Game Offset Mega-Thread

Posts 331–345 of 400 · Page 23 of 27
Code:
// Online

#define LocalPlayer          0x00AA9F4C
#define EntityList           0x04A86424
#define m_dwGlowObject       0x4FA33D8

// Aimbot

#define ClientState          0x59F21C
#define m_Pitch              0x4D0C
#define m_Yaw                0x4D10

// Others 

#define dwForceJump          0x4F1D3B4
#define dwForceAttack        0x2EC87B8
#define dwForceCrouch        dwForceJump + 0x24
#define dwForceReload        dwForceJump + 0x30

// Bots

#define LocalBOT             0x928574 // server.dll
#define EntityBot            LocalBOT + 0x18

#define EntityDistance       0x18
#define m_BotPos             0x2C8
#define m_BotSpotted         0x364
#define m_BotLife            0x21C
#define m_BotTeam            0x300
OFFSET DUMP
[Offsets]
m_dwClientState = 0x59F21C
m_dwEntityList = 0x4A87504
m_dwGlowObject = 0x4FA44E0
m_dwForceJump = 0x4F1E494
m_dwForceAttack = 0x2EC9898
m_dwPlayerResource = 0x2EC7C1C
m_dwGlobalVars = 0xA66140
m_dwBoneMatrix = 0x2698
m_vecOrigin = 0x134
m_vecViewOffset = 0x104
m_dwLocalPlayer = 0xAAAFEC
m_dwViewAngles = 0x4D0C
m_nDeltaTick = 0x16C
m_nTickBase = 0x3424
m_hActiveWeapon = 0x2EE8
m_iCrossHairID = 0xB2B4
m_dwIndex = 0x64
m_iHealth = 0xFC
m_iTeamNum = 0xF0
m_iClip1 = 0x3204
m_iShotsFired = 0xA2C0
m_bDormant = 0xE9
m_fFlags = 0x100
m_bSpottedByMask = 0x97C
m_dwInGame = 0x100
m_lifeState = 0x25B
m_angEyeAngles = 0xB24C
m_iPlayerC4 = 0x161C
m_bIsDefusing = 0x38A4
m_flNextPrimaryAttack = 0x31D8
m_nFallbackPaintKit = 0x3170
m_iItemDefinitionIndex = 0x2F88
m_iItemIDLow = 0x2FA4
m_iAccountID = 0x2FA8
m_OriginalOwnerXuidLow = 0x3168
m_vecVelocity = 0x110
m_aimPunchAngle = 0x301C
m_iWorldModelIndex = 0x31E4
m_nModelIndex = 0x254
m_hViewModel = 0x32FC
m_hMyWeapons = 0x2DE8
21.06.2017y. [TESTED&WORKING]
Thanks to "Hi im L33T" from UC for this post <3
[ -------------------- Dumping netvars -------------------- ]
[+] m_ArmorValue: 0xB248
[+] m_Collision: 0x318
[+] m_CollisionGroup: 0x470
[+] m_Local: 0x2FAC
[+] m_MoveType: 0x258
[+] m_OriginalOwnerXuidHigh: 0x316C
[+] m_OriginalOwnerXuidLow: 0x3168
[+] m_aimPunchAngle: 0x301C
[+] m_aimPunchAngleVel: 0x3028
[+] m_bGunGameImmunity: 0x38B0
[+] m_bHasDefuser: 0xB258
[+] m_bHasHelmet: 0xB23C
[+] m_bInReload: 0x3245
[+] m_bIsDefusing: 0x38A4
[+] m_bIsScoped: 0x389C
[+] m_bSpotted: 0x939
[+] m_bSpottedByMask: 0x97C
[+] m_dwBoneMatrix: 0x2698
[+] m_fAccuracyPenalty: 0x32C0
[+] m_fFlags: 0x100
[+] m_flFallbackWear: 0x3178
[+] m_flFlashDuration: 0xA308
[+] m_flFlashMaxAlpha: 0xA304
[+] m_flNextPrimaryAttack: 0x31D8
[+] m_hActiveWeapon: 0x2EE8
[+] m_hMyWeapons: 0x2DE8
[+] m_hObserverTarget: 0x3380
[+] m_hOwner: 0x29BC
[+] m_hOwnerEntity: 0x148
[+] m_iAccountID: 0x2FA8
[+] m_iClip1: 0x3204
[+] m_iCompetitiveRanking: 0x1A44
[+] m_iCompetitiveWins: 0x1B48
[+] m_iCrosshairId: 0xB2B4
[+] m_iEntityQuality: 0x2F8C
[+] m_iFOVStart: 0x31D8
[+] m_iGlowIndex: 0xA320
[+] m_iHealth: 0xFC
[+] m_iItemDefinitionIndex: 0x2F88
[+] m_iItemIDHigh: 0x2FA0
[+] m_iObserverMode: 0x336C
[+] m_iShotsFired: 0xA2C0
[+] m_iState: 0x31F8
[+] m_iTeamNum: 0xF0
[+] m_lifeState: 0x25B
[+] m_nFallbackPaintKit: 0x3170
[+] m_nFallbackSeed: 0x3174
[+] m_nFallbackStatTrak: 0x317C
[+] m_nForceBone: 0x267C
[+] m_nTickBase: 0x3424
[+] m_rgflCoordinateFrame: 0x440
[+] m_szCustomName: 0x301C
[+] m_szLastPlaceName: 0x35A8
[+] m_vecOrigin: 0x134
[+] m_vecVelocity: 0x110
[+] m_vecViewOffset: 0x104
[+] m_viewPunchAngle: 0x3010

