Game Offset Mega-Thread

Posts 121–135 of 400 · Page 9 of 27
oct 17.
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EEBE34
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C02C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A9F7A4
EngineRender -> m_dwEnginePosition: ____________ 0x0066E8B4
RadarBase -> m_dwRadarBase: ____________________ 0x04EE296C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A8C53C
EntityList -> m_dwEntityList: __________________ 0x04AADC04
WeaponTable -> m_dwWeaponTable: ________________ 0x04EF4DCC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04EF8760
Extra -> m_dwGlobalVars: _______________________ 0x004D8288
Extra -> m_dwGlowObject: _______________________ 0x04FC5004
Extra -> m_dwForceJump: ________________________ 0x04F4472C
Extra -> m_dwForceAttack: ______________________ 0x02EEDC58
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Quote Originally Posted by reaLD View Post
Just use the team-offset.
Code:
LocalPlayerTeam = M.Read<DWORD>(Player + 0xF0);
DWORD EntityBase  = M.Read<DWORD>(Client.dwBase + Offset.dwEntityList + (i * 0x10));
EnemyTeam = M.Read<DWORD>(EntityBase + 0xF0);
- - - Updated - - -



m_iFOV = 0x31D4
m_iDefaultFOV = 0x332C

Have fun & good luck
Thx dude !
What offsets changed from the 17th october update?
Quote Originally Posted by neiger123 View Post
What offsets changed from the 17th october update?
As of right now the offsets i have posted above are the most recent.
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EECEF4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C12B4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AA0864
EngineRender -> m_dwEnginePosition: ____________ 0x0066F8B4
RadarBase -> m_dwRadarBase: ____________________ 0x04EE3A2C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A8D53C
EntityList -> m_dwEntityList: __________________ 0x04AAECC4
WeaponTable -> m_dwWeaponTable: ________________ 0x04EF5E8C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04EF9820
Extra -> m_dwGlobalVars: _______________________ 0x004D9268
Extra -> m_dwGlowObject: _______________________ 0x04FC60B4
Extra -> m_dwForceJump: ________________________ 0x04F457EC
Extra -> m_dwForceAttack: ______________________ 0x02EEECE4
Quote Originally Posted by Hacker Fail View Post
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EECEF4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C12B4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AA0864
EngineRender -> m_dwEnginePosition: ____________ 0x0066F8B4
RadarBase -> m_dwRadarBase: ____________________ 0x04EE3A2C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A8D53C
EntityList -> m_dwEntityList: __________________ 0x04AAECC4
WeaponTable -> m_dwWeaponTable: ________________ 0x04EF5E8C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04EF9820
Extra -> m_dwGlobalVars: _______________________ 0x004D9268
Extra -> m_dwGlowObject: _______________________ 0x04FC60B4
Extra -> m_dwForceJump: ________________________ 0x04F457EC
Extra -> m_dwForceAttack: ______________________ 0x02EEECE4
m_dwSensitivity?
29.10.2k16 (22 mb update):
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty:           0x32C0
DT_BaseAnimating -> m_nForceBone:                0x267C
DT_BaseCombatWeapon -> m_iState:                 0x31F8
DT_BaseCombatWeapon -> m_iClip1:                 0x3204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack:    0x31D8
DT_BaseCombatWeapon -> m_bCanReload:             0x3245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType:       0x31FC
DT_BaseCombatWeapon -> m_iWeaponID:              0x32EC
DT_WeaponCSBaseGun -> m_zoomLevel:               0x3350
DT_BaseEntity -> m_bSpotted:                     0x939
DT_BaseEntity -> m_bSpottedByMask:               0x97C
DT_BaseEntity -> m_hOwnerEntity:                 0x148
DT_BaseEntity -> m_vecOrigin:                    0x134
DT_BaseEntity -> m_iTeamNum:                     0xF0
DT_CSPlayer -> m_flFlashMaxAlpha:                0xA304
DT_CSPlayer -> m_flFlashDuration:                0xA308
