Game Offset Mega-Thread

Posts 346–360 of 400 · Page 24 of 27
Quote Originally Posted by iamnada View Post
offsets still same as the previous one... have been checked..
not all...
Quote Originally Posted by CyanRed3 View Post
not all...
maybe i dont need that offset...
i just checked based on magicsur offsets...
Source:HazeDumper

Mon, 17 Jul 2017 15:23:33 +0200
Code:
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C804;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEBD0;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEBDC;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEBB8;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEBAC;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F2379C;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEB94;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBA0;
constexpr ::std::ptrdiff_t dwGameDir = 0x641BD0;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0BC;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E190;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA97F8;
constexpr ::std::ptrdiff_t dwInput = 0x4ED7418;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EADF4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFFC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5860;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5830;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF0C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC14FC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56FC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56D0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E264;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED39C4;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54C0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA528;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
a signature for EnginePointerAndSetViewAngle? anyone please
Does anyone know for latest ayyware sigs paste ?

static DWORD clientstateaddr = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9\xF3\x0F\x 11\x45\xF8\x83\xBF\xE8\x00\x00\x00\x02", "xx????xxxxxxxxxxxxxx");
static uintptr_t pEngineBase = (uintptr_t)GetModuleHandleA("engine.dll");

static uintptr_t pClientState = **(uintptr_t**)(Utilities::Memory::FindPattern("en gine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9", "xx????xx") + 2);

static uintptr_t dwAddr1 = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\x 68\x00\x00\x00\x00\xC7\x87\x00\x00\x00\x00\x00\x00 \x00\x00", "x????x????x????xx????????");
Source:HazeDumper

Fri, 28 Jul 2017 18:10:33

Code:
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C804;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEBD0;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEBDC;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEBB8;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEBAC;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F2379C;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEB94;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBA0;
constexpr ::std::ptrdiff_t dwGameDir = 0x641C50;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0BC;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E190;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA97F8;
constexpr ::std::ptrdiff_t dwInput = 0x4ED7418;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EADF4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFFC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5860;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5830;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF0C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC14FC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56FC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56D0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E264;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED39C4;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54C0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA528;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
Source:HazeDumper


// Wed, 2 Aug 2017 02:13:12 +0200


Code:
namespace hazedumper
{
    public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB248;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
        public const Int32 m_OriginalOwnerXuidLow = 0x3168;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x38B0;
        public const Int32 m_bHasDefuser = 0xB258;
        public const Int32 m_bHasHelmet = 0xB23C;
        public const Int32 m_bInReload = 0x3245;
        public const Int32 m_bIsDefusing = 0x38A4;
        public const Int32 m_bIsScoped = 0x389C;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32C0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x3178;
        public const Int32 m_flFlashDuration = 0xA308;
        public const Int32 m_flFlashMaxAlpha = 0xA304;
        public const Int32 m_flNextPrimaryAttack = 0x31D8;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3380;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FA8;
        public const Int32 m_iClip1 = 0x3204;
        public const Int32 m_iCompetitiveRanking = 0x1A44;
        public const Int32 m_iCompetitiveWins = 0x1B48;
        public const Int32 m_iCrosshairId = 0xB2B4;
        public const Int32 m_iEntityQuality = 0x2F8C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA320;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F88;
        public const Int32 m_iItemIDHigh = 0x2FA0;
        public const Int32 m_iObserverMode = 0x336C;
        public const Int32 m_iShotsFired = 0xA2C0;
        public const Int32 m_iState = 0x31F8;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x3170;
        public const Int32 m_nFallbackSeed = 0x3174;
        public const Int32 m_nFallbackStatTrak = 0x317C;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3424;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x301C;
        public const Int32 m_szLastPlaceName = 0x35A8;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x5A3334;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwEntityList = 0x4A8C804;
        public const Int32 dwForceAttack = 0x2ECEBD0;
        public const Int32 dwForceAttack2 = 0x2ECEBDC;
        public const Int32 dwForceBackward = 0x2ECEBB8;
        public const Int32 dwForceForward = 0x2ECEBAC;
        public const Int32 dwForceJump = 0x4F2379C;
        public const Int32 dwForceLeft = 0x2ECEB94;
        public const Int32 dwForceRight = 0x2ECEBA0;
        public const Int32 dwGameDir = 0x641C50;
        public const Int32 dwGameRulesProxy = 0x4F8E0BC;
        public const Int32 dwGetAllClasses = 0x4F8E190;
        public const Int32 dwGlobalVars = 0x5A3038;
        public const Int32 dwGlowObjectManager = 0x4FA97F8;
        public const Int32 dwInput = 0x4ED7418;
        public const Int32 dwInterfaceLinkList = 0x6EAEE4;
        public const Int32 dwLocalPlayer = 0xAAFFFC;
        public const Int32 dwMouseEnable = 0xAB5860;
        public const Int32 dwMouseEnablePtr = 0xAB5830;
        public const Int32 dwPlayerResource = 0x2ECCF0C;
        public const Int32 dwRadarBase = 0x4EC14FC;
        public const Int32 dwSensitivity = 0xAB56FC;
        public const Int32 dwSensitivityPtr = 0xAB56D0;
        public const Int32 dwViewMatrix = 0x4A7E264;
        public const Int32 dwWeaponTable = 0x4ED39C4;
        public const Int32 dwWeaponTableIndex = 0x3270;
        public const Int32 dwYawPtr = 0xAB54C0;
        public const Int32 dwZoomSensitivityRatioPtr = 0xABA528;
        public const Int32 dwbSendPackets = 0xCAB5A;
        public const Int32 dwppDirect3DDevice9 = 0x9CF40;
        public const Int32 dwSetClanTag = 0x84880;
        public const Int32 m_pStudioHdr = 0x293C;
    }
} // namespace hazedumper
there is update about signature? from last csgo update?
VEngineClient014 Found: 0xB821700
EngineTraceClient004 Found: 0xB82D934
VClient018 Found: 0x26C57530
VClientEntityList003 Found: 0x26C7C804
VModelInfoClient004 Found: 0xB833CC0
VGUI_Panel009 Found: 0xDCE08A4
VGUI_Surface031 Found: 0xDC237A8
Globals Found: 0xB823038 || 0xE9653038
Input Found: 0x270A7418
Hello Word

