Fullscreen Hack / Increase your viewing distance

Posts 7690 of 108 · Page 6 of 8
I see, I was just putting it after the first "getproperty QName(PackageNamespace(""), "_-h-")" in the gamesprite.class and not the first "getproperty QName(PackageNamespace(""), "_-h-")" in the "onEnterFrame" function.

I did what bogdanks said and added the code after every "getproperty QName(PackageNamespace(""), "_-h-")" in the gamesprite.class

It seems to work



Just the pop-ups appear in the wrong place.
Well at least you got something. BTW read my last post above yours. That is the proper way to do it. You don't need to add after every reference.

---------- Post added at 12:04 PM ---------- Previous post was at 12:01 PM ----------

Basically I open up GameSprite.class.asasm, Do a search for onEnterFrame till find something like this, refid "com.company.assembleegameclient.game:GameSpri te/onEnterFrame" . <-- that is the function reference. Then I do a search for _-h- and make sure it looks like "getproperty QName(PackageNamespace(""), "_-h-")" which happens to be the first result. Insert code just after that instruction.
That's got it.

Working great now thanks
there is already a youtube video about the hack:

are there any other youtube videos about it? if so, can you pls post the link to it?
Quote Originally Posted by Roguea View Post
there is already a youtube video about the hack:

are there any other youtube videos about it? if so, can you pls post the link to it?
If you just want gameplay, I could make one.
yes of the gameplay, maby a bit godland action would be cool. and a more smooth video would be nice.

did you guys noticed that also the range of your abilities increase? you can hit with your spell very far targets now, and possibly, you can also teleport much wider (with trickster or planewalker). pretty cool
Any chance I could get a download link to this? I would really like to try it out. Looks awesome! Good job :-D
thx for posting the vid strudul. It runs very smooth on your computer!

---------- Post added at 01:39 PM ---------- Previous post was at 01:31 PM ----------


I did some testing with the pushbyte value part, and I noticed this:

increase pushbyte value by 1 = increase view radius by 1 tile

also, the lower the pushbyte value is, the smoother the game runs for you. So if you have a slow computer and want the fullscreen hack to run smoother, lower the pushbyte value (test around a bit with it).

Maby you don't need a view radius increase of 10 tiles and you are fine with a simple view increase of +3 tiles ? And at the same time the game will run much smoohther for you like this. Then just change the pushbyte value to 3.

Quote Originally Posted by Roguea View Post
thx for posting the vid strudul. It runs very smooth on your computer!

---------- Post added at 01:39 PM ---------- Previous post was at 01:31 PM ----------

I did some testing with the pushbyte value part, and I noticed this:

increase pushbyte value by 1 = increase view radius by 1 tile

also, the lower the pushbyte value is, the smoother the game runs for you. So if you have a slow computer and want the fullscreen hack to run smoother, lower the pushbyte value (test around a bit with it).

Maby you don't need a view radius increase of 10 tiles and you are fine with a simple view increase of +3 tiles ? And at the same time the game will run much smoohther for you like this. Then just change the pushbyte value to 3.

Was going to put similar example, plus other thing I happened to notice is that if you change quality from high to medium nothing changes (well I couldnt see anything change..) and you get a lot better performance. Try it out, leave feedback on how it felt.
Quote Originally Posted by bogdanks95 View Post
Was going to put similar example, plus other thing I happened to notice is that if you change quality from high to medium nothing changes (well I couldnt see anything change..) and you get a lot better performance. Try it out, leave feedback on how it felt.
Quality does change it. Look at the edges of text, they become a lot more distorted.
still doesnt make huge difference, its still pleasant for the eye.
Can someone please help me. with the RABCDasm after i do everything with Yogda i get lost im not sure what to do.

Code:
Reposition and scaling of UI elements (Needs RABCDasm) -
	(Side Bar)
	com.company.assembleegameclient.ui:_-05a.draw
	Insert this code just after getlocal0, pushscope.

findproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleX")

findproperty QName(PackageNamespace(""), "scaleY")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleY")

findproperty QName(PackageNamespace(""), "x")
pushint 1000
initproperty QName(PackageNamespace(""), "x")

findproperty QName(PackageNamespace(""), "y")
pushint -240
initproperty QName(PackageNamespace(""), "y")
What do i have to enter into the ("") ?




this is what happens when i enter

swfdecompress client.swf
abcexport client.swf
rabcdasm client-1.abc

I don't even know were to find the Files i need to edit. How do i know what to edit.
Quote Originally Posted by iwantyourkandy View Post
Can someone please help me. with the RABCDasm after i do everything with Yogda i get lost im not sure what to do.

...

this is what happens when i enter

swfdecompress client.swf
abcexport client.swf
rabcdasm client-1.abc

I don't even know were to find the Files i need to edit. How do i know what to edit.
client.swf is not located in C:\Program Files\Rotmg. You have it saved elsewhere.


However, I seem to be having issues with RABCDasm myself. Without making any changes, I get this error:
how to download this file pls tell me
Posts 7690 of 108 · Page 6 of 8
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