DT_CSPlayer -> m_iGlowIndex:                     0xA320
DT_CSPlayer -> m_angEyeAngles:                   0xA9FC
DT_CSPlayer -> m_iAccount:                       0xA9EC
DT_CSPlayer -> m_ArmorValue:                     0xA9F8
DT_CSPlayer -> m_bGunGameImmunity:               0x38B0
DT_CSPlayer -> m_iShotsFired:                    0xA2C0
DT_CSPlayerResource -> CSPlayerResource:         0x2EEF12C
DT_CSPlayerResource -> m_iCompetitiveRanking:    0x1A44
DT_CSPlayerResource -> m_iCompetitiveWins:       0x1B48
DT_CSPlayerResource -> m_iKills:                 0xBE8
DT_CSPlayerResource -> m_iAssists:               0xCEC
DT_CSPlayerResource -> m_iDeaths:                0xDF0
DT_CSPlayerResource -> m_iPing:                  0xAE4
DT_CSPlayerResource -> m_iScore:                 0x1940
DT_CSPlayerResource -> m_szClan:                 0x4120
DT_BasePlayer -> m_lifeState:                    0x25B
DT_BasePlayer -> m_fFlags:                       0x100
DT_BasePlayer -> m_iHealth:                      0xFC
DT_BasePlayer -> m_hLastWeapon:                  0x32F8
DT_BasePlayer -> m_hMyWeapons:                   0x2DE8
DT_BasePlayer -> m_hActiveWeapon:                0x2EE8
DT_BasePlayer -> m_Local:                        0x2FAC
DT_BasePlayer -> m_vecViewOffset[0]:             0x104
DT_BasePlayer -> m_nTickBase:                    0x3424
DT_BasePlayer -> m_vecVelocity[0]:               0x110
DT_BasePlayer -> m_szLastPlaceName:              0x35A8
DT_Local -> m_vecPunch:                          0x301C
DT_Local -> m_iCrossHairID:                      0xAA54
BaseEntity -> m_dwModel:                         0x6C
BaseEntity -> m_dwIndex:                         0x64
BaseEntity -> m_dwBoneMatrix:                    0x2698
BaseEntity -> m_bMoveType:                       0x258
BaseEntity -> m_bDormant:                        0xE9
ClientState -> m_dwClientState:                  0x5C22C4
ClientState -> m_dwLocalPlayerIndex:             0x178
ClientState -> m_dwInGame:                       0x100
ClientState -> m_dwMaxPlayer:                    0x308
ClientState -> m_dwMapDirectory:                 0x180
ClientState -> m_dwMapname:                      0x284
ClientState -> m_dwPlayerInfo:                   0x523C
ClientState -> m_dwViewAngles:                   0x4D0C
EngineRender -> m_dwViewMatrix:                  0xAE4FC7D8
EngineRender -> m_dwEnginePosition:              0x670934
RadarBase -> m_dwRadarBase:                      0x4EE5CCC
RadarBase -> m_dwRadarBasePointer:               0x50
LocalPlayer -> m_dwLocalPlayer:                  0xA8F53C
EntityList -> m_dwEntityList:                    0x4AB0EF4
WeaponTable -> m_dwWeaponTable:                  0x4EF80CC
WeaponTable -> m_dwWeaponTableIndex:             0x3270
Extra -> m_dwInput:                              0x4EFBA40
Extra -> m_dwGlobalVars:                         0x4DA218
Extra -> m_dwGlowObject:                         0x4FC8B04
Extra -> m_dwForceJump:                          0x4F47A34
Extra -> m_dwForceAttack:                        0x2EF0EF8
Extra -> m_dwSensitivity:                        0xA94D44
Extra -> m_dwSensitivityPtr:                     0xA94D18
IBaseClientDll version interface number changed to VClient018
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EEF1AC
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C22C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AA2B14
EngineRender -> m_dwEnginePosition: ____________ 0x00670934
RadarBase -> m_dwRadarBase: ____________________ 0x04EE5D4C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A8F53C
EntityList -> m_dwEntityList: __________________ 0x04AB0F74
WeaponTable -> m_dwWeaponTable: ________________ 0x04EF814C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04EFBAC0
Extra -> m_dwGlobalVars: _______________________ 0x004DA218
Extra -> m_dwGlowObject: _______________________ 0x04FC8B94
Extra -> m_dwForceJump: ________________________ 0x04F47AB4
Extra -> m_dwForceAttack: ______________________ 0x02EF0F78
05.11.2k16 (3.6 mb update. Not all offsets are changed, but glowobject yes):
