I tried these, don't know whats happening but they aren't working and I got something different when I used the dumper.
Game Offset Mega-Thread
For me too
only glow,bh ect working fine, but offsets for "crosshair" like aim, triggerbot .... doesn't work and for a lot of people from other forum new offsets doesn't work
Probably "yeti" is broken
it's new offset for crosshair ------------0xAA70
now it's woking fine
only glow,bh ect working fine, but offsets for "crosshair" like aim, triggerbot .... doesn't work and for a lot of people from other forum new offsets doesn't work
Probably "yeti" is broken
it's new offset for crosshair ------------0xAA70
now it's woking fine
Yeah exactly, my Glow + trigger isn't working. This is what I got from Zat's dumper:
Code:
-------------------- [>]=-- Zat's CSGO-Dumper Dumped 3/1/2017, 2:18:27 PM -------------------- EntityList = 0x04AC91B4 LocalPlayer = 0x00AA66D4 FlashDuration = 0x0000A308 RadarBase = 0x04EFDEBC ScoreBoardBase/GameResources = 0x04AE940C ServerBase = 0x04F10170 EnginePointer = 0x005CA524 SetViewAngles = 0x00004D0C CrosshairIndex = 0x00000000 GlowObjectBase = 0x00000000 ViewMatrix1 = 0x04ABAD54 ViewMatrix2 = 0x04ABAE64 ViewMatrix3 = 0x04ABB174 attack = 0x02F0917C attack2 = 0x02F091A0 forward = 0x02F091DC backward = 0x02F091D0 moveleft = 0x02F091F4 moveright = 0x02F091E8 jump = 0x04F5FD5C
These works for me without problems...
Offsets:
Offsets:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Wed Mar 1 19:31:15 2017
- -
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F073C4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CA524
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABAD54
EngineRender -> m_dwEnginePosition: ____________ 0x0067928C
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDEBC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA66D4
EntityList -> m_dwEntityList: __________________ 0x04AC91B4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1031C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13CB0
Extra -> m_dwGlobalVars: _______________________ 0x004E07B8
Extra -> m_dwGlowObject: _______________________ 0x04FE3A5C
Extra -> m_dwForceJump: ________________________ 0x04F5FD5C
Extra -> m_dwForceAttack: ______________________ 0x02F0917C
Extra -> m_dwForceAttack2: _____________________ 0x02F091A0
Extra -> m_dwForceForward: _____________________ 0x02F091DC
Extra -> m_dwForceBackward: ____________________ 0x02F091D0
Extra -> m_dwForceLeft: ________________________ 0x02F091F4
Extra -> m_dwForceRight: _______________________ 0x02F091E8
Extra -> m_pSensitivity: _______________________ 0x00AABE78
Extra -> m_dwSensitivity: ______________________ 0x00AABEA4
Extra -> m_dwMouseEnable: ______________________ 0x00000000
| -> Wed Mar 1 19:31:15 2017
- -
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F073C4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CA524
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABAD54
EngineRender -> m_dwEnginePosition: ____________ 0x0067928C
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDEBC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA66D4
EntityList -> m_dwEntityList: __________________ 0x04AC91B4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1031C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13CB0
Extra -> m_dwGlobalVars: _______________________ 0x004E07B8
Extra -> m_dwGlowObject: _______________________ 0x04FE3A5C
Extra -> m_dwForceJump: ________________________ 0x04F5FD5C
Extra -> m_dwForceAttack: ______________________ 0x02F0917C
Extra -> m_dwForceAttack2: _____________________ 0x02F091A0
Extra -> m_dwForceForward: _____________________ 0x02F091DC
Extra -> m_dwForceBackward: ____________________ 0x02F091D0
Extra -> m_dwForceLeft: ________________________ 0x02F091F4
Extra -> m_dwForceRight: _______________________ 0x02F091E8
Extra -> m_pSensitivity: _______________________ 0x00AABE78
Extra -> m_dwSensitivity: ______________________ 0x00AABEA4
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Code:
m_dwLocalPlayer = 0x00AA66D4; m_dwEntityList = 0x04AC91B4; m_iCrossHairID = 0xAA70;
I got a question for pointers i noticed that
m_flNextPrimaryAttack is 0x000031D8 but in public sources its 0xDB7B106E and it works but new pointer there does not is there something im missing?
m_flNextPrimaryAttack is 0x000031D8 but in public sources its 0xDB7B106E and it works but new pointer there does not is there something im missing?
Do anyone have "playerBase" and "entityBase" ?
