Game Offset Mega-Thread

Posts 181–195 of 400 · Page 13 of 27
void Util::CaptureInterfaces()
{
I::Client = Util::CaptureInterface<IBaseClientDll>("client.dll ", "VClient017");
I::ClientMode = **(IClientModeShared***)((*(DWORD**)I::Client)[10] + 0x5);
I::ClientEntList = Util::CaptureInterface<IClientEntityList>("client. dll", "VClientEntityList003");
I::Cvar = Util::CaptureInterface<ICVar>("vstdlib.dll", "VEngineCvar007");
I::Engine = Util::CaptureInterface<IEngineClient>("engine.dll" , "VEngineClient013");
I::EngineTrace = Util::CaptureInterface<IEngineTrace>("engine.dll", "EngineTraceClient004");
I::InputSystem = Util::CaptureInterface<IInputSystem>("inputsystem. dll", "InputSystemVersion001");
I::Globals = **(IGlobalVarsBase***)((*(DWORD**)I::Client)[0] + 0x53);
I::Surface = Util::CaptureInterface<ISurface>("vguimatsurface.d ll", "VGUI_Surface031");
I::VPanel = Util::CaptureInterface<IVPanel>("vgui2.dll", "VGUI_Panel009");
}





-------------
those offsets please
I::Client = Util::CaptureInterface<IBaseClientDll>("client.dll ", "VClient018");
I::Engine = Util::CaptureInterface<IEngineClient>("engine.dll" , "VEngineClient014");
The rest is the same afaik
Offsets 13/01/2017
Offsets:
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F063A4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C7594
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AB9BD4
EngineRender -> m_dwEnginePosition: ____________ 0x00675D04
RadarBase -> m_dwRadarBase: ____________________ 0x04EFCD8C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA5838
EntityList -> m_dwEntityList: __________________ 0x04AC8034
WeaponTable -> m_dwWeaponTable: ________________ 0x04F0F18C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F12B00
Extra -> m_dwGlobalVars: _______________________ 0x004DE7C8
Extra -> m_dwGlowObject: _______________________ 0x04FE2784
Extra -> m_dwForceJump: ________________________ 0x04F5EB60
Extra -> m_dwForceAttack: ______________________ 0x02F08168
Extra -> m_dwForceAttack2: _____________________ 0x02F08144
Extra -> m_dwForceForward: _____________________ 0x02F08174
Extra -> m_dwForceBackward: ____________________ 0x02F08180
Extra -> m_dwForceLeft: ________________________ 0x02F081BC
Extra -> m_dwForceRight: _______________________ 0x02F081C8
wrong offsets

- - - Updated - - -

Quote Originally Posted by philip015 View Post
Offsets:
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F063A4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C7594
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AB9BD4
EngineRender -> m_dwEnginePosition: ____________ 0x00675D04
RadarBase -> m_dwRadarBase: ____________________ 0x04EFCD8C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA5838
EntityList -> m_dwEntityList: __________________ 0x04AC8034
WeaponTable -> m_dwWeaponTable: ________________ 0x04F0F18C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F12B00
Extra -> m_dwGlobalVars: _______________________ 0x004DE7C8
Extra -> m_dwGlowObject: _______________________ 0x04FE2784
Extra -> m_dwForceJump: ________________________ 0x04F5EB60
Extra -> m_dwForceAttack: ______________________ 0x02F08168
Extra -> m_dwForceAttack2: _____________________ 0x02F08144
Extra -> m_dwForceForward: _____________________ 0x02F08174
Extra -> m_dwForceBackward: ____________________ 0x02F08180
Extra -> m_dwForceLeft: ________________________ 0x02F081BC
Extra -> m_dwForceRight: _______________________ 0x02F081C8
wrong offsets
Offsets 13/01/2017
Code:
--- Signatures ---
dwClientState                  => 0x5C7594
dwClientState_GetLocalPlayer   => 0x178
dwClientState_Map              => 0x284
dwClientState_MapDirectory     => 0x180
dwClientState_MaxPlayer        => 0x308
dwClientState_PlayerInfo       => 0x523C
dwClientState_State            => 0x100
dwClientState_ViewAngles       => 0x4D0C
dwEntityList                   => 0x4AC8034
dwForceAttack                  => 0x2F08168
dwForceAttack2                 => 0x2F08144
dwForceBackward                => 0x2F08180
dwForceForward                 => 0x2F08174
dwForceJump                    => 0x4F5EB60
dwForceLeft                    => 0x2F081BC
dwForceRight                   => 0x2F081C8
dwGameDir                      => 0x665D60
dwGameRulesProxy               => 0x2F063EC
dwGetAllClasses                => FAILED!
dwGlobalVars                   => 0xA993A0
dwGlowObjectManager            => 0x4FE2784
dwInput                        => 0x4F12B00
dwInterfaceLinkList            => 0x724864
dwLocalPlayer                  => 0xAA5838
dwMouseEnable                  => FAILED!
dwPlayerResource               => 0x2F063A4
dwRadarBase                    => 0x4EFCD8C
dwSensitivity                  => 0xAAB024
dwSensitivityPtr               => 0xAAAFF8
dwViewMatrix                   => 0x4AB9BD4
dwWeaponTable                  => 0x4F0F18C
dwWeaponTableIndex             => 0x3270
dwYawPtr                       => 0xAAAEF0
dwZoomSensitivityRatioPtr      => 0xAAFD00
dwbSendPackets                 => 0xE43BA
dwppDirect3DDevice9            => 0x99960
m_pStudioHdr                   => 0x293C

