DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EEBE34 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005C02C4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04A9F7A4 EngineRender -> m_dwEnginePosition: ____________ 0x0066E8B4 RadarBase -> m_dwRadarBase: ____________________ 0x04EE296C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A8C53C EntityList -> m_dwEntityList: __________________ 0x04AADC04 WeaponTable -> m_dwWeaponTable: ________________ 0x04EF4DCC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04EF8760 Extra -> m_dwGlobalVars: _______________________ 0x004D8288 Extra -> m_dwGlowObject: _______________________ 0x04FC5004 Extra -> m_dwForceJump: ________________________ 0x04F4472C Extra -> m_dwForceAttack: ______________________ 0x02EEDC58 Extra -> m_dwSensitivity: ______________________ 0x00000000 Extra -> m_dwMouseEnable: ______________________ 0x00000000
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EECEF4 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005C12B4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AA0864 EngineRender -> m_dwEnginePosition: ____________ 0x0066F8B4 RadarBase -> m_dwRadarBase: ____________________ 0x04EE3A2C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A8D53C EntityList -> m_dwEntityList: __________________ 0x04AAECC4 WeaponTable -> m_dwWeaponTable: ________________ 0x04EF5E8C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04EF9820 Extra -> m_dwGlobalVars: _______________________ 0x004D9268 Extra -> m_dwGlowObject: _______________________ 0x04FC60B4 Extra -> m_dwForceJump: ________________________ 0x04F457EC Extra -> m_dwForceAttack: ______________________ 0x02EEECE4
DT_WeaponCSBase -> m_fAccuracyPenalty: 0x32C0 DT_BaseAnimating -> m_nForceBone: 0x267C DT_BaseCombatWeapon -> m_iState: 0x31F8 DT_BaseCombatWeapon -> m_iClip1: 0x3204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: 0x31D8 DT_BaseCombatWeapon -> m_bCanReload: 0x3245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: 0x31FC DT_BaseCombatWeapon -> m_iWeaponID: 0x32EC DT_WeaponCSBaseGun -> m_zoomLevel: 0x3350 DT_BaseEntity -> m_bSpotted: 0x939 DT_BaseEntity -> m_bSpottedByMask: 0x97C DT_BaseEntity -> m_hOwnerEntity: 0x148 DT_BaseEntity -> m_vecOrigin: 0x134 DT_BaseEntity -> m_iTeamNum: 0xF0 DT_CSPlayer -> m_flFlashMaxAlpha: 0xA304 DT_CSPlayer -> m_flFlashDuration: 0xA308 DT_CSPlayer -> m_iGlowIndex: 0xA320 DT_CSPlayer -> m_angEyeAngles: 0xA9FC DT_CSPlayer -> m_iAccount: 0xA9EC DT_CSPlayer -> m_ArmorValue: 0xA9F8 DT_CSPlayer -> m_bGunGameImmunity: 0x38B0 DT_CSPlayer -> m_iShotsFired: 0xA2C0 DT_CSPlayerResource -> CSPlayerResource: 0x2EEF12C DT_CSPlayerResource -> m_iCompetitiveRanking: 0x1A44 DT_CSPlayerResource -> m_iCompetitiveWins: 0x1B48 DT_CSPlayerResource -> m_iKills: 0xBE8 DT_CSPlayerResource -> m_iAssists: 0xCEC DT_CSPlayerResource -> m_iDeaths: 0xDF0 DT_CSPlayerResource -> m_iPing: 0xAE4 DT_CSPlayerResource -> m_iScore: 0x1940 DT_CSPlayerResource -> m_szClan: 0x4120 DT_BasePlayer -> m_lifeState: 0x25B DT_BasePlayer -> m_fFlags: 0x100 DT_BasePlayer -> m_iHealth: 0xFC DT_BasePlayer -> m_hLastWeapon: 0x32F8 DT_BasePlayer -> m_hMyWeapons: 0x2DE8 DT_BasePlayer -> m_hActiveWeapon: 0x2EE8 DT_BasePlayer -> m_Local: 0x2FAC DT_BasePlayer -> m_vecViewOffset[0]: 0x104 DT_BasePlayer -> m_nTickBase: 0x3424 DT_BasePlayer -> m_vecVelocity[0]: 0x110 DT_BasePlayer -> m_szLastPlaceName: 0x35A8 DT_Local -> m_vecPunch: 0x301C DT_Local -> m_iCrossHairID: 0xAA54 BaseEntity -> m_dwModel: 0x6C BaseEntity -> m_dwIndex: 0x64 BaseEntity -> m_dwBoneMatrix: 0x2698 BaseEntity -> m_bMoveType: 0x258 BaseEntity -> m_bDormant: 0xE9 ClientState -> m_dwClientState: 0x5C22C4 ClientState -> m_dwLocalPlayerIndex: 0x178 ClientState -> m_dwInGame: 0x100 ClientState -> m_dwMaxPlayer: 