Game Offset Mega-Thread
Code:
Please leave a thanks if they work :)
21/03/17
Latest offsets :
m_ArmorValue = 0xAA04;
m_Collision = 0x318;
m_CollisionGroup = 0x470;
m_Local = 0x2FAC;
m_MoveType = 0x258;
m_OriginalOwnerXuidHigh = 0x316C;
m_OriginalOwnerXuidLow = 0x3168;
m_aimPunchAngle = 0x301C;
m_aimPunchAngleVel = 0x3028;
m_bGunGameImmunity = 0x38B0;
m_bHasDefuser = 0xAA14;
m_bHasHelmet = 0xA9FC;
m_bInReload = 0x3245;
m_bIsDefusing = 0x38A4;
m_bIsScoped = 0x389C;
m_bSpotted = 0x939;
m_bSpottedByMask = 0x97C;
m_dwBoneMatrix = 0x2698;
m_fAccuracyPenalty = 0x32C0;
m_fFlags = 0x100;
m_flFallbackWear = 0x3178;
m_flFlashDuration = 0xA308;
m_flFlashMaxAlpha = 0xA304;
m_flNextPrimaryAttack = 0x31D8;
m_hActiveWeapon = 0x2EE8;
m_hMyWeapons = 0x2DE8;
m_hObserverTarget = 0x3380;
m_hOwner = 0x29BC;
m_hOwnerEntity = 0x148;
m_iAccountID = 0x2FA8;
m_iClip1 = 0x3204;
m_iCompetitiveRanking = 0x1A44;
m_iCompetitiveWins = 0x1B48;
m_iCrosshairId = 0xAA70;
m_iEntityQuality = 0x2F8C;
m_iFOVStart = 0x31D8;
m_iGlowIndex = 0xA320;
m_iHealth = 0xFC;
m_iItemDefinitionIndex = 0x2F88;
m_iItemIDHigh = 0x2FA0;
m_iObserverMode = 0x336C;
m_iShotsFired = 0xA2C0;
m_iState = 0x31F8;
m_iTeamNum = 0xF0;
m_lifeState = 0x25B;
m_nFallbackPaintKit = 0x3170;
m_nFallbackSeed = 0x3174;
m_nFallbackStatTrak = 0x317C;
m_nForceBone = 0x267C;
m_nTickBase = 0x3424;
m_rgflCoordinateFrame = 0x440;
m_szCustomName = 0x301C;
m_szLastPlaceName = 0x35A8;
m_vecOrigin = 0x134;
m_vecVelocity = 0x110;
m_vecViewOffset = 0x104;
m_viewPunchAngle = 0x3010;
dwClientState = 0x5CB524;
dwClientState_GetLocalPlayer = 0x178;
dwClientState_Map = 0x284;
dwClientState_MapDirectory = 0x180;
dwClientState_MaxPlayer = 0x308;
dwClientState_PlayerInfo = 0x523C;
dwClientState_State = 0x100;
dwClientState_ViewAngles = 0x4D0C;
dwEntityList = 0x4AD0884;
dwForceAttack = 0x2F108C0;
dwForceAttack2 = 0x2F108B4;
dwForceBackward = 0x2F10878;
dwForceForward = 0x2F108E4;
dwForceJump = 0x4F6746C;
dwForceLeft = 0x2F1086C;
dwForceRight = 0x2F10890;
dwGameDir = 0x66A368;
dwGameRulesProxy = 0x2F0EB08;
dwGlobalVars = 0xAA13A0;
dwGlowObjectManager = 0x4FEB37C;
dwInput = 0x4F1B3B0;
dwInterfaceLinkList = 0x72B0C4;
dwLocalPlayer = 0xAAD704;
dwPlayerResource = 0x2F0EAC0;
dwRadarBase = 0x4F0560C;
dwSensitivity = 0xAB2ED4;
dwSensitivityPtr = 0xAB2EA8;
dwViewMatrix = 0x4AC2424;
dwWeaponTable = 0x4F17A1C;
dwWeaponTableIndex = 0x3270;
dwYawPtr = 0xAB2DA0;
dwZoomSensitivityRatioPtr = 0xAB7BF0;
dwbSendPackets = 0xE474A;
dwppDirect3DDevice9 = 0x99AA0;
m_pStudioHdr = 0x293C;
Latest here offsets
using System;
// Offsets timestamp
// Tue, 21 Mar 2017 16:27:52 +0100
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xAA04;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x38B0;
public const Int32 m_bHasDefuser = 0xAA14;
public const Int32 m_bHasHelmet = 0xA9FC;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x38A4;
public const Int32 m_bIsScoped = 0x389C;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32C0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA308;
public const Int32 m_flFlashMaxAlpha = 0xA304;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3380;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xAA70;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA320;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x336C;
public const Int32 m_iShotsFired = 0xA2C0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3424;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x35A8;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5CB524;
