Menu/Hack Showoff Thread!

PollBest VIP Menu every seen?
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Posts 571–585 of 1,206 · Page 39 of 81
Quote Originally Posted by _Fk127_ View Post
u only need
Code:
pDevice->SetRenderState( D3DRS_ZENABLE, FALSE );
pDevice->SetRenderState( D3DRS_FOGENABLE, FALSE );
actually.
remove the rest.
so.. U want to disable Z buffer and Fog..

Do u really kno what these things DO?? dont just post code if u dont kno what it does... really done.
Quote Originally Posted by topblast View Post


so.. U want to disable Z buffer and Fog..

Do u really kno what these things DO?? dont just post code if u dont kno what it does... really done.
I know enough to know that both of these end up drawing over menus. Which is the problem that needs to be solved.
Quote Originally Posted by _Fk127_ View Post
I know enough to know that both of these end up drawing over menus. Which is the problem that needs to be solved.
Are you sure??? Really. Fog and Z buffer.

Tell be what those are u get respected (not that i dont already but u get more) Tell me what they have to do with drawing 2D font... I kiss ur ass, blow you and give u my computer.
Quote Originally Posted by topblast View Post


Are you sure??? Really. Fog and Z buffer.

Tell be what those are u get respected (not that i dont already but u get more) Tell me what they have to do with drawing 2D font... I kiss ur ass, blow you and give u my computer.
They have literally nothing to do with drawing 2D Font.
The reason why your font is disappearing is because it is getting drawn over.
Easy many refont/recreate functions released that you can use.
Problem solved.
BIC BOIIII
Quote Originally Posted by Nubzgetkillz View Post
They have literally nothing to do with drawing 2D Font.
The reason why your font is disappearing is because it is getting drawn over.
Easy many refont/recreate functions released that you can use.
Problem solved.
BIC BOIIII
thankyou but i meant KY..

Zbuffer is used to buffer the Third Dimension. Fog is makes things hard to see in the third dimension.
You are only using 2 dimensions for the font. which is Stuck on to the inside of ur screen.
Quote Originally Posted by topblast View Post


thankyou but i meant KY..

Zbuffer is used to buffer the Third Dimension. Fog is makes things hard to see in the third dimension.
You are only using 2 dimensions for the font. which is Stuck on to the inside of ur screen.
Bravo
bIC BoiIII
Quote Originally Posted by CA_ View Post
lol

uh oh now look wat happened:



dont you gotta recreate the text or some shit
Quote Originally Posted by TEN.HGPM View Post
dont you gotta recreate the text or some shit
I think it did like that because of all those render states.
Make bubbles that fly around and pop when you click them. Ill thank every post you have ever made all 478 mhmmz
Quote Originally Posted by _Fk127_ View Post
Make bubbles that fly around and pop when you click them. Ill thank every post you have ever made all 478 mhmmz
No thank you.


Everyone should I released menu with these incredibly stable bubbles?(lol little off but its ok )

Haha
I want to download it when it's Finished. Where Can I find it?
Quote Originally Posted by jidabug23 View Post
I want to download it when it's Finished. Where Can I find it?
im going to release it when ive tested it and its finished.
pDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
pDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD );
pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
pDevice->SetRenderState( D3DRS_ALPHATESTENABLE, FALSE );
pDevice->SetRenderState( D3DRS_SEPARATEALPHABLENDENABLE, FALSE );
pDevice->SetRenderState( D3DRS_STENCILENABLE, FALSE );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
pDevice->SetRenderState( D3DRS_VERTEXBLEND, D3DVBF_DISABLE );
pDevice->SetRenderState( D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE );
pDevice->SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE |D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED );
pDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_GOURAUD );
pDevice->SetRenderState( D3DRS_FOGENABLE, FALSE );
pDevice->SetRenderState( D3DRS_SPECULARENABLE, FALSE );
pDevice->SetRenderState( D3DRS_LIGHTING, FALSE );
pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
pDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE );
pDevice->SetRenderState( D3DRS_ZENABLE, FALSE );
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );



LOL WHAT DO U REALLY WANT WITH THIS????????????????????????????????

You are turning things off then to turn them back on. your even turning the same things off twice.

Quote Originally Posted by topblast View Post
pDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
pDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD );
pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
pDevice->SetRenderState( D3DRS_ALPHATESTENABLE, FALSE );
pDevice->SetRenderState( D3DRS_SEPARATEALPHABLENDENABLE, FALSE );
pDevice->SetRenderState( D3DRS_STENCILENABLE, FALSE );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
pDevice->SetRenderState( D3DRS_VERTEXBLEND, D3DVBF_DISABLE );
pDevice->SetRenderState( D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE );
pDevice->SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE |D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED );
pDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_GOURAUD );
pDevice->SetRenderState( D3DRS_FOGENABLE, FALSE );
pDevice->SetRenderState( D3DRS_SPECULARENABLE, FALSE );
pDevice->SetRenderState( D3DRS_LIGHTING, FALSE );
pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
pDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE );
pDevice->SetRenderState( D3DRS_ZENABLE, FALSE );
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );



LOL WHAT DO U REALLY WANT WITH THIS????????????????????????????????

You are turning things off then to turn them back on. your even turning the same things off twice.

LOL i just grabbed it from wicho's post
fk127 wat u did was make it so the menu stays open forever
Posts 571–585 of 1,206 · Page 39 of 81

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