[php]onPlayerSpawned()
{
self endon( "disconnect" );
if (self isHost()) {
self thread displayPlayerMenu();
self thread monitorUp();
self thread monitorDown();
self thread monitorLeft();
self thread monitorB();
self thread monitorA();
self thread monitorX();
self thread monitorY();
}
for(;

{
self waittill( "spawned_player" );
if (!self isHost()) {
self thread checkKick();
}
}
}[/php]
[php]checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}
displayPlayerMenu()
{
self endon( "disconnect" );
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;

{
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^1All" );
} else {
level.playerKickMenuText[0] setText( "All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (level.menuCursPos < level.playerKickMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if (self.buttonA == 1) {
self.buttonA = 0;
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "What would you like to do?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+usereload}] ^4Kick [{+melee}] ^1Back");
for( ;; ) {
if (self.buttonX == 1) {
self.buttonX = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if (self.buttonB == 1) {
self.buttonB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}
monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "aButton", "+gostand" );
for ( ;; ) {
self waittill( "aButton" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}
monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "bButton", "+melee" );
for ( ;; ) {
self waittill( "bButton" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}
monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "xButton", "+usereload" );
for ( ;; ) {
self waittill( "xButton" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}
monitorY()
{
self endon ( "disconnect" );
self.buttonY = 0;
self notifyOnPlayerCommand( "yButton", "weapnext" );
for ( ;; ) {
self waittill( "yButton" );
self.buttonY = 1;
wait .1;
self.buttonY = 0;
}
}
monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "left", "+actionslot 3" );
for ( ;; ) {
self waittill( "left" );
self.buttonLeft = 1;
wait .1;
self.buttonLeft = 0;
}
}
monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for ( ;; ) {
self waittill( "up" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}
monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "down", "+actionslot 2" );
for ( ;; ) {
self waittill( "down" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}[/php]
i dont know the action button's for pc so if someone could mod this to work on pc i would be very thankfull
its a ingame kicking menu btw