Game Offset Mega-Thread

Posts 226–240 of 400 · Page 16 of 27
I tried these, don't know whats happening but they aren't working and I got something different when I used the dumper.
Quote Originally Posted by maxownage01 View Post
I tried these, don't know whats happening but they aren't working and I got something different when I used the dumper.
For me too
only glow,bh ect working fine, but offsets for "crosshair" like aim, triggerbot .... doesn't work and for a lot of people from other forum new offsets doesn't work


Probably "yeti" is broken
it's new offset for crosshair ------------0xAA70

now it's woking fine
Quote Originally Posted by KMWTW View Post
For me too
only glow,bh ect working fine, but offsets for "crosshair" like aim, triggerbot .... doesn't work and for a lot of people from other forum new offsets doesn't work
Yeah exactly, my Glow + trigger isn't working. This is what I got from Zat's dumper:

Code:
--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 3/1/2017, 2:18:27 PM
--------------------
 EntityList = 0x04AC91B4
 LocalPlayer = 0x00AA66D4
 FlashDuration = 0x0000A308
 RadarBase = 0x04EFDEBC
 ScoreBoardBase/GameResources = 0x04AE940C
 ServerBase = 0x04F10170
 EnginePointer = 0x005CA524
 SetViewAngles = 0x00004D0C
 CrosshairIndex = 0x00000000
 GlowObjectBase = 0x00000000
 ViewMatrix1 = 0x04ABAD54
 ViewMatrix2 = 0x04ABAE64
 ViewMatrix3 = 0x04ABB174
 attack = 0x02F0917C
 attack2 = 0x02F091A0
 forward = 0x02F091DC
 backward = 0x02F091D0
 moveleft = 0x02F091F4
 moveright = 0x02F091E8
 jump = 0x04F5FD5C
These works for me without problems...

Offsets:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Wed Mar 1 19:31:15 2017
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F073C4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CA524
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABAD54
EngineRender -> m_dwEnginePosition: ____________ 0x0067928C
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDEBC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA66D4
EntityList -> m_dwEntityList: __________________ 0x04AC91B4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1031C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13CB0
Extra -> m_dwGlobalVars: _______________________ 0x004E07B8
Extra -> m_dwGlowObject: _______________________ 0x04FE3A5C
Extra -> m_dwForceJump: ________________________ 0x04F5FD5C
Extra -> m_dwForceAttack: ______________________ 0x02F0917C
Extra -> m_dwForceAttack2: _____________________ 0x02F091A0
Extra -> m_dwForceForward: _____________________ 0x02F091DC
Extra -> m_dwForceBackward: ____________________ 0x02F091D0
Extra -> m_dwForceLeft: ________________________ 0x02F091F4
Extra -> m_dwForceRight: _______________________ 0x02F091E8
Extra -> m_pSensitivity: _______________________ 0x00AABE78
Extra -> m_dwSensitivity: ______________________ 0x00AABEA4
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Code:
m_dwLocalPlayer = 0x00AA66D4;
m_dwEntityList = 0x04AC91B4;
m_iCrossHairID = 0xAA70;
Oh, these didn't even change xd.
I got a question for pointers i noticed that

m_flNextPrimaryAttack is 0x000031D8 but in public sources its 0xDB7B106E and it works but new pointer there does not is there something im missing?
Quote Originally Posted by TheYomo View Post
I got a question for pointers i noticed that

m_flNextPrimaryAttack is 0x000031D8 but in public sources its 0xDB7B106E and it works but new pointer there does not is there something im missing?
Maybe check previous page.

0x000031D8 = offset
0xDB7B106E = CRC32
Quote Originally Posted by maikel233 View Post
Maybe check previous page.