0x308 ClientState -> m_dwMapDirectory: 0x180 ClientState -> m_dwMapname: 0x284 ClientState -> m_dwPlayerInfo: 0x523C ClientState -> m_dwViewAngles: 0x4D0C EngineRender -> m_dwViewMatrix: 0xAE4FC7D8 EngineRender -> m_dwEnginePosition: 0x670934 RadarBase -> m_dwRadarBase: 0x4EE5CCC RadarBase -> m_dwRadarBasePointer: 0x50 LocalPlayer -> m_dwLocalPlayer: 0xA8F53C EntityList -> m_dwEntityList: 0x4AB0EF4 WeaponTable -> m_dwWeaponTable: 0x4EF80CC WeaponTable -> m_dwWeaponTableIndex: 0x3270 Extra -> m_dwInput: 0x4EFBA40 Extra -> m_dwGlobalVars: 0x4DA218 Extra -> m_dwGlowObject: 0x4FC8B04 Extra -> m_dwForceJump: 0x4F47A34 Extra -> m_dwForceAttack: 0x2EF0EF8 Extra -> m_dwSensitivity: 0xA94D44 Extra -> m_dwSensitivityPtr: 0xA94D18
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EEF1AC DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005C22C4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AA2B14 EngineRender -> m_dwEnginePosition: ____________ 0x00670934 RadarBase -> m_dwRadarBase: ____________________ 0x04EE5D4C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A8F53C EntityList -> m_dwEntityList: __________________ 0x04AB0F74 WeaponTable -> m_dwWeaponTable: ________________ 0x04EF814C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04EFBAC0 Extra -> m_dwGlobalVars: _______________________ 0x004DA218 Extra -> m_dwGlowObject: _______________________ 0x04FC8B94 Extra -> m_dwForceJump: ________________________ 0x04F47AB4 Extra -> m_dwForceAttack: ______________________ 0x02EF0F78
DT_WeaponCSBase -> m_fAccuracyPenalty: 0x32C0 DT_BaseAnimating -> m_nForceBone: 0x267C DT_BaseCombatWeapon -> m_iState: 0x31F8 DT_BaseCombatWeapon -> m_iClip1: 0x3204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: 0x31D8 DT_BaseCombatWeapon -> m_bCanReload: 0x3245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: 0x31FC DT_BaseCombatWeapon -> m_iWeaponID: 0x32EC DT_WeaponCSBaseGun -> m_zoomLevel: 0x3350 DT_BaseEntity -> m_bSpotted: 0x939 DT_BaseEntity -> m_bSpottedByMask: 0x97C DT_BaseEntity -> m_hOwnerEntity: 0x148 DT_BaseEntity -> m_vecOrigin: 0x134 DT_BaseEntity -> m_iTeamNum: 0xF0 DT_CSPlayer -> m_flFlashMaxAlpha: 0xA304 DT_CSPlayer -> m_flFlashDuration: 0xA308 DT_CSPlayer -> m_iGlowIndex: 0xA320 DT_CSPlayer -> m_angEyeAngles: 0xA9FC DT_CSPlayer -> m_iAccount: 0xA9EC DT_CSPlayer -> m_ArmorValue: 0xA9F8 DT_CSPlayer -> m_bGunGameImmunity: 0x38B0 DT_CSPlayer -> m_iShotsFired: 0xA2C0 DT_CSPlayerResource -> CSPlayerResource: 0x2EEF1CC DT_CSPlayerResource -> m_iCompetitiveRanking: 0x1A44 DT_CSPlayerResource -> m_iCompetitiveWins: 0x1B48 DT_CSPlayerResource -> m_iKills: 0xBE8 DT_CSPlayerResource -> m_iAssists: 0xCEC DT_CSPlayerResource -> m_iDeaths: 0xDF0 DT_CSPlayerResource -> m_iPing: 0xAE4 DT_CSPlayerResource -> m_iScore: 0x1940 DT_CSPlayerResource -> m_szClan: 0x4120 DT_BasePlayer -> m_lifeState: 0x25B DT_BasePlayer -> m_fFlags: 0x100 DT_BasePlayer -> m_iHealth: 0xFC DT_BasePlayer -> m_hLastWeapon: 0x32F8 DT_BasePlayer -> m_hMyWeapons: 0x2DE8 DT_BasePlayer -> m_hActiveWeapon: 0x2EE8 DT_BasePlayer -> m_Local: 0x2FAC DT_BasePlayer -> m_vecViewOffset[0]: 0x104 DT_BasePlayer -> m_nTickBase: 0x3424 DT_BasePlayer -> m_vecVelocity[0]: 0x110 DT_BasePlayer -> m_szLastPlaceName: 0x35A8 DT_Local -> m_vecPunch: 0x301C DT_Local -> m_iCrossHairID: 0xAA64 BaseEntity -> m_dwModel: 0x6C BaseEntity -> m_dwIndex: 0x64 BaseEntity -> m_dwBoneMatrix: 0x2698 BaseEntity -> m_bMoveType: 0x258 BaseEntity -> m_bDormant: 0xE9 ClientState -> m_dwClientState: 0x5C22C4 ClientState -> m_dwLocalPlayerIndex: 0x178 ClientState -> m_dwInGame: 0x100 ClientState -> m_dwMaxPlayer: 0x308 ClientState -> m_dwMapDirectory: 0x180 ClientState -> m_dwMapname: 0x284 ClientState -> m_dwPlayerInfo: 0x523C ClientState -> m_dwViewAngles: 0x4D0C EngineRender -> m_dwViewMatrix: 0xAE62C7D8 EngineRender -> m_dwEnginePosition: 0x670934 RadarBase -> m_dwRadarBase: 0x4EE5D6C RadarBase -> m_dwRadarBasePointer: 0x50 LocalPlayer -> m_dwLocalPlayer: 0xA8F53C EntityList -> m_dwEntityList: 0x4AB0F94 WeaponTable -> m_dwWeaponTable: 0x4EF816C WeaponTable -> m_dwWeaponTableIndex: 0x3270 Extra -> m_dwInput: 0x4EFBAE0 Extra -> m_dwGlobalVars: 0x4DA218 Extra -> m_dwGlowObject: 0x4FC8BC4 Extra -> m_dwForceJump: 0x4F47AD4 Extra -> m_dwForceAttack: 0x2EF0F98
