Game Offset Mega-Thread

Posts 241–255 of 400 · Page 17 of 27
Quote Originally Posted by T-800 View Post
Are you sure? most of them are in the current format of KateBot and seems to work.
I put the offsets that i need in polyemiz and didnt work.
Quote Originally Posted by n0namept View Post
I put the offsets that i need in polyemiz and didnt work.
Well... , try another cheat
Quote Originally Posted by T-800 View Post
Well... , try another cheat
i will hahaa, ms!
Code:
         Please leave a thanks if they work :)
         21/03/17
         Latest offsets :
         m_ArmorValue = 0xAA04;
         m_Collision = 0x318;
         m_CollisionGroup = 0x470;
         m_Local = 0x2FAC;
         m_MoveType = 0x258;
         m_OriginalOwnerXuidHigh = 0x316C;
         m_OriginalOwnerXuidLow = 0x3168;
         m_aimPunchAngle = 0x301C;
         m_aimPunchAngleVel = 0x3028;
         m_bGunGameImmunity = 0x38B0;
         m_bHasDefuser = 0xAA14;
         m_bHasHelmet = 0xA9FC;
         m_bInReload = 0x3245;
         m_bIsDefusing = 0x38A4;
         m_bIsScoped = 0x389C;
         m_bSpotted = 0x939;
         m_bSpottedByMask = 0x97C;
         m_dwBoneMatrix = 0x2698;
         m_fAccuracyPenalty = 0x32C0;
         m_fFlags = 0x100;
         m_flFallbackWear = 0x3178;
         m_flFlashDuration = 0xA308;
         m_flFlashMaxAlpha = 0xA304;
         m_flNextPrimaryAttack = 0x31D8;
         m_hActiveWeapon = 0x2EE8;
         m_hMyWeapons = 0x2DE8;
         m_hObserverTarget = 0x3380;
         m_hOwner = 0x29BC;
         m_hOwnerEntity = 0x148;
         m_iAccountID = 0x2FA8;
         m_iClip1 = 0x3204;
         m_iCompetitiveRanking = 0x1A44;
         m_iCompetitiveWins = 0x1B48;
         m_iCrosshairId = 0xAA70;
         m_iEntityQuality = 0x2F8C;
         m_iFOVStart = 0x31D8;
         m_iGlowIndex = 0xA320;
         m_iHealth = 0xFC;
         m_iItemDefinitionIndex = 0x2F88;
         m_iItemIDHigh = 0x2FA0;
         m_iObserverMode = 0x336C;
         m_iShotsFired = 0xA2C0;
         m_iState = 0x31F8;
         m_iTeamNum = 0xF0;
         m_lifeState = 0x25B;
         m_nFallbackPaintKit = 0x3170;
         m_nFallbackSeed = 0x3174;
         m_nFallbackStatTrak = 0x317C;
         m_nForceBone = 0x267C;
         m_nTickBase = 0x3424;
         m_rgflCoordinateFrame = 0x440;
         m_szCustomName = 0x301C;
         m_szLastPlaceName = 0x35A8;
         m_vecOrigin = 0x134;
         m_vecVelocity = 0x110;
         m_vecViewOffset = 0x104;
         m_viewPunchAngle = 0x3010;
         dwClientState = 0x5CB524;
         dwClientState_GetLocalPlayer = 0x178;
         dwClientState_Map = 0x284;
         dwClientState_MapDirectory = 0x180;
         dwClientState_MaxPlayer = 0x308;
         dwClientState_PlayerInfo = 0x523C;
         dwClientState_State = 0x100;
         dwClientState_ViewAngles = 0x4D0C;
         dwEntityList = 0x4AD0884;
         dwForceAttack = 0x2F108C0;
         dwForceAttack2 = 0x2F108B4;
         dwForceBackward = 0x2F10878;
         dwForceForward = 0x2F108E4;
         dwForceJump = 0x4F6746C;
         dwForceLeft = 0x2F1086C;
         dwForceRight = 0x2F10890;
         dwGameDir = 0x66A368;
         dwGameRulesProxy = 0x2F0EB08;
         dwGlobalVars = 0xAA13A0;
         dwGlowObjectManager = 0x4FEB37C;
         dwInput = 0x4F1B3B0;
         dwInterfaceLinkList = 0x72B0C4;
         dwLocalPlayer = 0xAAD704;
         dwPlayerResource = 0x2F0EAC0;
         dwRadarBase = 0x4F0560C;
         dwSensitivity = 0xAB2ED4;
         dwSensitivityPtr = 0xAB2EA8;
         dwViewMatrix = 0x4AC2424;
         dwWeaponTable = 0x4F17A1C;
         dwWeaponTableIndex = 0x3270;
