Game Offset Mega-Thread

Posts 166–180 of 400 · Page 12 of 27
Current offsets :
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F084E4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C7574
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABBCF4
EngineRender -> m_dwEnginePosition: ____________ 0x00675C84
RadarBase -> m_dwRadarBase: ____________________ 0x04EFEF2C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA78C8
EntityList -> m_dwEntityList: __________________ 0x04ACA154
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1132C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F14CA0
Extra -> m_dwGlobalVars: _______________________ 0x004DE66C
Extra -> m_dwGlowObject: _______________________ 0x04FE4964
Extra -> m_dwForceJump: ________________________ 0x04F60D00
Extra -> m_dwForceAttack: ______________________ 0x02F0A2D4
Code:
LocalPlayer -> m_dwLocalPlayer: ________________ 0xAA78E4
hello guys does someone has the offset for the clientcmd?
Quote Originally Posted by daunye View Post
hello guys does someone has the offset for the clientcmd?
ClientCMD changes every time you close the game. You gonna have to sig scan it
new update?? FFS VOLVO PLS
FUCK U VOLVO

- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> http://www.*************.me/forum/co...small-one.html
| -> Thu Dec 15 15:21:06 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F063A4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C7574
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AB9BB4
EngineRender -> m_dwEnginePosition: ____________ 0x00675C84
RadarBase -> m_dwRadarBase: ____________________ 0x04EFCD2C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA5834
EntityList -> m_dwEntityList: __________________ 0x04AC8014
WeaponTable -> m_dwWeaponTable: ________________ 0x04F0F18C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F12B20
Extra -> m_dwGlobalVars: _______________________ 0x004DE66C
Extra -> m_dwGlowObject: _______________________ 0x04FE27B4
Extra -> m_dwForceJump: ________________________ 0x04F5EB58
Extra -> m_dwForceAttack: ______________________ 0x02F08194
Extra -> m_dwForceAttack2: _____________________ 0x02F08140
Extra -> m_dwForceForward: _____________________ 0x02F08170
Extra -> m_dwForceBackward: ____________________ 0x02F0817C
Extra -> m_dwForceLeft: ________________________ 0x02F08158
Extra -> m_dwForceRight: _______________________ 0x02F08164
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
just to be sure i mean the offset for execute console command..^^
could you give me a tip how to find it? if i know how to find it in cheatengine then it shouldnt be a problem to make a sig via olly^^

and thanks alot for the info
This update screwed me over lmao
Can anybody give me m_dwMouseEnable ?
PLS
Quote Originally Posted by Camikaze13 View Post
Can anybody give me m_dwMouseEnable ?
PLS
F3 0F 10 05 ? ? ? ? EB 17 8B 01 8B 40 30 FF D0 F3 0F 10 0D
22/12/2016
Code:
[ -------------------- Dumping netvars -------------------- ]
[+] m_ArmorValue: 0xAA04
[+] m_Collision: 0x318
[+] m_CollisionGroup: 0x470
[+] m_Local: 0x2FAC
[+] m_MoveType: 0x258
[+] m_OriginalOwnerXuidHigh: 0x316C
[+] m_OriginalOwnerXuidLow: 0x3168
[+] m_aimPunchAngle: 0x301C
[+] m_aimPunchAngleVel: 0x3028
[+] m_bGunGameImmunity: 0x38B0
[+] m_bHasDefuser: 0xAA14
[+] m_bHasHelmet: 0xA9FC
[+] m_bInReload: 0x3245
[+] m_bIsDefusing: 0x38A4
[+] m_bIsScoped: 0x389C
[+] m_bSpotted: 0x939
[+] m_bSpottedByMask: 0x97C
[+] m_dwBoneMatrix: 0x2698
[+] m_fAccuracyPenalty: 0x32C0
[+] m_fFlags: 0x100
[+] m_flFallbackWear: 0x3178
[+] m_flFlashDuration: 0xA308
[+] m_flFlashMaxAlpha: 0xA304
[+] m_flNextPrimaryAttack: 0x31D8
[+] m_hActiveWeapon: 0x2EE8
[+] m_hMyWeapons: 0x2DE8
[+] m_hObserverTarget: 0x3380
[+] m_hOwner: 0x29BC
[+] m_hOwnerEntity: 0x148
[+] m_iAccountID: 0x2FA8
[+] m_iClip1: 0x3204
[+] m_iCompetitiveRanking: 0x1A44
[+] m_iCompetitiveWins: 0x1B48
[+] m_iCrosshairId: 0xAA70
[+] m_iEntityQuality: 0x2F8C
[+] m_iFOVStart: 0x31D8
[+] m_iGlowIndex: 0xA320
[+] m_iHealth: 0xFC
[+] m_iItemDefinitionIndex: 0x2F88
[+] m_iItemIDHigh: 0x2FA0
[+] m_iObserverMode: 0x336C
[+] m_iShotsFired: 0xA2C0
[+] m_iState: 0x31F8
[+] m_iTeamNum: 0xF0
[+] m_lifeState: 0x25B
[+] m_nFallbackPaintKit: 0x3170
[+] m_nFallbackSeed: 0x3174
[+] m_nFallbackStatTrak: 0x317C
[+] m_nForceBone: 0x267C
[+] m_nTickBase: 0x3424
[+] m_rgflCoordinateFrame: 0x440
[+] m_szCustomName: 0x301C
[+] m_szLastPlaceName: 0x35A8
[+] m_vecOrigin: 0x134
[+] m_vecVelocity: 0x110
[+] m_vecViewOffset: 0x104
[+] m_viewPunchAngle: 0x3010

