MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );

aim_autoaim_enabled 1 //Turn on auto aim aim_autoaim_lerp 100 //The rate in degrees per second that the auto aim will converge to its target aim_autoaim_region_height 480 //The height of the auto aim region in virtual screen coordinates (0 - 480) aim_autoaim_region_width 640 //The width of the auto aim region in virtual screen coordinates (0 - 640) aim_autoAimRangeScale 2 //Scales the weapon's auto aim range aim_lockon_debug 1 //Turn on debugging info for aim lock on aim_lockon_enabled 1 //Aim lock on helps the player to stay on target aim_lockon_region_height 0 //The height of the auto aim region in virtual screen coordinates(0-480) aim_lockon_region_width 5000 //The width of the auto aim region in virtual screen coordinates(0-640) aim_lockon_strength 1 //The amount of aim assistance given by the target lock on aim_lockon_deflection 0.05 //The amount of stick deflection for the lockon to activate aim_input_graph_debug 0 //Debug the view input graphs aim_input_graph_enabled 1 //Use graph for adjusting view input