hfssign

Posts 91–105 of 132 · Page 7 of 9
Quote Originally Posted by Karleo View Post
Just delete the file that replaced it and delete current info in en-us and run the game,the patcher will come up and will re-download the file.
Quoted from another thread, but will help you gohan :3
Oh yeah before we forget, thanks to Fovea for opening a new gateway for new methods of cheating
Quote Originally Posted by Raisinets View Post
Oh yeah before we forget, thanks to Fovea for opening a new gateway for new methods of cheating
First thing I did was tell my cerebellum to grab that mouse with my right hand and position the mouse over that THANKS button in order to press the left click button with my index finger.

To use an old, yet half-inadequate acronym in this situation, QFT. xD
For those who are wondering which files to look into, the following is a list of files that implement the second pass checksum.

  • 050CDF235EDB576E28EF6FFFB1CED0D639D5C5B9.hfs
  • 1E3EE8B3E22EDB8DB852645848ED2D1CD5931909.hfs
  • 286FE9924483F382029EF68BA6C260B3C2563BF9.hfs
  • 30BDEB4865FE7C58FC037B9CB4D03F87C1A87EE9.hfs
  • 426D348055D44BC4D34F4C676B29B01E7B45F363.hfs
  • 4F3830C2506D5B4B87C25FFFB3C1AF12446C764D.hfs
  • 564E36A29E02897F48E11F46315ADB840C268E3E.hfs
  • 632E9F5DE7EB3B30ADDB686D7AEAF34DC921676F.hfs
  • 6419FD9BE00DBF4C8B91768C53A0CE5693C1958C.hfs
  • 6C7E73B269E6D58A1A5090E8397B080738E65B23.hfs
  • 7122B191C091582158DBCE0AF092FD83D5F2FFDE.hfs
  • 75CF532998F503E5132C2C2729AF632DB4A05B2A.hfs
  • 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B.hfs
  • 82D37C6D807FEE130E5FF1ED6169B8F7038CE4FB.hfs
  • B29E709800F4BA933BC056D726821FC87029F64D.hfs
  • C76A397EE9776D3A649A7C21E8C5667C601C147B.hfs
  • CC7392DF9392A6C8749079A6F44E29AE1A1043C7.hfs
  • DCB08EBB9C30CA90156FF1C9EC0D8956337637F2.hfs


This list is not up to date, as I do not have the latest version of Vindictus. There may be more files that have been protected. Attached is a tool that will list all .hfs files that use the second pass checksum. Place it in the hfs folder and run.
hfsquery.rarattachment deleted · 162 downloads before removal
If only I didn't have AP exams, I would be all over this. It's a shame.

Awesome work, I just hope that this doesn't -completely- mess up the game. ;-; But it seems like Vindictus was just... totally.. penetrated.
Quote Originally Posted by darkwar4ever View Post
If only I didn't have AP exams, I would be all over this. It's a shame.
Haha same here.
Thanks for the awesome post fovea
Quote Originally Posted by cjos829 View Post


Haha same here.
Thanks for the awesome post fovea
I have AP's but I'm still here researching all I can xD NOT recommended to anyone; I'm just too attracted by the great fountain of knowledge and possibilities. Must... get back.. to.. studying..
Unable to approve on my phone qq
Things I've crossed off the list that you can't change w/o the server slapping you in the face:

Weapon Recipe Requirements
Enhancement Requirements
Quest Requirements
Item Sale Prices
interesting, i might have found a instant break off mod

*Edit* need to further test first
lol, found boss noise files. Time to replace em with Porn sounds and put it on my friend's vindictus folder ^^
Quote Originally Posted by realm View Post
lol, found boss noise files. Time to replace em with Porn sounds and put it on my friend's vindictus folder ^^
Finally! Something useful for this release!

Just going to throw these up here to save some of you the trouble of searching through those files that Fovea listed a page back.

