
Originally Posted by
lolomat
@
Mywk Essentially it is the same. The only difference is that you get the base adress with another method :P But I'm a bit lazy

What do you want to share?
@
TheSyndicate
Can you give us a little hint for the coordinate function?
I'll look for the movement speed float soon
There are three static addresses for coordinates that are read-only. I
think these are the them, but it's been so long I might be off by a bit:
0x011016B0
0x011016B4
0x011016B8
I want to be greedy and keep the skywalk cheat to myself, but, what the hell I might as well share:
The function that updates your coordinates is static, which is amazingly helpful:
0x00A54D0C - Nop = Skywalk
You'll need to write your own code to achieve the jump effect, but it's pretty easy. There're a ton of float calculations going on in this function and if you scroll higher where the Y-coordinate is loaded there's some type of multiplication taking place that slowly raises you above the map when modified. I think it has something to do with the terrain you're standing on since there are fluctuations in height, but I could be wrong.