Game Offset Mega-Thread
Fully working offsets (TESTED) 07.05.2017
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13E4C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005CC584 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AC77C4 EngineRender -> m_dwEnginePosition: ____________ 0x0067B48C RadarBase -> m_dwRadarBase: ____________________ 0x04F0A99C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB2704 EntityList -> m_dwEntityList: __________________ 0x04AD5C24 WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CD9C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F20770 Extra -> m_dwGlobalVars: _______________________ 0x004E2EB8 Extra -> m_dwGlowObject: _______________________ 0x04FF077C Extra -> m_dwForceJump: ________________________ 0x04F6C854 Extra -> m_dwForceAttack: ______________________ 0x02F15C28 Extra -> m_dwForceAttack2: _____________________ 0x02F15C1C Extra -> m_dwForceForward: _____________________ 0x02F15C58 Extra -> m_dwForceBackward: ____________________ 0x02F15C7C Extra -> m_dwForceLeft: ________________________ 0x02F15C70 Extra -> m_dwForceRight: _______________________ 0x02F15BF8 Extra -> m_dwForceDuck: ________________________ 0x04F6C878 Extra -> m_pSensitivity: _______________________ 0x00AB7EA8 Extra -> m_dwSensitivity: ______________________ 0x00AB7ED4 Extra -> m_dwMouseEnable: ______________________ 0x00AB7F00 Extra -> m_dwMouseEnablePointer: _______________ 0x00000030
Today Offsets
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> Mon May 8 08:48:59 2017 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13E4C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005CC584 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AC77C4 EngineRender -> m_dwEnginePosition: ____________ 0x0067B48C RadarBase -> m_dwRadarBase: ____________________ 0x04F0A99C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB26E8 EntityList -> m_dwEntityList: __________________ 0x04AD5C24 WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CD9C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F20770 Extra -> m_dwGlobalVars: _______________________ 0x004E2EB8 Extra -> m_dwGlowObject: _______________________ 0x04FF077C Extra -> m_dwForceJump: ________________________ 0x04F6C854 Extra -> m_dwForceAttack: ______________________ 0x02F15C28 Extra -> m_dwSensitivity: ______________________ 0x00000000 Extra -> m_dwMouseEnable: ______________________ 0x00000000
I am pretty sure that
m_dwLocalPlayer is 0xAB2704
- - - Updated - - -
Today Working Offsets
m_dwLocalPlayer is 0xAB2704
- - - Updated - - -
Today Working Offsets
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> Mod by Zaczero | -> *** | -> Tue May 9 00:26:08 2017 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13E4C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005CC584 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AC77C4 EngineRender -> m_dwEnginePosition: ____________ 0x0067B48C RadarBase -> m_dwRadarBase: ____________________ 0x04F0A99C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB2704 EntityList -> m_dwEntityList: __________________ 0x04AD5C24 WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CD9C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F20770 Extra -> m_dwGlobalVars: _______________________ 0x004E2EB8 Extra -> m_dwGlowObject: _______________________ 0x04FF077C Extra -> m_dwForceJump: ________________________ 0x04F6C854 Extra -> m_dwForceAttack: ______________________ 0x02F15C28 Extra -> m_dwForceAttack2: _____________________ 0x02F15C1C Extra -> m_dwForceForward: _____________________ 0x02F15C58 Extra -> m_dwForceBackward: ____________________ 0x02F15C7C Extra -> m_dwForceLeft: ________________________ 0x02F15C70 Extra -> m_dwForceRight: _______________________ 0x02F15BF8 Extra -> m_dwForceDuck: ________________________ 0x04F6C878 Extra -> m_pSensitivity: _______________________ 0x00AB7EA8 Extra -> m_dwSensitivity: ______________________ 0x00AB7ED4 Extra -> m_dwMouseEnable: ______________________ 0x00AB7F00 Extra -> m_dwMouseEnablePointer: _______________ 0x00000030
new glow object offset ??
0x4F89144


hmm is this pattern changed ?