[ ------------------ Dumping signatures ------------------ ]
[+] dwClientState: 0x005A3284
[+] dwClientState_GetLocalPlayer: 0x180
[+] dwClientState_IsHLTV: 0x4CC8
[+] dwClientState_Map: 0x28C
[+] dwClientState_MapDirectory: 0x188
[+] dwClientState_MaxPlayer: 0x310
[+] dwClientState_PlayerInfo: 0x5240
[+] dwClientState_State: 0x108
[+] dwClientState_ViewAngles: 0x4D10
[+] dwEntityList: 0x4A8A684
[+] dwForceAttack: 0x2ECCA08
[+] dwForceAttack2: 0x2ECCA14
[+] dwForceBackward: 0x2ECCA8C
[+] dwForceForward: 0x2ECCA80
[+] dwForceJump: 0x4F21618
[+] dwForceLeft: 0x2ECCA68
[+] dwForceRight: 0x2ECCA74
[+] dwGameDir: 0x641A58
[+] dwGameRulesProxy: 0x4F8BF3C
[+] dwGetAllClasses: 0x4F8C010
[+] dwGlobalVars: 0x5A2F88
[+] dwGlowObjectManager: 0x4FA7690
[+] dwInput: 0x4ED52A8
[+] dwInterfaceLinkList: 0x6E9264
[+] dwLocalPlayer: 0xAADFFC
[+] dwMouseEnable: 0xAB3860
[+] dwMouseEnablePtr: 0xAB3830
[+] dwPlayerResource: 0x2ECAD8C
[+] dwRadarBase: 0x4EBF37C
[+] dwSensitivity: 0xAB36FC
[+] dwSensitivityPtr: 0xAB36D0
[+] dwSetClanTag: 0x87310
[+] dwViewMatrix: 0x4A7C0E4
[+] dwWeaponTable: 0x4ED1840
[+] dwWeaponTableIndex: 0x3270
[+] dwYawPtr: 0xAB34C0
[+] dwZoomSensitivityRatioPtr: 0xAB8528
[+] dwbSendPackets: 0xCD53A
[+] dwppDirect3DDevice9: 0x9CF40
[+] m_pStudioHdr: 0x293C

[ -------------------- Dumping modules -------------------- ]
[+] 'client.dll' size: 0x50EB000
[+] 'engine.dll' size: 0x8C6000
[+] 'shaderapidx9.dll' size: 0xC4000
any signature update for glow from the last update csgo?
Quote Originally Posted by iamnada View Post
any signature update for glow from the last update csgo?
[+] dwGlowObjectManager: 0x4FA7690 -that signature got changed
Quote Originally Posted by KMWTW View Post
[+] dwGlowObjectManager: 0x4FA7690 -that signature got changed
i though it was correct..

