Have you tested the hp/mp bars code yet? When I put it in, my bars are inverse of what they should be. As the health goes down the bars get longer...
OutdatedUpdated Source Code for 7.0.0
fml thanks for the heads up, gotta see where I screwed it up ^_^
No problem lol. Im impressed you updated that and Auto-aim so fast
Also for your Auto-Aim code I added a few more filters that I found useful.
The last ones are helpful for rushing Tombs.
getlocal 15 pushstring "Steel Bot" ifeq NEXTOBJ - Pastebin.com
Also for your Auto-Aim code I added a few more filters that I found useful.
The last ones are helpful for rushing Tombs.
getlocal 15 pushstring "Steel Bot" ifeq NEXTOBJ - Pastebin.com
Still have no idea what I did wrong :/
As for the auto-aim I literally never completed (even less rushed) a tomb, that's why I hadn't added those. I might just release the mod selector zip's instead of a client since it's easier to customize everything before compiling the client.
As for the auto-aim I literally never completed (even less rushed) a tomb, that's why I hadn't added those. I might just release the mod selector zip's instead of a client since it's easier to customize everything before compiling the client.
ah looks great 

Found it, had _-gC and _-089 inverted
EDIT: Ninja'd
EDIT: Ninja'd
Works like a charm now. Thanks Nilly
Finished Full screen v2
(Fixed Rank, Guild, and Fame)
com.company.assemblygameclient.game \GameSprite.class.asam
Goes in towards the end of the onEnterFrame method
Code input:
The code goes in between where I have the stars
The following code goes in a few lines down
Right between:
Last But not least is the Loading screen:
just throw a
after line 487
com.company.assemblygameclient.game \GameSprite.class.asam
Goes in towards the end of the onEnterFrame method
Code input:
Code:
dup
dup
pushshort 408
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "x")
pushshort 304
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "y")
Code:
getproperty QName(PackageNamespace(""), "map")
getproperty QName(PackageNamespace(""), "showDisplays_")
iffalse L247
getlocal0
getproperty QName(PackageNamespace(""), "_-0r0")
**********************************
getlocal 5
The following code goes in a few lines down
Code:
dup
dup
pushshort 464
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "x")
pushshort 306
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "y")
Code:
getlocal0
getproperty QName(PackageNamespace(""), "_-02-")
getlocal 5
just throw a
returnvoid
God Fullscreen is driving me mad. I can't find NexusBackground inside of _-0wP, nor Face3D, so porting it to mod selector is driving me mad.
guys please make swf and upload on some host
Only thing I'm missing out of the big stuff is the god damned full screen :c
Please don't let it stress you too bad... Some of us really appreciate the work done around here and really want your sanity intact.
Curious Maat or Banana, how do you go about finding the class files you need. Is there technique or just a whole lot of guessing work? I'm currently struggling to find a class file so I can enable spam notifications for use with Oryx Domination, problem is I can't find the class file I'm looking for.
The only reference I have is the decompiled #6.0.0 client coupled with Nilly's Mod Selector from the previous build. From there I'm literally just going through each folder trying to find similarities between #6 and #7 (such as amount of files in each folder and also noting file sizes). Any help would be appreciated.
The only reference I have is the decompiled #6.0.0 client coupled with Nilly's Mod Selector from the previous build. From there I'm literally just going through each folder trying to find similarities between #6 and #7 (such as amount of files in each folder and also noting file sizes). Any help would be appreciated.
This thread is closed for replies.
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