Fullscreen Hack / Increase your viewing distance
Don't use rabcdasm to assemble NewClient-1.main.asasm. You need to use rabcasm (no d).
Hey Nilli. I've learn how to do that sine few days ago. But in Face3D.draw function i have no x, y, right, bottom parametr in strings pushtrue.
All pushtrue stings have empty parametrs.
The only parametr x and y, right and botoom I have in string getpropery
Do i have wrong client o something???
All pushtrue stings have empty parametrs.
The only parametr x and y, right and botoom I have in string getpropery
Do i have wrong client o something???
Ya, you have to look in the parameter column as you scroll down. You will first see x in one row, then y in another row, then right, then bottom. Once you see bottom look at the instructions below it for a pushtrue in the opcode column, it will be the first pushtrue you have to change. On the pushtrue there will be no parameters.
It looks like a need to learn a lot.
Anyway i just made next step to understand it.
Thank You Guys a lot.
Anyway i just made next step to understand it.
Thank You Guys a lot.
Can you please tell me in wich Lxx (Ex : L79) is "getproperty QName(PackageNamespace(""), "_-DT"" Because there's more than one (Guild) And it will be better if you tell me for the others too (Gold/fame,Textbox,Loading Screen) : I know that's alot to demand but it takes me few fours and i don,twant to fail because I enter the values at the wrong places
EDIT : I Think I Got It
EDIT : I Think I Got It
oK I OFFICIALLY GOT THE LARGER View. But my question is how do i move the Text box and teleport panel once i get to the RABCDASM part i get lost because when i Imput the code.
Nothing happens i tried the Rank nd it just made it bigger. Just to mention i ply on a 1024x768 Pixels how can i do this?
Code:
Reposition and scaling of UI elements (Needs RABCDasm) -
(Side Bar)
com.company.assembleegameclient.ui:_-05a.draw
Insert this code just after getlocal0, pushscope.
findproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleX")
findproperty QName(PackageNamespace(""), "scaleY")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleY")
findproperty QName(PackageNamespace(""), "x")
pushint 1000
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -240
initproperty QName(PackageNamespace(""), "y")
(Rank)
com.company.assembleegameclient.game:GameSprite.onEnterFrame
Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-h-")".
dup
dup
dup
dup
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleY")
pushint -541
setproperty QName(PackageNamespace(""), "x")
pushint -229
setproperty QName(PackageNamespace(""), "y")
(Guild)
com.company.assembleegameclient.game:GameSprite.onEnterFrame
Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-DT")".
dup
dup
dup
dup
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleY")
pushint -441
setproperty QName(PackageNamespace(""), "x")
pushint -225
setproperty QName(PackageNamespace(""), "y")
(Gold/Fame)
com.company.assembleegameclient.game:GameSprite.onEnterFrame
Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4a")".
dup
dup
dup
dup
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleY")
pushint 1000
initproperty QName(PackageNamespace(""), "x")
pushint -240
initproperty QName(PackageNamespace(""), "y")
(Text Box)
com.company.assembleegameclient.ui:_-UI.iinit
Insert this code just after getlocal0, pushscope.
findproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleX")
findproperty QName(PackageNamespace(""), "scaleY")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleY")
findproperty QName(PackageNamespace(""), "x")
pushint -555
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -245
initproperty QName(PackageNamespace(""), "y")
(Loading Screen)
_-bP:_-UZ._-xl
Insert this code just after getlocal0, pushscope.
findproperty QName(PackageNamespace(""), "width")
pushint 1920
initproperty QName(PackageNamespace(""), "width")
findproperty QName(PackageNamespace(""), "height")
pushint 1080
initproperty QName(PackageNamespace(""), "height")
findproperty QName(PackageNamespace(""), "x")
pushint -560
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -240
initproperty QName(PackageNamespace(""), "y")
The main trouble I'm having in compiling everything all back together. I always get something like this. I might just be doing something completely wrong.
Any ideas?
http://i.imgur.com/H1jAx.png
Never mind, I realize the problem.
Any ideas?
http://i.imgur.com/H1jAx.png
Never mind, I realize the problem.
I WANT THIS SO BADLY!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ok. I made it. And it works pretty well, I just need better GPU coz in full screen i have lags even when there is just few players.
Anyway, I also tried to put in the code thing i found before. It no ally projectiles. And I also need help with it, because I pasted all code just like it shoul be. I think!
But I get error while recompiling with rabcasm. I got something like this:
c:\RABCDAsm>rabcasm client-1\client-1.main.asasm
object.Exception@assembler.d(1239): client-1\com/company/assembleegameclient/obj
ects\Projectile.class.asasm(3576,98):
(included from client-1\com/company/assembleegameclient/objects/Projecti
le.script.asasm(31,36))
(included from client-1\client-1.main.asasm(382,76))
----------------
443314
44319F
4020DA
42A1B7
429DD3
45150D
----------------
object.Exception@assembler.d(572): Unknown private namespace name
----------------
443314
44319F
426300
42FAF6
425E11
425D8A
4259C8
42590C
----------------
So as i think is some problem in line 3576. Right? Here you got this part of code. Are any of you able to help with it?
3572 L298:
3573 setlocal 5
3574 getlocal0
3575 getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), "_-03C")
3576 getlex QName(PackageNamespace(""), "x_")
3577 setproperty QName(PackageNamespace(""), "x")
3578
3579 getlocal 10
3580 dup
3581 iftrue L309
3582
3583 pop
3584 getlocal0
3585 convert_b
I wrote it here because in topic "source codes" somebody had the same problem and nobody answered so I want to try here.
Thanks for any help.
Anyway, I also tried to put in the code thing i found before. It no ally projectiles. And I also need help with it, because I pasted all code just like it shoul be. I think!
But I get error while recompiling with rabcasm. I got something like this:
c:\RABCDAsm>rabcasm client-1\client-1.main.asasm
object.Exception@assembler.d(1239): client-1\com/company/assembleegameclient/obj
ects\Projectile.class.asasm(3576,98):
(included from client-1\com/company/assembleegameclient/objects/Projecti
le.script.asasm(31,36))
(included from client-1\client-1.main.asasm(382,76))
----------------
443314
44319F
4020DA
42A1B7
429DD3
45150D
----------------
object.Exception@assembler.d(572): Unknown private namespace name
----------------
443314
44319F
426300
42FAF6
425E11
425D8A
4259C8
42590C
----------------
So as i think is some problem in line 3576. Right? Here you got this part of code. Are any of you able to help with it?
3572 L298:
3573 setlocal 5
3574 getlocal0
3575 getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), "_-03C")
3576 getlex QName(PackageNamespace(""), "x_")
3577 setproperty QName(PackageNamespace(""), "x")
3578
3579 getlocal 10
3580 dup
3581 iftrue L309
3582
3583 pop
3584 getlocal0
3585 convert_b
I wrote it here because in topic "source codes" somebody had the same problem and nobody answered so I want to try here.
Thanks for any help.
nilly,
for me the part only using Yodga is enought , but though how can i leave the size the same for minimap and inventory but centered right ?
I want to keep in mind the range i have (exemple to leech or play spell).. thats why i want to keep inventory/minimap with 'normal' size.
for me the part only using Yodga is enought , but though how can i leave the size the same for minimap and inventory but centered right ?
I want to keep in mind the range i have (exemple to leech or play spell).. thats why i want to keep inventory/minimap with 'normal' size.
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