0x000031D8 = offset
0xDB7B106E = CRC32
Okay i saw your post but can you tell me here or in pm how i could convert the offset to crc32 for myself i tried using ayyware's dumper but doesn't seem to work unsure if its incomplete.
Do anyone have "playerBase" and "entityBase" ?
can u someone post the new offsets please
New offsets:
Code:
m_dwRadarBase -> 0x4F0454C
m_dwWeaponTable -> 0x4F169AC
m_dwWeaponTableIndex -> 0x3270
m_dwInput -> 0x4F1A340
m_dwGlowObject -> 0x4FEA32C
m_dwForceJump -> 0x4F66400
m_dwForceAttack -> 0x2F0F800
m_dwGlobalVars -> 0x5CA220
m_dwViewMatrix -> 0x4AC13E4
m_dwEntityList -> 0x4ACF844
m_dwLocalPlayer -> 0xAAC6EC
m_nFallbackPaintKit -> 0x3170
m_nFallbackSeed -> 0x3174
m_nFallbackStatTrak -> 0x317C
m_iEntityQuality -> 0x2F8C
m_flFallbackWear -> 0x3178
m_iItemDefinitionIndex -> 0x2F88
m_OriginalOwnerXuidLow -> 0x3168
m_iItemIDHigh -> 0x2FA0
m_iAccountID -> 0x2FA8
iViewModelIndex -> 0x31E0
iWorldModelIndex -> 0x31E4
m_iWorldDroppedModelIndex -> 0x31E8
m_hViewModel -> 0x32FC
m_nModelIndex -> 0x254
m_dwClientState -> 0x5CA524
m_dwInGame -> 0x100
m_dwMaxPlayer -> 0x308
m_dwMapDirectory -> 0x180
m_dwMapname -> 0x284
m_dwPlayerInfo -> 0x523C
m_dwViewAngles -> 0x4D0C
m_dwEnginePosition -> 0x67928C
m_flFlashMaxAlpha -> 0xA304
m_bCanReload -> 0x3245
m_bSendPacket -> 0xE46AA
m_dwLocalPlayerIndex -> 0x178
m_iTeamNum -> 0xF0
m_bDormant -> 0xE9
m_bMoveType -> 0x258
m_iCrossHairID -> 0xAA70
m_iShotsFired -> 0xA2C0
m_dwBoneMatrix -> 0x2698
m_vecVelocity -> 0x110
m_vecPunch -> 0x301C
m_lifeState -> 0x25B
m_dwModel -> 0x6C
m_dwIndex -> 0x64
m_vecViewOffset -> 0x104
m_bIsScoped -> 0x389C
m_bSpotted -> 0x939
m_hActiveWeapon -> 0x2EE8
m_iWeaponID -> 0x32EC
m_fFlags -> 0x100
m_iHealth -> 0xFC
m_flNextPrimaryAttack -> 0x31D8
m_nTickBase -> 0x3424
m_vecOrigin -> 0x134
m_iClip1 -> 0x3204
m_iClip2 -> 0x3208
m_hMyWeapons -> 0x2DE8
18.03.2017
Code:
--- Signatures ---
dwClientState                  => 0x5CB524
dwClientState_GetLocalPlayer   => 0x178
dwClientState_Map              => 0x284
dwClientState_MapDirectory     => 0x180
dwClientState_MaxPlayer        => 0x308
dwClientState_PlayerInfo       => 0x523C
dwClientState_State            => 0x100
dwClientState_ViewAngles       => 0x4D0C
dwEntityList                   => 0x4AD0884
dwForceAttack                  => 0x2F108C0
dwForceAttack2                 => 0x2F108B4
dwForceBackward                => 0x2F10878
dwForceForward                 => 0x2F108E4
dwForceJump                    => 0x4F6746C
dwForceLeft                    => 0x2F1086C
dwForceRight                   => 0x2F10890
dwGameDir                      => 0x66A368
dwGameRulesProxy               => 0x2F0EB08
dwGetAllClasses                => FAILED!
dwGlobalVars                   => 0xAA13A0
dwGlowObjectManager            => 0x4FEB37C
dwInput                        => 0x4F1B3B0
dwInterfaceLinkList            => 0x72B0C4
dwLocalPlayer                  => 0xAAD704
dwMouseEnable                  => FAILED!
dwPlayerResource               => 0x2F0EAC0
dwRadarBase                    => 0x4F0560C
dwSensitivity                  => 0xAB2ED4
dwSensitivityPtr               => 0xAB2EA8
dwViewMatrix                   => 0x4AC2424
dwWeaponTable                  => 0x4F17A1C
dwWeaponTableIndex             => 0x3270
dwYawPtr                       => 0xAB2DA0
dwZoomSensitivityRatioPtr      => 0xAB7BF0
dwbSendPackets                 => 0xE46DA
dwppDirect3DDevice9            => 0x99AA0
m_pStudioHdr                   => 0x293C

