can you trade the stuff you create?
BL2 Paste Codes Spreadsheet [Organized!]
Your call...
If you stick within the parameters of the Editor and don't mod outside values....then anything you create is a weapon that has a chance of being generated in the game and therefore a so-called "Legit Weapon"....no black text.....and will save just fine in your backpack between gaming sessions....
Most of the trading folks over at GearBox want the items they trade for to be "legit" and found in the game through normal means.....some are tremendously touchy on the subject....be careful
legitimately gotten in game.....not created from scratch with a Paste Code....
My rule of thumb is i only trade stuff I have found....or traded others for....
but...if I am going to keep something for my play only....and I just spent hours farming for a particular item.....but it just misses the specs I want....certain grip, certain scope, dual bullets/twin/DP, etc.....
I mod that weapon with values that CAN be found within a game....
Probably crazy logic....but it works for me.....and makes the game more FUN
and that's what gaming is all about....FUN
If you stick within the parameters of the Editor and don't mod outside values....then anything you create is a weapon that has a chance of being generated in the game and therefore a so-called "Legit Weapon"....no black text.....and will save just fine in your backpack between gaming sessions....
Most of the trading folks over at GearBox want the items they trade for to be "legit" and found in the game through normal means.....some are tremendously touchy on the subject....be careful
legitimately gotten in game.....not created from scratch with a Paste Code....
My rule of thumb is i only trade stuff I have found....or traded others for....
but...if I am going to keep something for my play only....and I just spent hours farming for a particular item.....but it just misses the specs I want....certain grip, certain scope, dual bullets/twin/DP, etc.....
I mod that weapon with values that CAN be found within a game....
Probably crazy logic....but it works for me.....and makes the game more FUN
and that's what gaming is all about....FUN
Hi guys.
Is there anyway you can paste multiple codes at once with Gibbed? or paste them one by one.
Thanks.
Is there anyway you can paste multiple codes at once with Gibbed? or paste them one by one.
Thanks.
hey can anyone help me? I try and open my main save but all i get is "reencode mismatch", ihave tried while other saves and they all work fine. Any help?
I'm having the same issue. I just got the program today. Started a new game and got through one or two save points. Yet when I try to open my save file with the program, I get the same "reencode mismatch" error. I've looked at every post on all 7 pages of this thread, and the quoted post above is the only mention of this I have found. Could someone please explain the cure for our apparent retardation?
Here is the Legendary Berseker Class mod









thank you :-)
Okay, so used the gearcalc and looked at the parts to make a class mod, but I can't seem to understand it and ive been searching for tuts to no avail. So I was wondering if someone could make this for me and then send me the paste code.. here is the part list
Type Definition GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster
Balance Definition GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_04_V eryRare
Manufacturer GD_Manufacturers.Manufacturers.Vladof
Specialization GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3
Primary Effect GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0
Secondary Effect GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B0_C0
Effect Penalty GD_ClassMods.StatPenalty.StatPenalty_A0_B0_C0
Prefix GD_ClassMods.Prefix_Siren.Prefix_Trickster_00_Tric kster
Title GD_ClassMods.Title.Title_ClassMod
this is the one I want, well what it should look like :I
Type Definition GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster
Balance Definition GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_04_V eryRare
Manufacturer GD_Manufacturers.Manufacturers.Vladof
Specialization GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3
Primary Effect GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0
Secondary Effect GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B0_C0
Effect Penalty GD_ClassMods.StatPenalty.StatPenalty_A0_B0_C0
Prefix GD_ClassMods.Prefix_Siren.Prefix_Trickster_00_Tric kster
Title GD_ClassMods.Title.Title_ClassMod
There's non-legit/over-powered weapons in this too right? If so, this is the GREATEST contribution I've ever seen.
thanks a lot
---------- Post added at 01:40 PM ---------- Previous post was at 01:39 PM ----------
thanks a lot
---------- Post added at 01:42 PM ---------- Previous post was at 01:40 PM ----------
thanks a lot
---------- Post added at 01:43 PM ---------- Previous post was at 01:42 PM ----------
sorry i didint realize i was spamming i thought my messages didint send, if i broke a rule that wasnt on purpose
---------- Post added at 01:40 PM ---------- Previous post was at 01:39 PM ----------
thanks a lot
---------- Post added at 01:42 PM ---------- Previous post was at 01:40 PM ----------
thanks a lot
---------- Post added at 01:43 PM ---------- Previous post was at 01:42 PM ----------
sorry i didint realize i was spamming i thought my messages didint send, if i broke a rule that wasnt on purpose
This thread is closed for replies.
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