Code:
dwGlowObjectManager   = G.M.ReadIntPtr(clientSigScan.FindPattern(<enc "A1 ? ? ? ? A8 01 75 4B">, <enc 0x1>)) + <enc 0x4>;
dwLocalPlayer                = G.M.ReadIntPtr(clientSigScan.FindPattern(<enc "8D 34 85 ? ? ? ? 89 15">, <enc 0x3>)) + <enc 0x4>;
dwEntityList                   = G.M.ReadIntPtr(clientSigScan.FindPattern(<enc "BB ? ? ? ? 83 FF 01 0F 8C ? ? ? ? 3B F8">, <enc 0x1>));
dwClientState                = G.M.ReadIntPtr(engineSigScan.FindPattern(<enc "A1 ? ? ? ? 33 D2 6A 00 6A 00 33 C9 89 B0">, <enc 0x1>));
there is something wrong?
dwInGame is now 0x108 for anyone wondering.
08/07/2017
d/m/y

TESTED & WORKING

Code:
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8B6B4;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECDA80;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECDA8C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECDAA4;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECDA98;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F22650;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECDA44;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECDA50;
constexpr ::std::ptrdiff_t dwGameDir = 0x641C50;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8CF74;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8D048;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA86B8;
constexpr ::std::ptrdiff_t dwInput = 0x4ED62D8;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6E9EE4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAEFFC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB4860;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB4830;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECBDBC;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC03AC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB46FC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB46D0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7D114;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED2870;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB44C0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB9528;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
Quote Originally Posted by KMWTW View Post
08/07/2017
d/m/y

TESTED & WORKING

Code:
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8B6B4;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECDA80;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECDA8C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECDAA4;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECDA98;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F22650;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECDA44;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECDA50;
constexpr ::std::ptrdiff_t dwGameDir = 0x641C50;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8CF74;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8D048;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA86B8;
constexpr ::std::ptrdiff_t dwInput = 0x4ED62D8;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6E9EE4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAEFFC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB4860;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB4830;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECBDBC;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC03AC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB46FC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB46D0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7D114;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED2870;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB44C0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB9528;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
offsets wrong.
next cs:go update...