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EF018C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA54 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005C32B4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AA3AF4 EngineRender -> m_dwEnginePosition: ____________ 0x00671934 RadarBase -> m_dwRadarBase: ____________________ 0x04EE6D2C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9053C EntityList -> m_dwEntityList: __________________ 0x04AB1F54 WeaponTable -> m_dwWeaponTable: ________________ 0x04EF912C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04EFCAA0 Extra -> m_dwGlobalVars: _______________________ 0x004DB258 Extra -> m_dwGlowObject: _______________________ 0x04FC9D74 Extra -> m_dwForceJump: ________________________ 0x04F48A94 Extra -> m_dwForceAttack: ______________________ 0x02EF1F40 Extra -> m_dwSensitivity: ______________________ 0x00000000 Extra -> m_dwMouseEnable: ______________________ 0x00000000
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EF018C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA64 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005C32B4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AA3AF4 EngineRender -> m_dwEnginePosition: ____________ 0x00671934 RadarBase -> m_dwRadarBase: ____________________ 0x04EE6D2C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9053C EntityList -> m_dwEntityList: __________________ 0x04AB1F54 WeaponTable -> m_dwWeaponTable: ________________ 0x04EF912C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04EFCAA0 Extra -> m_dwGlobalVars: _______________________ 0x004DB258 Extra -> m_dwGlowObject: _______________________ 0x04FC9D74 Extra -> m_dwForceJump: ________________________ 0x04F48A94 Extra -> m_dwForceAttack: ______________________ 0x02EF1F40
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F00028 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FAC DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003424 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8 DT_Local -> m_vecPunch: ________________________ 0x0000301C DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005C32C4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04AB3844 EngineRender -> m_dwEnginePosition: ____________ 0x00671934 RadarBase -> m_dwRadarBase: ____________________ 0x04EF6A7C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9F89C EntityList -> m_dwEntityList: __________________ 0x04AC1CA4 WeaponTable -> m_dwWeaponTable: ________________ 0x04F08E7C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270 Extra -> m_dwInput: ____________________________ 0x04F0C7F0 Extra -> m_dwGlobalVars: _______________________ 0x004DB2E0 Extra -> m_dwGlowObject: _______________________ 0x04FD92F4 Extra -> m_dwForceJump: ________________________ 0x04F5794C Extra -> m_dwForceAttack: ______________________ 0x02F01DF4 Extra -> m_dwForceAttack2: _____________________ 0x02F01DD0 Extra -> m_dwForceForward: _____________________ 0x02F01E0C Extra -> m_dwForceBackward: ____________________ 0x02F01E18 Extra -> m_dwForceLeft: ________________________ 0x02F01DB8 Extra -> m_dwForceRight: _______________________ 0x02F01DC4 Extra -> m_dwSensitivity: ______________________ 0x00000000 Extra -> m_dwMouseEnable: ______________________ 0x00000000