--- Netvars ---
m_ArmorValue                   => 0xAA04
m_Collision                    => 0x318
m_CollisionGroup               => 0x470
m_Local                        => 0x2FAC
m_MoveType                     => 0x258
m_OriginalOwnerXuidHigh        => 0x316C
m_OriginalOwnerXuidLow         => 0x3168
m_aimPunchAngle                => 0x301C
m_aimPunchAngleVel             => 0x3028
m_bGunGameImmunity             => 0x38B0
m_bHasDefuser                  => 0xAA14
m_bHasHelmet                   => 0xA9FC
m_bInReload                    => 0x3245
m_bIsDefusing                  => 0x38A4
m_bIsScoped                    => 0x389C
m_bSpotted                     => 0x939
m_bSpottedByMask               => 0x97C
m_dwBoneMatrix                 => 0x2698
m_fAccuracyPenalty             => 0x32C0
m_fFlags                       => 0x100
m_flFallbackWear               => 0x3178
m_flFlashDuration              => 0xA308
m_flFlashMaxAlpha              => 0xA304
m_flNextPrimaryAttack          => 0x31D8
m_hActiveWeapon                => 0x2EE8
m_hMyWeapons                   => 0x2DE8
m_hObserverTarget              => 0x3380
m_hOwner                       => 0x29BC
m_hOwnerEntity                 => 0x148
m_iAccountID                   => 0x2FA8
m_iClip1                       => 0x3204
m_iCompetitiveRanking          => 0x1A44
m_iCompetitiveWins             => 0x1B48
m_iCrosshairId                 => 0xAA70
m_iEntityQuality               => 0x2F8C
m_iFOVStart                    => 0x31D8
m_iGlowIndex                   => 0xA320
m_iHealth                      => 0xFC
m_iItemDefinitionIndex         => 0x2F88
m_iItemIDHigh                  => 0x2FA0
m_iObserverMode                => 0x336C
m_iShotsFired                  => 0xA2C0
m_iState                       => 0x31F8
m_iTeamNum                     => 0xF0
m_lifeState                    => 0x25B
m_nFallbackPaintKit            => 0x3170
m_nFallbackSeed                => 0x3174
m_nFallbackStatTrak            => 0x317C
m_nForceBone                   => 0x267C
m_nTickBase                    => 0x3424
m_rgflCoordinateFrame          => 0x440
m_szCustomName                 => 0x301C
m_szLastPlaceName              => 0x35A8
m_vecOrigin                    => 0x134
m_vecVelocity                  => 0x110
m_vecViewOffset                => 0x104
m_viewPunchAngle               => 0x3010
Local player....: 0xAA581C

This is true
what's the activeweapon offset? 0x2EE8 is wrong which everyone seem to be posting.
Does the offsets get updated everytime csgo has a new update?
right ones now i believe ( 16/01/2017 )
Code:
Localplayer:             0xAA581C
Entitylist:              0x4AC8034
CrossHairID:             0xAA70
+Jump:                   0x4F5EB60
+Attack:                 0x2F08168
+Attack2:                0x2F08144
FlashDuration:           0xA308
FlashMaxAlpha:           0xA304
GlowIndex:               0xA320
GlowObjectBase:          0x4FE2784
PlayerResource:          0x2F063A4
Radarbase:               0x4EFCD8C
ViewMatrix:              0x4AB9BD4
Enginepointer:           0x5C7594
SendPacket:              0xE43BA
Code:
   void COffsets::updateLocalPlayer() {
        DWORD lpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
        DWORD lpP1 = mem->Read<DWORD>(lpStart + 3);
        BYTE lpP2 = mem->Read<BYTE>(lpStart + 18);
        dwLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
    }
    [/block]
     
