Game Offset Mega-Thread
Source:HazeDumper
Mon, 17 Jul 2017 15:23:33 +0200
Mon, 17 Jul 2017 15:23:33 +0200
Code:
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C804;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEBD0;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEBDC;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEBB8;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEBAC;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F2379C;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEB94;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBA0;
constexpr ::std::ptrdiff_t dwGameDir = 0x641BD0;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0BC;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E190;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA97F8;
constexpr ::std::ptrdiff_t dwInput = 0x4ED7418;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EADF4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFFC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5860;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5830;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF0C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC14FC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56FC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56D0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E264;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED39C4;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54C0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA528;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
a signature for EnginePointerAndSetViewAngle? anyone please
Does anyone know for latest ayyware sigs paste ?
static DWORD clientstateaddr = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9\xF3\x0F\x 11\x45\xF8\x83\xBF\xE8\x00\x00\x00\x02", "xx????xxxxxxxxxxxxxx");
static uintptr_t pEngineBase = (uintptr_t)GetModuleHandleA("engine.dll");
static uintptr_t pClientState = **(uintptr_t**)(Utilities::Memory::FindPattern("en gine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9", "xx????xx") + 2);
static uintptr_t dwAddr1 = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\x 68\x00\x00\x00\x00\xC7\x87\x00\x00\x00\x00\x00\x00 \x00\x00", "x????x????x????xx????????");
static uintptr_t pEngineBase = (uintptr_t)GetModuleHandleA("engine.dll");
static uintptr_t pClientState = **(uintptr_t**)(Utilities::Memory::FindPattern("en gine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9", "xx????xx") + 2);
static uintptr_t dwAddr1 = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\x 68\x00\x00\x00\x00\xC7\x87\x00\x00\x00\x00\x00\x00 \x00\x00", "x????x????x????xx????????");
Source:HazeDumper
Fri, 28 Jul 2017 18:10:33
Fri, 28 Jul 2017 18:10:33
Code:
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C804;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEBD0;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEBDC;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEBB8;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEBAC;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F2379C;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEB94;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBA0;
constexpr ::std::ptrdiff_t dwGameDir = 0x641C50;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0BC;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E190;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA97F8;
constexpr ::std::ptrdiff_t dwInput = 0x4ED7418;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EADF4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFFC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5860;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5830;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF0C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC14FC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56FC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56D0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E264;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED39C4;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54C0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA528;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
Source:HazeDumper
// Wed, 2 Aug 2017 02:13:12 +0200
// Wed, 2 Aug 2017 02:13:12 +0200
Code:
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xB248;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x38B0;
public const Int32 m_bHasDefuser = 0xB258;
public const Int32 m_bHasHelmet = 0xB23C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x38A4;
public const Int32 m_bIsScoped = 0x389C;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32C0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA308;
public const Int32 m_flFlashMaxAlpha = 0xA304;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3380;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2B4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA320;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x336C;
public const Int32 m_iShotsFired = 0xA2C0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3424;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x35A8;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5A3334;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwEntityList = 0x4A8C804;
public const Int32 dwForceAttack = 0x2ECEBD0;
public const Int32 dwForceAttack2 = 0x2ECEBDC;
public const Int32 dwForceBackward = 0x2ECEBB8;
public const Int32 dwForceForward = 0x2ECEBAC;
public const Int32 dwForceJump = 0x4F2379C;
public const Int32 dwForceLeft = 0x2ECEB94;
public const Int32 dwForceRight = 0x2ECEBA0;
public const Int32 dwGameDir = 0x641C50;
public const Int32 dwGameRulesProxy = 0x4F8E0BC;
public const Int32 dwGetAllClasses = 0x4F8E190;
public const Int32 dwGlobalVars = 0x5A3038;
public const Int32 dwGlowObjectManager = 0x4FA97F8;
public const Int32 dwInput = 0x4ED7418;
public const Int32 dwInterfaceLinkList = 0x6EAEE4;
public const Int32 dwLocalPlayer = 0xAAFFFC;
public const Int32 dwMouseEnable = 0xAB5860;
public const Int32 dwMouseEnablePtr = 0xAB5830;
public const Int32 dwPlayerResource = 0x2ECCF0C;
public const Int32 dwRadarBase = 0x4EC14FC;
public const Int32 dwSensitivity = 0xAB56FC;
public const Int32 dwSensitivityPtr = 0xAB56D0;
public const Int32 dwViewMatrix = 0x4A7E264;
public const Int32 dwWeaponTable = 0x4ED39C4;
public const Int32 dwWeaponTableIndex = 0x3270;
public const Int32 dwYawPtr = 0xAB54C0;
public const Int32 dwZoomSensitivityRatioPtr = 0xABA528;
public const Int32 dwbSendPackets = 0xCAB5A;
public const Int32 dwppDirect3DDevice9 = 0x9CF40;
public const Int32 dwSetClanTag = 0x84880;
public const Int32 m_pStudioHdr = 0x293C;
}
} // namespace hazedumper
there is update about signature? from last csgo update?