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty:           0x32C0
DT_BaseAnimating -> m_nForceBone:                0x267C
DT_BaseCombatWeapon -> m_iState:                 0x31F8
DT_BaseCombatWeapon -> m_iClip1:                 0x3204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack:    0x31D8
DT_BaseCombatWeapon -> m_bCanReload:             0x3245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType:       0x31FC
DT_BaseCombatWeapon -> m_iWeaponID:              0x32EC
DT_WeaponCSBaseGun -> m_zoomLevel:               0x3350
DT_BaseEntity -> m_bSpotted:                     0x939
DT_BaseEntity -> m_bSpottedByMask:               0x97C
DT_BaseEntity -> m_hOwnerEntity:                 0x148
DT_BaseEntity -> m_vecOrigin:                    0x134
DT_BaseEntity -> m_iTeamNum:                     0xF0
DT_CSPlayer -> m_flFlashMaxAlpha:                0xA304
DT_CSPlayer -> m_flFlashDuration:                0xA308
DT_CSPlayer -> m_iGlowIndex:                     0xA320
DT_CSPlayer -> m_angEyeAngles:                   0xA9FC
DT_CSPlayer -> m_iAccount:                       0xA9EC
DT_CSPlayer -> m_ArmorValue:                     0xA9F8
DT_CSPlayer -> m_bGunGameImmunity:               0x38B0
DT_CSPlayer -> m_iShotsFired:                    0xA2C0
DT_CSPlayerResource -> CSPlayerResource:         0x2EEF1CC
DT_CSPlayerResource -> m_iCompetitiveRanking:    0x1A44
DT_CSPlayerResource -> m_iCompetitiveWins:       0x1B48
DT_CSPlayerResource -> m_iKills:                 0xBE8
DT_CSPlayerResource -> m_iAssists:               0xCEC
DT_CSPlayerResource -> m_iDeaths:                0xDF0
DT_CSPlayerResource -> m_iPing:                  0xAE4
DT_CSPlayerResource -> m_iScore:                 0x1940
DT_CSPlayerResource -> m_szClan:                 0x4120
DT_BasePlayer -> m_lifeState:                    0x25B
DT_BasePlayer -> m_fFlags:                       0x100
DT_BasePlayer -> m_iHealth:                      0xFC
DT_BasePlayer -> m_hLastWeapon:                  0x32F8
DT_BasePlayer -> m_hMyWeapons:                   0x2DE8
DT_BasePlayer -> m_hActiveWeapon:                0x2EE8
DT_BasePlayer -> m_Local:                        0x2FAC
DT_BasePlayer -> m_vecViewOffset[0]:             0x104
DT_BasePlayer -> m_nTickBase:                    0x3424
DT_BasePlayer -> m_vecVelocity[0]:               0x110
DT_BasePlayer -> m_szLastPlaceName:              0x35A8
DT_Local -> m_vecPunch:                          0x301C
DT_Local -> m_iCrossHairID:                      0xAA64
BaseEntity -> m_dwModel:                         0x6C
BaseEntity -> m_dwIndex:                         0x64
BaseEntity -> m_dwBoneMatrix:                    0x2698
BaseEntity -> m_bMoveType:                       0x258
BaseEntity -> m_bDormant:                        0xE9
ClientState -> m_dwClientState:                  0x5C22C4
ClientState -> m_dwLocalPlayerIndex:             0x178
ClientState -> m_dwInGame:                       0x100
ClientState -> m_dwMaxPlayer:                    0x308
ClientState -> m_dwMapDirectory:                 0x180
ClientState -> m_dwMapname:                      0x284
ClientState -> m_dwPlayerInfo:                   0x523C
ClientState -> m_dwViewAngles:                   0x4D0C
EngineRender -> m_dwViewMatrix:                  0xAE62C7D8
EngineRender -> m_dwEnginePosition:              0x670934
RadarBase -> m_dwRadarBase:                      0x4EE5D6C
RadarBase -> m_dwRadarBasePointer:               0x50
LocalPlayer -> m_dwLocalPlayer:                  0xA8F53C
EntityList -> m_dwEntityList:                    0x4AB0F94
WeaponTable -> m_dwWeaponTable:                  0x4EF816C
WeaponTable -> m_dwWeaponTableIndex:             0x3270
Extra -> m_dwInput:                              0x4EFBAE0
Extra -> m_dwGlobalVars:                         0x4DA218
Extra -> m_dwGlowObject:                         0x4FC8BC4
Extra -> m_dwForceJump:                          0x4F47AD4
Extra -> m_dwForceAttack:                        0x2EF0F98
Quote Originally Posted by KyuubiJaJ View Post