Code:
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8B6A4;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECDA70;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECDA7C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECDA94;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECDA88;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F22638;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECDA34;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECDA40;
constexpr ::std::ptrdiff_t dwGameDir = 0x641C50;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8CF5C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8D030;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA8698;
constexpr ::std::ptrdiff_t dwInput = 0x4ED62C8;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EA054;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAEFFC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB4860;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB4830;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECBDAC;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC039C;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB46FC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB46D0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7D104;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED2860;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB44C0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB9528;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
Hey, I'm new, can someone explain what's the difference between dwClientState_GetLocalPlayer and dwClientState_PlayerInfo? But what about dwLocalPlayer (I think this is the entity id of yourself, right?) and dwPlayerResource?
Code:
{
    "signatures": {
        "dwClientState_GetLocalPlayer": "0x180",
        "dwClientState_Map": "0x28C",
        "dwClientState_MapDirectory": "0x188",
        "dwClientState_MaxPlayer": "0x310",
        "dwClientState_PlayerInfo": "0x5240",
        "dwClientState_State": "0x108",
        "dwClientState_ViewAngles": "0x4D10",
        "dwEntityList": "0x4A8B6A4",
        "dwForceAttack": "0x2ECDA70",
        "dwForceAttack2": "0x2ECDA7C",
        "dwForceBackward": "0x2ECDA94",
        "dwForceForward": "0x2ECDA88",
        "dwForceJump": "0x4F22638",
        "dwForceLeft": "0x2ECDA34",
        "dwForceRight": "0x2ECDA40",
        "dwGameDir": "0x641C50",
        "dwGameRulesProxy": "0x4F8CF5C",
        "dwGetAllClasses": "0x4F8D030",
        "dwGlobalVars": "0x5A3038",
        "dwInput": "0x4ED62C8",
        "dwInterfaceLinkList": "0x6EA054",
        "dwLocalPlayer": "0xAAEFFC",
        "dwMouseEnable": "0xAB4860",
        "dwMouseEnablePtr": "0xAB4830",
        "dwPlayerResource": "0x2ECBDAC",
        "dwRadarBase": "0x4EC039C",
        "dwViewMatrix": "0x4A7D0F2",
        "dwZoomSensitivityRatioPtr": "0xAB9528",
        "dwbSendPackets": "0xCAA6A",
        "dwppDirect3DDevice9": "0x9CF40",
        "dwSetClanTag": "0x84880",
        "m_pStudioHdr": "0x293C"
    },
    "netvars": {
        "m_ArmorValue": "0xB248",
        "m_Collision": "0x318",
        "m_CollisionGroup": "0x470",
        "m_Local": "0x2FAC",
        "m_MoveType": "0x258",
        "m_OriginalOwnerXuidHigh": "0x316C",
        "m_OriginalOwnerXuidLow": "0x3168",
        "m_aimPunchAngle": "0x301C",
        "m_aimPunchAngleVel": "0x3028",
        "m_bGunGameImmunity": "0x38B0",
        "m_bHasDefuser": "0xB258",
        "m_bHasHelmet": "0xB23C",
        "m_bInReload": "0x3245",
        "m_bIsDefusing": "0x38A4",
        "m_bIsScoped": "0x389C",
        "m_bSpotted": "0x939",
        "m_bSpottedByMask": "0x97C",
        "m_dwBoneMatrix": "0x2698",
        "m_fAccuracyPenalty": "0x32C0",
        "m_fFlags": "0x100",
        "m_flFallbackWear": "0x3178",
        "m_flFlashDuration": "0xA308",
        "m_flFlashMaxAlpha": "0xA304",
        "m_flNextPrimaryAttack": "0x31D8",
        "m_hActiveWeapon": "0x2EE8",
        "m_hMyWeapons": "0x2DE8",
        "m_hObserverTarget": "0x3380",
        "m_hOwner": "0x29BC",
        "m_hOwnerEntity": "0x148",
        "m_iAccountID": "0x2FA8",
        "m_iClip1": "0x3204",
        "m_iCompetitiveRanking": "0x1A44",
        "m_iCompetitiveWins": "0x1B48",
        "m_iCrosshairId": "0xB2B4",
        "m_iEntityQuality": "0x2F8C",
        "m_iFOVStart": "0x31D8",
        "m_iGlowIndex": "0xA320",
        "m_iHealth": "0xFC",
        "m_iItemDefinitionIndex": "0x2F88",
        "m_iItemIDHigh": "0x2FA0",
        "m_iObserverMode": "0x336C",
        "m_iShotsFired": "0xA2C0",
        "m_iState": "0x31F8",
        "m_iTeamNum": "0xF0",
        "m_lifeState": "0x25B",
        "m_nFallbackPaintKit": "0x3170",
        "m_nFallbackSeed": "0x3174",
        "m_nFallbackStatTrak": "0x317C",
        "m_nForceBone": "0x267C",
        "m_nTickBase": "0x3424",
        "m_rgflCoordinateFrame": "0x440",
        "m_szCustomName": "0x301C",
        "m_szLastPlaceName": "0x35A8",
        "m_vecOrigin": "0x134",
        "m_vecVelocity": "0x110",
        "m_vecViewOffset": "0x104",
        "m_viewPunchAngle": "0x3010"
    }
}
Updated Offsets: 7/08/2017 5:08 PM EST
offsets still same as the previous one... have been checked..
Posts 331–345 of 400 · Page 23 of 27

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