Game Offset Mega-Thread

Posts 76–90 of 400 · Page 6 of 27
Does anyone know the jumpoffset? I would be grateful.
Quote Originally Posted by splooger11k View Post
Does anyone know the jumpoffset? I would be grateful.
m_dwForceJump: ________________________ 0x04EED318
this is the one i have currently
I am pretty sure that someone already posted the most updated offsets here already, but just to help you out (If you still needed them) here is the newest offsets! I used a dumper to get these so please don't be mad if they're wrong.

Wed Aug 24 03:07:58 2016
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E960EC
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA48
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x005BB2C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
RadarBase -> m_dwRadarBase: ____________________ 0x04E8CBFC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3A43C
EntityList -> m_dwEntityList: __________________ 0x04A57EA4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9F00C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EA2960
Extra -> m_dwGlobalVars: _______________________ 0x004D4838
Extra -> m_dwGlowObject: _______________________ 0x04F6DAD4
Extra -> m_dwForceJump: ________________________ 0x04EED318
Extra -> m_dwForceAttack: ______________________ 0x02E97EC4
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
iCrossHairID=0xAA54
working
Quote Originally Posted by amir3277 View Post
: 20/08/2016 6:55:20 PM
[patch_version] = "1.35.4.6"
[csgo_entityList] = "4A57EA4"
[csgo_ent_idx] = "64"
[csgo_ent_health] = "FC"
[csgo_ent_lifestate] = "25B"
[csgo_ent_team] = "F0"
[csgo_ent_pos] = "134"
[csgo_ent_rot] = "128"
[csgo_ent_angEyeAngles] = "A9EC"
[csgo_ent_flags] = "100"
[csgo_ent_absOrigin] = "A0"
[csgo_ent_vecPunch] = "3018"
[csgo_ent_vecVelocity] = "110"
[csgo_ent_vecViewOffset] = "104"
[csgo_ent_hActiveWeapon] = "2EE8"
[csgo_ent_hOwnerEntity] = "148"
[csgo_ent_bDormant] = "E9"
[csgo_ent_bIsScoped] = "388C"
[csgo_ent_bIsWalking] = "388D"
[csgo_ent_bHasDefuser] = "A9F8"
[csgo_ent_bIsDefusing] = "3894"
[csgo_ent_bBombTicking] = "2970"
[csgo_ent_bBombDefused] = "2998"
[csgo_ent_bGunGameImmunity] = "38A0"
[csgo_ent_flC4Blow] = "297C"
[csgo_ent_flDefuseCountDown] = "2994"
[csgo_ent_studioHdrPtr] = "293C"
[csgo_viewMatrix1] = "4A49A44"
[csgo_boneMatrix] = "2698"
[csgo_localPlayer] = "A3A43C"
[csgo_m_Local] = "2FA8"
[csgo_m_bSpotted] = "939"
[csgo_m_bSpottedByMask] = "97C"
[csgo_m_iCrossHairID] = "AA54"
[csgo_m_iShotsFired] = "A2B0"
[csgo_m_bBombPlanted] = "8D1"
[csgo_m_iPlayerC4] = "161C"
[csgo_m_******itsOnServer] = "A2C8"
[csgo_m_iItemDefinitionIndex] = "2F88"
[csgo_m_szLastPlaceName] = "3598"
[csgo_m_iObserverMode] = "3360"
[csgo_m_hObserverTarget] = "3374"
[csgo_convar_sensitivity] = "A3FC18"
[csgo_convar_mp_c4timer] = "A4E648"
[csgo_combatWeapon_iWeaponID] = "60868BF1"
[csgo_combatWeapon_m_iClip1] = "31F4"
[csgo_combatWeapon_bInReload] = "3235"
[csgo_combatWeapon_bReloadVisuallyComplete] = "32CC"
[csgo_radar_radarstruct] = "4E8CBFC"
[csgo_radar_radarpointer] = "50"
[csgo_radar_radarsize] = "1E0"
[csgo_radar_radarname] = "24"
[csgo_clGlobalVars] = "A2E364"
[csgo_viewport] = "4EEED98"
[csgo_vPanelList] = "24"
[csgo_vPanelClients] = "10CC"
[csgo_iPlayerResources] = "2E960EC"
[csgo_iGameResources] = "2E960EC"
[csgo_CGameRulesProxy] = "2E96118"
[csgo_iCompetitiveRanking] = "1A44"
[csgo_iCompetitiveWins] = "1B48"
[csgo_iCompTeammateColor] = "1C4C"
[csgo_iplyrRes_szName] = "9D8"