05.11.2k16 (3.6 mb update. Not all offsets are changed, but glowobject yes):
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty:           0x32C0
DT_BaseAnimating -> m_nForceBone:                0x267C
DT_BaseCombatWeapon -> m_iState:                 0x31F8
DT_BaseCombatWeapon -> m_iClip1:                 0x3204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack:    0x31D8
DT_BaseCombatWeapon -> m_bCanReload:             0x3245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType:       0x31FC
DT_BaseCombatWeapon -> m_iWeaponID:              0x32EC
DT_WeaponCSBaseGun -> m_zoomLevel:               0x3350
DT_BaseEntity -> m_bSpotted:                     0x939
DT_BaseEntity -> m_bSpottedByMask:               0x97C
DT_BaseEntity -> m_hOwnerEntity:                 0x148
DT_BaseEntity -> m_vecOrigin:                    0x134
DT_BaseEntity -> m_iTeamNum:                     0xF0
DT_CSPlayer -> m_flFlashMaxAlpha:                0xA304
DT_CSPlayer -> m_flFlashDuration:                0xA308
DT_CSPlayer -> m_iGlowIndex:                     0xA320
DT_CSPlayer -> m_angEyeAngles:                   0xA9FC
DT_CSPlayer -> m_iAccount:                       0xA9EC
DT_CSPlayer -> m_ArmorValue:                     0xA9F8
DT_CSPlayer -> m_bGunGameImmunity:               0x38B0
DT_CSPlayer -> m_iShotsFired:                    0xA2C0
DT_CSPlayerResource -> CSPlayerResource:         0x2EEF1CC
DT_CSPlayerResource -> m_iCompetitiveRanking:    0x1A44
DT_CSPlayerResource -> m_iCompetitiveWins:       0x1B48
DT_CSPlayerResource -> m_iKills:                 0xBE8
DT_CSPlayerResource -> m_iAssists:               0xCEC
DT_CSPlayerResource -> m_iDeaths:                0xDF0
DT_CSPlayerResource -> m_iPing:                  0xAE4
DT_CSPlayerResource -> m_iScore:                 0x1940
DT_CSPlayerResource -> m_szClan:                 0x4120
DT_BasePlayer -> m_lifeState:                    0x25B
DT_BasePlayer -> m_fFlags:                       0x100
DT_BasePlayer -> m_iHealth:                      0xFC
DT_BasePlayer -> m_hLastWeapon:                  0x32F8
DT_BasePlayer -> m_hMyWeapons:                   0x2DE8
DT_BasePlayer -> m_hActiveWeapon:                0x2EE8
DT_BasePlayer -> m_Local:                        0x2FAC
DT_BasePlayer -> m_vecViewOffset[0]:             0x104
DT_BasePlayer -> m_nTickBase:                    0x3424
DT_BasePlayer -> m_vecVelocity[0]:               0x110
DT_BasePlayer -> m_szLastPlaceName:              0x35A8
DT_Local -> m_vecPunch:                          0x301C
DT_Local -> m_iCrossHairID:                      0xAA64
BaseEntity -> m_dwModel:                         0x6C
BaseEntity -> m_dwIndex:                         0x64
BaseEntity -> m_dwBoneMatrix:                    0x2698
BaseEntity -> m_bMoveType:                       0x258
BaseEntity -> m_bDormant:                        0xE9
ClientState -> m_dwClientState:                  0x5C22C4
ClientState -> m_dwLocalPlayerIndex:             0x178
ClientState -> m_dwInGame:                       0x100
ClientState -> m_dwMaxPlayer:                    0x308
ClientState -> m_dwMapDirectory:                 0x180
ClientState -> m_dwMapname:                      0x284
ClientState -> m_dwPlayerInfo:                   0x523C
ClientState -> m_dwViewAngles:                   0x4D0C
EngineRender -> m_dwViewMatrix:                  0xAE62C7D8
EngineRender -> m_dwEnginePosition:              0x670934
RadarBase -> m_dwRadarBase:                      0x4EE5D6C
RadarBase -> m_dwRadarBasePointer:               0x50
LocalPlayer -> m_dwLocalPlayer:                  0xA8F53C
EntityList -> m_dwEntityList:                    0x4AB0F94
WeaponTable -> m_dwWeaponTable:                  0x4EF816C
WeaponTable -> m_dwWeaponTableIndex:             0x3270
Extra -> m_dwInput:                              0x4EFBAE0
Extra -> m_dwGlobalVars:                         0x4DA218
Extra -> m_dwGlowObject:                         0x4FC8BC4
Extra -> m_dwForceJump:                          0x4F47AD4
Extra -> m_dwForceAttack:                        0x2EF0F98

Is it actual?