public const Int32 dwClientState_GetLocalPlayer = 0x178;
public const Int32 dwClientState_Map = 0x284;
public const Int32 dwClientState_MapDirectory = 0x180;
public const Int32 dwClientState_MaxPlayer = 0x308;
public const Int32 dwClientState_PlayerInfo = 0x523C;
public const Int32 dwClientState_State = 0x100;
public const Int32 dwClientState_ViewAngles = 0x4D0C;
public const Int32 dwEntityList = 0x4AD0884;
public const Int32 dwForceAttack = 0x2F108C0;
public const Int32 dwForceAttack2 = 0x2F108B4;
public const Int32 dwForceBackward = 0x2F10878;
public const Int32 dwForceForward = 0x2F108E4;
public const Int32 dwForceJump = 0x4F6746C;
public const Int32 dwForceLeft = 0x2F1086C;
public const Int32 dwForceRight = 0x2F10890;
public const Int32 dwGameDir = 0x66A368;
public const Int32 dwGameRulesProxy = 0x2F0EB08;
public const Int32 dwGetAllClasses = 0x2F0EBBC;
public const Int32 dwGlobalVars = 0xAA13A0;
public const Int32 dwGlowObjectManager = 0x4FEB37C;
public const Int32 dwInput = 0x4F1B3B0;
public const Int32 dwInterfaceLinkList = 0x72B0C4;
public const Int32 dwLocalPlayer = 0xAAD704;
public const Int32 dwMouseEnable = 0xAB2F30;
public const Int32 dwMouseEnablePtr = 0xAB2F00;
public const Int32 dwPlayerResource = 0x2F0EAC0;
public const Int32 dwRadarBase = 0x4F0560C;
public const Int32 dwSensitivity = 0xAB2ED4;
public const Int32 dwSensitivityPtr = 0xAB2EA8;
public const Int32 dwViewMatrix = 0x4AC2424;
public const Int32 dwWeaponTable = 0x4F17A1C;
public const Int32 dwWeaponTableIndex = 0x3270;
public const Int32 dwYawPtr = 0xAB2DA0;
public const Int32 dwZoomSensitivityRatioPtr = 0xAB7BF0;
public const Int32 dwbSendPackets = 0xE474A;
public const Int32 dwppDirect3DDevice9 = 0x99AA0;
public const Int32 dwSetClanTag = 0x9CEC0;
public const Int32 m_pStudioHdr = 0x293C;
}
} // namespace hazedumper
// Offsets timestamp
// Tue, 21 Mar 2017 16:27:52 +0100
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xAA04;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x38B0;
public const Int32 m_bHasDefuser = 0xAA14;
public const Int32 m_bHasHelmet = 0xA9FC;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x38A4;
public const Int32 m_bIsScoped = 0x389C;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32C0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA308;
public const Int32 m_flFlashMaxAlpha = 0xA304;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3380;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xAA70;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA320;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x336C;
public const Int32 m_iShotsFired = 0xA2C0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3424;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x35A8;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5CB524;
public const Int32 dwClientState_GetLocalPlayer = 0x178;
public const Int32 dwClientState_Map = 0x284;
public const Int32 dwClientState_MapDirectory = 0x180;
public const Int32 dwClientState_MaxPlayer = 0x308;
public const Int32 dwClientState_PlayerInfo = 0x523C;
public const Int32 dwClientState_State = 0x100;
public const Int32 dwClientState_ViewAngles = 0x4D0C;
public const Int32 dwEntityList = 0x4AD0884;
public const Int32 dwForceAttack = 0x2F108C0;
public const Int32 dwForceAttack2 = 0x2F108B4;
