[Release] Black Ops Mod

Posts 31–43 of 43 · Page 3 of 3
@master131
The black ops mod had 3 bugs,
1. Only I (host) got the weapon setup and the camo menu thingie
2. The crossbow "semtex" doesn't stuck 75% of the hits
3. The spy camera couldn't be placed, "Invalid camera location"
Quote Originally Posted by TheLynx View Post
@master131
The black ops mod had 3 bugs,
1. Only I (host) got the weapon setup and the camo menu thingie
2. The crossbow "semtex" doesn't stuck 75% of the hits
3. The spy camera couldn't be placed, "Invalid camera location"
1. I agree, but I think he did that on purpose?
2. I agree, but it is cool!
3. The spy camera could be easily placed on a good floor. Here a SS:


So place it on a good floor!

The mod:
Great mod! Love it + a lot of great ideas!
Quote Originally Posted by eric57160 View Post
please convert' for alter
http://www.mpgh.net/forum/308-call-d...lteriwnet.html

Quote Originally Posted by AZUMIKKEL View Post
Looked at it. I see you coded it yourself but it does exactly the same thing (in the main gsc file). You missed the exploding tips and glow (:
I mighty do that it the next version.

Quote Originally Posted by TheLynx View Post
@master131
The black ops mod had 3 bugs,
1. Only I (host) got the weapon setup and the camo menu thingie
2. The crossbow "semtex" doesn't stuck 75% of the hits
3. The spy camera couldn't be placed, "Invalid camera location"
I thought I fixed that? Make sure the onPlayerSpawned looks like this:
Code:
onPlayerSpawned()
{
	self endon("disconnect");
	self thread doWeaponHUD();
	self.cursuit = 0;
	self.cammode = 0;
	for(;;)
	{
		self waittill("spawned_player");
		if(self.cursuit != 0)
		{
			self detachAll();
			[[game[self.team+"_model"][self.ModelType[self.cursuit]]]]();
		}
		if(self isHost())
                {//<--- Make sure these brackets are here
			//self thread initTestClients(16); //Uncomment for bots
                }//<--- Make sure these brackets are here
		self thread maps\mp\gametypes\_blackops::init();
		self thread maps\mp\gametypes\_camera::doCamera();
	}
}
As for the crossbow problem, I don't know... It's the best I could do to simluate something sticking to a person.

Quote Originally Posted by Imthebosss View Post
1. I agree, but I think he did that on purpose?
2. I agree, but it is cool!
3. The spy camera could be easily placed on a good floor. Here a SS:


So place it on a good floor!

The mod:
Great mod! Love it + a lot of great ideas!
Eh, just be close to the place where you want to place it /

As a temporary fic, open _camera.gsc and change this line:
Code:
if(distance(loc, self.origin) < 150)
to something like:
Code:
if(distance(loc, self.origin) < 250)
I'm going to fix everything tomorrow because I have school basically all day... on a Saturday
Hey master you find how change weapon name above ammo!!!
Quote Originally Posted by jul920 View Post
Hey master you find how change weapon name above ammo!!!
Play the mod and u'll see
He didn't change them he just added a text objective at the same place
For some reason. When I host this. My other player dont have the weapons. Why?
Awsome !!!!!!! dude thanks greet job relly greet job !!
i had as much fun making it as i did learning from it
glad you like it
good job on the mod BUT ONLY THE HOST GETS ALL OF THE STUFF, CAN U FIX THAT PLZ????
Are there bots u can add? If not is there a way to do so?
Posts 31–43 of 43 · Page 3 of 3

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