Code:
// Glow offset DWORD gpStartOMG = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxx????xx?", 15, 0xE8, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC4, 0x08, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC); offGlow = mem.Read<DWORD>(gpStartOMG + 9) - modClient.dwBase;
LocalPlayer 0xA4C58C
EntityList 0x4A6DA5C
ViewMatrix 0x4A5F614
EntityList 0x4A6DA5C
ViewMatrix 0x4A5F614
Code:
[Aimbot offsets] CrosshairIndex_offset=0x0000AA70 EntityList_offset=0x04A6DA5C LocalPlayer_offset=0x00A4C58C Team_offset=0x000000F0 [Glow] oJump=0x04F04BE0 oGlowIndex=0x0000A320 oGlowObject=0x4F89144 oDormant=0x000000E9 oHealth=0x000000FC oSpottedByMask=0x0000097C oIsDefusing=0x000038A4 oFlags=0x00000100
Code:
Force Jump: 0x4F04BE0 Local Player: 0xA4C58C GlowObject: 0x4F89144 EntityList: 0x4A6DA5C GlowIndex: 0xA320 CrossHairID: 0xAA70
Code:
m_hMyWeapons m_fEffects m_iDefaultFOV m_bMoveType m_hOwner
Code:
DWORD m_nVersion = 0x8222E0;
DWORD m_dwGlowObject = 0x4F89144;
DWORD m_dwEntityList = 0x04A6DA5C;
DWORD m_dwLocalPlayer = 0xA4C58C;
DWORD m_dwClientState = 0x5A29FC;
DWORD m_dwViewMatrix = 0x04a5f504;
DWORD m_iItemIDLow = 0x2FA4;
DWORD iViewModelIndex = 0x31e0;
DWORD iWorldModelIndex = 0x31E4 ;
DWORD m_bIsScoped = 0x389c;
DWORD m_iDefaultFOV = 0x332c;
DWORD m_iCrossHairID = 0x0000AA70;
DWORD m_dwGlowIndex = 0x0000A320;
DWORD m_iShotsFired = 0x0000A2C0;
DWORD m_vecPunch = 0x0000301C;
DWORD boneMatrix = 0x00002698;
DWORD m_dwLocalPlayerIndex = 0x00000178;
DWORD m_bDormant = 0x000000E9;
DWORD m_dwViewAngles = 0x00004D0C;
DWORD m_flFlashDuration = 0x0000A308;
DWORD m_hMyWeapons = 0x2DE8;
DWORD m_iItemDefinitionIndex = 0x2F88;
DWORD m_bSpotted = 0x0000097C;
DWORD m_hActiveWeapon = 0x2EE8;
DWORD m_iWeaponID = 0x000032EC;
DWORD m_iFOV = 0x31D4;
DWORD m_fAccuracyPenalty = 0x32C0;
DWORD m_Collision = 0x0318;
DWORD m_bGunGameImmunity = 0x000038B0;
DWORD m_bHasDefuser = 0xAA14;
DWORD m_flTimerLength = 0x2980;
DWORD m_flC4Blow = 0x297C;
DWORD m_flDefuseCountDown = 0x2994;
DWORD m_AttributeManager = 0x2D70;
DWORD m_Item = 0x2DB0;
DWORD m_iAccountID = 0x2FA8;
DWORD m_iEntityQuality = 0x2F8C;
DWORD m_iItemIDHigh = 0x2FA0;
DWORD m_szCustomName = 0x301C;
DWORD m_OriginalOwnerXuidLow = 0x3168;
DWORD m_OriginalOwnerXuidHigh = 0x316C;
DWORD m_nFallbackPaintKit = 0x3170;
DWORD m_nFallbackSeed = 0x3174;
DWORD m_flFallbackWear = 0x3178;
DWORD m_nFallbackStatTrak = 0x317C;
DWORD m_nIndex = 0x001C;
DWORD m_bShouldGlow = 0x29B8;
DWORD m_iViewModelIndex = 0x3A40;
DWORD m_hViewModel = 0x3AD4;
DWORD m_nModelIndex = 0x28C;
DWORD m_dwMapName = 0x00000284;
DWORD m_bHasHelmet = 0xA9FC;
DWORD m_angEyeAngles = 0x0000AA08;
DWORD m_iTeamNum = 0x000000F0;
DWORD m_vecOrigin = 0x00000134;
DWORD m_iHealth = 0x000000FC;
DWORD m_fFlags = 0x00000100;
DWORD m_lifeState = 0x0000025B;
DWORD m_ArmorValue = 0x0000AA04;
index = 0x00000064;
Help-me pls
When starting the start and pressing the insert key to open the menu of this error
link error: imgur . com /a/xiYQh
When starting the start and pressing the insert key to open the menu of this error
link error: imgur . com /a/xiYQh