public const Int32 dwForceBackward = 0x2F10878;
public const Int32 dwForceForward = 0x2F108E4;
public const Int32 dwForceJump = 0x4F6746C;
public const Int32 dwForceLeft = 0x2F1086C;
public const Int32 dwForceRight = 0x2F10890;
public const Int32 dwGameDir = 0x66A368;
public const Int32 dwGameRulesProxy = 0x2F0EB08;
public const Int32 dwGetAllClasses = 0x2F0EBBC;
public const Int32 dwGlobalVars = 0xAA13A0;
public const Int32 dwGlowObjectManager = 0x4FEB37C;
public const Int32 dwInput = 0x4F1B3B0;
public const Int32 dwInterfaceLinkList = 0x72B0C4;
public const Int32 dwLocalPlayer = 0xAAD704;
public const Int32 dwMouseEnable = 0xAB2F30;
public const Int32 dwMouseEnablePtr = 0xAB2F00;
public const Int32 dwPlayerResource = 0x2F0EAC0;
public const Int32 dwRadarBase = 0x4F0560C;
public const Int32 dwSensitivity = 0xAB2ED4;
public const Int32 dwSensitivityPtr = 0xAB2EA8;
public const Int32 dwViewMatrix = 0x4AC2424;
public const Int32 dwWeaponTable = 0x4F17A1C;
public const Int32 dwWeaponTableIndex = 0x3270;
public const Int32 dwYawPtr = 0xAB2DA0;
public const Int32 dwZoomSensitivityRatioPtr = 0xAB7BF0;
public const Int32 dwbSendPackets = 0xE474A;
public const Int32 dwppDirect3DDevice9 = 0x99AA0;
public const Int32 dwSetClanTag = 0x9CEC0;
public const Int32 m_pStudioHdr = 0x293C;
}
} // namespace hazedumper
#pragma once
#include <cstddef>
// Offsets timestamp
// Tue, 21 Mar 2017 16:27:52 +0100
namespace hazedumper {
namespace netvars {
constexpr ::std:
trdiff_t m_ArmorValue = 0xAA04;
constexpr ::std:
trdiff_t m_Collision = 0x318;
constexpr ::std:
trdiff_t m_CollisionGroup = 0x470;
constexpr ::std:
trdiff_t m_Local = 0x2FAC;
constexpr ::std:
trdiff_t m_MoveType = 0x258;
constexpr ::std:
trdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std:
trdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std:
trdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std:
trdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std:
trdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std:
trdiff_t m_bHasDefuser = 0xAA14;
constexpr ::std:
trdiff_t m_bHasHelmet = 0xA9FC;
constexpr ::std:
trdiff_t m_bInReload = 0x3245;
constexpr ::std:
trdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std:
trdiff_t m_bIsScoped = 0x389C;
constexpr ::std:
trdiff_t m_bSpotted = 0x939;
constexpr ::std:
trdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std:
trdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std:
trdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std:
trdiff_t m_fFlags = 0x100;
constexpr ::std:
trdiff_t m_flFallbackWear = 0x3178;
constexpr ::std:
trdiff_t m_flFlashDuration = 0xA308;
constexpr ::std:
trdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std:
trdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std:
trdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std:
trdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std:
trdiff_t m_hObserverTarget = 0x3380;
constexpr ::std:
trdiff_t m_hOwner = 0x29BC;
constexpr ::std:
trdiff_t m_hOwnerEntity = 0x148;
constexpr ::std:
trdiff_t m_iAccountID = 0x2FA8;
constexpr ::std:
trdiff_t m_iClip1 = 0x3204;
constexpr ::std:
trdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std:
trdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std:
trdiff_t m_iCrosshairId = 0xAA70;
constexpr ::std:
trdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std:
trdiff_t m_iFOVStart = 0x31D8;
constexpr ::std:
trdiff_t m_iGlowIndex = 0xA320;
