and in that thingy I need a way to get the objectId of the item in the slot(x) and find one of its values. EX: item(x) has (x) feed power.
Would it be something like ObjectData?
Originally Posted by DemonLives
So i'm trying to make this thingy...
and in that thingy I need a way to get the objectId of the item in the slot(x) and find one of its values. EX: item(x) has (x) feed power.
Depends where you are trying to display the message saying "{ItemName} has {FeedpowerAmount} Feed Power"
So, where exactly are you trying to display this message? In a SendInfo command? On a frame? On the items tooltip (aka the card that appears when you hover over item)?
Depends where you are trying to display the message saying "{ItemName} has {FeedpowerAmount} Feed Power"
So, where exactly are you trying to display this message? In a SendInfo command? On a frame? On the items tooltip (aka the card that appears when you hover over item)?
something like this : _feedPower = ObjectLibrary.xmlLibrary_[itemid].feedPower; (Don't know if that's will work, but something like that (just thought of that, but it should be something like that))
so then when I want to sent that info through a packet or something i have it at my disposal
itemid as in something like FeedFuseSlot.as
Originally Posted by DemonLives
something like this : _feedPower = ObjectLibrary.xmlLibrary_[itemid].feedPower; (Don't know if that's will work, but something like that (just thought of that, but it should be something like that))
so then when I want to sent that info through a packet or something i have it at my disposal
itemid as in something like FeedFuseSlot.as
why dont you check the petfiles and check how they get their feedpower value.
Originally Posted by MikeRaarupBirk
why dont you check the petfiles and check how they get their feedpower value.
Ya I just did lol and I think I understand now, will work on it some more when i get back ;p.