m_iCompetitiveRanking = 0x1A44;
        public const Int32 m_iCompetitiveWins = 0x1B48;
        public const Int32 m_iCrosshairId = 0xB294;
        public const Int32 m_iEntityQuality = 0x2F8C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA300;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F88;
        public const Int32 m_iItemIDHigh = 0x2FA0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2A0;
        public const Int32 m_iState = 0x31F8;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x3170;
        public const Int32 m_nFallbackSeed = 0x3174;
        public const Int32 m_nFallbackStatTrak = 0x317C;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x301C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x5A5344;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwEntityList = 0x4A8D05C;
        public const Int32 dwForceAttack = 0x2ECF3DC;
        public const Int32 dwForceAttack2 = 0x2ECF3E8;
        public const Int32 dwForceBackward = 0x2ECF460;
        public const Int32 dwForceForward = 0x2ECF424;
        public const Int32 dwForceJump = 0x4F23F08;
        public const Int32 dwForceLeft = 0x2ECF46C;
        public const Int32 dwForceRight = 0x2ECF448;
        public const Int32 dwGameDir = 0x643BD0;
        public const Int32 dwGameRulesProxy = 0x4F8E254;
        public const Int32 dwGetAllClasses = 0x4F8E328;
        public const Int32 dwGlobalVars = 0x5A5048;
        public const Int32 dwGlowObjectManager = 0x4FA9AA8;
        public const Int32 dwInput = 0x4ED7C20;
        public const Int32 dwInterfaceLinkList = 0x6EB7E4;
        public const Int32 dwLocalPlayer = 0xAAFC3C;
        public const Int32 dwMouseEnable = 0xAB54A0;
        public const Int32 dwMouseEnablePtr = 0xAB5470;
        public const Int32 dwPlayerResource = 0x2ECD76C;
        public const Int32 dwRadarBase = 0x4EC1D54;
        public const Int32 dwSensitivity = 0xAB533C;
        public const Int32 dwSensitivityPtr = 0xAB5310;
        public const Int32 dwViewMatrix = 0x4A7EAB4;
        public const Int32 dwWeaponTable = 0x4ED8814;
        public const Int32 dwWeaponTableIndex = 0x31FC;
        public const Int32 dwYawPtr = 0xAB5100;
        public const Int32 dwZoomSensitivityRatioPtr = 0xABA168;
        public const Int32 dwbSendPackets = 0xCAB8A;
        public const Int32 dwppDirect3DDevice9 = 0xA1F40;
        public const Int32 dwSetClanTag = 0x848F0;
        public const Int32 m_pStudioHdr = 0x293C;
    }
} // namespace hazedumper
Quote Originally Posted by Om18 View Post
I guess im a bit late, but these are the offsets as of 14.10.2017 01:41 UTC+2 (German summer time)

Code:
using System;

// Offsets timestamp
// Sat, 14 Oct 2017 01:40:42 +0200

namespace hazedumper
{
    public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB228;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
        public const Int32 m_OriginalOwnerXuidLow = 0x3168;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x3890;
        public const Int32 m_bHasDefuser = 0xB238;
        public const Int32 m_bHasHelmet = 0xB21C;
        public const Int32 m_bInReload = 0x3245;
        public const Int32 m_bIsDefusing = 0x3884;
        public const Int32 m_bIsScoped = 0x387C;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32B0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x3178;
        public const Int32 m_flFlashDuration = 0xA2E8;
        public const Int32 m_flFlashMaxAlpha = 0xA2E4;
        public const Int32 m_flNextPrimaryAttack = 0x31D8;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FA8;
        public const Int32 m_iClip1 = 0x3204;
        public const Int32 m_iCompetitiveRanking = 0x1A44;
        public const Int32 m_iCompetitiveWins = 0x1B48;
        public const Int32 m_iCrosshairId = 0xB294;
        public const Int32 m_iEntityQuality = 0x2F8C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA300;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F88;
        public const Int32 m_iItemIDHigh = 0x2FA0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2A0;
        public const Int32 m_iState = 0x31F8;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x3170;
        public const Int32 m_nFallbackSeed = 0x3174;
        public const Int32 m_nFallbackStatTrak = 0x317C;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x301C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x5A5344;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwEntityList = 0x4A8D05C;
        public const Int32 dwForceAttack = 0x2ECF3DC;
        public const Int32 dwForceAttack2 = 0x2ECF3E8;
        public const Int32 dwForceBackward = 0x2ECF460;
        public const Int32 dwForceForward = 0x2ECF424;
        public const Int32 dwForceJump = 0x4F23F08;
        public const Int32 dwForceLeft = 0x2ECF46C;
        public const Int32 dwForceRight = 0x2ECF448;
        public const Int32 dwGameDir = 0x643BD0;
        public const Int32 dwGameRulesProxy = 0x4F8E254;
        public const Int32 dwGetAllClasses = 0x4F8E328;
        public const Int32 dwGlobalVars = 0x5A5048;
        public const Int32 dwGlowObjectManager = 0x4FA9AA8;
        public const Int32 dwInput = 0x4ED7C20;
        public const Int32 dwInterfaceLinkList = 0x6EB7E4;
        public const Int32 dwLocalPlayer = 0xAAFC3C;
        public const Int32 dwMouseEnable = 0xAB54A0;
        public const Int32 dwMouseEnablePtr = 0xAB5470;
        public const Int32 dwPlayerResource = 0x2ECD76C;
        public const Int32 dwRadarBase = 0x4EC1D54;
        public const Int32 dwSensitivity = 0xAB533C;
        public const Int32 dwSensitivityPtr = 0xAB5310;
        public const Int32 dwViewMatrix = 0x4A7EAB4;
        public const Int32 dwWeaponTable = 0x4ED8814;
        public const Int32 dwWeaponTableIndex = 0x31FC;
        public const Int32 dwYawPtr = 0xAB5100;
        public const Int32 dwZoomSensitivityRatioPtr = 0xABA168;
        public const Int32 dwbSendPackets = 0xCAB8A;
        public const Int32 dwppDirect3DDevice9 = 0xA1F40;
        public const Int32 dwSetClanTag = 0x848F0;
        public const Int32 m_pStudioHdr = 0x293C;
    }
} // namespace hazedumper
i've been checked all of this offsets, same with the last one... there is nothing changed..
Offsets after new update 10/18/2017