         dwYawPtr = 0xAB2DA0;
         dwZoomSensitivityRatioPtr = 0xAB7BF0;
         dwbSendPackets = 0xE474A;
         dwppDirect3DDevice9 = 0x99AA0;
         m_pStudioHdr = 0x293C;
Quote Originally Posted by dasa15 View Post
Code:
         Please leave a thanks if they work :)
         21/03/17
         Latest offsets :
         m_ArmorValue = 0xAA04;
         m_Collision = 0x318;
         m_CollisionGroup = 0x470;
         m_Local = 0x2FAC;
         m_MoveType = 0x258;
         m_OriginalOwnerXuidHigh = 0x316C;
         m_OriginalOwnerXuidLow = 0x3168;
         m_aimPunchAngle = 0x301C;
         m_aimPunchAngleVel = 0x3028;
         m_bGunGameImmunity = 0x38B0;
         m_bHasDefuser = 0xAA14;
         m_bHasHelmet = 0xA9FC;
         m_bInReload = 0x3245;
         m_bIsDefusing = 0x38A4;
         m_bIsScoped = 0x389C;
         m_bSpotted = 0x939;
         m_bSpottedByMask = 0x97C;
         m_dwBoneMatrix = 0x2698;
         m_fAccuracyPenalty = 0x32C0;
         m_fFlags = 0x100;
         m_flFallbackWear = 0x3178;
         m_flFlashDuration = 0xA308;
         m_flFlashMaxAlpha = 0xA304;
         m_flNextPrimaryAttack = 0x31D8;
         m_hActiveWeapon = 0x2EE8;
         m_hMyWeapons = 0x2DE8;
         m_hObserverTarget = 0x3380;
         m_hOwner = 0x29BC;
         m_hOwnerEntity = 0x148;
         m_iAccountID = 0x2FA8;
         m_iClip1 = 0x3204;
         m_iCompetitiveRanking = 0x1A44;
         m_iCompetitiveWins = 0x1B48;
         m_iCrosshairId = 0xAA70;
         m_iEntityQuality = 0x2F8C;
         m_iFOVStart = 0x31D8;
         m_iGlowIndex = 0xA320;
         m_iHealth = 0xFC;
         m_iItemDefinitionIndex = 0x2F88;
         m_iItemIDHigh = 0x2FA0;
         m_iObserverMode = 0x336C;
         m_iShotsFired = 0xA2C0;
         m_iState = 0x31F8;
         m_iTeamNum = 0xF0;
         m_lifeState = 0x25B;
         m_nFallbackPaintKit = 0x3170;
         m_nFallbackSeed = 0x3174;
         m_nFallbackStatTrak = 0x317C;
         m_nForceBone = 0x267C;
         m_nTickBase = 0x3424;
         m_rgflCoordinateFrame = 0x440;
         m_szCustomName = 0x301C;
         m_szLastPlaceName = 0x35A8;
         m_vecOrigin = 0x134;
         m_vecVelocity = 0x110;
         m_vecViewOffset = 0x104;
         m_viewPunchAngle = 0x3010;
         dwClientState = 0x5CB524;
         dwClientState_GetLocalPlayer = 0x178;
         dwClientState_Map = 0x284;
         dwClientState_MapDirectory = 0x180;
         dwClientState_MaxPlayer = 0x308;
         dwClientState_PlayerInfo = 0x523C;
         dwClientState_State = 0x100;
         dwClientState_ViewAngles = 0x4D0C;
         dwEntityList = 0x4AD0884;
         dwForceAttack = 0x2F108C0;
         dwForceAttack2 = 0x2F108B4;
         dwForceBackward = 0x2F10878;
         dwForceForward = 0x2F108E4;
         dwForceJump = 0x4F6746C;
         dwForceLeft = 0x2F1086C;
         dwForceRight = 0x2F10890;
         dwGameDir = 0x66A368;
         dwGameRulesProxy = 0x2F0EB08;
         dwGlobalVars = 0xAA13A0;
         dwGlowObjectManager = 0x4FEB37C;
         dwInput = 0x4F1B3B0;
         dwInterfaceLinkList = 0x72B0C4;
         dwLocalPlayer = 0xAAD704;
         dwPlayerResource = 0x2F0EAC0;
         dwRadarBase = 0x4F0560C;
         dwSensitivity = 0xAB2ED4;
         dwSensitivityPtr = 0xAB2EA8;
         dwViewMatrix = 0x4AC2424;
         dwWeaponTable = 0x4F17A1C;
         dwWeaponTableIndex = 0x3270;
         dwYawPtr = 0xAB2DA0;
         dwZoomSensitivityRatioPtr = 0xAB7BF0;
         dwbSendPackets = 0xE474A;
         dwppDirect3DDevice9 = 0x99AA0;
         m_pStudioHdr = 0x293C;
Are you sure that offsets r from last upd?
