can someone put the right offsets?
Game Offset Mega-Thread
26.04.2017r (RIGHT OFFSETS)
Code:
--- Signatures --- dwClientState => 0x5CF594 dwClientState_GetLocalPlayer => 0x178 dwClientState_Map => 0x284 dwClientState_MapDirectory => 0x180 dwClientState_MaxPlayer => 0x308 dwClientState_PlayerInfo => 0x523C dwClientState_State => 0x100 dwClientState_ViewAngles => 0x4D0C dwEntityList => 0x4AD5B44 dwForceAttack => 0x2F15B48 dwForceAttack2 => 0x2F15B3C dwForceBackward => 0x2F15B9C dwForceForward => 0x2F15B78 dwForceJump => 0x4F6C76C dwForceLeft => 0x2F15B90 dwForceRight => 0x2F15B18 dwGameDir => 0x66E460 dwGameRulesProxy => 0x2F13DB4 dwGetAllClasses => FAILED! dwGlobalVars => 0xAA63A0 dwGlowObjectManager => 0x4FF067C dwInput => 0x4F20690 dwInterfaceLinkList => 0x72ED04 dwLocalPlayer => 0xAB26DC dwMouseEnable => FAILED! dwPlayerResource => 0x2F13D6C dwRadarBase => 0x4F0A8BC dwSensitivity => 0xAB7EE4 dwSensitivityPtr => 0xAB7EB8 dwViewMatrix => 0x4AC76E4 dwWeaponTable => 0x4F1CCBC dwWeaponTableIndex => 0x3270 dwYawPtr => 0xAB7DB0 dwZoomSensitivityRatioPtr => 0xABCBC0 dwbSendPackets => 0xE5ECA dwppDirect3DDevice9 => 0x99EA0 m_pStudioHdr => 0x293C --- Netvars --- m_ArmorValue => 0xAA04 m_Collision => 0x318 m_CollisionGroup => 0x470 m_Local => 0x2FAC m_MoveType => 0x258 m_OriginalOwnerXuidHigh => 0x316C m_OriginalOwnerXuidLow => 0x3168 m_aimPunchAngle => 0x301C m_aimPunchAngleVel => 0x3028 m_bGunGameImmunity => 0x38B0 m_bHasDefuser => 0xAA14 m_bHasHelmet => 0xA9FC m_bInReload => 0x3245 m_bIsDefusing => 0x38A4 m_bIsScoped => 0x389C m_bSpotted => 0x939 m_bSpottedByMask => 0x97C m_dwBoneMatrix => 0x2698 m_fAccuracyPenalty => 0x32C0 m_fFlags => 0x100 m_flFallbackWear => 0x3178 m_flFlashDuration => 0xA308 m_flFlashMaxAlpha => 0xA304 m_flNextPrimaryAttack => 0x31D8 m_hActiveWeapon => 0x2EE8 m_hMyWeapons => 0x2DE8 m_hObserverTarget => 0x3380 m_hOwner => 0x29BC m_hOwnerEntity => 0x148 m_iAccountID => 0x2FA8 m_iClip1 => 0x3204 m_iCompetitiveRanking => 0x1A44 m_iCompetitiveWins => 0x1B48 m_iCrosshairId => 0xAA70 m_iEntityQuality => 0x2F8C m_iFOVStart => 0x31D8 m_iGlowIndex => 0xA320 m_iHealth => 0xFC m_iItemDefinitionIndex => 0x2F88 m_iItemIDHigh => 0x2FA0 m_iObserverMode => 0x336C m_iShotsFired => 0xA2C0 m_iState => 0x31F8 m_iTeamNum => 0xF0 m_lifeState => 0x25B m_nFallbackPaintKit => 0x3170 m_nFallbackSeed => 0x3174 m_nFallbackStatTrak => 0x317C m_nForceBone => 0x267C m_nTickBase => 0x3424 m_rgflCoordinateFrame => 0x440 m_szCustomName => 0x301C m_szLastPlaceName => 0x35A8 m_vecOrigin => 0x134 m_vecVelocity => 0x110 m_vecViewOffset => 0x104 m_viewPunchAngle => 0x3010
Todays offsets
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> Wed May 03 13:55:44 2017 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13E4C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005CC574 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AC77C4 EngineRender -> m_dwEnginePosition: ____________ 0x0067B40C RadarBase -> m_dwRadarBase: ____________________ 0x04F0A99C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB2704 EntityList -> m_dwEntityList: __________________ 0x04AD5C24 WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CD9C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F20770 Extra -> m_dwGlobalVars: _______________________ 0x004E2DFC Extra -> m_dwGlowObject: _______________________ 0x04FF077C Extra -> m_dwForceJump: ________________________ 0x04F6C854 Extra -> m_dwForceAttack: ______________________ 0x02F15C28 Extra -> m_dwForceAttack2: _____________________ 0x02F15C1C Extra -> m_dwForceForward: _____________________ 0x02F15C58 Extra -> m_dwForceBackward: ____________________ 0x02F15C7C Extra -> m_dwForceLeft: ________________________ 0x02F15C70 Extra -> m_dwForceRight: _______________________ 0x02F15BF8 Extra -> m_pSensitivity: _______________________ 0x00AB7EA8 Extra -> m_dwSensitivity: ______________________ 0x00AB7ED4 Extra -> m_dwMouseEnable: ______________________ 0x00000000
Can someone tell me what is the current pattern for dwClientState, dwForceAttack,dwForceJump and dwGlowObjectManager? Thank you!
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> Fri May 5 11:07:29 2017 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13E4C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005CC584 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AC77C4 EngineRender -> m_dwEnginePosition: ____________ 0x0067B48C RadarBase -> m_dwRadarBase: ____________________ 0x04F0A99C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB26E8 EntityList -> m_dwEntityList: __________________ 0x04AD5C24 WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CD9C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F20770 Extra -> m_dwGlobalVars: _______________________ 0x004E2EB8 Extra -> m_dwGlowObject: _______________________ 0x04FF077C Extra -> m_dwForceJump: ________________________ 0x04F6C854 Extra -> m_dwForceAttack: ______________________ 0x02F15C28 Extra -> m_dwSensitivity: ______________________ 0x00000000 Extra -> m_dwMouseEnable: ______________________ 0x00000000
not working .. 

`can anyone tell me m_flPostponeFireReadyTime ?
Offsets:
- - - Updated - - -
__m_flPostponeFireReadyTime_______________________ __ -> 0x32D8
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> Sun May 7 04:36:18 2017 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13E4C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005CC584 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AC77C4 EngineRender -> m_dwEnginePosition: ____________ 0x0067B48C RadarBase -> m_dwRadarBase: ____________________ 0x04F0A99C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB26E8 EntityList -> m_dwEntityList: __________________ 0x04AD5C24 WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CD9C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F20770 Extra -> m_dwGlobalVars: _______________________ 0x004E2EB8 Extra -> m_dwGlowObject: _______________________ 0x04FF077C Extra -> m_dwForceJump: ________________________ 0x04F6C854 Extra -> m_dwForceAttack: ______________________ 0x02F15C28 Extra -> m_dwSensitivity: ______________________ 0x00000000 Extra -> m_dwMouseEnable: ______________________ 0x00000000
__m_flPostponeFireReadyTime_______________________ __ -> 0x32D8
how do you get the offsets like that?