    [block]
    void COffsets::updateEntityList() {
        DWORD elStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
        DWORD elP1 = mem->Read<DWORD>(elStart + 1);
        BYTE elP2 = mem->Read<BYTE>(elStart + 7);
        dwEntityList = (elP1 + elP2) - modClient.dwBase;
    }
    [/block]
     
    [block]
    void COffsets::updateAttack() {
        DWORD aStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????xx????xxxxxxxxxxx", 23, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x15, 0x0, 0x0, 0x0, 0x0, 0xF6, 0xC2, 0x3, 0x74, 0x3, 0x83, 0xCE, 0x4, 0xA8, 0x4, 0xBF);
        DWORD aOff = mem->Read<DWORD>(aStart + 2);
        dwAttack = aOff - modClient.dwBase;
    }
    [/block]
     
    [block]
    void COffsets::updateEnginePointerAndSetViewAngle() {
    	DWORD epStart = mem->FindPatternArr(modEngine.dwBase, modEngine.dwSize, "xxxx????xxxx", 12, 0x76, 0x1D, 0x8B, 0x81, 0x00, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x75, 0x15);
    	dwEnginePointer = mem->Read<DWORD>(epStart + 22) - modEngine.dwBase;
    	dwSetViewAngle = mem->Read<DWORD>(epStart + 30);
    }
    [/block]
     
    [block]
    void COffsets::updateJump() {
    	DWORD jStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????xx????xxxxxxxxxxx", 23, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x15, 0x0, 0x0, 0x0, 0x0, 0xF6, 0xC2, 0x3, 0x74, 0x3, 0x83, 0xCE, 0x8, 0xA8, 0x8, 0xBF);
        DWORD jOff = mem->Read<DWORD>(jStart + 2);
        dwJump = jOff - modClient.dwBase;
    }
    [/block]
     
    [block]
    void COffsets::updateGlow() {
    	DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxx????xx?", 15, 0xE8, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC4, 0x04, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC);
    	dwGlow = mem->Read<DWORD>(gpStart + 9) - modClient.dwBase;
    }
    [/block]
    [/swap_blocks]
is it up to date?
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07464
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C75A4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABAC94
EngineRender -> m_dwEnginePosition: ____________ 0x00675D84
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE4C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA6834
EntityList -> m_dwEntityList: __________________ 0x04AC90F4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1024C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13BC0
Extra -> m_dwGlobalVars: _______________________ 0x004DE890
Extra -> m_dwGlowObject: _______________________ 0x04FE38C4
Extra -> m_dwForceJump: ________________________ 0x04F5FC20
Extra -> m_dwForceAttack: ______________________ 0x02F09228
Extra -> m_dwForceAttack2: _____________________ 0x02F09204
Extra -> m_dwForceForward: _____________________ 0x02F09234
Extra -> m_dwForceBackward: ____________________ 0x02F09240
Extra -> m_dwForceLeft: ________________________ 0x02F0927C
Extra -> m_dwForceRight: _______________________ 0x02F09288
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Quote Originally Posted by amir3277 View Post
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07464
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C75A4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABAC94
EngineRender -> m_dwEnginePosition: ____________ 0x00675D84
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE4C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA6834
EntityList -> m_dwEntityList: __________________ 0x04AC90F4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1024C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13BC0
Extra -> m_dwGlobalVars: _______________________ 0x004DE890
Extra -> m_dwGlowObject: _______________________ 0x04FE38C4
Extra -> m_dwForceJump: ________________________ 0x04F5FC20
Extra -> m_dwForceAttack: ______________________ 0x02F09228
Extra -> m_dwForceAttack2: _____________________ 0x02F09204
Extra -> m_dwForceForward: _____________________ 0x02F09234
Extra -> m_dwForceBackward: ____________________ 0x02F09240
Extra -> m_dwForceLeft: ________________________ 0x02F0927C
Extra -> m_dwForceRight: _______________________ 0x02F09288
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
nothing changed,, same with the old one..
hmmm.. vac so suspicious.. so low activity
can someone pls update this offsets for me, kind of a newbie :$