Quote Originally Posted by n0namept View Post
Are you sure that offsets r from last upd?
Yes bro they are.
I will check again now
Update:
Yes I dumped again same results
Latest here offsets
using System;

// Offsets timestamp
// Tue, 21 Mar 2017 16:27:52 +0100

namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xAA04;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x38B0;
public const Int32 m_bHasDefuser = 0xAA14;
public const Int32 m_bHasHelmet = 0xA9FC;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x38A4;
public const Int32 m_bIsScoped = 0x389C;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32C0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA308;
public const Int32 m_flFlashMaxAlpha = 0xA304;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3380;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xAA70;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA320;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x336C;
public const Int32 m_iShotsFired = 0xA2C0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3424;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x35A8;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5CB524;
public const Int32 dwClientState_GetLocalPlayer = 0x178;
public const Int32 dwClientState_Map = 0x284;
public const Int32 dwClientState_MapDirectory = 0x180;
public const Int32 dwClientState_MaxPlayer = 0x308;
public const Int32 dwClientState_PlayerInfo = 0x523C;
public const Int32 dwClientState_State = 0x100;
public const Int32 dwClientState_ViewAngles = 0x4D0C;
public const Int32 dwEntityList = 0x4AD0884;
public const Int32 dwForceAttack = 0x2F108C0;
public const Int32 dwForceAttack2 = 0x2F108B4;
public const Int32 dwForceBackward = 0x2F10878;
public const Int32 dwForceForward = 0x2F108E4;
public const Int32 dwForceJump = 0x4F6746C;
public const Int32 dwForceLeft = 0x2F1086C;
public const Int32 dwForceRight = 0x2F10890;
public const Int32 dwGameDir = 0x66A368;
public const Int32 dwGameRulesProxy = 0x2F0EB08;
public const Int32 dwGetAllClasses = 0x2F0EBBC;
public const Int32 dwGlobalVars = 0xAA13A0;
public const Int32 dwGlowObjectManager = 0x4FEB37C;
public const Int32 dwInput = 0x4F1B3B0;
public const Int32 dwInterfaceLinkList = 0x72B0C4;
public const Int32 dwLocalPlayer = 0xAAD704;
public const Int32 dwMouseEnable = 0xAB2F30;
public const Int32 dwMouseEnablePtr = 0xAB2F00;
public const Int32 dwPlayerResource = 0x2F0EAC0;
public const Int32 dwRadarBase = 0x4F0560C;
public const Int32 dwSensitivity = 0xAB2ED4;
public const Int32 dwSensitivityPtr = 0xAB2EA8;
public const Int32 dwViewMatrix = 0x4AC2424;
public const Int32 dwWeaponTable = 0x4F17A1C;
public const Int32 dwWeaponTableIndex = 0x3270;
public const Int32 dwYawPtr = 0xAB2DA0;
public const Int32 dwZoomSensitivityRatioPtr = 0xAB7BF0;
public const Int32 dwbSendPackets = 0xE474A;
public const Int32 dwppDirect3DDevice9 = 0x99AA0;
public const Int32 dwSetClanTag = 0x9CEC0;
public const Int32 m_pStudioHdr = 0x293C;
}
} // namespace hazedumper
#pragma once
#include <cstddef>

// Offsets timestamp
// Tue, 21 Mar 2017 16:27:52 +0100

namespace hazedumper {
namespace netvars {
constexpr ::std:trdiff_t m_ArmorValue = 0xAA04;
constexpr ::std:trdiff_t m_Collision = 0x318;
constexpr ::std:trdiff_t m_CollisionGroup = 0x470;
constexpr ::std:trdiff_t m_Local = 0x2FAC;
constexpr ::std:trdiff_t m_MoveType = 0x258;
constexpr ::std:trdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std:trdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std:trdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std:trdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std:trdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std:trdiff_t m_bHasDefuser = 0xAA14;
constexpr ::std:trdiff_t m_bHasHelmet = 0xA9FC;
constexpr ::std:trdiff_t m_bInReload = 0x3245;
constexpr ::std:trdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std:trdiff_t m_bIsScoped = 0x389C;
constexpr ::std:trdiff_t m_bSpotted = 0x939;
constexpr ::std:trdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std:trdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std:trdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std:trdiff_t m_fFlags = 0x100;