DCB08EBB9C30CA90156FF1C9EC0D8956337637F2
-allows editing of "state" based functions
ex: player_action_state_lethita.txt.comp(inside this hfs)
Code:
"AttackStrong_03"
		{
			"property"
			{
				"is_rotate_transition"	"0"
				"is_rotateable"			"0"
				"is_movable"			"0"
				"dominance_level"		"2"
//				"stamina_need"	"18"
				//"stamina_need"
				"stamina_use_once"
				{
					"load"	"stamina_usage	$skill_lethita_smash3.stamina_usage"

					"eval"	"18 * ( (100-stamina_usage)/100)"
				}

			}
			"output"
			{
				"selectweapon"	"weapon_defaultsword"
				"attack"	"primary"
				"conditional_output"
				{
					"state_options"
					{
						"is_weapon"	"weapon_barehand"
					}
					"sequence"	"barehand_attack"
				}
				"conditional_output"
				{
					"state_options"
					{
						"is_weapon"	"weapon_dualspear"
					}
					"sequence"	"battle_dualspear_attack_strong_03"
				}
				"conditional_output"
				{
					//default output -> "state_options" ¾øÀÌ ¸Ç ¸¶Áö¸·¿¡ ½áÁشÙ
					"sequence"	"battle_attack_strong_03"
				}
			}
		}
-I'm assuming that if you change the "eval" "18 * ( (100-stamina_usage)/100)" to something like "eval" "0"
or "eval" "100" alongside the "stamina_need" to 0, you'll be able to use the spinning smash infinitly. You can make these modifications for all characters here.

-You can also find other "state" functions like:
Code:
"SearchEvilCore"
		{
			"property"
			{
				"is_rotate_transition"	"0"
				"is_rotateable"			"0"
				"is_movable"			"0"
			}
			"output"
			{
				"conditional_output"
				{
					"required_action_state_conds"
					{
						"condition"	"AS_Cond_IsGoldCore"
					}
					"sequence"	"search_gold_core"


				}
				"conditional_output"
				{
					"sequence"	"search_evil_core"


				}
			}
		}
82D37C6D807FEE130E5FF1ED6169B8F7038CE4FB
-contains skill percentages/values, though there is a message at the top of them all mentioning that they should not be edited directly. Haven't messed with them myself yet.

564E36A29E02897F48E11F46315ADB840C268E3E
-"Expression_table_base" files, allowing for the modification of weapon/item/function values

-can modify trans skills, stamina regeneration rates, weight penalty values, and the SP bar maximum value, among other things

Code:
"SPGauge"
		{
			"Max"
			{
				"eval"	"1000"
			}
		}
-this hfs also verifies the attack cap for players:
Code:
"ATKDEF_Gap"
		{
			"PlayerToMonsterCap"
			{
				"eval"	"10000"
			}
		}
Most of the others are graphics files(well, vtx, mdl, etc), though there might be one or two more that can be of actual use(like 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B, made known earlier).

Do what you can, enjoy em while they last.
Strong second post?
Quote Originally Posted by Einhaldir View Post
Just going to throw these up here to save some of you the trouble of searching through those files that Fovea listed a page back.

Code:
...
Do what you can, enjoy em while they last.
Strong second post?
Saw some of this, and some of it I looked over when I went through that list Fovea put up a few posts ago. Haven't tested any of this though =/

Hopefully someone will do all this grunt work... I'm all out of energy for today.

+Rep and Thanks for your effort and insight to those who wanted more info on this!
Quote Originally Posted by Einhaldir View Post
Just going to throw these up here to save some of you the trouble of searching through those files that Fovea listed a page back.

DCB08EBB9C30CA90156FF1C9EC0D8956337637F2
-allows editing of "state" based functions
ex: player_action_state_lethita.txt.comp(inside this hfs)
...
Do what you can, enjoy em while they last.
Strong second post?
I found these these afternoon along with those for fiona. I spoke with Doomsday about it, but it doesn't seem to be that useful of a change considering there are 1 hit ko and more powerful things we can manipulate. We also found other state and lift functions for other attacks but it was mostly "meh" as well.
nice ideas though Maybe someone can prove me wrong and find something interesting in them
Posts 91–105 of 132 · Page 7 of 9
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