Game Offset Mega-Thread

Posts 196–210 of 400 · Page 14 of 27
Offsets for today. 23/1/2017 Monday.
 
Offsets
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07464
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C75A4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABAC94
EngineRender -> m_dwEnginePosition: ____________ 0x00675D84
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE4C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA6818
EntityList -> m_dwEntityList: __________________ 0x04AC90F4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1024C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13BC0
Extra -> m_dwGlobalVars: _______________________ 0x004DE890
Extra -> m_dwGlowObject: _______________________ 0x04FE38C4
Extra -> m_dwForceJump: ________________________ 0x04F5FC20
Extra -> m_dwForceAttack: ______________________ 0x02F09228
Extra -> m_dwForceAttack2: _____________________ 0x02F09204
Extra -> m_dwForceForward: _____________________ 0x02F09234
Extra -> m_dwForceBackward: ____________________ 0x02F09240
Extra -> m_dwForceLeft: ________________________ 0x02F0927C
Extra -> m_dwForceRight: _______________________ 0x02F09288
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Offsets for today *UPDATED* 25/1/2017 9.18 PM
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07464
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C75A4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABAC94
EngineRender -> m_dwEnginePosition: ____________ 0x00675D84
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE4C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA6818
EntityList -> m_dwEntityList: __________________ 0x04AC90F4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1024C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13BC0
Extra -> m_dwGlobalVars: _______________________ 0x004DE890
Extra -> m_dwGlowObject: _______________________ 0x04FE38C4
Extra -> m_dwForceJump: ________________________ 0x04F5FC20
Extra -> m_dwForceAttack: ______________________ 0x02F09228
Extra -> m_dwForceAttack2: _____________________ 0x02F09204
Extra -> m_dwForceForward: _____________________ 0x02F09234
Extra -> m_dwForceBackward: ____________________ 0x02F09240
Extra -> m_dwForceLeft: ________________________ 0x02F0927C
Extra -> m_dwForceRight: _______________________ 0x02F09288
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Do offsets daily change ?
Quote Originally Posted by Eren07 View Post
Do offsets daily change ?
No, offsets normally only change when csgo updates.
Quote Originally Posted by Eren07 View Post
Do offsets daily change ?
Only the pointers change each update, like m_dwLocalPlayer, m_dwEntityList and more.
The offsets rarely change.
Code:
#define LocalPlayer          0xAA6834

// Bots

#define LocalBOT             0x9440AC
#define EntityBot            0x9440C4

#define EntityDistance       0x18
#define m_BotPos             0x2C8
#define m_BotSpotted         0x364
#define m_BotLife            0x21C
#define m_BotTeam            0x300
m_dwLocalPlayer + 0x1C
Quote Originally Posted by Hacker Fail View Post
Code:
#define LocalPlayer          0xAA6834

// Bots

#define LocalBOT             0x9440AC
#define EntityBot            0x9440C4

#define EntityDistance       0x18
#define m_BotPos             0x2C8
#define m_BotSpotted         0x364
#define m_BotLife            0x21C
#define m_BotTeam            0x300
m_dwLocalPlayer + 0x1C
What do you mean by + 0x1C?
looks like have been 4 weeks, nothing changed in offsets right?
Quote Originally Posted by iamnada View Post
looks like have been 4 weeks, nothing changed in offsets right?
0ffsets same.
please i want offsets like this [Offsets]
m_dwClientState = 0x5C75A4
m_dwLocalPlayer = 0xAA6834
m_dwEntityList = 0x4AC90F4
m_dwGlowObject = 0x4FE38C4
m_dwForceJump = 0x4F5FC20
m_dwForceAttack = 0x2F09228
m_dwIndex = 0x64
m_hActiveWeapon = 0x2EE8
m_iCrossHairID = 0xAA70
m_iHealth = 0xFC
m_iTeamNum = 0xF0
m_iShotsFired = 0xA2C0
m_bDormant = 0xE9
m_fFlags = 0x100
m_lifeState = 0x25B
m_bSpottedByMask = 0x97C
m_vecOrigin = 0x134
m_vecViewOffset = 0x104
m_angEyeAngles = 0xAA08
m_dwViewAngles = 0x4D0C
m_vecVelocity = 0x110
m_aimPunchAngle = 0x301C
m_dwBoneMatrix = 0x2698
m_flNextPrimaryAttack = 0x31D8
m_nTickBase = 0x3424
m_dwGlobalVars = 0xA9A3A0
m_dwPlayerResource = 0x2F07464
m_iPlayerC4 = 0x161C
m_bIsDefusing = 0x38A4
m_dwInGame = 0x100
m_iItemDefinitionIndex = 0x2F88
m_iClip1 = 0x3204
m_nDeltaTick = 0x16C
m_iWorldModelIndex = 0x31E4
m_nModelIndex = 0x254
m_hViewModel = 0x32FC
m_iAccountID = 0x2FA8
m_nFallbackPaintKit = 0x3170
m_OriginalOwnerXuidLow = 0x3168
m_iItemIDLow = 0x2FA4
m_hMyWeapons = 0x2DE8


but the last ones
What is false?
int aJump = 0x04F5FC20;
int fJump = bClient + aJump;
bClient is the client based address and correct!
vam.WriteInt32((IntPtr)fJump, 5);
Thread.Sleep(50);
vam.WriteInt32((IntPtr)fJump, 4);

that dont work...


that also dont work
int aAttack = 0x2F09228;
int fAttack = bClient + aAttack;
bClient is the client based address and correct
vam.WriteInt32((IntPtr)fAttack, 1);
Thread.Sleep(1);
vam.WriteInt32((IntPtr)fAttack, 4);
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07364
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CA514
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABACF4
EngineRender -> m_dwEnginePosition: ____________ 0x0067928C
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE5C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA66D4
EntityList -> m_dwEntityList: __________________ 0x04AC9154
WeaponTable -> m_dwWeaponTable: ________________ 0x04F102BC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13C50
Extra -> m_dwGlobalVars: _______________________ 0x004E0754
Extra -> m_dwGlowObject: _______________________ 0x04FE39FC
Extra -> m_dwForceJump: ________________________ 0x04F5FCFC
Extra -> m_dwForceAttack: ______________________ 0x02F0911C
Extra -> m_dwForceAttack2: _____________________ 0x02F09140
Extra -> m_dwForceForward: _____________________ 0x02F0917C
Extra -> m_dwForceBackward: ____________________ 0x02F09170
Extra -> m_dwForceLeft: ________________________ 0x02F09194
Extra -> m_dwForceRight: _______________________ 0x02F09188
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Which dumper did u use? Mu dumper showed me some wrong offsets=\
i just checked all of my offset...
and aim still not working,

DWORD dwActiveWeapon = 0x2EE8;
DWORD dwWeaponId = 0x32EC;
DWORD dwInCross = 0xAA70;
DWORD dwSpotted = 0x939;
DWORD dwId = 0x64;
DWORD dwHealth = 0xFC;
DWORD dwTeam = 0xF0;
DWORD dwAmmo = 0x3204;
DWORD dwVecPunch = 0x301C;
DWORD dwIShotsFired = 0xA2C0;
DWORD dwDormant = 0xE9;
DWORD dwFlags = 0x100;
DWORD dwFlashMaxAlpha = 0xA304;
DWORD dwMatrixBone = 0x2698;
DWORD dwVecOrigin = 0x134;
DWORD dwSpottedByMask = 0x97C;
DWORD dwVecViewOffset = 0x104;

any correction anyone?
Posts 196–210 of 400 · Page 14 of 27

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