constexpr ::std:trdiff_t m_flFallbackWear = 0x3178;
constexpr ::std:trdiff_t m_flFlashDuration = 0xA308;
constexpr ::std:trdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std:trdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std:trdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std:trdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std:trdiff_t m_hObserverTarget = 0x3380;
constexpr ::std:trdiff_t m_hOwner = 0x29BC;
constexpr ::std:trdiff_t m_hOwnerEntity = 0x148;
constexpr ::std:trdiff_t m_iAccountID = 0x2FA8;
constexpr ::std:trdiff_t m_iClip1 = 0x3204;
constexpr ::std:trdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std:trdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std:trdiff_t m_iCrosshairId = 0xAA70;
constexpr ::std:trdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std:trdiff_t m_iFOVStart = 0x31D8;
constexpr ::std:trdiff_t m_iGlowIndex = 0xA320;
constexpr ::std:trdiff_t m_iHealth = 0xFC;
constexpr ::std:trdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std:trdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std:trdiff_t m_iObserverMode = 0x336C;
constexpr ::std:trdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std:trdiff_t m_iState = 0x31F8;
constexpr ::std:trdiff_t m_iTeamNum = 0xF0;
constexpr ::std:trdiff_t m_lifeState = 0x25B;
constexpr ::std:trdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std:trdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std:trdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std:trdiff_t m_nForceBone = 0x267C;
constexpr ::std:trdiff_t m_nTickBase = 0x3424;
constexpr ::std:trdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std:trdiff_t m_szCustomName = 0x301C;
constexpr ::std:trdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std:trdiff_t m_vecOrigin = 0x134;
constexpr ::std:trdiff_t m_vecVelocity = 0x110;
constexpr ::std:trdiff_t m_vecViewOffset = 0x104;
constexpr ::std:trdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std:trdiff_t dwClientState = 0x5CB524;
constexpr ::std:trdiff_t dwClientState_GetLocalPlayer = 0x178;
constexpr ::std:trdiff_t dwClientState_Map = 0x284;
constexpr ::std:trdiff_t dwClientState_MapDirectory = 0x180;
constexpr ::std:trdiff_t dwClientState_MaxPlayer = 0x308;
constexpr ::std:trdiff_t dwClientState_PlayerInfo = 0x523C;
constexpr ::std:trdiff_t dwClientState_State = 0x100;
constexpr ::std:trdiff_t dwClientState_ViewAngles = 0x4D0C;
constexpr ::std:trdiff_t dwEntityList = 0x4AD0884;
constexpr ::std:trdiff_t dwForceAttack = 0x2F108C0;
constexpr ::std:trdiff_t dwForceAttack2 = 0x2F108B4;
constexpr ::std:trdiff_t dwForceBackward = 0x2F10878;
constexpr ::std:trdiff_t dwForceForward = 0x2F108E4;
constexpr ::std:trdiff_t dwForceJump = 0x4F6746C;
constexpr ::std:trdiff_t dwForceLeft = 0x2F1086C;
constexpr ::std:trdiff_t dwForceRight = 0x2F10890;
constexpr ::std:trdiff_t dwGameDir = 0x66A368;
constexpr ::std:trdiff_t dwGameRulesProxy = 0x2F0EB08;
constexpr ::std:trdiff_t dwGetAllClasses = 0x2F0EBBC;
constexpr ::std:trdiff_t dwGlobalVars = 0xAA13A0;
constexpr ::std:trdiff_t dwGlowObjectManager = 0x4FEB37C;
constexpr ::std:trdiff_t dwInput = 0x4F1B3B0;
constexpr ::std:trdiff_t dwInterfaceLinkList = 0x72B0C4;
constexpr ::std:trdiff_t dwLocalPlayer = 0xAAD704;
constexpr ::std:trdiff_t dwMouseEnable = 0xAB2F30;
constexpr ::std:trdiff_t dwMouseEnablePtr = 0xAB2F00;
constexpr ::std:trdiff_t dwPlayerResource = 0x2F0EAC0;
constexpr ::std:trdiff_t dwRadarBase = 0x4F0560C;
constexpr ::std:trdiff_t dwSensitivity = 0xAB2ED4;
constexpr ::std:trdiff_t dwSensitivityPtr = 0xAB2EA8;
constexpr ::std:trdiff_t dwViewMatrix = 0x4AC2424;
constexpr ::std:trdiff_t dwWeaponTable = 0x4F17A1C;
constexpr ::std:trdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std:trdiff_t dwYawPtr = 0xAB2DA0;
constexpr ::std:trdiff_t dwZoomSensitivityRatioPtr = 0xAB7BF0;
constexpr ::std:trdiff_t dwbSendPackets = 0xE474A;
constexpr ::std:trdiff_t dwppDirect3DDevice9 = 0x99AA0;
constexpr ::std:trdiff_t dwSetClanTag = 0x9CEC0;
constexpr ::std:trdiff_t m_pStudioHdr = 0x293C;
} // namespace signatures
} // namespace hazedumper
Quote Originally Posted by xorqxfame View Post
yo new offsets please ?:-)
There are same as previous. I think...