constexpr ::std:
trdiff_t m_iHealth = 0xFC;
constexpr ::std:
trdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std:
trdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std:
trdiff_t m_iObserverMode = 0x336C;
constexpr ::std:
trdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std:
trdiff_t m_iState = 0x31F8;
constexpr ::std:
trdiff_t m_iTeamNum = 0xF0;
constexpr ::std:
trdiff_t m_lifeState = 0x25B;
constexpr ::std:
trdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std:
trdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std:
trdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std:
trdiff_t m_nForceBone = 0x267C;
constexpr ::std:
trdiff_t m_nTickBase = 0x3424;
constexpr ::std:
trdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std:
trdiff_t m_szCustomName = 0x301C;
constexpr ::std:
trdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std:
trdiff_t m_vecOrigin = 0x134;
constexpr ::std:
trdiff_t m_vecVelocity = 0x110;
constexpr ::std:
trdiff_t m_vecViewOffset = 0x104;
constexpr ::std:
trdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std:
trdiff_t dwClientState = 0x5CB524;
constexpr ::std:
trdiff_t dwClientState_GetLocalPlayer = 0x178;
constexpr ::std:
trdiff_t dwClientState_Map = 0x284;
constexpr ::std:
trdiff_t dwClientState_MapDirectory = 0x180;
constexpr ::std:
trdiff_t dwClientState_MaxPlayer = 0x308;
constexpr ::std:
trdiff_t dwClientState_PlayerInfo = 0x523C;
constexpr ::std:
trdiff_t dwClientState_State = 0x100;
constexpr ::std:
trdiff_t dwClientState_ViewAngles = 0x4D0C;
constexpr ::std:
trdiff_t dwEntityList = 0x4AD0884;
constexpr ::std:
trdiff_t dwForceAttack = 0x2F108C0;
constexpr ::std:
trdiff_t dwForceAttack2 = 0x2F108B4;
constexpr ::std:
trdiff_t dwForceBackward = 0x2F10878;
constexpr ::std:
trdiff_t dwForceForward = 0x2F108E4;
constexpr ::std:
trdiff_t dwForceJump = 0x4F6746C;
constexpr ::std:
trdiff_t dwForceLeft = 0x2F1086C;
constexpr ::std:
trdiff_t dwForceRight = 0x2F10890;
constexpr ::std:
trdiff_t dwGameDir = 0x66A368;
constexpr ::std:
trdiff_t dwGameRulesProxy = 0x2F0EB08;
constexpr ::std:
trdiff_t dwGetAllClasses = 0x2F0EBBC;
constexpr ::std:
trdiff_t dwGlobalVars = 0xAA13A0;
constexpr ::std:
trdiff_t dwGlowObjectManager = 0x4FEB37C;
constexpr ::std:
trdiff_t dwInput = 0x4F1B3B0;
constexpr ::std:
trdiff_t dwInterfaceLinkList = 0x72B0C4;
constexpr ::std:
trdiff_t dwLocalPlayer = 0xAAD704;
constexpr ::std:
trdiff_t dwMouseEnable = 0xAB2F30;
constexpr ::std:
trdiff_t dwMouseEnablePtr = 0xAB2F00;
constexpr ::std:
trdiff_t dwPlayerResource = 0x2F0EAC0;
constexpr ::std:
trdiff_t dwRadarBase = 0x4F0560C;
constexpr ::std:
trdiff_t dwSensitivity = 0xAB2ED4;
constexpr ::std:
trdiff_t dwSensitivityPtr = 0xAB2EA8;
constexpr ::std:
trdiff_t dwViewMatrix = 0x4AC2424;
constexpr ::std:
trdiff_t dwWeaponTable = 0x4F17A1C;
constexpr ::std:
trdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std:
trdiff_t dwYawPtr = 0xAB2DA0;
constexpr ::std:
trdiff_t dwZoomSensitivityRatioPtr = 0xAB7BF0;
constexpr ::std:
trdiff_t dwbSendPackets = 0xE474A;
constexpr ::std:
trdiff_t dwppDirect3DDevice9 = 0x99AA0;
constexpr ::std:
trdiff_t dwSetClanTag = 0x9CEC0;
constexpr ::std:
trdiff_t m_pStudioHdr = 0x293C;
} // namespace signatures
} // namespace hazedumper
#include <cstddef>
// Offsets timestamp
// Tue, 21 Mar 2017 16:27:52 +0100
namespace hazedumper {
namespace netvars {
constexpr ::std:
trdiff_t m_ArmorValue = 0xAA04;constexpr ::std:
trdiff_t m_Collision = 0x318;constexpr ::std:
trdiff_t m_CollisionGroup = 0x470;constexpr ::std:
trdiff_t m_Local = 0x2FAC;constexpr ::std:
trdiff_t m_MoveType = 0x258;constexpr ::std:
trdiff_t m_OriginalOwnerXuidHigh = 0x316C;constexpr ::std:
trdiff_t m_OriginalOwnerXuidLow = 0x3168;constexpr ::std:
trdiff_t m_aimPunchAngle = 0x301C;constexpr ::std:
trdiff_t m_aimPunchAngleVel = 0x3028;constexpr ::std:
trdiff_t m_bGunGameImmunity = 0x38B0;constexpr ::std:
trdiff_t m_bHasDefuser = 0xAA14;constexpr ::std:
trdiff_t m_bHasHelmet = 0xA9FC;constexpr ::std:
trdiff_t m_bInReload = 0x3245;constexpr ::std:
trdiff_t m_bIsDefusing = 0x38A4;constexpr ::std:
trdiff_t m_bIsScoped = 0x389C;constexpr ::std:
trdiff_t m_bSpotted = 0x939;constexpr ::std:
trdiff_t m_bSpottedByMask = 0x97C;constexpr ::std:
trdiff_t m_dwBoneMatrix = 0x2698;constexpr ::std:
trdiff_t m_fAccuracyPenalty = 0x32C0;constexpr ::std:
trdiff_t m_fFlags = 0x100;constexpr ::std:
trdiff_t m_flFallbackWear = 0x3178;constexpr ::std:
trdiff_t m_flFlashDuration = 0xA308;constexpr ::std:
trdiff_t m_flFlashMaxAlpha = 0xA304;constexpr ::std:
trdiff_t m_flNextPrimaryAttack = 0x31D8;constexpr ::std:
trdiff_t m_hActiveWeapon = 0x2EE8;constexpr ::std:
trdiff_t m_hMyWeapons = 0x2DE8;constexpr ::std:
trdiff_t m_hObserverTarget = 0x3380;constexpr ::std:
trdiff_t m_hOwner = 0x29BC;constexpr ::std:
trdiff_t m_hOwnerEntity = 0x148;constexpr ::std:
trdiff_t m_iAccountID = 0x2FA8;constexpr ::std:
trdiff_t m_iClip1 = 0x3204;constexpr ::std:
trdiff_t m_iCompetitiveRanking = 0x1A44;constexpr ::std:
trdiff_t m_iCompetitiveWins = 0x1B48;constexpr ::std:
trdiff_t m_iCrosshairId = 0xAA70;constexpr ::std:
trdiff_t m_iEntityQuality = 0x2F8C;constexpr ::std:
trdiff_t m_iFOVStart = 0x31D8;constexpr ::std:
trdiff_t m_iGlowIndex = 0xA320;constexpr ::std:
trdiff_t m_iHealth = 0xFC;constexpr ::std:
trdiff_t m_iItemDefinitionIndex = 0x2F88;constexpr ::std:
trdiff_t m_iItemIDHigh = 0x2FA0;constexpr ::std:
trdiff_t m_iObserverMode = 0x336C;constexpr ::std:
trdiff_t m_iShotsFired = 0xA2C0;constexpr ::std:
trdiff_t m_iState = 0x31F8;constexpr ::std:
trdiff_t m_iTeamNum = 0xF0;constexpr ::std:
trdiff_t m_lifeState = 0x25B;constexpr ::std:
trdiff_t m_nFallbackPaintKit = 0x3170;constexpr ::std:
trdiff_t m_nFallbackSeed = 0x3174;constexpr ::std:
trdiff_t m_nFallbackStatTrak = 0x317C;constexpr ::std:
trdiff_t m_nForceBone = 0x267C;constexpr ::std:
trdiff_t m_nTickBase = 0x3424;constexpr ::std:
trdiff_t m_rgflCoordinateFrame = 0x440;constexpr ::std:
trdiff_t m_szCustomName = 0x301C;constexpr ::std:
trdiff_t m_szLastPlaceName = 0x35A8;constexpr ::std:
trdiff_t m_vecOrigin = 0x134;constexpr ::std:
trdiff_t m_vecVelocity = 0x110;constexpr ::std:
trdiff_t m_vecViewOffset = 0x104;constexpr ::std:
trdiff_t m_viewPunchAngle = 0x3010;} // namespace netvars
namespace signatures {
constexpr ::std:
trdiff_t dwClientState = 0x5CB524;constexpr ::std:
trdiff_t dwClientState_GetLocalPlayer = 0x178;constexpr ::std:
trdiff_t dwClientState_Map = 0x284;constexpr ::std:
trdiff_t dwClientState_MapDirectory = 0x180;constexpr ::std:
trdiff_t dwClientState_MaxPlayer = 0x308;constexpr ::std:
trdiff_t dwClientState_PlayerInfo = 0x523C;constexpr ::std:
trdiff_t dwClientState_State = 0x100;constexpr ::std:
trdiff_t dwClientState_ViewAngles = 0x4D0C;constexpr ::std:
trdiff_t dwEntityList = 0x4AD0884;constexpr ::std:
trdiff_t dwForceAttack = 0x2F108C0;constexpr ::std:
trdiff_t dwForceAttack2 = 0x2F108B4;constexpr ::std:
trdiff_t dwForceBackward = 0x2F10878;constexpr ::std:
trdiff_t dwForceForward = 0x2F108E4;constexpr ::std:
trdiff_t dwForceJump = 0x4F6746C;constexpr ::std:
trdiff_t dwForceLeft = 0x2F1086C;constexpr ::std:
trdiff_t dwForceRight = 0x2F10890;constexpr ::std:
trdiff_t dwGameDir = 0x66A368;constexpr ::std:
trdiff_t dwGameRulesProxy = 0x2F0EB08;constexpr ::std:
trdiff_t dwGetAllClasses = 0x2F0EBBC;constexpr ::std:
trdiff_t dwGlobalVars = 0xAA13A0;constexpr ::std:
trdiff_t dwGlowObjectManager = 0x4FEB37C;constexpr ::std:
trdiff_t dwInput = 0x4F1B3B0;constexpr ::std:
trdiff_t dwInterfaceLinkList = 0x72B0C4;constexpr ::std:
trdiff_t dwLocalPlayer = 0xAAD704;constexpr ::std:
trdiff_t dwMouseEnable = 0xAB2F30;constexpr ::std:
trdiff_t dwMouseEnablePtr = 0xAB2F00;constexpr ::std:
trdiff_t dwPlayerResource = 0x2F0EAC0;constexpr ::std:
trdiff_t dwRadarBase = 0x4F0560C;constexpr ::std:
trdiff_t dwSensitivity = 0xAB2ED4;constexpr ::std:
trdiff_t dwSensitivityPtr = 0xAB2EA8;constexpr ::std:
trdiff_t dwViewMatrix = 0x4AC2424;constexpr ::std:
trdiff_t dwWeaponTable = 0x4F17A1C;constexpr ::std:
trdiff_t dwWeaponTableIndex = 0x3270;constexpr ::std:
trdiff_t dwYawPtr = 0xAB2DA0;constexpr ::std:
trdiff_t dwZoomSensitivityRatioPtr = 0xAB7BF0;constexpr ::std:
trdiff_t dwbSendPackets = 0xE474A;constexpr ::std:
trdiff_t dwppDirect3DDevice9 = 0x99AA0;constexpr ::std:
trdiff_t dwSetClanTag = 0x9CEC0;constexpr ::std:
trdiff_t m_pStudioHdr = 0x293C;} // namespace signatures
} // namespace hazedumper
patterns offsets and ids plzz
Code:
class CSWeaponInfo
{
public:
BYTE pad_0x0000[4]; //0x0000
bool bParsedScript; //0x0004
bool bLoadedHudElements; //0x0005
char szClassName[80]; //0x0006
char szPrintName[80]; //0x0056
char szViewModel[80]; //0x00A6
char szWorldModel[80]; //0x00F6
char szBulletType[32]; //0x0146
char szWorldDroppedModel[80];//0x0166
char szAnimationPrefix[16]; //0x01B6
BYTE pad_0x01C6[2]; //0x01C6
int iSlot; //0x01C8
int iPosition; //0x01CC
int iMaxClip1; //0x01D0
int iMaxClip2; //0x01D4
int iDefaultClip1; //0x01D8
int iDefaultClip2; //0x01DC
int iWeight; //0x01E0
int iRumbleEffect; //0x01E4
bool bAutoSwitchTo; //0x01E8
bool bAutoSwitchFrom; //0x01E9
BYTE pad_0x01EA[2]; //0x01EA
int iFlags; //0x01EC
char szAmmo1[16]; //0x01F0
char szAmmo2[16]; //0x0200
char szAIAddOn[80]; //0x0210
char aShootSounds[17][80]; //0x0260
char PAD_NEW[80];
int iAmmoType;
int iAmmo2Type;
bool bMeleeWeapon;
bool bBuiltRightHanded;
bool bAllowFlipping;
BYTE pad_0x07BB;
int iSpriteCount;
CHudTexture* iconWeaponS;
CHudTexture* iconWeapon;
CHudTexture* iconAmmo;
CHudTexture* iconAmmo2;
CHudTexture* iconCrosshair;
CHudTexture* iconAutoaim;
CHudTexture* iconZoomedCrosshair;
CHudTexture* iconZoomedAutoaim;
CHudTexture* iconWeaponSmall;
bool bShowUsageHint;
BYTE pad_0x07E5[3];
void* iWeaponType;
int iTeam;
int iWeaponID;
bool bFullAuto;
BYTE pad_0x07F5[3];
float flHeatPerShot;
int iWeaponPrice;
float flArmorRatio;
float flMaxPlayerSpeed;
float flMaxPlayerSpeedAlt;
int iCrosshairMinDistance;
int iCrosshairDeltaDistance;
float flPenetration;
int iDamage;
float flRange;
float flRangeModifier;
int iBullets;
float flCycleTime;
float flCycleTimeAlt;
char szHeatEffect[80];
float aflSmokeColor[3];
char szMuzzleFlashEffect_1stPerson[80];
char szMuzzleFlashEffect_3rdPerson[80];
char szEjectBrassEffect[80];
char szTracerEffect[80];
int iTracerFrequency;
float flSpread;