--- Netvars ---
m_ArmorValue                   => 0xAA04
m_Collision                    => 0x318
m_CollisionGroup               => 0x470
m_Local                        => 0x2FAC
m_MoveType                     => 0x258
m_OriginalOwnerXuidHigh        => 0x316C
m_OriginalOwnerXuidLow         => 0x3168
m_aimPunchAngle                => 0x301C
m_aimPunchAngleVel             => 0x3028
m_bGunGameImmunity             => 0x38B0
m_bHasDefuser                  => 0xAA14
m_bHasHelmet                   => 0xA9FC
m_bInReload                    => 0x3245
m_bIsDefusing                  => 0x38A4
m_bIsScoped                    => 0x389C
m_bSpotted                     => 0x939
m_bSpottedByMask               => 0x97C
m_dwBoneMatrix                 => 0x2698
m_fAccuracyPenalty             => 0x32C0
m_fFlags                       => 0x100
m_flFallbackWear               => 0x3178
m_flFlashDuration              => 0xA308
m_flFlashMaxAlpha              => 0xA304
m_flNextPrimaryAttack          => 0x31D8
m_hActiveWeapon                => 0x2EE8
m_hMyWeapons                   => 0x2DE8
m_hObserverTarget              => 0x3380
m_hOwner                       => 0x29BC
m_hOwnerEntity                 => 0x148
m_iAccountID                   => 0x2FA8
m_iClip1                       => 0x3204
m_iCompetitiveRanking          => 0x1A44
m_iCompetitiveWins             => 0x1B48
m_iCrosshairId                 => 0xAA70
m_iEntityQuality               => 0x2F8C
m_iFOVStart                    => 0x31D8
m_iGlowIndex                   => 0xA320
m_iHealth                      => 0xFC
m_iItemDefinitionIndex         => 0x2F88
m_iItemIDHigh                  => 0x2FA0
m_iObserverMode                => 0x336C
m_iShotsFired                  => 0xA2C0
m_iState                       => 0x31F8
m_iTeamNum                     => 0xF0
m_lifeState                    => 0x25B
m_nFallbackPaintKit            => 0x3170
m_nFallbackSeed                => 0x3174
m_nFallbackStatTrak            => 0x317C
m_nForceBone                   => 0x267C
m_nTickBase                    => 0x3424
m_rgflCoordinateFrame          => 0x440
m_szCustomName                 => 0x301C
m_szLastPlaceName              => 0x35A8
m_vecOrigin                    => 0x134
m_vecVelocity                  => 0x110
m_vecViewOffset                => 0x104
m_viewPunchAngle               => 0x3010
Quote Originally Posted by T-800 View Post
18.03.2017
Code:
--- Signatures ---
dwClientState                  => 0x5CB524
dwClientState_GetLocalPlayer   => 0x178
dwClientState_Map              => 0x284
dwClientState_MapDirectory     => 0x180
dwClientState_MaxPlayer        => 0x308
dwClientState_PlayerInfo       => 0x523C
dwClientState_State            => 0x100
dwClientState_ViewAngles       => 0x4D0C
dwEntityList                   => 0x4AD0884
dwForceAttack                  => 0x2F108C0
dwForceAttack2                 => 0x2F108B4
dwForceBackward                => 0x2F10878
dwForceForward                 => 0x2F108E4
dwForceJump                    => 0x4F6746C
dwForceLeft                    => 0x2F1086C
dwForceRight                   => 0x2F10890
dwGameDir                      => 0x66A368
dwGameRulesProxy               => 0x2F0EB08
dwGetAllClasses                => FAILED!
dwGlobalVars                   => 0xAA13A0
dwGlowObjectManager            => 0x4FEB37C
dwInput                        => 0x4F1B3B0
dwInterfaceLinkList            => 0x72B0C4
dwLocalPlayer                  => 0xAAD704
dwMouseEnable                  => FAILED!
dwPlayerResource               => 0x2F0EAC0
dwRadarBase                    => 0x4F0560C
dwSensitivity                  => 0xAB2ED4
dwSensitivityPtr               => 0xAB2EA8
dwViewMatrix                   => 0x4AC2424
dwWeaponTable                  => 0x4F17A1C
dwWeaponTableIndex             => 0x3270
dwYawPtr                       => 0xAB2DA0
dwZoomSensitivityRatioPtr      => 0xAB7BF0
dwbSendPackets                 => 0xE46DA
dwppDirect3DDevice9            => 0x99AA0
m_pStudioHdr                   => 0x293C

