Game Offset Mega-Thread
Is there a new offset list?
New offset list?
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F11C8C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CC524
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AC5604
EngineRender -> m_dwEnginePosition: ____________ 0x0067B30C
RadarBase -> m_dwRadarBase: ____________________ 0x04F087DC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB06EC
EntityList -> m_dwEntityList: __________________ 0x04AD3A64
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1ABDC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F1E5B0
Extra -> m_dwGlobalVars: _______________________ 0x004E1900
Extra -> m_dwGlowObject: _______________________ 0x04FEE5AC
Extra -> m_dwForceJump: ________________________ 0x04F6A684
Extra -> m_dwForceAttack: ______________________ 0x02F13A50
There are plenty dumpers out there lol
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F11C8C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CC524
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AC5604
EngineRender -> m_dwEnginePosition: ____________ 0x0067B30C
RadarBase -> m_dwRadarBase: ____________________ 0x04F087DC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB06EC
EntityList -> m_dwEntityList: __________________ 0x04AD3A64
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1ABDC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F1E5B0
Extra -> m_dwGlobalVars: _______________________ 0x004E1900
Extra -> m_dwGlowObject: _______________________ 0x04FEE5AC
Extra -> m_dwForceJump: ________________________ 0x04F6A684
Extra -> m_dwForceAttack: ______________________ 0x02F13A50
There are plenty dumpers out there lol
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F11C8C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005CC524 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AC5604 EngineRender -> m_dwEnginePosition: ____________ 0x0067B30C RadarBase -> m_dwRadarBase: ____________________ 0x04F087DC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB0708 EntityList -> m_dwEntityList: __________________ 0x04AD3A64 WeaponTable -> m_dwWeaponTable: ________________ 0x04F1ABDC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F1E5B0 Extra -> m_dwGlobalVars: _______________________ 0x004E18E8 Extra -> m_dwGlowObject: _______________________ 0x04FEE5AC Extra -> m_dwForceJump: ________________________ 0x04F6A684 Extra -> m_dwForceAttack: ______________________ 0x02F13A50 Extra -> m_dwForceAttack2: _____________________ 0x02F13A44 Extra -> m_dwForceForward: _____________________ 0x02F13A80 Extra -> m_dwForceBackward: ____________________ 0x02F13AA4 Extra -> m_dwForceLeft: ________________________ 0x02F13A98 Extra -> m_dwForceRight: _______________________ 0x02F13ABC Extra -> m_dwSensitivity: ______________________ 0x00000000 Extra -> m_dwMouseEnable: ______________________ 0x00000000
I have problem with RadarStruct for resolve playername.
Code:
typedef struct player_info_s
{
__int64 unknown;
__int64 steamID64;
char szName[128];
int userId;
char szSteamID[20];
char pad_0x00A8[0x10];
unsigned long iSteamID;
char unknown2[0x14C];
} player_info_t;
DWORD dwRadar, dwTemp;
char* test;
ReadProcessMemory(SXV.PC, (LPCVOID)(off_sets._client + off_sets.m_dwRadarBase), &dwTemp, 4, NULL);
ReadProcessMemory(SXV.PC, (LPCVOID)(dwTemp + 0x50), &dwRadar, 4, NULL);
player_info_s player;
ReadProcessMemory(SXV.PC, (LPCVOID)(dwRadar + (0x1E8 * (i + 1) + 0x24)), &player, sizeof(player),NULL);
printf_s("%s\n", player.szName);
my old offset : CNETVAR_FUNC(int, ArmorValue, 0x3898634); //m_ArmorValue
and the new offset is now CNETVAR_FUNC(int, ArmorValue, 0xAA0); ? is this right ?
and the new offset is now CNETVAR_FUNC(int, ArmorValue, 0xAA0); ? is this right ?
m_flLowerBodyYawTarget offset ?