float flSpreadAlt;
float flInaccuracyCrouch;
float flInaccuracyCrouchAlt;
float flInaccuracyStand;
float flInaccuracyStandAlt;
float flInaccuracyJump;
float flInaccuracyJumpAlt;
float flInaccuracyLand;
float flInaccuracyLandAlt;
float flInaccuracyLadder;
float flInaccuracyLadderAlt;
float flInaccuracyFire;
float flInaccuracyFireAlt;
float flInaccuracyMove;
float flInaccuracyMoveAlt;
float flRecoveryTimeStand;
float flRecoveryTimeCrouch;
float flInaccuracyReload;
float flInaccuracyAltSwitch;
float flRecoilAngle;
float flRecoilAngleAlt;
float flRecoilAngleVariance;
float flRecoilAngleVarianceAlt;
float flRecoilMagnitude;
float flRecoilMagnitudeAlt;
float flRecoilMagnitudeVariance;
float flRecoilMagnitudeVarianceAlt;
int iRecoilSeed;
float flFlinchVelocityModifierLarge;
float flFlinchVelocityModifierSmall;
float flTimeToIdle;
float flIdleInterval;
float recoilTable[2][128];
int iZoomLevels;
int iZoomFOV[3];
float fZoomTime[3];
bool bHideViewModelZoomed;
char szZoomInSound[80];
char szZoomOutSound[80];
BYTE pad_0x0F11[3];
float flBotAudibleRange;
bool bCanUseWithShield;
char szWrongTeamMsg[32];
char szAnimPrefix[16];
char szShieldViewModel[64];
char szAddonModel[80];
char szAddonLocation[80];
char szSilencerModel[80];
BYTE pad_0x1079[3];
float flAddonScale;
float flThrowVelocity;
int iKillAward;
BYTE pad_0x1088[8];
};
New offsets;
Code:
[Offsets] m_fAccuracyPenalty=&H000032C0 m_nForceBone=&H0000267C m_iState=&H000031F8 m_iClip1=&H00003204 m_flNextPrimaryAttack=&H000031D8 m_bCanReload=&H00003245 m_iPrimaryAmmoType=&H000031FC m_iWeaponID=&H000032EC m_zoomLevel=&H00003350 m_bSpotted=&H00000939 m_bSpottedByMask=&H0000097C m_hOwnerEntity=&H00000148 m_vecOrigin=&H00000134 m_iTeamNum=&H000000F0 m_flFlashMaxAlpha=&H0000A304 m_flFlashDuration=&H0000A308 m_iGlowIndex=&H0000A320 m_angEyeAngles=&H0000AA08 m_iAccount=&H0000A9F8 m_ArmorValue=&H0000AA04 m_bGunGameImmunity=&H000038B0 m_iShotsFired=&H0000A2C0 CSPlayerResource=&H02F11C8C m_iCompetitiveRanking=&H00001A44 m_iCompetitiveWins=&H00001B48 m_iKills=&H00000BE8 m_iAssists=&H00000CEC m_iDeaths=&H00000DF0 m_iPing=&H00000AE4 m_iScore=&H00001940 m_szClan=&H00004120 m_lifeState=&H0000025B m_fFlags=&H00000100 m_iHealth=&H000000FC m_hLastWeapon=&H000032F8 m_hMyWeapons=&H00002DE8 m_hActiveWeapon=&H00002EE8 m_Local=&H00002FAC m_vecViewOffset=&H00000104 m_nTickBase=&H00003424 m_vecVelocity=&H00000110 m_szLastPlaceName=&H000035A8 m_vecPunch=&H0000301C m_iCrossHairID=&H0000AA70 m_bDormant=&H000000E9 m_dwModel=&H0000006C m_dwIndex=&H00000064 m_dwBoneMatrix=&H00002698 m_bMoveType=&H00000258 m_dwClientState=&H005CC524 m_dwLocalPlayerIndex=&H00000178 m_dwInGame=&H00000100 m_dwMaxPlayer=&H00000308 m_dwMapDirectory=&H00000180 m_dwMapname=&H00000284 m_dwPlayerInfo=&H0000523C m_dwViewAngles=&H00004D0C m_dwViewMatrix=&H04AC5604 m_dwEnginePosition=&H0067B30C m_dwRadarBase=&H04F087DC m_dwRadarBasePointer=&H00000050 m_dwLocalPlayer=&H00AB06EC m_dwEntityList=&H04AD3A64 m_dwWeaponTable=&H04F1ABDC m_dwWeaponTableIndex=&H00003270 m_dwInput=&H04F1E5B0 m_dwGlobalVars=&H004E1900 m_dwGlowObject=&H04FEE5AC m_dwForceJump=&H4F6A684 m_dwForceAttack=&H2F13A50 m_dwForceAttack2=&H02F13A44 m_dwForceForward=&H02F13A80 m_dwForceBackward=&H02F13AA4 m_dwForceLeft=&H02F13A98 m_dwForceRight=&H02F13ABC m_dwSensitivity=&H00000000 m_dwMouseEnable=&H00000000 m_iItemDefinitionIndex=&H2F88 m_dwSendPacket=&H00000
yo.. my cs crash with this offsets, can u give me other?
