Silent aimIf this is compiled, would it be detected? Silent Aim usercmd_t *cmd = client->input.GetUserCmd(client->input.currentCmdNum); usercmd_t *oldcmd = client->input.GetUserCmd(client->input.currentCmdNum-1); oldcmd->time += 2; oldcmd->viewAngles[1] += ANGLE2SHORT(silentAngles[1]); oldcmd->viewAngles[0] += ANGLE2SHORT(silentAngles[0]);
Originally Posted by Tarantula Gaming If this is compiled, would it be detected? Silent Aim usercmd_t *cmd = client->input.GetUserCmd(client->input.currentCmdNum); usercmd_t *oldcmd = client->input.GetUserCmd(client->input.currentCmdNum-1); oldcmd->time += 2; oldcmd->viewAngles[1] += ANGLE2SHORT(silentAngles[1]); oldcmd->viewAngles[0] += ANGLE2SHORT(silentAngles[0]); Its GetClientUser So I Think Not ;(
Originally Posted by Recigy Its GetClientUser So I Think Not ;( So how exactly would i compile this, and would it work internally or externally. One of my friends made this so im sorry, I'm a noob.
Originally Posted by Tarantula Gaming If this is compiled, would it be detected? Silent Aim usercmd_t *cmd = client->input.GetUserCmd(client->input.currentCmdNum); usercmd_t *oldcmd = client->input.GetUserCmd(client->input.currentCmdNum-1); oldcmd->time += 2; oldcmd->viewAngles[1] += ANGLE2SHORT(silentAngles[1]); oldcmd->viewAngles[0] += ANGLE2SHORT(silentAngles[0]); Tell me, Why do you need to use -> instead of a normal dot? I know the reason.
Originally Posted by Silent Tell me, Why do you need to use -> instead of a normal dot? I know the reason. Nobody cares.
Originally Posted by Recigy ITS KOKOLE FROM ** xD Quit mentioning other hacking sites, or you will be banned. This isn't my first time telling you not to mention them.
Originally Posted by Tarantula Gaming If this is compiled, would it be detected? Silent Aim usercmd_t *cmd = client->input.GetUserCmd(client->input.currentCmdNum); usercmd_t *oldcmd = client->input.GetUserCmd(client->input.currentCmdNum-1); oldcmd->time += 2; oldcmd->viewAngles[1] += ANGLE2SHORT(silentAngles[1]); oldcmd->viewAngles[0] += ANGLE2SHORT(silentAngles[0]); that will never work, you forget to subtract refdef wangles, and add spread angles...