Code:
using System;

// Offsets timestamp
// Thu, 19 Oct 2017 00:08:15 +0200

namespace hazedumper
{
    public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB238;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
        public const Int32 m_OriginalOwnerXuidLow = 0x3168;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x3894;
        public const Int32 m_bHasDefuser = 0xB248;
        public const Int32 m_bHasHelmet = 0xB22C;
        public const Int32 m_bInReload = 0x3245;
        public const Int32 m_bIsDefusing = 0x3888;
        public const Int32 m_bIsScoped = 0x387E;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32B0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x3178;
        public const Int32 m_flFlashDuration = 0xA2F8;
        public const Int32 m_flFlashMaxAlpha = 0xA2F4;
        public const Int32 m_flNextPrimaryAttack = 0x31D8;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FA8;
        public const Int32 m_iClip1 = 0x3204;
        public const Int32 m_iCompetitiveRanking = 0x1A44;
        public const Int32 m_iCompetitiveWins = 0x1B48;
        public const Int32 m_iCrosshairId = 0xB2A4;
        public const Int32 m_iEntityQuality = 0x2F8C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA310;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F88;
        public const Int32 m_iItemIDHigh = 0x2FA0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2B0;
        public const Int32 m_iState = 0x31F8;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x3170;
        public const Int32 m_nFallbackSeed = 0x3174;
        public const Int32 m_nFallbackStatTrak = 0x317C;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x301C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x5A5344;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwEntityList = 0x4A8D1BC;
        public const Int32 dwForceAttack = 0x2ECF53C;
        public const Int32 dwForceAttack2 = 0x2ECF548;
        public const Int32 dwForceBackward = 0x2ECF5C0;
        public const Int32 dwForceForward = 0x2ECF584;
        public const Int32 dwForceJump = 0x4F2406C;
        public const Int32 dwForceLeft = 0x2ECF5CC;
        public const Int32 dwForceRight = 0x2ECF5A8;
        public const Int32 dwGameDir = 0x643BD0;
        public const Int32 dwGameRulesProxy = 0x4F8E3B4;
        public const Int32 dwGetAllClasses = 0x4F8E488;
        public const Int32 dwGlobalVars = 0x5A5048;
        public const Int32 dwGlowObjectManager = 0x4FA9C08;
        public const Int32 dwInput = 0x4ED7D80;
        public const Int32 dwInterfaceLinkList = 0x6EC074;
        public const Int32 dwLocalPlayer = 0xAAFD7C;
        public const Int32 dwMouseEnable = 0xAB55E0;
        public const Int32 dwMouseEnablePtr = 0xAB55B0;
        public const Int32 dwPlayerResource = 0x2ECD8CC;
        public const Int32 dwRadarBase = 0x4EC1EB4;
        public const Int32 dwSensitivity = 0xAB547C;
        public const Int32 dwSensitivityPtr = 0xAB5450;
        public const Int32 dwViewMatrix = 0x4A7EC14;
        public const Int32 dwWeaponTable = 0x4ED8974;
        public const Int32 dwWeaponTableIndex = 0x31FC;
        public const Int32 dwYawPtr = 0xAB5240;
        public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
        public const Int32 dwbSendPackets = 0xCAC2A;
        public const Int32 dwppDirect3DDevice9 = 0xA1F40;
        public const Int32 dwSetClanTag = 0x84930;
        public const Int32 m_pStudioHdr = 0x293C;
    }
^THANKYOU bro...
there is sig changed after this update?
New Patterns Pls!

tOffsets.GlowManager = *(DWORD*)(Pattern::FindPattern("client.dll", "F3 ?? ?? ?? ?? ?? ?? ?? 83 C8 01 C7 05") + 0x4);
static auto StartDrawing = reinterpret_cast<void(__thiscall*)(void*)>(Pattern ::FindPattern("vguimatsurface.dll", "55 8B EC 83 E4 C0 83 EC 38"));
static auto FinishDrawing = reinterpret_cast<void(__thiscall*)(void*)>(Pattern ::FindPattern("vguimatsurface.dll", "8B 0D ? ? ? ? 56 C6 05"));
Posts 361–375 of 400 · Page 25 of 27

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us