Help me find out which one is not up to date. (sadly I think almost all)
Code:
// Offsets timestamp
// Tue,  8 Aug 2017 01:07:42 +0200

namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std::ptrdiff_t m_iState = 0x31F8;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3424;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x5A3334;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C844;
constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEC10;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEC1C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEC34;
constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEC28;
constexpr ::std::ptrdiff_t dwForceJump = 0x4F237DC;
constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEBD4;
constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBE0;
constexpr ::std::ptrdiff_t dwGameDir = 0x641C50;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0FC;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E1D0;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA9848;
constexpr ::std::ptrdiff_t dwInput = 0x4ED7458;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EAF74;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFEC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5850;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5820;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF4C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC153C;
constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56EC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56C0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E2A4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED3A04;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54B0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA518;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAC4A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x849D0;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
any sig update? or just offsets?
Some updated offsets:

Code:
        internal static readonly int m_aimPunchAngle = 0x301C;
        internal static readonly int m_angRotation = 0x12C;
        internal static readonly int m_ArmorValue = 0xB228;
        internal static readonly int m_bBombTicking = 0x2970;
        internal static readonly int m_bDormant = 0xE9;
        internal static readonly int m_bGunGameImmunity = 0x3890;
        internal static readonly int m_bHasDefuser = 0xB238;
        internal static readonly int m_bHasHelmet = 0xB21C;
        internal static readonly int m_bIsDefusing = 0x3884;
        internal static readonly int m_bIsGrabbingHostage = 0x3885;
        internal static readonly int m_bIsScoped = 0x387C;
        internal static readonly int m_bReloadVisuallyComplete = 0x32CC;
        internal static readonly int m_bSpotted = 0x939;
        internal static readonly int m_bSpottedByMask = 0x97C;
        internal static readonly int m_bStartedArming = 0x3370;
        internal static readonly int m_dwBoneMatrix = 0x2698;
        internal static readonly int m_dwLocalPlayerIndex = 0x178;
        internal static readonly int m_dwMapDirectory = 0x188;
        internal static readonly int m_dwMapname = 0x28C;
        internal static readonly int m_dwModel = 0x6C;
        internal static readonly int m_dwModelIndex = 0x254;
        internal static readonly int m_dwRadarBasePointer = 0x54;
        internal static readonly int m_fFlags = 0x100;
        internal static readonly int m_flC4Blow = 0x297C;
        internal static readonly int m_flDefuseCountDown = 0x2994;
        internal static readonly int m_flDefuseLength = 0x2990;
        internal static readonly int m_flFlashCurrentAlpha = 0xA2D8;
        internal static readonly int m_flFlashDuration = 0xA2E8;
        internal static readonly int m_flFlashMaxAlpha = 0xA2E4;
        internal static readonly int m_flNextPrimaryAttack = 0x31D8;
        internal static readonly int m_hActiveWeapon = 0x2EE8;
        internal static readonly int m_hObserverTarget = 0x3360;
        internal static readonly int m_iClip1 = 0x3204;
        internal static readonly int m_iCompetitiveRanking = 0x1A44;
        internal static readonly int m_iCompetitiveWins = 0x1B48;
        internal static readonly int m_iCrosshairId = 0xB294;
        internal static readonly int m_iCurrentSequenceNumber = 0x4CAC;
        internal static readonly int m_iDefaultFOV = 0x330C;
        internal static readonly int m_iEntityIndex = 0x64;
        internal static readonly int m_iHealth = 0xFC;
        internal static readonly int m_iItemDefinitionIndex = 0x2F88;
        internal static readonly int m_iObserverMode = 0x334C;
        internal static readonly int m_iPlayerC4 = 0x161C;
        internal static readonly int m_iShotsFired = 0xA2A0;
        internal static readonly int m_iTeamNum = 0xF0;
        internal static readonly int m_nDeltaTick = 0x174;
        internal static readonly int m_nTickBase = 0x3404;
        internal static readonly int m_szName = 0x24;
        internal static readonly int m_vecOrigin = 0x134;
        internal static readonly int m_vecVelocity = 0x110;
        internal static readonly int m_vecViewOffset = 0x104;
        internal static readonly int m_viewPunchAngle = 0x3010;
        internal static readonly int m_zoomLevel = 0x3340;
EDIT: nevermind, i'm an idiot.
You can always check your offsets here:
Some one has the new offsets? for me hazedumper is broken i get FAILED! for the importent offsets
Posts 346–360 of 400 · Page 24 of 27

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