Thanks for detailed response TheSyndicate! I will try to do that. As for wallhack I found other well, semi working solution. Maybe you guys will be able to extend it since I'm still learning and don't have so many ideas. This basically highlights all enemies seen by your teammates (but not by oracle, which is weird and they will disappear when killed). To do that you will need to dissect the AIClass_PCClient_R.dll and look for the string Intel\FnF\FriendCloseDistance . Now two values need to be changed and they are close to each other so it's handy to use memory view. First is above Intel\FnF\FriendCloseDistance, second is above Intel\FnF\EnemyFadeOutTime . When both changed to 1000 all enemies seen by your team will be highlighted like this (screenshot in attachment) .

I also increased the party distance to include players from the party in the extended link and radius for recon running and shooting perks (it's somewhere between the two mentioned strings). Though the two recon radius changes do nothing I think.
I also increased the party distance to include players from the party in the extended link and radius for recon running and shooting perks (it's somewhere between the two mentioned strings). Though the two recon radius changes do nothing I think.



Unfortunately, as Mywk said, everything is so dynamic with this game. As far as I know, it changes upon death. There are a few pretty important pieces of code related to the Oracle that aren't dynamic though, which is nice. There's one section in particular that helps me locate the Oracle floats but I haven't yet determined if it's dynamic or not. I'll check today. Hopefully it isn't, because my idea is to locate the Oracle floats to try to find what reads and writes to them. I might be able to trace back from there to find some important information.
