PatchedPayday 2 full release LUA hack.

Posts 286–300 of 519 · Page 20 of 35
I cant do it guys can you help me to work it ? What should i do , i dont know how to use lua and insert
Quote Originally Posted by nightwalkerr1 View Post
Ya i know that, i was wondering if its possible to find out the other models "Locations" or "lines".
Code:
units/payday2/characters/npc_criminal_suit_1/npc_criminal_suit_1
units/payday2/characters/ene_security_1/ene_security_1
units/payday2/characters/ene_security_1/ene_security_2
units/payday2/characters/ene_security_1/ene_security_3
units/payday2/characters/ene_cop_1/ene_cop_1
units/payday2/characters/ene_cop_1/ene_cop_2
units/payday2/characters/ene_cop_1/ene_cop_3
units/payday2/characters/ene_cop_1/ene_cop_4
units/payday2/characters/ene_fbi_1/ene_fbi_1
units/payday2/characters/ene_fbi_1/ene_fbi_2
units/payday2/characters/ene_fbi_1/ene_fbi_3
units/payday2/characters/ene_swat_1/ene_swat_1
units/payday2/characters/ene_swat_1/ene_swat_2
units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1
units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_2
units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1
units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1
units/payday2/characters/ene_shield_1/ene_shield_1
units/payday2/characters/ene_shield_1/ene_shield_2
units/payday2/characters/ene_spook_1/ene_spook_1
units/payday2/characters/ene_tazer_1/ene_tazer_1
units/payday2/characters/ene_sniper_1/ene_sniper_1
units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1
units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_2
Download Notepad++ then use Search > Find in Files, you can search ALL the lua files in seconds
You guys know how can i get %100 drop rate and all masks
Quote Originally Posted by extremegreed View Post
same here trying to find the lines but... 1.044 lua files ,dont think i will find it soon..
Ya, i looked for about an hour and a half last night and gave up, so i was hoping someone on this forum would know
Quote Originally Posted by nightwalkerr1 View Post
Ya, i looked for about an hour and a half last night and gave up, so i was hoping someone on this forum would know
Check post 287
Quote Originally Posted by rogeruk View Post
Check post 287
Thank you!!!!!

EDIT: Sooooo wait.... I'm confused... I tried the spook, bulldozer, shield and heavy swat ones.. When i save it and go to open Payday 2, it doesnt even start... But when i go back to dallas, it starts up...
My game is crashing after I finish the mission!
any code to be stealthed/undetected/automatic pagers?

instant timer/drilling to 0 bugs out when i try to answer pager. it instantly answers pager but my guy doesnt say anything and then i get detected. this is only in online though. if i'm offline i can bag the body fine.
My bad, Unfriendly

That better
images.jpg6 KB · 7 downloads
Quote Originally Posted by macca1231 View Post
 
LUA code
-- God mode
managers.playerlayer_unit():character_damage():set_invulnerable( true )

-- No movement penalty/speed increase
if not _mPenalty then _mPenalty = PlayerManager.body_armor_movement_penalty end
PlayerManager.body_armor_movement_penalty = function(self) return 2 end

-- Weapon spread
if not _wSpread then _wSpread = NewRaycastWeaponBase._get_spread end
NewRaycastWeaponBase._get_spread = function(self) return 0 end

-- Weapon recoil
if not _wRecoil then _wRecoil = NewRaycastWeaponBase.recoil_multiplier end
NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end

-- Weapon reload speed
if not _wReload then _wReload = NewRaycastWeaponBase.reload_speed_multiplier end
NewRaycastWeaponBase.reload_speed_multiplier = function(self) return 2000 end

-- Weapon fire rate
if not _wFireRate then _wFireRate = NewRaycastWeaponBase.fire_rate_multiplier end
NewRaycastWeaponBase.fire_rate_multiplier = function(self) return 10 end

-- Weapon damage
if not _wDmg then _wDmg = NewRaycastWeaponBase.damage_multiplier end
NewRaycastWeaponBase.damage_multiplier = function(self) return 2000 end

-- Weapon swap speed
if not _wSwap then _wSwap = PlayerStandard._get_swap_speed_multiplier end
PlayerStandard._get_swap_speed_multiplier = function(self) return 2000 end

-- Infinite ammo clip
if not _fireWep then _fireWep = NewRaycastWeaponBase.fire end
function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
_fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )

if managers.playerlayer_unit() == self._setup.user_unit then
self.set_ammo(self, 1.0)
end
end

-- Infinite saw
if not _fireSaw then _fireSaw = SawWeaponBase.fire end
function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
_fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )

if managers.playerlayer_unit() == self._setup.user_unit then
self.set_ammo(self, 1.0)
end
end

-- Infinite cable ties
if not _rmSpecial then _rmSpecial = PlayerManager.remove_special end
function PlayerManager:remove_special( name ) end

-- Infinite equipment
if not _rmEquipment then _rmEquipment = PlayerManager.remove_equipment end
function PlayerManager:remove_equipment( equipment_id ) end

-- Infinite equipment (when not the host of a multiplayer game)
if not _rmEquipmentP then _rmEquipmentP = PlayerManager.remove_equipment_possession end
function PlayerManager:remove_equipment_possession( peer_id, equipment ) end

