DetectedDCommands "binds"
Anyways, you can find the new version in the first post.
Rumor has it everything popular(?) is detected. Looking into fixing it by tonight
Edit: Been running the most recenty version (the one posted last night) in conjunction with my console (the new one I'll be posting eventually) and so far no problems...anyone else have this as detected?
Edit: Been running the most recenty version (the one posted last night) in conjunction with my console (the new one I'll be posting eventually) and so far no problems...anyone else have this as detected?
Guys, i have to say that Shift+Num 3 = Move you to town
I haven't personally tried this...but I assume it's because, if you look at your numberpad, PgDn is the subscript on it. So, instead of acting like the keypad number 3, its acting like the subscript pagedown, which is coded to be move to colhen.
I lied, I just tried it, and that is indeed the case. If you hold shift and press the corresponding subscripted key (I.E. 1 is End, . is delete) the command for the subscripted key will be executed...that's just how keyboards were made to work (so if your in a text document thats multiple pages and you hold shift and press 3 on the keypad...you'll page down).
Thanks for the info, never thought about that before.
I lied, I just tried it, and that is indeed the case. If you hold shift and press the corresponding subscripted key (I.E. 1 is End, . is delete) the command for the subscripted key will be executed...that's just how keyboards were made to work (so if your in a text document thats multiple pages and you hold shift and press 3 on the keypad...you'll page down).
Thanks for the info, never thought about that before.
hey demonangel. Could you explain to me how to make one of your own dlls similar to yours? I only need to have a certain features and I'm a bit fickly about having vestigial features
http://www.mpgh.net/forum/437-vindic...ell_demon.html
Follow instructions, this is how it all got started. Use the if statements with the "getasynckeystate" calls to input commands exactly like it is in the tutorial. The commands in there don't work anymore (as far as I know) so just remove them and add your own.
If you have any questions or get stuck let me know (pm) or add me on a chat program and we'll discuss it there.
Follow instructions, this is how it all got started. Use the if statements with the "getasynckeystate" calls to input commands exactly like it is in the tutorial. The commands in there don't work anymore (as far as I know) so just remove them and add your own.
If you have any questions or get stuck let me know (pm) or add me on a chat program and we'll discuss it there.
hey demonangel89!!
Could you help me to remove all your binds at your dll
and only set the
cc_fill_all_items on kp_5 , changemap_to_next_random_sector on KP_INS ,
changemap_to_current_random_sector on KP_Del , alias scaleform_fade_out 0;cc_change_figure_height 1000 on end
this 5 is useful!!
Now I really need your help!!
I don't know how to use C++
PLZ help me!!
Could you help me to remove all your binds at your dll
and only set the
cc_fill_all_items on kp_5 , changemap_to_next_random_sector on KP_INS ,
changemap_to_current_random_sector on KP_Del , alias scaleform_fade_out 0;cc_change_figure_height 1000 on end
this 5 is useful!!
Now I really need your help!!
I don't know how to use C++
PLZ help me!!
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