Solved30 FPS limit issue

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30 FPS limit issue
Since the new build 13.2, there is an issue with the FPS limit when you play rotmg through the AssembleeGameClient link or a hacked client.



You can check it on your own.

60 FPS if you play through this link:
http://www.realmofthemadgod.com/AGCLoader1367279130.swf

30 FPS if you play through this link:
http://www.realmofthemadgod.com/Asse...1367279130.swf

It's not a big deal, since you can increase the FPS by clicking on the stat window... but it's annoying to click 30 times everytime you refresh the game.

Does anyone have an idea how to fix this 30 fps limit?
That's a very interesting find...
No one has got any ideas?
Anyone figured it out yet on how to adjust the default limit to 60 fps?
Code:
this.xml.fps="FPS: "+this.fps+" / "+stage.frameRate;
this.xml.mem="MEM: "+this.mem;
this.xml.memMax="MAX: "+this._-06s;
this.fps=0;

and 

private function _-1-1(param1:MouseEvent) : void {
         var _loc4_:* = true;
         var _loc5_:* = false;
         if(mouseY/height<0.5)
         {
            stage.frameRate--;
         }
         else
         {
            stage.frameRate++;
         }
         this.xml.fps="FPS: "+this.fps+" / "+stage.frameRate;
         this.text.htmlText=this.xml;
      }
This is all about stage.framerate.

Stage - Adobe ActionScript® 3 (AS3 ) API Reference

By default the rate is set to the frame rate of the first SWF file loaded.
When you play rotmg on the website the first swf loaded is the "loader", not directly the "client".


Dynamically Adjust the Frame Rate of a Flash Animation

According to a study, the in browser Flash Player will cap out at 60 fps.
Maybe its related.

FYi, i cant display this console whatever key i press (i tried ALL my keyboard's keys) ..
Quote Originally Posted by JustAnoobROTMG View Post
FYi, i cant display this console whatever key i press (i tried ALL my keyboard's keys)
You mean the console that was displayed in testing when pressing esc?
Is it selfish to save the solution to this problem for the client I plan on releasing in the future?
Quote Originally Posted by nilly View Post
Is it selfish to save the solution to this problem for the client I plan on releasing in the future?
Was gonna post the solution, I'll leave the glory to you
I fear this solution is very easy. Tried one, but i cant see if it works
But why i that an issue anyway? I mean you wouldn't notice the difference, is it something psychological?
To me the difference between 30 and 60 fps in pretty obvious, I guess that happens only if you are used to playing at a stable 60 fps.
Great to hear that some of you got already a solution for the 30 fps issue. I'm looking forward whenever you feel like releasing it.

Yes, for me, the difference between 30 fps and 60 fps is kind of big... 30 fps makes rotmg very shaky.


Get swix (google: swix flash). Goto View -> Movie XML. Edit the fps part and save. If it doesn't save correctly you might need to press the play button first before saving.
Quote Originally Posted by nilly View Post


Get swix (google: swix flash). Goto View -> Movie XML. Edit the fps part and save. If it doesn't save correctly you might need to press the play button first before saving.
The fact that that tab says "deobf" scares me o.O
Quote Originally Posted by cehrenr View Post
The fact that that tab says "deobf" scares me o.O
That doesn't even make sense.
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