Fullscreen Hack / Increase your viewing distance

Posts 91105 of 108 · Page 7 of 8
Quote Originally Posted by dwdude View Post
However, I seem to be having issues with RABCDasm myself. Without making any changes, I get this error:
This... i get this error as well without changing anything
Don't use rabcdasm to assemble NewClient-1.main.asasm. You need to use rabcasm (no d).
Quote Originally Posted by nilly View Post
Don't use rabcdasm to assemble NewClient-1.main.asasm. You need to use rabcasm (no d).
Always the little things... Thanks for the quick reply :3 And for your work on this. Very impressive.
Quote Originally Posted by nilly View Post
Expanding your Horizon (Part 1)-
com.company.assembleegameclient.engine3d:Face3D.dr aw
Replace pushtrue with pushfalse that follows the x, y, right, bottom strings in the parameter column.
Hey Nilli. I've learn how to do that sine few days ago. But in Face3D.draw function i have no x, y, right, bottom parametr in strings pushtrue.
All pushtrue stings have empty parametrs.
The only parametr x and y, right and botoom I have in string getpropery
Do i have wrong client o something???
Quote Originally Posted by muaaach View Post
Hey Nilli. I've learn how to do that sine few days ago. But in Face3D.draw function i have no x, y, right, bottom parametr in strings pushtrue.
All pushtrue stings have empty parametrs.
The only parametr x and y, right and botoom I have in string <i>getpropery</i>
Do i have wrong client o something???
Ya, you have to look in the parameter column as you scroll down. You will first see x in one row, then y in another row, then right, then bottom. Once you see bottom look at the instructions below it for a pushtrue in the opcode column, it will be the first pushtrue you have to change. On the pushtrue there will be no parameters.
Quote Originally Posted by muaaach View Post
Hey Nilli. I've learn how to do that sine few days ago. But in Face3D.draw function i have no x, y, right, bottom parametr in strings pushtrue.
All pushtrue stings have empty parametrs.
The only parametr x and y, right and botoom I have in string getpropery
Do i have wrong client o something???

I already posted this :/
It looks like a need to learn a lot.
Anyway i just made next step to understand it.
Thank You Guys a lot.
Quote Originally Posted by muaaach View Post
It looks like a need to learn a lot.
Anyway i just made next step to understand it.
Thank You Guys a lot.
Not much to learn really, it's just replacing/adding some code.

The stuff that uses Yogda is very straight forward.

Then there is a guide to do the RABCDAsm stuff on page 5.
Can you please tell me in wich Lxx (Ex : L79) is "getproperty QName(PackageNamespace(""), "_-DT"" Because there's more than one (Guild) And it will be better if you tell me for the others too (Gold/fame,Textbox,Loading Screen) : I know that's alot to demand but it takes me few fours and i don,twant to fail because I enter the values at the wrong places

EDIT : I Think I Got It
oK I OFFICIALLY GOT THE LARGER View. But my question is how do i move the Text box and teleport panel once i get to the RABCDASM part i get lost because when i Imput the code.

Code:
Reposition and scaling of UI elements (Needs RABCDasm) -
	(Side Bar)
	com.company.assembleegameclient.ui:_-05a.draw
	Insert this code just after getlocal0, pushscope.
		findproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		initproperty QName(PackageNamespace(""), "scaleX")

		findproperty QName(PackageNamespace(""), "scaleY")
		pushdouble 1.8
		initproperty QName(PackageNamespace(""), "scaleY")

		findproperty QName(PackageNamespace(""), "x")
		pushint 1000
		initproperty QName(PackageNamespace(""), "x")

		findproperty QName(PackageNamespace(""), "y")
		pushint -240
		initproperty QName(PackageNamespace(""), "y")
	
	(Rank)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-h-")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -541
		setproperty QName(PackageNamespace(""), "x")
		pushint -229
		setproperty QName(PackageNamespace(""), "y")
		
	(Guild)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-DT")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -441
		setproperty QName(PackageNamespace(""), "x")
		pushint -225
		setproperty QName(PackageNamespace(""), "y")
		
