script ; 369
sinit
refid "com.company.assembleegameclient.ui:_-05a.sinit"
body
maxstack 2
localcount 1
initscopedepth 1
maxscopedepth 8
code
getlocal0
pushscope
findproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleX")
findproperty QName(PackageNamespace(""), "scaleY")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleY")
findproperty QName(PackageNamespace(""), "x")
pushint 1000
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -240
initproperty QName(PackageNamespace(""), "y")
findpropstrict Multiname("_-05a", [PackageNamespace("com.company.assembleegameclient. ui")])
getlex QName(PackageNamespace(""), "Object")
pushscope
getlex QName(PackageNamespace("flash.events"), "EventDispatcher")
pushscope
getlex QName(PackageNamespace("flash.display"), "DisplayObject")
pushscope
getlex QName(PackageNamespace("flash.display"), "InteractiveObject")
pushscope
getlex QName(PackageNamespace("flash.display"), "DisplayObjectContainer")
pushscope
getlex QName(PackageNamespace("flash.display"), "Sprite")
pushscope
getlex QName(PackageNamespace("flash.display"), "Sprite")
newclass "com.company.assembleegameclient.ui:_-05a"
popscope
popscope
popscope
popscope
popscope
popscope
initproperty QName(PackageNamespace("com.company.assembleegamec lient.ui"), "_-05a")
returnvoid
end ; code
end ; body
end ; method
trait class QName(PackageNamespace("com.company.assembleegamec lient.ui"), "_-05a")
#include "_-05a.class.asasm"
end ; trait
end ; script