"GameUI_LaunchShipFail_BindTarget_Unknown" error

Posts 16 of 6 · Page 1 of 1
"GameUI_LaunchShipFail_BindTarget_Unknown" error
I recently started botting and whenever I go away from the computer, I occasionally get this error that says GameUI_LaunchShipFail_BindTarget_Unknown.
Basically, this is preventing my bot to loop itself.
After pressing "replay dungeon" I return back to town (naked) instead along with the error message.
If this is due to server overload I would understand but if it is something else, can anyone care to explain how to get rid of this?
I'm pretty sure it's due to overload, due to the fact I get their error occasionally, and so do some other people I talk to. It's nothing that can be fixed, unless Nexon feels like being helpful for a change.
This same thing is happening to me between every 3-10 boat rides. With or without a console loaded.

I wish I knew how to fix it, because my self-built bots are useless with it happening.
Any news yet on what the cause of this may be or how to stop it from happening?
I even get it occasionally when I load up Vindi without the console.
Happens to everyone <.< Its not because of your hacks its or whatever its the game itself. Im pretty sure itll be fixed in EP8.
Yes this error was a bitch to bypass. You basically have to write a script that "getpixelcolor" of a part of the launchship error message. Put that in to pixelsearch function, put it in to activate cycle every 10 minutes so it will click ok on the error box and restart your bot. The easy part is scanning for the specific pixelcolor and exiting the error message.. The hard part was making the freakin bot loop :\

The other option was to babysit your bot.
Posts 16 of 6 · Page 1 of 1
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