	(Gold/Fame)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4a")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint 1000
		initproperty QName(PackageNamespace(""), "x")
		pushint -240
		initproperty QName(PackageNamespace(""), "y")
		
	(Text Box)
	com.company.assembleegameclient.ui:_-UI.iinit
	Insert this code just after getlocal0, pushscope.
		findproperty        QName(PackageNamespace(""), "scaleX")
		pushdouble          1.8
		initproperty        QName(PackageNamespace(""), "scaleX")

		findproperty        QName(PackageNamespace(""), "scaleY")
		pushdouble          1.8
		initproperty        QName(PackageNamespace(""), "scaleY")

		findproperty        QName(PackageNamespace(""), "x")
		pushint             -555
		initproperty        QName(PackageNamespace(""), "x")

		findproperty        QName(PackageNamespace(""), "y")
		pushint             -245
		initproperty        QName(PackageNamespace(""), "y")
	
	(Loading Screen)
	_-bP:_-UZ._-xl
	Insert this code just after getlocal0, pushscope.
		findproperty QName(PackageNamespace(""), "width")
		pushint 1920
		initproperty QName(PackageNamespace(""), "width")
		
		findproperty QName(PackageNamespace(""), "height")
		pushint 1080
		initproperty QName(PackageNamespace(""), "height")	

		findproperty QName(PackageNamespace(""), "x")
		pushint -560
		initproperty QName(PackageNamespace(""), "x")
		
		findproperty QName(PackageNamespace(""), "y")
		pushint -240
		initproperty QName(PackageNamespace(""), "y")
Nothing happens i tried the Rank nd it just made it bigger. Just to mention i ply on a 1024x768 Pixels how can i do this?
The main trouble I'm having in compiling everything all back together. I always get something like this. I might just be doing something completely wrong.
Any ideas?
http://i.imgur.com/H1jAx.png

Never mind, I realize the problem.
H1jAx.png15 KB · 4 downloads
Ok. I made it. And it works pretty well, I just need better GPU coz in full screen i have lags even when there is just few players.
Anyway, I also tried to put in the code thing i found before. It no ally projectiles. And I also need help with it, because I pasted all code just like it shoul be. I think!
But I get error while recompiling with rabcasm. I got something like this:


c:\RABCDAsm>rabcasm client-1\client-1.main.asasm
object.Exception@assembler.d(1239): client-1\com/company/assembleegameclient/obj
ects\Projectile.class.asasm(3576,98):
(included from client-1\com/company/assembleegameclient/objects/Projecti
le.script.asasm(31,36))
(included from client-1\client-1.main.asasm(382,76))
----------------
443314
44319F
4020DA
42A1B7
429DD3
45150D
----------------
object.Exception@assembler.d(572): Unknown private namespace name
----------------
443314
44319F
426300
42FAF6
425E11
425D8A
4259C8
42590C
----------------

So as i think is some problem in line 3576. Right? Here you got this part of code. Are any of you able to help with it?

3572 L298:
3573 setlocal 5
3574 getlocal0
3575 getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), "_-03C")
3576 getlex QName(PackageNamespace(""), "x_")
3577 setproperty QName(PackageNamespace(""), "x")
3578
3579 getlocal 10
3580 dup
3581 iftrue L309
3582
3583 pop
3584 getlocal0
3585 convert_b

I wrote it here because in topic "source codes" somebody had the same problem and nobody answered so I want to try here.
Thanks for any help.
nilly,
for me the part only using Yodga is enought , but though how can i leave the size the same for minimap and inventory but centered right ?
I want to keep in mind the range i have (exemple to leech or play spell).. thats why i want to keep inventory/minimap with 'normal' size.
Quote Originally Posted by gorgor View Post
nilly,
for me the part only using Yodga is enought , but though how can i leave the size the same for minimap and inventory but centered right ?
I want to keep in mind the range i have (exemple to leech or play spell).. thats why i want to keep inventory/minimap with 'normal' size.
The beauty is you can do that. Just play with the numbers for (Side bar). First you'll want scalex and scaley to be 1. You're on your own with x and y.
Posts 91105 of 108 · Page 7 of 8
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