[ ------------------ Dumping  signatures ------------------ ]
[+] dwClientState: 0x5C7524
[+] dwClientState_GetLocalPlayer: 0x178
[+] dwClientState_Map: 0x284
[+] dwClientState_MapDirectory: 0x180
[+] dwClientState_MaxPlayer: 0x308
[+] dwClientState_PlayerInfo: 0x523C
[+] dwClientState_State: 0x100
[+] dwClientState_ViewAngles: 0x4D0C
[+] dwEntityList: 0x4AC8014
[+] dwForceAttack: 0x2F08194
[+] dwForceAttack2: 0x2F08140
[+] dwForceBackward: 0x2F0817C
[+] dwForceForward: 0x2F08170
[+] dwForceJump: 0x4F5EB58
[+] dwForceLeft: 0x2F08158
[+] dwForceRight: 0x2F08164
[+] dwGameDir: 0x665C60
[+] dwGameRulesProxy: 0x2F063EC
[-] 'dwGetAllClasses' failed!
[+] dwGlobalVars: 0xA993A0
[+] dwGlowObjectManager: 0x4FE27B4
[+] dwInput: 0x4F12B20
[+] dwInterfaceLinkList: 0x724284
[+] dwLocalPlayer: 0xAA5834
[-] 'dwMouseEnable' failed!
[+] dwPlayerResource: 0x2F063A4
[+] dwRadarBase: 0x4EFCD2C
[+] dwSensitivity: 0xAAB004
[+] dwSensitivityPtr: 0xAAAFD8
[+] dwViewMatrix: 0x4AB9BB4
[+] dwWeaponTable: 0x4F0F18C
[+] dwWeaponTableIndex: 0x3270
[+] dwYawPtr: 0xAAAED0
[+] dwZoomSensitivityRatioPtr: 0xAAFD20
[+] dwbSendPackets: 0xE404A
[+] dwppDirect3DDevice9: 0x99960
[+] m_pStudioHdr: 0x293C
What's the new mouse_enabled offset?
Offsets
Code:
   --- Signatures ---