[csgo_iScore] = "1940"
[csgo_enginePointer] = "5BB2C4"
[csgo_engineSignOnState] = "100"
[csgo_iClientState] = "5BB2C4"
[csgo_iClientState_ViewAngles] = "4D0C"
[csgo_sndAllChannels] = "669CB0"
[csgo_sndActiveChannels] = "5ED400"
[csgo_ptrCGameUI] = "4EA3D50"
[csgo_bGameReady] = "1B0"
[csgo_iMatchSession] = "2EB0110"
if you dont mind me asking, what dumper you use. i havent seen this format before
Quote Originally Posted by ImWhacky View Post
if you dont mind me asking, what dumper you use. i havent seen this format before
i think its the one from cra0 but dunno where to get it
would love a working input or mouseenable offset
Does anyone know cl_righthand offset?
Current Offsets
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E960EC
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA54
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005BB2C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A49A44
EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
RadarBase -> m_dwRadarBase: ____________________ 0x04E8CBFC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3A43C
EntityList -> m_dwEntityList: __________________ 0x04A57EA4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9F00C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EA2960
Extra -> m_dwGlobalVars: _______________________ 0x004D4838
Extra -> m_dwGlowObject: _______________________ 0x04F6DAD4
Extra -> m_dwForceJump: ________________________ 0x04EED318
Extra -> m_dwForceAttack: ______________________ 0x02E97EC4
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E960EC
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA54
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005BB2C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A49A44
EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
RadarBase -> m_dwRadarBase: ____________________ 0x04E8CBFC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3A43C
EntityList -> m_dwEntityList: __________________ 0x04A57EA4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9F00C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EA2960
Extra -> m_dwGlobalVars: _______________________ 0x004D4838
Extra -> m_dwGlowObject: _______________________ 0x04F6DAD4
Extra -> m_dwForceJump: ________________________ 0x04EED318
Extra -> m_dwForceAttack: ______________________ 0x02E97EC4
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Quote Originally Posted by Earthwalker View Post
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E960EC
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA54
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005BB2C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A49A44
EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
RadarBase -> m_dwRadarBase: ____________________ 0x04E8CBFC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3A43C
EntityList -> m_dwEntityList: __________________ 0x04A57EA4
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9F00C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EA2960
Extra -> m_dwGlobalVars: _______________________ 0x004D4838
Extra -> m_dwGlowObject: _______________________ 0x04F6DAD4
Extra -> m_dwForceJump: ________________________ 0x04EED318
Extra -> m_dwForceAttack: ______________________ 0x02E97EC4
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Sir, how do you get the sig for viewMatrix?
Quote Originally Posted by KappaMang View Post
Sir, how do you get the sig for viewMatrix?