nov 16
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EF018C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA54
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C32B4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AA3AF4
EngineRender -> m_dwEnginePosition: ____________ 0x00671934
RadarBase -> m_dwRadarBase: ____________________ 0x04EE6D2C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9053C
EntityList -> m_dwEntityList: __________________ 0x04AB1F54
WeaponTable -> m_dwWeaponTable: ________________ 0x04EF912C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04EFCAA0
Extra -> m_dwGlobalVars: _______________________ 0x004DB258
Extra -> m_dwGlowObject: _______________________ 0x04FC9D74
Extra -> m_dwForceJump: ________________________ 0x04F48A94
Extra -> m_dwForceAttack: ______________________ 0x02EF1F40
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
- - - - - - Tool by Y3t1y3t - - - - - -
| -> Thu Nov 17 02:56:30 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EF018C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C32B4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AA3AF4
EngineRender -> m_dwEnginePosition: ____________ 0x00671934
RadarBase -> m_dwRadarBase: ____________________ 0x04EE6D2C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9053C
EntityList -> m_dwEntityList: __________________ 0x04AB1F54
WeaponTable -> m_dwWeaponTable: ________________ 0x04EF912C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04EFCAA0
Extra -> m_dwGlobalVars: _______________________ 0x004DB258
Extra -> m_dwGlowObject: _______________________ 0x04FC9D74
Extra -> m_dwForceJump: ________________________ 0x04F48A94
Extra -> m_dwForceAttack: ______________________ 0x02EF1F40
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EF018C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C32B4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AA3AF4
EngineRender -> m_dwEnginePosition: ____________ 0x00671934
RadarBase -> m_dwRadarBase: ____________________ 0x04EE6D2C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9053C
EntityList -> m_dwEntityList: __________________ 0x04AB1F54
WeaponTable -> m_dwWeaponTable: ________________ 0x04EF912C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04EFCAA0
Extra -> m_dwGlobalVars: _______________________ 0x004DB258
Extra -> m_dwGlowObject: _______________________ 0x04FC9D74
Extra -> m_dwForceJump: ________________________ 0x04F48A94
Extra -> m_dwForceAttack: ______________________ 0x02EF1F40
Code:
 
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F00028
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C32C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AB3844
EngineRender -> m_dwEnginePosition: ____________ 0x00671934
RadarBase -> m_dwRadarBase: ____________________ 0x04EF6A7C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9F89C
EntityList -> m_dwEntityList: __________________ 0x04AC1CA4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F08E7C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F0C7F0
Extra -> m_dwGlobalVars: _______________________ 0x004DB2E0
Extra -> m_dwGlowObject: _______________________ 0x04FD92F4
Extra -> m_dwForceJump: ________________________ 0x04F5794C
Extra -> m_dwForceAttack: ______________________ 0x02F01DF4
Extra -> m_dwForceAttack2: _____________________ 0x02F01DD0
Extra -> m_dwForceForward: _____________________ 0x02F01E0C
Extra -> m_dwForceBackward: ____________________ 0x02F01E18
Extra -> m_dwForceLeft: ________________________ 0x02F01DB8
Extra -> m_dwForceRight: _______________________ 0x02F01DC4
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
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