new offsets plz ? anyone 

13.04.2017
Code:
--- Signatures --- dwClientState => 0x5CD594 dwClientState_GetLocalPlayer => 0x178 dwClientState_Map => 0x284 dwClientState_MapDirectory => 0x180 dwClientState_MaxPlayer => 0x308 dwClientState_PlayerInfo => 0x523C dwClientState_State => 0x100 dwClientState_ViewAngles => 0x4D0C dwEntityList => 0x4AD4B04 dwForceAttack => 0x2F14AF0 dwForceAttack2 => 0x2F14AE4 dwForceBackward => 0x2F14B44 dwForceForward => 0x2F14B20 dwForceJump => 0x4F6B728 dwForceLeft => 0x2F14B38 dwForceRight => 0x2F14B5C dwGameDir => 0x66C3E8 dwGameRulesProxy => 0x2F12D74 dwGetAllClasses => FAILED! dwGlobalVars => 0xAA53A0 dwGlowObjectManager => 0x4FEF60C dwInput => 0x4F1F650 dwInterfaceLinkList => 0x72DFC4 dwLocalPlayer => 0xAB1708 dwMouseEnable => FAILED! dwPlayerResource => 0x2F12D2C dwRadarBase => 0x4F0987C dwSensitivity => 0xAB6EF4 dwSensitivityPtr => 0xAB6EC8 dwViewMatrix => 0x4AC66A4 dwWeaponTable => 0x4F1BC7C dwWeaponTableIndex => 0x3270 dwYawPtr => 0xAB6DC0 dwZoomSensitivityRatioPtr => 0xABBBD0 dwbSendPackets => 0xE5E3A dwppDirect3DDevice9 => 0x99AA0 m_pStudioHdr => 0x293C --- Netvars --- m_ArmorValue => 0xAA04 m_Collision => 0x318 m_CollisionGroup => 0x470 m_Local => 0x2FAC m_MoveType => 0x258 m_OriginalOwnerXuidHigh => 0x316C m_OriginalOwnerXuidLow => 0x3168 m_aimPunchAngle => 0x301C m_aimPunchAngleVel => 0x3028 m_bGunGameImmunity => 0x38B0 m_bHasDefuser => 0xAA14 m_bHasHelmet => 0xA9FC m_bInReload => 0x3245 m_bIsDefusing => 0x38A4 m_bIsScoped => 0x389C m_bSpotted => 0x939 m_bSpottedByMask => 0x97C m_dwBoneMatrix => 0x2698 m_fAccuracyPenalty => 0x32C0 m_fFlags => 0x100 m_flFallbackWear => 0x3178 m_flFlashDuration => 0xA308 m_flFlashMaxAlpha => 0xA304 m_flNextPrimaryAttack => 0x31D8 m_hActiveWeapon => 0x2EE8 m_hMyWeapons => 0x2DE8 m_hObserverTarget => 0x3380 m_hOwner => 0x29BC m_hOwnerEntity => 0x148 m_iAccountID => 0x2FA8 m_iClip1 => 0x3204 m_iCompetitiveRanking => 0x1A44 m_iCompetitiveWins => 0x1B48 m_iCrosshairId => 0xAA70 m_iEntityQuality => 0x2F8C m_iFOVStart => 0x31D8 m_iGlowIndex => 0xA320 m_iHealth => 0xFC m_iItemDefinitionIndex => 0x2F88 m_iItemIDHigh => 0x2FA0 m_iObserverMode => 0x336C m_iShotsFired => 0xA2C0 m_iState => 0x31F8 m_iTeamNum => 0xF0 m_lifeState => 0x25B m_nFallbackPaintKit => 0x3170 m_nFallbackSeed => 0x3174 m_nFallbackStatTrak => 0x317C m_nForceBone => 0x267C m_nTickBase => 0x3424 m_rgflCoordinateFrame => 0x440 m_szCustomName => 0x301C m_szLastPlaceName => 0x35A8 m_vecOrigin => 0x134 m_vecVelocity => 0x110 m_vecViewOffset => 0x104 m_viewPunchAngle => 0x3010
I would say that correct LocalPlayer = 0x00AB16EC
21.4.2017 With correct LocalPlayer
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> Fri Apr 21 16:12:40 2017 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13DAC DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005CF574 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AC7724 EngineRender -> m_dwEnginePosition: ____________ 0x0067E40C RadarBase -> m_dwRadarBase: ____________________ 0x04F0A8FC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB26EC EntityList -> m_dwEntityList: __________________ 0x04AD5B84 WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CCFC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F206D0 Extra -> m_dwGlobalVars: _______________________ 0x004E56C4 Extra -> m_dwGlowObject: _______________________ 0x04FF06CC Extra -> m_dwForceJump: ________________________ 0x04F6C7A8 Extra -> m_dwForceAttack: ______________________ 0x02F15B88 Extra -> m_dwForceAttack2: _____________________ 0x02F15B7C Extra -> m_dwForceForward: _____________________ 0x02F15BB8 Extra -> m_dwForceBackward: ____________________ 0x02F15BDC Extra -> m_dwForceLeft: ________________________ 0x02F15BD0 Extra -> m_dwForceRight: _______________________ 0x02F15B58 Extra -> m_pSensitivity: _______________________ 0x00AB7EC8 Extra -> m_dwSensitivity: ______________________ 0x00AB7EF4 Extra -> m_dwMouseEnable: ______________________ 0x00000000
May i ask to get: ClientCMD unrestricted? Yes im using pattern scanning for that but it has 4x wildcards and i dont know which one is the offset:
{ 0x55,0x8B,0xEC,0x8B,0x0D,0x00,0x00,0x00,0x00,0x81, 0xF9,0x00,0x00,0x00,0x00,0x75,0x0C,0xA1,0x00,0x00, 0x00,0x00,0x35,0x00,0x00,0x00,0x00,0xEB,0x0B }, "xxxxx????xx????xxx????x????xx"
Im trying to call it externally but have some issues and dunno now if its offset or CreateRemoteThread related. Ty.