m_dwLocalPlayer = 0x00AA581C
m_dwClientState = 0x005C7594
m_iCrossHairID = 0x0000AA70
m_dwEntityList = 0x04AC8034
m_dwViewMatrix = 0x04AB9BD4
m_dwForceJump = 0x04F5EB60
m_dwForceAttack = 0x02F08168
m_dwViewAngles = 0x00004D0C
m_dwGlowObject = 0x04FE2784
m_flNextPrimaryAttack = 0x000031D8
m_nTickBase = 0x00003424
m_iTeamNum = 0x000000F0
m_zoomLevel = 0x00003350
m_flFlashMaxAlpha = 0x0000A304
m_iGlowIndex = 0x0000A320
m_bSpotted = 0x00000939
m_vecPunch = 0x0000301C
m_fFlags = 0x00000100
m_iClip1 = 0x00003204
m_iDefaultFOV = 0x332C
m_iHealth = 0x000000FC
m_vecOrigin = 0x00000134
m_lifeState = 0x0000025B
m_vecViewOffset = 0x00000104
m_vecVelocity = 0x0110
m_dwBoneMatrix = 0x00002698
m_bIsScoped = 0x389C
m_iShotsFired = 0xA2C0
m_bDormant = 0x000000E9
m_nModelIndex = 0x0010
m_iViewModelIndex = 0x31E0
m_iWorldDroppedModelIndex = 0x31E8
m_iWorldModelIndex = 0x31E4
m_szArmsModel = 0x38F3
m_dwIndex = 0x00000064
m_bIsDefusing = 0x38A4
m_dwMoveLeft = 0x02E8EC04
m_dwMoveRight = 0x02E8EBE0
m_hActiveWeapon = 0x00002EE8
m_hMyWeapons = 0x00002DE8
m_iItemDefinitionIndex = 0x2F88
m_iAccountID = 0x2FA8
m_OriginalOwnerXuidLow = 0x3168
m_OriginalOwnerXuidHigh = 0x316C
m_iItemIDLow = 0x2FA4
m_iItemIDHigh = 0x2FA0
m_nFallbackPaintKit = 0x3170
m_nFallbackSeed = 0x3174
m_flFallbackWear = 0x3178
m_nFallbackStatTrak = 0x317C
m_iEntityQuality = 0x2F8C
m_szCustomName = 0x301C
Code:
	clientBase = reinterpret_cast< uint32_t >( GetModuleHandleA( charenc( "client.dll" ) ) );
	client = static_cast< CHLClient * >( GetInterface( strenc( "client.dll" ), strenc( "VClient" ) ) );
	clientMode = **reinterpret_cast< IClientMode *** >( GetVirtualFunction< uint32_t >( client, 10 ) + 0x5 );
	engine = static_cast< IEngineClient * >( GetInterface( strenc( "engine.dll" ), strenc( "VEngineClient" ) ) );
	entityList = static_cast< IClientEntityList * >( GetInterface( strenc( "client.dll" ), strenc( "VClientEntityLIst" ) ) );
	surface = static_cast< ISurface * >( GetInterface( strenc( "vguimatsurface.dll" ), strenc( "VGUI_Surface" ) ) );
	panel = static_cast< IPanel * >( GetInterface( strenc( "vgui2.dll" ), strenc( "VGUI_Panel" ) ) );
	debugOverlay = static_cast< IVDebugOverlay * >( GetInterface( strenc( "engine.dll" ), strenc( "VDebugOverlay" ) ) );
	engineTrace = static_cast< IEngineTrace * >( GetInterface( strenc( "engine.dll" ), strenc( "EngineTraceClient" ) ) );
	input = *reinterpret_cast< CInput ** >( reinterpret_cast< uint32_t * >( reinterpret_cast< uint32_t * >( *reinterpret_cast< uint32_t * >( client ) ) ) [ 15 ] + 0x1 );
	modelInfo = static_cast< IVModelInfo * >( GetInterface( strenc( "engine.dll" ), strenc( "VModelInfoClient" ) ) );
	globalVars = **reinterpret_cast< CGlobalVars *** >( GetVirtualFunction< uint32_t >( client, 0 ) + 0x53 );
	cvar = static_cast< ICVar * >( GetInterface( strenc( "vstdlib.dll" ), strenc( "VEngineCvar" ) ) );
where's problem? i have troubles, need help.
Posts 181–195 of 400 · Page 13 of 27

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