Code:
class CSWeaponInfo
{
public:
	BYTE		pad_0x0000[4];			//0x0000
	bool		bParsedScript;			//0x0004
	bool		bLoadedHudElements;		//0x0005
	char		szClassName[80];		//0x0006
	char		szPrintName[80];		//0x0056
	char		szViewModel[80];		//0x00A6
	char		szWorldModel[80];		//0x00F6
	char		szBulletType[32];		//0x0146
	char		szWorldDroppedModel[80];//0x0166
	char		szAnimationPrefix[16];	//0x01B6
	BYTE		pad_0x01C6[2];			//0x01C6
	int			iSlot;					//0x01C8
	int			iPosition;				//0x01CC
	int			iMaxClip1;				//0x01D0
	int			iMaxClip2;				//0x01D4
	int			iDefaultClip1;			//0x01D8
	int			iDefaultClip2;			//0x01DC
	int			iWeight;				//0x01E0
	int			iRumbleEffect;			//0x01E4
	bool		bAutoSwitchTo;			//0x01E8
	bool		bAutoSwitchFrom;		//0x01E9
	BYTE		pad_0x01EA[2];			//0x01EA
	int			iFlags;					//0x01EC
	char		szAmmo1[16];			//0x01F0
	char		szAmmo2[16];			//0x0200
	char		szAIAddOn[80];			//0x0210
	char		aShootSounds[17][80];	//0x0260
	char PAD_NEW[80];
	int			iAmmoType;
	int			iAmmo2Type;
	bool		bMeleeWeapon;
	bool		bBuiltRightHanded;
	bool		bAllowFlipping;
	BYTE		pad_0x07BB;
	int			iSpriteCount;
	CHudTexture* iconWeaponS;
	CHudTexture* iconWeapon;
	CHudTexture* iconAmmo;
	CHudTexture* iconAmmo2;
	CHudTexture* iconCrosshair;
	CHudTexture* iconAutoaim;
	CHudTexture* iconZoomedCrosshair;
	CHudTexture* iconZoomedAutoaim;
	CHudTexture* iconWeaponSmall;
	bool		bShowUsageHint;
	BYTE		pad_0x07E5[3];
	void* iWeaponType;
	int			iTeam;
	int			iWeaponID;
	bool		bFullAuto;
	BYTE		pad_0x07F5[3];
	float		flHeatPerShot;
	int			iWeaponPrice;
	float		flArmorRatio;
	float		flMaxPlayerSpeed;
	float		flMaxPlayerSpeedAlt;
	int			iCrosshairMinDistance;
	int			iCrosshairDeltaDistance;
	float		flPenetration;
	int			iDamage;
	float		flRange;
	float		flRangeModifier;
	int			iBullets;
	float		flCycleTime;
	float		flCycleTimeAlt;
	char		szHeatEffect[80];
	float		aflSmokeColor[3];
	char		szMuzzleFlashEffect_1stPerson[80];
	char		szMuzzleFlashEffect_3rdPerson[80];
	char		szEjectBrassEffect[80];
	char		szTracerEffect[80];
	int			iTracerFrequency;
	float		flSpread;
	float		flSpreadAlt;
	float		flInaccuracyCrouch;
	float		flInaccuracyCrouchAlt;
	float		flInaccuracyStand;
	float		flInaccuracyStandAlt;
	float		flInaccuracyJump;
	float		flInaccuracyJumpAlt;
	float		flInaccuracyLand;
	float		flInaccuracyLandAlt;
	float		flInaccuracyLadder;
	float		flInaccuracyLadderAlt;
	float		flInaccuracyFire;
	float		flInaccuracyFireAlt;
	float		flInaccuracyMove;
	float		flInaccuracyMoveAlt;
	float		flRecoveryTimeStand;
	float		flRecoveryTimeCrouch;
	float		flInaccuracyReload;
	float		flInaccuracyAltSwitch;
	float		flRecoilAngle;
	float		flRecoilAngleAlt;
	float		flRecoilAngleVariance;
	float		flRecoilAngleVarianceAlt;
	float		flRecoilMagnitude;
	float		flRecoilMagnitudeAlt;
	float		flRecoilMagnitudeVariance;
