hfssign

Posts 46–60 of 132 · Page 4 of 9
Quote Originally Posted by just2good View Post
GG.

Yeees. Unfortunately some things are still server side. You can't unlock the run limits on titan or labyrinth for instance. Even though it looks like you can.
Things just got even more interesting.
Quote Originally Posted by just2good View Post
GG.

Now if this worked to create items by buying items for 1 gold each..
Quote Originally Posted by Weird0ne View Post
Where is the SP Skill check file?
I've been looking for it for awhile now and but I can't seem to find it :X
I'd like to know as well.
Quote Originally Posted by khorik View Post
incoming maintainence in 5...4...3....

edit: just2good i just tested stuff in that db and it doesn't work, seems like there's a server side db that controls handling of items
Yeah I know, but some things do work. /hinthint
Quote Originally Posted by just2good View Post
Yeah I know, but some things do work. /hinthint
Oh, there's lots that's useful in that file.

Edit: I has Crimson Blade Twin Swords with ATT +501430
8X
Nexon's going to stomp all over this when it gets out. Or they'll want to anyway.

Also working on a truly 1HKO mod, but it bugs the Gnoll Chief ATM and forces you to forfeit
Quote Originally Posted by UlRRvtk7 View Post
Oh, there's lots that's useful in that file.

Edit: I has Crimson Blade Twin Swords with ATT +501430
8X
Nexon's going to stomp all over this when it gets out. Or they'll want to anyway.

Also working on a truly 1HKO mod, but it bugs the Gnoll Chief ATM and forces you to forfeit
Can you PM me the details?
Quote Originally Posted by UlRRvtk7 View Post
Oh, there's lots that's useful in that file.

Edit: I has Crimson Blade Twin Swords with ATT +501430
8X
Nexon's going to stomp all over this when it gets out. Or they'll want to anyway.

Also working on a truly 1HKO mod, but it bugs the Gnoll Chief ATM and forces you to forfeit
From this, I take it the stats of the item being sold can be modified but not the item that are being sold in the store. Are the stat changing limited to what's already there, or can we add alternative stats to the items being sold as well, such as + ASpd Premium Rookie gear, etc etc?
Yeah, going through the list of tables right now. Currently looking through the language filter table lol, I didn't even know they filtered "FutureRapist".
Anyone know what some of the most important .hfs' are?
Just FYI, editing files will affect any boat you host, and everyone in it will have the same affects as you. So be discreet with the usage.

A couple of important files can be found described throughout the thread.
From what I understand, the game caps your ATT vs DEF of monsters. The difference between your ATT and a monster's DEF cannot exceed a certain amount, so having 500k ATT is useful i guess when you're low level but useless if you're high lvl and have all the good gears.

edit: just tried a +10k ATT rookie sword, my stats don't increase at all. Do your modified items actually work?
anyone know the hfs where the damage modifiers are for weps and objects also transformation sp

edit 2 anyone got a useful list of hfs dont wanna extract them all
Quote Originally Posted by gohan2525 View Post
anyone know the hfs where the damage modifiers are for weps and objects also transformation sp

edit 2 anyone got a useful list of hfs dont wanna extract them all
I just extracted all of mine lmao.
Imma take a look at all of em later.
So far, all the changes that I have tried to do are completely UI changes. Including EXP/AP changes to mobs/quests/etc. Shop changes are also just UI changes.

to answer gohan, I believe I saw SP/Tranaformation info in the 76824....hfs, as one of the text files. Not sure if they work at all though.

My goal right now is to somehow get AP Capsules to work :P
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