This might help you, idk.
/showthread.php?t=1048783
Quote Originally Posted by KappaMang View Post
Sir, how do you get the sig for viewMatrix?
Code:
0xE8, 0x00, 0x00, 0x00, 0x00, 0x8D, 0x95, 0xE0
Credits to wasseresser
Seeing how no one isn't dumping offsets here.

Code:
 
ClientState                  => 0x5BB2D4
ClientState_GetLocalPlayer   => 0x178
ClientState_Map              => 0x284
ClientState_MapDirectory     => 0x180
ClientState_MaxPlayer        => 0x308
ClientState_PlayerInfo       => 0x523C
ClientState_State            => 0x100
ClientState_ViewAngles       => 0x4D0C
EntityList                   => 0x4A58EE4
ForceAttack                  => 0x2E98F1C
ForceJump                    => 0x4EEE358
GameDir                      => 0x659718
GlobalVars                   => 0xA2F364
GlowObjectManager            => 0x4F6EB94
Input                        => 0x4EA39A0
LocalPlayer                  => 0xA3B43C
MouseEnable                  => FAILED!
PlayerResource               => 0x2E9712C
RadarBase                    => 0x4E8DC3C
Sensitivity                  => 0xA40C44
SensitivityPtr               => 0xA40C18
ViewMatrix                   => 0x4A4AA84
WeaponTable                  => 0x4EA004C
WeaponTableIndex             => 0x3260
ZoomSensitivityRatioPtr      => 0xA45920
bSendPackets                 => 0xE1647
m_pStudioHdr                 => 0x293C
 
--- Netvars ---
m_ArmorValue                 => 0xA9E8
m_Collision                  => 0x318
m_CollisionGroup             => 0x470
m_Local                      => 0x2FB0
m_MoveType                   => 0x258
m_OriginalOwnerXuidHigh      => 0x3164
m_OriginalOwnerXuidLow       => 0x3160
m_aimPunchAngle              => 0x3020
m_aimPunchAngleVel           => 0x302C
m_bGunGameImmunity           => 0x38A0
m_bHasDefuser                => 0xA9F8
m_bHasHelmet                 => 0xA9E0
m_bInReload                  => 0x3235
m_bIsDefusing                => 0x3894
m_bIsScoped                  => 0x388C
m_bSpotted                   => 0x939
m_bSpottedByMask             => 0x97C
m_BoneMatrix                 => 0x2698
m_fAccuracyPenalty           => 0x32B0
m_fFlags                     => 0x100
m_flFallbackWear             => 0x3170
m_flFlashDuration            => 0xA2F8
m_flFlashMaxAlpha            => 0xA2F4
m_flNextPrimaryAttack        => 0x31C8
m_hActiveWeapon              => 0x2EE8
m_hMyWeapons                 => 0x2DE8
m_hOwner                     => 0x29BC
m_hOwnerEntity               => 0x148
m_iAccountID                 => 0x2FA8
m_iClip1                     => 0x31F4
m_iCompetitiveRanking        => 0x1A44
m_iCompetitiveWins           => 0x1B48
m_iCrosshairId               => 0xAA44
m_iEntityQuality             => 0x2F8C
m_iFOVStart                  => 0x31D4
m_iGlowIndex                 => 0xA310
m_iHealth                    => 0xFC
m_iItemDefinitionIndex       => 0x2F88
m_iItemIDHigh                => 0x2FA0
m_iShotsFired                => 0xA2B0
m_iState                     => 0x31E8
m_iTeamNum                   => 0xF0
m_lifeState                  => 0x25B
m_nFallbackPaintKit          => 0x3168
m_nFallbackSeed              => 0x316C
m_nFallbackStatTrak          => 0x3174
m_nForceBone                 => 0x267C
m_nTickBase                  => 0x341C
m_rgflCoordinateFrame        => 0x440
m_szCustomName               => 0x301C
m_szLastPlaceName            => 0x35A0
m_vecOrigin                  => 0x134
m_vecVelocity                => 0x110
m_vecViewOffset              => 0x104
m_viewPunchAngle             => 0x3014
New Offsets as of 9/17/16 at 12:21 PM.

Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E9712C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F4
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FB0
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x0000341C
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A0
DT_Local -> m_vecPunch: ________________________ 0x00003020
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA54
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005BB2D4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A4AA84
EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
RadarBase -> m_dwRadarBase: ____________________ 0x04E8DC3C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3B43C
EntityList -> m_dwEntityList: __________________ 0x04A58EE4
WeaponTable -> m_dwWeaponTable: ________________ 0x04EA004C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EA39A0
Extra -> m_dwGlobalVars: _______________________ 0x004D4888
Extra -> m_dwGlowObject: _______________________ 0x04F6EB94
Extra -> m_dwForceJump: ________________________ 0x04EEE358
Extra -> m_dwForceAttack: ______________________ 0x02E98F1C
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Tested and working.
Yw.
Posts 76–90 of 400 · Page 6 of 27

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