	float		flRecoilMagnitudeVarianceAlt;
	int			iRecoilSeed;
	float		flFlinchVelocityModifierLarge;
	float		flFlinchVelocityModifierSmall;
	float		flTimeToIdle;
	float		flIdleInterval;
	float		recoilTable[2][128];
	int			iZoomLevels;
	int			iZoomFOV[3];
	float		fZoomTime[3];
	bool		bHideViewModelZoomed;
	char		szZoomInSound[80];
	char		szZoomOutSound[80];
	BYTE		pad_0x0F11[3];
	float		flBotAudibleRange;
	bool		bCanUseWithShield;
	char		szWrongTeamMsg[32];
	char		szAnimPrefix[16];
	char		szShieldViewModel[64];
	char		szAddonModel[80];
	char		szAddonLocation[80];
	char		szSilencerModel[80];
	BYTE		pad_0x1079[3];
	float		flAddonScale;
	float		flThrowVelocity;
	int			iKillAward;
	BYTE		pad_0x1088[8];
};
hf
New offsets;

Code:
[Offsets]
m_fAccuracyPenalty=&H000032C0
m_nForceBone=&H0000267C
m_iState=&H000031F8
m_iClip1=&H00003204
m_flNextPrimaryAttack=&H000031D8
m_bCanReload=&H00003245
m_iPrimaryAmmoType=&H000031FC
m_iWeaponID=&H000032EC
m_zoomLevel=&H00003350
m_bSpotted=&H00000939
m_bSpottedByMask=&H0000097C
m_hOwnerEntity=&H00000148
m_vecOrigin=&H00000134
m_iTeamNum=&H000000F0
m_flFlashMaxAlpha=&H0000A304
m_flFlashDuration=&H0000A308
m_iGlowIndex=&H0000A320
m_angEyeAngles=&H0000AA08
m_iAccount=&H0000A9F8
m_ArmorValue=&H0000AA04
m_bGunGameImmunity=&H000038B0
m_iShotsFired=&H0000A2C0
CSPlayerResource=&H02F11C8C
m_iCompetitiveRanking=&H00001A44
m_iCompetitiveWins=&H00001B48
m_iKills=&H00000BE8
m_iAssists=&H00000CEC
m_iDeaths=&H00000DF0
m_iPing=&H00000AE4
m_iScore=&H00001940
m_szClan=&H00004120
m_lifeState=&H0000025B
m_fFlags=&H00000100
m_iHealth=&H000000FC
m_hLastWeapon=&H000032F8
m_hMyWeapons=&H00002DE8
m_hActiveWeapon=&H00002EE8
m_Local=&H00002FAC
m_vecViewOffset=&H00000104
m_nTickBase=&H00003424
m_vecVelocity=&H00000110
m_szLastPlaceName=&H000035A8
m_vecPunch=&H0000301C
m_iCrossHairID=&H0000AA70
m_bDormant=&H000000E9
m_dwModel=&H0000006C
m_dwIndex=&H00000064
m_dwBoneMatrix=&H00002698
m_bMoveType=&H00000258
m_dwClientState=&H005CC524
m_dwLocalPlayerIndex=&H00000178
m_dwInGame=&H00000100
m_dwMaxPlayer=&H00000308
m_dwMapDirectory=&H00000180
m_dwMapname=&H00000284
m_dwPlayerInfo=&H0000523C
m_dwViewAngles=&H00004D0C
m_dwViewMatrix=&H04AC5604
m_dwEnginePosition=&H0067B30C
m_dwRadarBase=&H04F087DC
m_dwRadarBasePointer=&H00000050
m_dwLocalPlayer=&H00AB06EC
m_dwEntityList=&H04AD3A64
m_dwWeaponTable=&H04F1ABDC
m_dwWeaponTableIndex=&H00003270
m_dwInput=&H04F1E5B0
m_dwGlobalVars=&H004E1900
m_dwGlowObject=&H04FEE5AC
m_dwForceJump=&H4F6A684
m_dwForceAttack=&H2F13A50
m_dwForceAttack2=&H02F13A44
m_dwForceForward=&H02F13A80
m_dwForceBackward=&H02F13AA4
m_dwForceLeft=&H02F13A98
m_dwForceRight=&H02F13ABC
m_dwSensitivity=&H00000000
m_dwMouseEnable=&H00000000
m_iItemDefinitionIndex=&H2F88
m_dwSendPacket=&H00000
yo.. my cs crash with this offsets, can u give me other?