dwClientState                  => 0x5C7524
dwClientState_GetLocalPlayer   => 0x178
dwClientState_Map              => 0x284
dwClientState_MapDirectory     => 0x180
dwClientState_MaxPlayer        => 0x308
dwClientState_PlayerInfo       => 0x523C
dwClientState_State            => 0x100
dwClientState_ViewAngles       => 0x4D0C
dwEntityList                   => 0x4AC8014
dwForceAttack                  => 0x2F08194
dwForceAttack2                 => 0x2F08140
dwForceBackward                => 0x2F0817C
dwForceForward                 => 0x2F08170
dwForceJump                    => 0x4F5EB58
dwForceLeft                    => 0x2F08158
dwForceRight                   => 0x2F08164
dwGameDir                      => 0x665C60
dwGameRulesProxy               => 0x2F063EC
dwGetAllClasses                => FAILED!
dwGlobalVars                   => 0xA993A0
dwGlowObjectManager            => 0x4FE27B4
dwInput                        => 0x4F12B20
dwInterfaceLinkList            => 0x724284
dwLocalPlayer                  => 0xAA5834
dwMouseEnable                  => FAILED!
dwPlayerResource               => 0x2F063A4
dwRadarBase                    => 0x4EFCD2C
dwSensitivity                  => 0xAAB004
dwSensitivityPtr               => 0xAAAFD8
dwViewMatrix                   => 0x4AB9BB4
dwWeaponTable                  => 0x4F0F18C
dwWeaponTableIndex             => 0x3270
dwYawPtr                       => 0xAAAED0
dwZoomSensitivityRatioPtr      => 0xAAFD20
dwbSendPackets                 => 0xE404A
dwppDirect3DDevice9            => 0x99960
m_pStudioHdr                   => 0x293C

--- Netvars ---
m_ArmorValue                   => 0xAA04
m_Collision                    => 0x318
m_CollisionGroup               => 0x470
m_Local                        => 0x2FAC
m_MoveType                     => 0x258
m_OriginalOwnerXuidHigh        => 0x316C
m_OriginalOwnerXuidLow         => 0x3168
m_aimPunchAngle                => 0x301C
m_aimPunchAngleVel             => 0x3028
m_bGunGameImmunity             => 0x38B0
m_bHasDefuser                  => 0xAA14
m_bHasHelmet                   => 0xA9FC
m_bInReload                    => 0x3245
m_bIsDefusing                  => 0x38A4
m_bIsScoped                    => 0x389C
m_bSpotted                     => 0x939
m_bSpottedByMask               => 0x97C
m_dwBoneMatrix                 => 0x2698
m_fAccuracyPenalty             => 0x32C0
m_fFlags                       => 0x100
m_flFallbackWear               => 0x3178
m_flFlashDuration              => 0xA308
m_flFlashMaxAlpha              => 0xA304
m_flNextPrimaryAttack          => 0x31D8
m_hActiveWeapon                => 0x2EE8
m_hMyWeapons                   => 0x2DE8
m_hObserverTarget              => 0x3380
m_hOwner                       => 0x29BC
m_hOwnerEntity                 => 0x148
m_iAccountID                   => 0x2FA8
m_iClip1                       => 0x3204
m_iCompetitiveRanking          => 0x1A44
m_iCompetitiveWins             => 0x1B48
m_iCrosshairId                 => 0xAA70
m_iEntityQuality               => 0x2F8C
m_iFOVStart                    => 0x31D8
m_iGlowIndex                   => 0xA320
m_iHealth                      => 0xFC
m_iItemDefinitionIndex         => 0x2F88
m_iItemIDHigh                  => 0x2FA0
m_iObserverMode                => 0x336C
m_iShotsFired                  => 0xA2C0
m_iState                       => 0x31F8
m_iTeamNum                     => 0xF0
m_lifeState                    => 0x25B
m_nFallbackPaintKit            => 0x3170
m_nFallbackSeed                => 0x3174
m_nFallbackStatTrak            => 0x317C
m_nForceBone                   => 0x267C
m_nTickBase                    => 0x3424
m_rgflCoordinateFrame          => 0x440
m_szCustomName                 => 0x301C
m_szLastPlaceName              => 0x35A8
m_vecOrigin                    => 0x134
m_vecVelocity                  => 0x110
m_vecViewOffset                => 0x104
m_viewPunchAngle               => 0x3010
Posts 166–180 of 400 · Page 12 of 27

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?