Game Offset Mega-Thread

Posts 301–315 of 400 · Page 21 of 27
Quote Originally Posted by parademebanir View Post
Help-me pls

When starting the start and pressing the insert key to open the menu of this error

link error: imgur . com /a/xiYQh
Lol me too
Code:
DWORD dwEnginePointer = 0x59D114;
DWORD dwLocalPlayer = 0xA94C14;
DWORD dwEntityList = 0x4A70174;
DWORD dwAttack = 0x2EB25A0;
DWORD dwJump = 0x4F06F54;
DWORD dwGlow = 0x4F8CC94;
Code:
DWORD gpStartOMG = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxx????xx?", 15, 0xE8, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC4, 0x04, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC);
    offGlow = mem.Read<DWORD>(gpStartOMG + 9) - modClient.dwBase;
and i didnt find a solution for fix this...
Quote Originally Posted by KMWTW View Post
Fully working offsets (TESTED) 07.05.2017

Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13E4C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CC584
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AC77C4
EngineRender -> m_dwEnginePosition: ____________ 0x0067B48C
RadarBase -> m_dwRadarBase: ____________________ 0x04F0A99C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB2704
EntityList -> m_dwEntityList: __________________ 0x04AD5C24
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CD9C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F20770
Extra -> m_dwGlobalVars: _______________________ 0x004E2EB8
Extra -> m_dwGlowObject: _______________________ 0x04FF077C
Extra -> m_dwForceJump: ________________________ 0x04F6C854
Extra -> m_dwForceAttack: ______________________ 0x02F15C28
Extra -> m_dwForceAttack2: _____________________ 0x02F15C1C
Extra -> m_dwForceForward: _____________________ 0x02F15C58
Extra -> m_dwForceBackward: ____________________ 0x02F15C7C
Extra -> m_dwForceLeft: ________________________ 0x02F15C70
Extra -> m_dwForceRight: _______________________ 0x02F15BF8
Extra -> m_dwForceDuck: ________________________ 0x04F6C878
Extra -> m_pSensitivity: _______________________ 0x00AB7EA8
Extra -> m_dwSensitivity: ______________________ 0x00AB7ED4
Extra -> m_dwMouseEnable: ______________________ 0x00AB7F00
Extra -> m_dwMouseEnablePointer: _______________ 0x00000030
Code:
// m_dwGlowObject

DWORD gpStartOMG = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxx????xx?", 15, 0xE8, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC4, 0x04, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC);
offGlowobject = mem.Read<DWORD>(gpStartOMG + 9) - modClient.dwBase;
how can i fix this pattern
Quote Originally Posted by qwenzynnan1 View Post
Code:
// m_dwGlowObject

DWORD gpStartOMG = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxx????xx?", 15, 0xE8, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC4, 0x04, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC);
offGlowobject = mem.Read<DWORD>(gpStartOMG + 9) - modClient.dwBase;
how can i fix this pattern
learncpp
//2short
Quote Originally Posted by KMWTW View Post
learncpp
//2short
this joke will never end right ?
Quote Originally Posted by qwenzynnan1 View Post
this joke will never end right ?
Your spamming will never end right?
sorry for spamming my dwBase is different from others i guess your fix are didnt work but u can still help
05/24/2017

m_dwGlowObject: 0x4FA1398

confirmed
UPD
Code:
oJump=&H4F1B384
oLocalPlayer=&HAA7FBC
oEntityList=&H4A843F4
oGlowObject=&H4FA1398
CrosshairIndex_offset=&HB2B4
nvmm //2short
Anyone willing to provide the sensitivity offset? I think the signature has changed, or something.
Quote Originally Posted by kentoh89 View Post
Anyone willing to provide the sensitivity offset? I think the signature has changed, or something.
Code:
"dwSensitivity": {
      "module": "client.dll",
      "offset": 44,
      "pattern": "81 F9 ? ? ? ? 75 1D F3 0F 10 05 ? ? ? ? F3 0F 11 44 24 ? 8B 44 24 18 35 ? ? ? ? 89 44 24 0C EB 0B" +2
Code:
dwSensitivity = 0xAAE6BC;
Updated

Code:
#define LocalPlayer          0xAA8FBC
#define EntityList           0x4A853E4
#define m_dwGlowObject       0x4FA2398