Offsets 25.03.2017
Code:
--- Signatures ---
dwClientState                  => 0x5CC524
dwClientState_GetLocalPlayer   => 0x178
dwClientState_Map              => 0x284
dwClientState_MapDirectory     => 0x180
dwClientState_MaxPlayer        => 0x308
dwClientState_PlayerInfo       => 0x523C
dwClientState_State            => 0x100
dwClientState_ViewAngles       => 0x4D0C
dwEntityList                   => 0x4AD3A64
dwForceAttack                  => 0x2F13A50
dwForceAttack2                 => 0x2F13A44
dwForceBackward                => 0x2F13AA4
dwForceForward                 => 0x2F13A80
dwForceJump                    => 0x4F6A684
dwForceLeft                    => 0x2F13A98
dwForceRight                   => 0x2F13ABC
dwGameDir                      => 0x66B260
dwGameRulesProxy               => 0x2F11CD4
dwGetAllClasses                => FAILED!
dwGlobalVars                   => 0xAA43A0
dwGlowObjectManager            => 0x4FEE5AC
dwInput                        => 0x4F1E5B0
dwInterfaceLinkList            => 0x72CFC4
dwLocalPlayer                  => 0xAB0708
dwMouseEnable                  => FAILED!
dwPlayerResource               => 0x2F11C8C
dwRadarBase                    => 0x4F087DC
dwSensitivity                  => 0xAB5EF4
dwSensitivityPtr               => 0xAB5EC8
dwViewMatrix                   => 0x4AC5604
dwWeaponTable                  => 0x4F1ABDC
dwWeaponTableIndex             => 0x3270
dwYawPtr                       => 0xAB5DC0
dwZoomSensitivityRatioPtr      => 0xABABD0
dwbSendPackets                 => 0xE478A
dwppDirect3DDevice9            => 0x99AA0
m_pStudioHdr                   => 0x293C

--- Netvars ---
m_ArmorValue                   => 0xAA04
m_Collision                    => 0x318
m_CollisionGroup               => 0x470
m_Local                        => 0x2FAC
m_MoveType                     => 0x258
m_OriginalOwnerXuidHigh        => 0x316C
m_OriginalOwnerXuidLow         => 0x3168
m_aimPunchAngle                => 0x301C
m_aimPunchAngleVel             => 0x3028
m_bGunGameImmunity             => 0x38B0
m_bHasDefuser                  => 0xAA14
m_bHasHelmet                   => 0xA9FC
m_bInReload                    => 0x3245
m_bIsDefusing                  => 0x38A4
m_bIsScoped                    => 0x389C
m_bSpotted                     => 0x939
m_bSpottedByMask               => 0x97C
m_dwBoneMatrix                 => 0x2698
m_fAccuracyPenalty             => 0x32C0
m_fFlags                       => 0x100
m_flFallbackWear               => 0x3178
m_flFlashDuration              => 0xA308
m_flFlashMaxAlpha              => 0xA304
m_flNextPrimaryAttack          => 0x31D8
m_hActiveWeapon                => 0x2EE8
m_hMyWeapons                   => 0x2DE8
m_hObserverTarget              => 0x3380
m_hOwner                       => 0x29BC
m_hOwnerEntity                 => 0x148
m_iAccountID                   => 0x2FA8
m_iClip1                       => 0x3204
m_iCompetitiveRanking          => 0x1A44
m_iCompetitiveWins             => 0x1B48
m_iCrosshairId                 => 0xAA70
m_iEntityQuality               => 0x2F8C
m_iFOVStart                    => 0x31D8
m_iGlowIndex                   => 0xA320
m_iHealth                      => 0xFC
m_iItemDefinitionIndex         => 0x2F88
m_iItemIDHigh                  => 0x2FA0
m_iObserverMode                => 0x336C
m_iShotsFired                  => 0xA2C0
m_iState                       => 0x31F8
m_iTeamNum                     => 0xF0
m_lifeState                    => 0x25B
m_nFallbackPaintKit            => 0x3170
m_nFallbackSeed                => 0x3174
m_nFallbackStatTrak            => 0x317C
m_nForceBone                   => 0x267C
m_nTickBase                    => 0x3424
m_rgflCoordinateFrame          => 0x440
m_szCustomName                 => 0x301C
m_szLastPlaceName              => 0x35A8
m_vecOrigin                    => 0x134
m_vecVelocity                  => 0x110
m_vecViewOffset                => 0x104
m_viewPunchAngle               => 0x3010
Quote Originally Posted by T-800 View Post
Offsets 25.03.2017
Code:
--- Signatures ---
dwClientState                  => 0x5CC524
dwClientState_GetLocalPlayer   => 0x178
dwClientState_Map              => 0x284
dwClientState_MapDirectory     => 0x180
dwClientState_MaxPlayer        => 0x308
dwClientState_PlayerInfo       => 0x523C
dwClientState_State            => 0x100
dwClientState_ViewAngles       => 0x4D0C
dwEntityList                   => 0x4AD3A64
dwForceAttack                  => 0x2F13A50
dwForceAttack2                 => 0x2F13A44
dwForceBackward                => 0x2F13AA4
dwForceForward                 => 0x2F13A80
dwForceJump                    => 0x4F6A684
dwForceLeft                    => 0x2F13A98
dwForceRight                   => 0x2F13ABC
dwGameDir                      => 0x66B260
dwGameRulesProxy               => 0x2F11CD4
dwGetAllClasses                => FAILED!