-- Message on screen
if managers.hud then
managers.hud:show_hint( { text = "LUA Hack loaded!" } )
end

EXP,SKILLS AND MONEY
managers.experience:_set_current_level(30) -- level
managers.skilltree:_set_points(1337) -- skill points
managers.money:_add_to_total(5000000000) -- money

-- All weapons unlocked
local wep_arr = {
'new_m4', 'glock_17', 'mp9', 'r870', 'glock_18c', 'amcar', 'm16', 'olympic', 'ak74', 'akm', 'akmsu', 'saiga', 'ak5', 'aug', 'g36', 'p90', 'new_m14', 'deagle', 'new_mp5', 'colt_1911', 'mac10', 'serbu', 'huntsman', 'b92fs', 'new_raging_bull', 'saw'
}
for i, name in ipairs(wep_arr) do
if not managers.upgrades:aquired(name) then
managers.upgrades:aquire(name)
end
end

-- Message on screen
if managers.hud then
managers.hud:show_hint( { text = "LUA Hack loaded!" } )
end

NO ALARMS TRIPPED IF YOUR HOST .DOESNT WORK IF YOUR NOT HOSTING.

function GroupAIStateBase:_clbk_switch_enemies_to_not_cool( ) end
function PlayerMovementn_suspicion( observer_unit, status ) end
function GroupAIStateBasen_criminal_suspicion_progress( u_suspect, u_observer, status ) end
function GroupAIStateBase:criminal_spotted( unit ) end
function GroupAIStateBase:report_aggression( unit ) end
function PlayerMovementn_uncovered( enemy_unit ) end
function SecurityCamera:_upd_suspicion( t ) end
function SecurityCamera:_sound_the_alarm( detected_unit ) end
function SecurityCamera:_set_suspicion_sound( suspicion_level ) end
function SecurityCamera:clbk_call_the_police() end
function CopMovement:anim_clbk_police_called( unit ) end
function CopLogicArrest._upd_enemy_detection( data ) end
function CopLogicArrest._call_the_police( data, my_data, paniced ) end
function CopLogicIdle.on_alert( data, alert_data ) end
function CopLogicBase._get_logic_state_from_reaction( data, reaction )
return "idle"
end
function GroupAIStateBase:sync_event( event_id, blame_id ) end
function GroupAIStateBasen_police_called( called_reason ) end
function GroupAIStateBasen_police_weapons_hot( called_reason ) end
function GroupAIStateBasen_gangster_weapons_hot( called_reason ) end
function GroupAIStateBasen_enemy_weapons_hot( is_delayed_callback ) end
function GroupAIStateBase:_clbk_switch_enemies_to_not_cool( ) end

-- Message on screen
if managers.hud then
managers.hud:show_hint( { text = "LUA Hack loaded!" } )
end

Smiley face = [: on] without the space


Credit to TranscendPerfection on another forum.
Already been posted, check the thread first, and your post is unfriendly with the smilies
Guys, I've hacked myself all weapons, all masks, all perks, and a shitload of money.
I've deleted all the hack files(all three), and when I try to join a game, it gives me a error.
What do I do?
Quote Originally Posted by MixNova View Post
Got something for you guys.

~ Infinite Equipment
if not _rmEquipment then
_rmEquipment = PlayerManager.remove_equipment
end
function PlayerManager:remove_equipment( equipment_id ) end

~ Infinite Equipment (Not Host)
function PlayerManager:remove_equipment_possession( peer_id, equipment ) end

~ Infinite Cable Ties
if not _rmSpecial then
_rmSpecial = PlayerManager.remove_special
end
function PlayerManager:remove_special( name ) end

---------- Post added at 02:17 AM ---------- Previous post was at 02:15 AM ----------

~ Infinite Saw
if not _fireSaw then
_fireSaw = SawWeaponBase.fire
end
function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
_fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )

if managers.playerlayer_unit() == self._setup.user_unit then
self.set_ammo(self, 1.0)
end
end
Aw sweet! I've been looking for these!
Quote Originally Posted by DooBiiE View Post
the C4 crashes my game then auto closes, happening for anyone else ?
also cant get free flight to work
yeah me too
It all works just need to edit the file (Copy codes from example)
Thanks
Hey ive been mucking about and i got everything to work for the most part. But when i use

managers.experience:_set_current_level (50)

-- unlock all weapons
local wep_arr = {
'new_m4',
'glock_17',
'mp9',
'r870',
'glock_18c',
'amcar',
'm16',
'olympic',
'ak74',
'akm',
'akmsu',
'saiga',
'ak5',
'aug',
'g36',
'p90',
'new_m14',
'deagle',
'new_mp5',
'colt_1911',
'mac10',
'serbu',
'huntsman',
'b92fs',
'new_raging_bull',
'saw'
}
-- Message on screen
if managers.hud then
managers.hud:show_hint( { text = "LUA Hack loaded!" } )
end


It just says they are locked to for example reputation level 5 even though im at 50. Is there a way to fix this?

Cheers


---EDIT---

I got it working somehow. Thanks anyways guys
Posts 286–300 of 519 · Page 20 of 35
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