{ 0x55,0x8B,0xEC,0x8B,0x0D,0x00,0x00,0x00,0x00,0x81, 0xF9,0x00,0x00,0x00,0x00,0x75,0x0C,0xA1,0x00,0x00, 0x00,0x00,0x35,0x00,0x00,0x00,0x00,0xEB,0x0B }, "xxxxx????xx????xxx????x????xx"
Im trying to call it externally but have some issues and dunno now if its offset or CreateRemoteThread related. Ty.
26.04.2017
I'm not sure about LocalPlayer
I'm not sure about LocalPlayer
Code:
--- Signatures --- dwClientState => 0x5CF594 dwClientState_GetLocalPlayer => 0x178 dwClientState_Map => 0x284 dwClientState_MapDirectory => 0x180 dwClientState_MaxPlayer => 0x308 dwClientState_PlayerInfo => 0x523C dwClientState_State => 0x100 dwClientState_ViewAngles => 0x4D0C dwEntityList => 0x4AD5B44 dwForceAttack => 0x2F15B48 dwForceAttack2 => 0x2F15B3C dwForceBackward => 0x2F15B9C dwForceForward => 0x2F15B78 dwForceJump => 0x4F6C76C dwForceLeft => 0x2F15B90 dwForceRight => 0x2F15B18 dwGameDir => 0x66E460 dwGameRulesProxy => 0x2F13DB4 dwGetAllClasses => FAILED! dwGlobalVars => 0xAA63A0 dwGlowObjectManager => 0x4FF067C dwInput => 0x4F20690 dwInterfaceLinkList => 0x72ED04 dwLocalPlayer => 0xAB26F8 dwMouseEnable => FAILED! dwPlayerResource => 0x2F13D6C dwRadarBase => 0x4F0A8BC dwSensitivity => 0xAB7EE4 dwSensitivityPtr => 0xAB7EB8 dwViewMatrix => 0x4AC76E4 dwWeaponTable => 0x4F1CCBC dwWeaponTableIndex => 0x3270 dwYawPtr => 0xAB7DB0 dwZoomSensitivityRatioPtr => 0xABCBC0 dwbSendPackets => 0xE5ECA dwppDirect3DDevice9 => 0x99EA0 m_pStudioHdr => 0x293C --- Netvars --- m_ArmorValue => 0xAA04 m_Collision => 0x318 m_CollisionGroup => 0x470 m_Local => 0x2FAC m_MoveType => 0x258 m_OriginalOwnerXuidHigh => 0x316C m_OriginalOwnerXuidLow => 0x3168 m_aimPunchAngle => 0x301C m_aimPunchAngleVel => 0x3028 m_bGunGameImmunity => 0x38B0 m_bHasDefuser => 0xAA14 m_bHasHelmet => 0xA9FC m_bInReload => 0x3245 m_bIsDefusing => 0x38A4 m_bIsScoped => 0x389C m_bSpotted => 0x939 m_bSpottedByMask => 0x97C m_dwBoneMatrix => 0x2698 m_fAccuracyPenalty => 0x32C0 m_fFlags => 0x100 m_flFallbackWear => 0x3178 m_flFlashDuration => 0xA308 m_flFlashMaxAlpha => 0xA304 m_flNextPrimaryAttack => 0x31D8 m_hActiveWeapon => 0x2EE8 m_hMyWeapons => 0x2DE8 m_hObserverTarget => 0x3380 m_hOwner => 0x29BC m_hOwnerEntity => 0x148 m_iAccountID => 0x2FA8 m_iClip1 => 0x3204 m_iCompetitiveRanking => 0x1A44 m_iCompetitiveWins => 0x1B48 m_iCrosshairId => 0xAA70 m_iEntityQuality => 0x2F8C m_iFOVStart => 0x31D8 m_iGlowIndex => 0xA320 m_iHealth => 0xFC m_iItemDefinitionIndex => 0x2F88 m_iItemIDHigh => 0x2FA0 m_iObserverMode => 0x336C m_iShotsFired => 0xA2C0 m_iState => 0x31F8 m_iTeamNum => 0xF0 m_lifeState => 0x25B m_nFallbackPaintKit => 0x3170 m_nFallbackSeed => 0x3174 m_nFallbackStatTrak => 0x317C m_nForceBone => 0x267C m_nTickBase => 0x3424 m_rgflCoordinateFrame => 0x440 m_szCustomName => 0x301C m_szLastPlaceName => 0x35A8 m_vecOrigin => 0x134 m_vecVelocity => 0x110 m_vecViewOffset => 0x104 m_viewPunchAngle => 0x3010