--- Netvars ---
m_ArmorValue                   => 0xAA04
m_Collision                    => 0x318
m_CollisionGroup               => 0x470
m_Local                        => 0x2FAC
m_MoveType                     => 0x258
m_OriginalOwnerXuidHigh        => 0x316C
m_OriginalOwnerXuidLow         => 0x3168
m_aimPunchAngle                => 0x301C
m_aimPunchAngleVel             => 0x3028
m_bGunGameImmunity             => 0x38B0
m_bHasDefuser                  => 0xAA14
m_bHasHelmet                   => 0xA9FC
m_bInReload                    => 0x3245
m_bIsDefusing                  => 0x38A4
m_bIsScoped                    => 0x389C
m_bSpotted                     => 0x939
m_bSpottedByMask               => 0x97C
m_dwBoneMatrix                 => 0x2698
m_fAccuracyPenalty             => 0x32C0
m_fFlags                       => 0x100
m_flFallbackWear               => 0x3178
m_flFlashDuration              => 0xA308
m_flFlashMaxAlpha              => 0xA304
m_flNextPrimaryAttack          => 0x31D8
m_hActiveWeapon                => 0x2EE8
m_hMyWeapons                   => 0x2DE8
m_hObserverTarget              => 0x3380
m_hOwner                       => 0x29BC
m_hOwnerEntity                 => 0x148
m_iAccountID                   => 0x2FA8
m_iClip1                       => 0x3204
m_iCompetitiveRanking          => 0x1A44
m_iCompetitiveWins             => 0x1B48
m_iCrosshairId                 => 0xAA70
m_iEntityQuality               => 0x2F8C
m_iFOVStart                    => 0x31D8
m_iGlowIndex                   => 0xA320
m_iHealth                      => 0xFC
m_iItemDefinitionIndex         => 0x2F88
m_iItemIDHigh                  => 0x2FA0
m_iObserverMode                => 0x336C
m_iShotsFired                  => 0xA2C0
m_iState                       => 0x31F8
m_iTeamNum                     => 0xF0
m_lifeState                    => 0x25B
m_nFallbackPaintKit            => 0x3170
m_nFallbackSeed                => 0x3174
m_nFallbackStatTrak            => 0x317C
m_nForceBone                   => 0x267C
m_nTickBase                    => 0x3424
m_rgflCoordinateFrame          => 0x440
m_szCustomName                 => 0x301C
m_szLastPlaceName              => 0x35A8
m_vecOrigin                    => 0x134
m_vecVelocity                  => 0x110
m_vecViewOffset                => 0x104
m_viewPunchAngle               => 0x3010
offsets not workin
Quote Originally Posted by n0namept View Post
offsets not workin
Are you sure? most of them are in the current format of KateBot and seems to work.
Posts 226–240 of 400 · Page 16 of 27

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