Hook Detected
Hey guys,
You don't see me around here very often, but I have a question.
I have a hack (of my own making, thank you) and it's all working perfectly, it works on any game for any given length of time that doesn't have any AC protection. However I've run into trouble with hackshield. The hook works fine for about 0.30/5 minutes, after that (or after being killed) the game d/c's. I'm sure that ca doesn't signature scan my hook yet because the hack is only 3 days old and because I can stay in-game when the hook is turned off. Do you guys have any idea on how it's being detected?
Should I change my method (it's a jump right now) or should I move it deeper into the d3d code (it's a mid function already)
Thanks,
Try packing your compiled .dll with a compressor like mpress or PECompact and then test in game.
Prolly Just Your Detour....Single JMP is easily Detected...
i use Virtual Protect...
and JMP function!
i use two methods :
Detourcreate and after DetourRemove!