can u someone post the new offsets please
New offsets:
Code:
m_dwRadarBase -> 0x4F0454C m_dwWeaponTable -> 0x4F169AC m_dwWeaponTableIndex -> 0x3270 m_dwInput -> 0x4F1A340 m_dwGlowObject -> 0x4FEA32C m_dwForceJump -> 0x4F66400 m_dwForceAttack -> 0x2F0F800 m_dwGlobalVars -> 0x5CA220 m_dwViewMatrix -> 0x4AC13E4 m_dwEntityList -> 0x4ACF844 m_dwLocalPlayer -> 0xAAC6EC m_nFallbackPaintKit -> 0x3170 m_nFallbackSeed -> 0x3174 m_nFallbackStatTrak -> 0x317C m_iEntityQuality -> 0x2F8C m_flFallbackWear -> 0x3178 m_iItemDefinitionIndex -> 0x2F88 m_OriginalOwnerXuidLow -> 0x3168 m_iItemIDHigh -> 0x2FA0 m_iAccountID -> 0x2FA8 iViewModelIndex -> 0x31E0 iWorldModelIndex -> 0x31E4 m_iWorldDroppedModelIndex -> 0x31E8 m_hViewModel -> 0x32FC m_nModelIndex -> 0x254 m_dwClientState -> 0x5CA524 m_dwInGame -> 0x100 m_dwMaxPlayer -> 0x308 m_dwMapDirectory -> 0x180 m_dwMapname -> 0x284 m_dwPlayerInfo -> 0x523C m_dwViewAngles -> 0x4D0C m_dwEnginePosition -> 0x67928C m_flFlashMaxAlpha -> 0xA304 m_bCanReload -> 0x3245 m_bSendPacket -> 0xE46AA m_dwLocalPlayerIndex -> 0x178 m_iTeamNum -> 0xF0 m_bDormant -> 0xE9 m_bMoveType -> 0x258 m_iCrossHairID -> 0xAA70 m_iShotsFired -> 0xA2C0 m_dwBoneMatrix -> 0x2698 m_vecVelocity -> 0x110 m_vecPunch -> 0x301C m_lifeState -> 0x25B m_dwModel -> 0x6C m_dwIndex -> 0x64 m_vecViewOffset -> 0x104 m_bIsScoped -> 0x389C m_bSpotted -> 0x939 m_hActiveWeapon -> 0x2EE8 m_iWeaponID -> 0x32EC m_fFlags -> 0x100 m_iHealth -> 0xFC m_flNextPrimaryAttack -> 0x31D8 m_nTickBase -> 0x3424 m_vecOrigin -> 0x134 m_iClip1 -> 0x3204 m_iClip2 -> 0x3208 m_hMyWeapons -> 0x2DE8
new offsets please :-) ?
18.03.2017
Code:
--- Signatures --- dwClientState => 0x5CB524 dwClientState_GetLocalPlayer => 0x178 dwClientState_Map => 0x284 dwClientState_MapDirectory => 0x180 dwClientState_MaxPlayer => 0x308 dwClientState_PlayerInfo => 0x523C dwClientState_State => 0x100 dwClientState_ViewAngles => 0x4D0C dwEntityList => 0x4AD0884 dwForceAttack => 0x2F108C0 dwForceAttack2 => 0x2F108B4 dwForceBackward => 0x2F10878 dwForceForward => 0x2F108E4 dwForceJump => 0x4F6746C dwForceLeft => 0x2F1086C dwForceRight => 0x2F10890 dwGameDir => 0x66A368 dwGameRulesProxy => 0x2F0EB08 dwGetAllClasses => FAILED! dwGlobalVars => 0xAA13A0 dwGlowObjectManager => 0x4FEB37C dwInput => 0x4F1B3B0 dwInterfaceLinkList => 0x72B0C4 dwLocalPlayer => 0xAAD704 dwMouseEnable => FAILED! dwPlayerResource => 0x2F0EAC0 dwRadarBase => 0x4F0560C dwSensitivity => 0xAB2ED4 dwSensitivityPtr => 0xAB2EA8 dwViewMatrix => 0x4AC2424 dwWeaponTable => 0x4F17A1C dwWeaponTableIndex => 0x3270 dwYawPtr => 0xAB2DA0 dwZoomSensitivityRatioPtr => 0xAB7BF0 dwbSendPackets => 0xE46DA dwppDirect3DDevice9 => 0x99AA0 m_pStudioHdr => 0x293C --- Netvars --- m_ArmorValue => 0xAA04 m_Collision => 0x318 m_CollisionGroup => 0x470 m_Local => 0x2FAC m_MoveType => 0x258 m_OriginalOwnerXuidHigh => 0x316C m_OriginalOwnerXuidLow => 0x3168 m_aimPunchAngle => 0x301C m_aimPunchAngleVel => 0x3028 m_bGunGameImmunity => 0x38B0 m_bHasDefuser => 0xAA14 m_bHasHelmet => 0xA9FC m_bInReload => 0x3245 m_bIsDefusing => 0x38A4 m_bIsScoped => 0x389C m_bSpotted => 0x939 m_bSpottedByMask => 0x97C m_dwBoneMatrix => 0x2698 m_fAccuracyPenalty => 0x32C0 m_fFlags => 0x100 m_flFallbackWear => 0x3178 m_flFlashDuration => 0xA308 m_flFlashMaxAlpha => 0xA304 m_flNextPrimaryAttack => 0x31D8 m_hActiveWeapon => 0x2EE8 m_hMyWeapons => 0x2DE8 m_hObserverTarget => 0x3380 m_hOwner => 0x29BC m_hOwnerEntity => 0x148 m_iAccountID => 0x2FA8 m_iClip1 => 0x3204 m_iCompetitiveRanking => 0x1A44 m_iCompetitiveWins => 0x1B48 m_iCrosshairId => 0xAA70 m_iEntityQuality => 0x2F8C m_iFOVStart => 0x31D8 m_iGlowIndex => 0xA320 m_iHealth => 0xFC m_iItemDefinitionIndex => 0x2F88 m_iItemIDHigh => 0x2FA0 m_iObserverMode => 0x336C m_iShotsFired => 0xA2C0 m_iState => 0x31F8 m_iTeamNum => 0xF0 m_lifeState => 0x25B m_nFallbackPaintKit => 0x3170 m_nFallbackSeed => 0x3174 m_nFallbackStatTrak => 0x317C m_nForceBone => 0x267C m_nTickBase => 0x3424 m_rgflCoordinateFrame => 0x440 m_szCustomName => 0x301C m_szLastPlaceName => 0x35A8 m_vecOrigin => 0x134 m_vecVelocity => 0x110 m_vecViewOffset => 0x104 m_viewPunchAngle => 0x3010