VEngineClient014 Found: 0xB821700
EngineTraceClient004 Found: 0xB82D934
VClient018 Found: 0x26C57530
VClientEntityList003 Found: 0x26C7C804
VModelInfoClient004 Found: 0xB833CC0
VGUI_Panel009 Found: 0xDCE08A4
VGUI_Surface031 Found: 0xDC237A8
Globals Found: 0xB823038 || 0xE9653038
Input Found: 0x270A7418
Hello Word
Help me find out which one is not up to date. (sadly I think almost all)
EngineTraceClient004 Found: 0xB82D934
VClient018 Found: 0x26C57530
VClientEntityList003 Found: 0x26C7C804
VModelInfoClient004 Found: 0xB833CC0
VGUI_Panel009 Found: 0xDCE08A4
VGUI_Surface031 Found: 0xDC237A8
Globals Found: 0xB823038 || 0xE9653038
Input Found: 0x270A7418
Hello Word
Help me find out which one is not up to date. (sadly I think almost all)
Code:
// Offsets timestamp
// Tue, 8 Aug 2017 01:07:42 +0200
namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C844;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEC10;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEC1C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEC34;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEC28;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F237DC;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEBD4;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBE0;
constexpr ::std::ptrdiff_t dwGameDir = 0x641C50;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0FC;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E1D0;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA9848;
constexpr ::std::ptrdiff_t dwInput = 0x4ED7458;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EAF74;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFEC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5850;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5820;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF4C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC153C;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56EC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56C0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E2A4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED3A04;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54B0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA518;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAC4A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x849D0;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
any sig update? or just offsets?
Some updated offsets:
Code:
internal static readonly int m_aimPunchAngle = 0x301C;
internal static readonly int m_angRotation = 0x12C;
internal static readonly int m_ArmorValue = 0xB228;
internal static readonly int m_bBombTicking = 0x2970;
internal static readonly int m_bDormant = 0xE9;
internal static readonly int m_bGunGameImmunity = 0x3890;
internal static readonly int m_bHasDefuser = 0xB238;
internal static readonly int m_bHasHelmet = 0xB21C;
internal static readonly int m_bIsDefusing = 0x3884;
internal static readonly int m_bIsGrabbingHostage = 0x3885;
internal static readonly int m_bIsScoped = 0x387C;
internal static readonly int m_bReloadVisuallyComplete = 0x32CC;
internal static readonly int m_bSpotted = 0x939;
internal static readonly int m_bSpottedByMask = 0x97C;
internal static readonly int m_bStartedArming = 0x3370;
internal static readonly int m_dwBoneMatrix = 0x2698;
internal static readonly int m_dwLocalPlayerIndex = 0x178;
internal static readonly int m_dwMapDirectory = 0x188;
internal static readonly int m_dwMapname = 0x28C;
internal static readonly int m_dwModel = 0x6C;
internal static readonly int m_dwModelIndex = 0x254;
internal static readonly int m_dwRadarBasePointer = 0x54;
internal static readonly int m_fFlags = 0x100;
internal static readonly int m_flC4Blow = 0x297C;
internal static readonly int m_flDefuseCountDown = 0x2994;
internal static readonly int m_flDefuseLength = 0x2990;
internal static readonly int m_flFlashCurrentAlpha = 0xA2D8;
internal static readonly int m_flFlashDuration = 0xA2E8;
internal static readonly int m_flFlashMaxAlpha = 0xA2E4;
internal static readonly int m_flNextPrimaryAttack = 0x31D8;
internal static readonly int m_hActiveWeapon = 0x2EE8;
internal static readonly int m_hObserverTarget = 0x3360;
internal static readonly int m_iClip1 = 0x3204;
internal static readonly int m_iCompetitiveRanking = 0x1A44;
internal static readonly int m_iCompetitiveWins = 0x1B48;
internal static readonly int m_iCrosshairId = 0xB294;
internal static readonly int m_iCurrentSequenceNumber = 0x4CAC;
internal static readonly int m_iDefaultFOV = 0x330C;
internal static readonly int m_iEntityIndex = 0x64;
internal static readonly int m_iHealth = 0xFC;
internal static readonly int m_iItemDefinitionIndex = 0x2F88;
internal static readonly int m_iObserverMode = 0x334C;
internal static readonly int m_iPlayerC4 = 0x161C;
internal static readonly int m_iShotsFired = 0xA2A0;
internal static readonly int m_iTeamNum = 0xF0;
internal static readonly int m_nDeltaTick = 0x174;
internal static readonly int m_nTickBase = 0x3404;
internal static readonly int m_szName = 0x24;
internal static readonly int m_vecOrigin = 0x134;
internal static readonly int m_vecVelocity = 0x110;
internal static readonly int m_vecViewOffset = 0x104;
internal static readonly int m_viewPunchAngle = 0x3010;
internal static readonly int m_zoomLevel = 0x3340;
EDIT: nevermind, i'm an idiot.
You can always check your offsets here:
Some one has the new offsets? for me hazedumper is broken i get FAILED! for the importent offsets
