[c/c++] Clientless (Work in Progress)

Posts 121–131 of 131 · Page 9 of 9
Quote Originally Posted by tomgie50 View Post
I'm guessing this project died?
Not really, it's just that there isn't really anything else to add.
Quote Originally Posted by tomgie50 View Post
I'm guessing this project died?
It's still being updated on OP's github although the changes are minor (objects, packets, whatever).
Quote Originally Posted by tomgie50 View Post
I'm guessing this project died?
This thread doesnt really get updated since everything is over on github. Go over there it you want to check it out or have any questions on it.

Quote Originally Posted by iliketrainz View Post
It's still being updated on OP's github although the changes are minor (objects, packets, whatever).
Yup i havent been doing too much as ive lost a lot of interest in the game. Plus general life, lots to do at work and whatnot. But the project is open for anyone to make contributions to.
Hey guys.
What test server do you use to test this stuff on?
I would like to see it it works and I wouldn't like to risk my mule account/create new accounts each time something fails.
Also I am not that familiar with rotmg banning model so I am extra cautious.
Nice work. I'm just beginning to learn c++ at my school, and this looks like some advanced stuff. Is it possible that you could make a read-me/instruction guide on how to set everything up? I've seen quite a number of posts of people who can't find your stuff or who don't know how to set it up because they don't know anything except double clicking on .exe files, which there of none of in the github. Thanks!

edit: yes, I am one of those people who is trying to figure everything out.
Quote Originally Posted by ETDHeartdhrthrhtthth View Post
Nice work. I'm just beginning to learn c++ at my school, and this looks like some advanced stuff. Is it possible that you could make a read-me/instruction guide on how to set everything up? I've seen quite a number of posts of people who can't find your stuff or who don't know how to set it up because they don't know anything except double clicking on .exe files, which there of none of in the github. Thanks!

edit: yes, I am one of those people who is trying to figure everything out.
All the info needed for how to set it up is located on the github wiki. You will need to install/set up 2 libraries, edit a config file with the path to the libraries, open the project file in visual studios, hit build.
Ah, thanks! For those looking for a link

Edit: nvm
Quote Originally Posted by ETDHeartdhrthrhtthth View Post
Ah, thanks! For those looking for a link
You aren't allowed to link githubs
^thanks

Does this work with steam? That could be why I'm getting a ton of errors. I was able to use developer console and create the new files/folders, but when I try to build the file on VS 2015 it gives me 120 errors.
Quote Originally Posted by ETDHeartdhrthrhtthth View Post
\Does this work with steam?
I dont believe it works with steam credentials, but you can try. I have only ever used web accounts (so email/password credentials).

Quote Originally Posted by ETDHeartdhrthrhtthth View Post
That could be why I'm getting a ton of errors. I was able to use developer console and create the new files/folders, but when I try to build the file on VS 2015 it gives me 120 errors.
You account details have nothing to do with the program building correctly or not as that is just an xml file, not a source file. If you are getting a large number of errors then it sounds like you didnt set up the external libraries correctly or you didnt link to them correctly.
Thank you for making this thread, I'm a C++ amateur, and I really enjoyed going through your files and seeing some nice work of code. I'll try to improve it on my way, and maybe I'll create my own 'client' until 2018 and I'll post it there. Thank you, again. c:
Posts 121–131 of 131 · Page 9 of 9

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