Offsets 25.03.2017
Code:
--- Signatures --- dwClientState => 0x5CC524 dwClientState_GetLocalPlayer => 0x178 dwClientState_Map => 0x284 dwClientState_MapDirectory => 0x180 dwClientState_MaxPlayer => 0x308 dwClientState_PlayerInfo => 0x523C dwClientState_State => 0x100 dwClientState_ViewAngles => 0x4D0C dwEntityList => 0x4AD3A64 dwForceAttack => 0x2F13A50 dwForceAttack2 => 0x2F13A44 dwForceBackward => 0x2F13AA4 dwForceForward => 0x2F13A80 dwForceJump => 0x4F6A684 dwForceLeft => 0x2F13A98 dwForceRight => 0x2F13ABC dwGameDir => 0x66B260 dwGameRulesProxy => 0x2F11CD4 dwGetAllClasses => FAILED! dwGlobalVars => 0xAA43A0 dwGlowObjectManager => 0x4FEE5AC dwInput => 0x4F1E5B0 dwInterfaceLinkList => 0x72CFC4 dwLocalPlayer => 0xAB0708 dwMouseEnable => FAILED! dwPlayerResource => 0x2F11C8C dwRadarBase => 0x4F087DC dwSensitivity => 0xAB5EF4 dwSensitivityPtr => 0xAB5EC8 dwViewMatrix => 0x4AC5604 dwWeaponTable => 0x4F1ABDC dwWeaponTableIndex => 0x3270 dwYawPtr => 0xAB5DC0 dwZoomSensitivityRatioPtr => 0xABABD0 dwbSendPackets => 0xE478A dwppDirect3DDevice9 => 0x99AA0 m_pStudioHdr => 0x293C --- Netvars --- m_ArmorValue => 0xAA04 m_Collision => 0x318 m_CollisionGroup => 0x470 m_Local => 0x2FAC m_MoveType => 0x258 m_OriginalOwnerXuidHigh => 0x316C m_OriginalOwnerXuidLow => 0x3168 m_aimPunchAngle => 0x301C m_aimPunchAngleVel => 0x3028 m_bGunGameImmunity => 0x38B0 m_bHasDefuser => 0xAA14 m_bHasHelmet => 0xA9FC m_bInReload => 0x3245 m_bIsDefusing => 0x38A4 m_bIsScoped => 0x389C m_bSpotted => 0x939 m_bSpottedByMask => 0x97C m_dwBoneMatrix => 0x2698 m_fAccuracyPenalty => 0x32C0 m_fFlags => 0x100 m_flFallbackWear => 0x3178 m_flFlashDuration => 0xA308 m_flFlashMaxAlpha => 0xA304 m_flNextPrimaryAttack => 0x31D8 m_hActiveWeapon => 0x2EE8 m_hMyWeapons => 0x2DE8 m_hObserverTarget => 0x3380 m_hOwner => 0x29BC m_hOwnerEntity => 0x148 m_iAccountID => 0x2FA8 m_iClip1 => 0x3204 m_iCompetitiveRanking => 0x1A44 m_iCompetitiveWins => 0x1B48 m_iCrosshairId => 0xAA70 m_iEntityQuality => 0x2F8C m_iFOVStart => 0x31D8 m_iGlowIndex => 0xA320 m_iHealth => 0xFC m_iItemDefinitionIndex => 0x2F88 m_iItemIDHigh => 0x2FA0 m_iObserverMode => 0x336C m_iShotsFired => 0xA2C0 m_iState => 0x31F8 m_iTeamNum => 0xF0 m_lifeState => 0x25B m_nFallbackPaintKit => 0x3170 m_nFallbackSeed => 0x3174 m_nFallbackStatTrak => 0x317C m_nForceBone => 0x267C m_nTickBase => 0x3424 m_rgflCoordinateFrame => 0x440 m_szCustomName => 0x301C m_szLastPlaceName => 0x35A8 m_vecOrigin => 0x134 m_vecVelocity => 0x110 m_vecViewOffset => 0x104 m_viewPunchAngle => 0x3010

, try another cheat