dwGlobalVars                   => 0xAA43A0
dwGlowObjectManager            => 0x4FEE5AC
dwInput                        => 0x4F1E5B0
dwInterfaceLinkList            => 0x72CFC4
dwLocalPlayer                  => 0xAB0708
dwMouseEnable                  => FAILED!
dwPlayerResource               => 0x2F11C8C
dwRadarBase                    => 0x4F087DC
dwSensitivity                  => 0xAB5EF4
dwSensitivityPtr               => 0xAB5EC8
dwViewMatrix                   => 0x4AC5604
dwWeaponTable                  => 0x4F1ABDC
dwWeaponTableIndex             => 0x3270
dwYawPtr                       => 0xAB5DC0
dwZoomSensitivityRatioPtr      => 0xABABD0
dwbSendPackets                 => 0xE478A
dwppDirect3DDevice9            => 0x99AA0
m_pStudioHdr                   => 0x293C

--- Netvars ---
m_ArmorValue                   => 0xAA04
m_Collision                    => 0x318
m_CollisionGroup               => 0x470
m_Local                        => 0x2FAC
m_MoveType                     => 0x258
m_OriginalOwnerXuidHigh        => 0x316C
m_OriginalOwnerXuidLow         => 0x3168
m_aimPunchAngle                => 0x301C
m_aimPunchAngleVel             => 0x3028
m_bGunGameImmunity             => 0x38B0
m_bHasDefuser                  => 0xAA14
m_bHasHelmet                   => 0xA9FC
m_bInReload                    => 0x3245
m_bIsDefusing                  => 0x38A4
m_bIsScoped                    => 0x389C
m_bSpotted                     => 0x939
m_bSpottedByMask               => 0x97C
m_dwBoneMatrix                 => 0x2698
m_fAccuracyPenalty             => 0x32C0
m_fFlags                       => 0x100
m_flFallbackWear               => 0x3178
m_flFlashDuration              => 0xA308
m_flFlashMaxAlpha              => 0xA304
m_flNextPrimaryAttack          => 0x31D8
m_hActiveWeapon                => 0x2EE8
m_hMyWeapons                   => 0x2DE8
m_hObserverTarget              => 0x3380
m_hOwner                       => 0x29BC
m_hOwnerEntity                 => 0x148
m_iAccountID                   => 0x2FA8
m_iClip1                       => 0x3204
m_iCompetitiveRanking          => 0x1A44
m_iCompetitiveWins             => 0x1B48
m_iCrosshairId                 => 0xAA70
m_iEntityQuality               => 0x2F8C
m_iFOVStart                    => 0x31D8
m_iGlowIndex                   => 0xA320
m_iHealth                      => 0xFC
m_iItemDefinitionIndex         => 0x2F88
m_iItemIDHigh                  => 0x2FA0
m_iObserverMode                => 0x336C
m_iShotsFired                  => 0xA2C0
m_iState                       => 0x31F8
m_iTeamNum                     => 0xF0
m_lifeState                    => 0x25B
m_nFallbackPaintKit            => 0x3170
m_nFallbackSeed                => 0x3174
m_nFallbackStatTrak            => 0x317C
m_nForceBone                   => 0x267C
m_nTickBase                    => 0x3424
m_rgflCoordinateFrame          => 0x440
m_szCustomName                 => 0x301C
m_szLastPlaceName              => 0x35A8
m_vecOrigin                    => 0x134
m_vecVelocity                  => 0x110
m_vecViewOffset                => 0x104
m_viewPunchAngle               => 0x3010
Some of the offsets aren't correct. Maybe there were another update, idk. All of the dumpers are outdated, atm.

These are working, but i'm still facing with strange problems.
LocalPlayer = 0xAB06EC;
EntityList = 0x4AD3A84;
Posts 241–255 of 400 · Page 17 of 27

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?