// Aimbot

#define ClientState          0x59E21C
#define m_Pitch              0x4D0C
#define m_Yaw                0x4D10

// Others 

#define dwForceJump          0x4F1C364

// Bots

#define LocalBOT             0x9253D4 // server.dll
#define EntityBot            LocalBOT + 0x18

#define EntityDistance       0x18
#define m_BotPos             0x2C8
#define m_BotSpotted         0x364
#define m_BotLife            0x21C
#define m_BotTeam            0x300
Code:
// Offsets timestamp
// Thu, 25 May 2017 20:57:04 +0200

namespace hazedumper
{
    public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB248;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
        public const Int32 m_OriginalOwnerXuidLow = 0x3168;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x38B0;
        public const Int32 m_bHasDefuser = 0xB258;
        public const Int32 m_bHasHelmet = 0xB23C;
        public const Int32 m_bInReload = 0x3245;
        public const Int32 m_bIsDefusing = 0x38A4;
        public const Int32 m_bIsScoped = 0x389C;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32C0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x3178;
        public const Int32 m_flFlashDuration = 0xA308;
        public const Int32 m_flFlashMaxAlpha = 0xA304;
        public const Int32 m_flNextPrimaryAttack = 0x31D8;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3380;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FA8;
        public const Int32 m_iClip1 = 0x3204;
        public const Int32 m_iCompetitiveRanking = 0x1A44;
        public const Int32 m_iCompetitiveWins = 0x1B48;
        public const Int32 m_iCrosshairId = 0xB2B4;
        public const Int32 m_iEntityQuality = 0x2F8C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA320;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F88;
        public const Int32 m_iItemIDHigh = 0x2FA0;
        public const Int32 m_iObserverMode = 0x336C;
        public const Int32 m_iShotsFired = 0xA2C0;
        public const Int32 m_iState = 0x31F8;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x3170;
        public const Int32 m_nFallbackSeed = 0x3174;
        public const Int32 m_nFallbackStatTrak = 0x317C;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3424;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x301C;
        public const Int32 m_szLastPlaceName = 0x35A8;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x59E21C;
        public const Int32 dwClientState_GetLocalPlayer = 0x178;
        public const Int32 dwClientState_Map = 0x284;
        public const Int32 dwClientState_MapDirectory = 0x180;
        public const Int32 dwClientState_MaxPlayer = 0x308;
        public const Int32 dwClientState_PlayerInfo = 0x523C;
        public const Int32 dwClientState_State = 0x100;
        public const Int32 dwClientState_ViewAngles = 0x4D0C;
        public const Int32 dwEntityList = 0x4A853D4;
        public const Int32 dwForceAttack = 0x2EC7798;
        public const Int32 dwForceAttack2 = 0x2EC77A4;
        public const Int32 dwForceBackward = 0x2EC77C8;
        public const Int32 dwForceForward = 0x2EC77EC;
        public const Int32 dwForceJump = 0x4F1C364;
        public const Int32 dwForceLeft = 0x2EC77D4;
        public const Int32 dwForceRight = 0x2EC7774;
        public const Int32 dwGameDir = 0x63C7D0;
        public const Int32 dwGameRulesProxy = 0x4F86C8C;
        public const Int32 dwGetAllClasses = 0x4F86D5C;
        public const Int32 dwGlobalVars = 0x59DF20;
        public const Int32 dwInput = 0x4ECFFF8;
        public const Int32 dwInterfaceLinkList = 0x6E4D14;
        public const Int32 dwLocalPlayer = 0xAA8FBC;
        public const Int32 dwMouseEnable = 0xAAE820;
        public const Int32 dwMouseEnablePtr = 0xAAE7F0;
        public const Int32 dwPlayerResource = 0x2EC5AEC;
        public const Int32 dwRadarBase = 0x4EBA0CC;
        public const Int32 dwViewMatrix = 0x4A76E32;
        public const Int32 dwZoomSensitivityRatioPtr = 0xAB34E8;
        public const Int32 dwbSendPackets = 0xCC84A;
        public const Int32 dwppDirect3DDevice9 = 0x9CF40;
        public const Int32 dwSetClanTag = 0x87190;
        public const Int32 m_pStudioHdr = 0x293C;
    }
} // namespace hazedumper
Posts 301–315 of 400 · Page 21 of 27

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